










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.7.0Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Demon Seed Details 1.4.6
 This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Egress Artifact Codes 1.5.10Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Cornac | 
| Class | Necromancer | 
| Level / Exp | 24 / 25% | 
| Size | medium | 
| Lifes / Deaths | Killed by armoured skeleton warrior at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 11:49  / 1 | 
Primary Stats
| Strength | 15 (base 10) | 
| Dexterity | 10 (base 10) | 
| Constitution | 12 (base 10) | 
| Magic | 68 (base 54) | 
| Willpower | 61 (base 46) | 
| Cunning | 20 (base 11) | 
Resources
| Life | -271/219 | 
| Mana | 286/588 | 
| Soul | 5/16 | 
| Healing Factor | 1.3691526171258 | 
| Regeneration | 0.34228815428144 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -2.2204460492503E-14% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
| Infravision | 5 | 
| See Stealth | 21.388114253578 | 
| See Invisible | 21.388114253578 | 
| ESP Range | 10 | 
| ESP Kinds | undead | 
Offense: Mainhand
| Damage | 31 | 
| Accuracy | 4 | 
| Crit Chance | 8% | 
| APR | 12 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 54 | 
| Crit Chance | 23% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 38 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +55% | 
| Lightning | +19% | 
| Arcane | +5% | 
| Fire | +20% | 
| All | 0% | 
Offense: Damage Penetration
| Nature | +30% | 
| Light | +15% | 
| All | +5% | 
Defense: Base
| Armour (hardiness) | 32 (35.65183292883%) | 
| Defense | 34 | 
| Ranged Defense | 34 | 
| Fatigue | 0 | 
| Physical Save | 34 | 
| Spell Save | 39 | 
| Mental Save | 33 | 
Defense: Resistances
| Acid | + 30%( 70%) | 
| Blight | + 35%( 70%) | 
| Arcane | + 22%( 70%) | 
| Cold | + 35%( 70%) | 
| All | + 18%( 70%) | 
| Darkness | + 45%( 70%) | 
| Temporal | + 29%( 70%) | 
| Lightning | + 45%( 70%) | 
| Mind | + 23%( 70%) | 
| Fire | + 55%( 70%) | 
| Nature | + 52%( 70%) | 
Defense: Immunities
| Stun Resistance | 20% | 
| Confusion Resistance | 32% | 
| Instadeath Resistance | 100% | 
| Pinning Resistance | 20% | 
| Poison Resistance | 20% | 
| Knockback Resistance | 20% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 254 damage for 4 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (109 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 440 damage for 5 turns. Its effects scale with your Magic stat.  | 
Class Talents
| Spell / Glacial waste | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Spell / Master of flesh | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Nightfall | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Spell / Dreadmaster | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Age of dusk | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Grave | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Eradication | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Spell / Master of bones | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Animus | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Spell / Death | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
Generic Talents
| Technique / Combat training | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Spectre | 1.30 | 
  | 3/5 | 
  | 4/5 | 
  | 2/5 | 
  | 2/5 | 
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Necrosis | 1.30 | 
  | 5/5 | 
  | 3/5 | 
  | 1/5 | 
  | 2/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there.  | active | 
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00).  | done | 
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +5.  | done | 
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony.  | active | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 113.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed chunk of ghoul flesh. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed skeleton mage skull. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed snow giant kidney. * You've found the needed warg claw.  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  pair of voratun boots 'Durugar' (30 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +5 Defense +30 (+12 eff.) Fatigue -3% Resists +15% acid Phys.save +8 (+4 eff.) Heal.mod +20% Poison- +20% ---------- misc Max.enc +37 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Light source |  Galydofang the Scabdream2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +25% nature +5% all Apr +6 ----- def ----- Resists +18% nature +9% lightning ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Furnacehunt (0 def, 8 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +8 Fatigue +4% Resists +9% fire Spell.save +6 (+2 eff.) Disease- +20% Stun/Frz- +20% Knockbk- +20% ---------- misc Stam/ret +1.80 Equi/ret +1.30 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| Tool |  extending ash wand of shielding [power 188]  (20 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  warrior's gold ring of darkness (+20%)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Str dps ---------- Dmg.mod +10% darkness ----- def ----- Armour +10 Resists +20% darkness Rings make your fingers look great!  | 
| On fingers |  copper ring 'Chargebone'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +6% mind +6% fire Crit.chn- 5.00% Mind.save +6 (+3 eff.) Confus- +21% Pinning- +20% Rings make your fingers look great!  | 
| Around waist |  Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers.  | 
| In main hand |  Lustrequeen (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +3 Wil +4 Cun +2 Con dps ---------- Spell.crit +15% Crit.mult +15.00% Spell.pwr +15 (+5 eff.) Dmg.mod +30% darkness Res.pen +10% light ---------- misc Infravis +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
| On hands |  dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 10 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane Unarmed combat: Power 17.5 - 24.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +6 arcane On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Main armor |  Salemira the Prismripper (3 def, 7 armour)2.0 T5 cloth armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +16% lightning +20% fire ----- def ----- Armour +7 Defense +3 (+2 eff.) Resists +24% lightning +30% fire +3% nature +15% all Phys.save +32 (+13 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak |  spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +2 (+1 eff.) Resists +13% darkness +13% temporal Spell.save +7 (+2 eff.) Def/telep +13 Res/telep +11% Dur/telep +12% ---------- misc Max.mana +46.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  mindweaver's copper amulet of manastreaming0.1 T1 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +2 Wil dps ---------- Mind.pwr +7 (+3 eff.) S.pwr/crit +3 ----- def ----- Mind.save +6 (+3 eff.) Confus- +11% ---------- misc Mana/turn +0.13 Max.mana +26.00 Amulets make your neck look great!  | 
Inventory
 blink rune (range 5; phase 13; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 biting gale rune of the titan (damage 62; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 62.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 ethereal rune (power 9; resist 13%; move 36%; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 13% all resistance, you move 36% faster, and you are invisible (power 9). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 ethereal rune of the sneak (power 16; resist 13%; move 38%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 13% all resistance, you move 38% faster, and you are invisible (power 16). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 manasurge rune of the duelist (regen 660% over 10 turns; mana 33; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 660% for 10 turns (88 total) and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 manasurge rune of the warrior (regen 706% over 10 turns; mana 35; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 706% for 10 turns (94 total) and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 shatter afflictions rune (absorb 44; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 shatter afflictions rune of the sneak (absorb 49; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 shielding rune of the titan (absorb 91; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 91 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 shielding rune of the warrior (absorb 140; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 140 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 teleportation rune of the psychic (range 84; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 84 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Brightrune0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun ----- def ----- Resists +12% acid +6% light +21% cold +5% arcane +12% lightning Spell.save +6 (+2 eff.) Amulets make your neck look great!  | 
 grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +21% Amulets make your neck look great!  | 
 stabilizing copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% temporal Pinning- +20% Knockbk- +21% Amulets make your neck look great!  | 
 starlit copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% light +12% darkness Blind- +20% Amulets make your neck look great!  | 
 Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 218 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.  | 
 insulating steel amulet of mastery (0.13 Spell / Rime wraith)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% fire +10% cold ---------- misc Masteries +0.13 Spell/Rime wraith Amulets make your neck look great!  | 
 copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings make your fingers look great!  | 
 rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great!  | 
 titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great!  | 
 marksman's steel ring of time (+12%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% temporal Acc +8 (+8 eff.) ----- def ----- Resists +12% temporal Rings make your fingers look great!  | 
 warrior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Max.HP +20.00 Disarm- +24% Pinning- +26% Knockbk- +20% Rings make your fingers look great!  | 
 savage's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +13 (+4 eff.) ---------- misc Max.stam +19.00 Rings make your fingers look great!  | 
 Chargevengeance the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +5 Dex +7 Con dps ---------- Res.pen +15% lightning Acc +12 (+12 eff.) Apr +11 Melee Ret 4 physical ----- def ----- Defense +11 (+6 eff.) ---------- misc Stam/turn +3.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 Grinular the Stormpall0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +9 (+7 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +15 (+6 eff.) Dmg.mod +12% cold +7% all Res.pen +20% lightning +15% cold ----- def ----- Resists +9% light Rings make your fingers look great!  | 
 Eryhell the dragonbone bonestaff (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Rare] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Mind.pwr +20 (+7 eff.) Dmg.mod +30% darkness ----- def ----- Defense +10 (+5 eff.) Resists +6% lightning Silence- +20% Disarm- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Hate/m.crit +2.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 80.06 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art.  | 
 living mindstar 'Arumina' (18-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Crit.mult +10.00% Mind.pwr +10 (+4 eff.) ----- def ----- Resists +6% mind Mind.save +6 (+3 eff.) Max.HP +100.00 Blind- +20% Poison- +10% Knockbk- +20% ---------- misc Max.psi +40.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 rough leather belt 'Belarathra'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Res.pen +5% blight Melee Ret 4 acid ----- def ----- Resists +6% light +6% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +60.00 A belt that goes around your waist.  | 
 rough leather belt 'Sameduhek'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +2 Con dps ---------- Dmg.mod +3% acid Acc +5 (+5 eff.) ----- def ----- Defense +9 (+5 eff.) Resists +9% acid Stealth +6 ---------- misc Stam/turn +1.00 A belt that goes around your waist.  | 
 Stormwisp (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex +4 Con dps ---------- Res.pen +5% lightning Melee Ret 2 lightning ----- def ----- Armour +1 Fatigue -5% Resists +3% cold Crit.chn- 10.00% Phys.save +6 (+3 eff.) ---------- misc Max.enc +23 A pair of boots made of leather.  | 
 pair of iron boots 'Blazewilter' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +3% light +3% fire +5% arcane Crit.chn- 5.00% Die.at -80.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Bethith the rough leather cap (0 def, 1 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +3% light +13% cold +12% fire +3% mind +5% arcane ---------- misc Breathe water A cap made of leather.  | 
 Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(118 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
 Arulatharand (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +1 Dex dps ---------- Res.pen +13% physical On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Armour +2 Resists +3% acid +1% physical Phys.save +9 (+5 eff.) Die.at -60.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Polutha the Pyrebait [power 188]  (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% fire Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 36% Sting an enemy dealing 188 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 13% for 2 turns. 100% to heal for 40. 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
 Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere.  | 
Achievements
			Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
			Killed Borius in the Bearscape.By Vonloll the Cornac Necromancer level 23
70th Regrowth 123rd year of Ascendancy at 09:49 see stats
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Vonloll the Cornac Necromancer level 21
6th Allure 123rd year of Ascendancy at 20:10 see stats
			Home sweet home (Nightmare (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Vonloll the Cornac Necromancer level 22
8th Allure 123rd year of Ascendancy at 08:53 see stats
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Vonloll the Cornac Necromancer level 10
2nd Mirth 122nd year of Ascendancy at 21:04 see stats
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Vonloll the Cornac Necromancer level 20
71st Haze 122nd year of Ascendancy at 15:34 see stats
			Poisonous (Nightmare (Roguelike) difficulty)
			Sided with the assassin lord.By Vonloll the Cornac Necromancer level 22
58th Regrowth 123rd year of Ascendancy at 12:23 see stats
			That was close (Nightmare (Roguelike) difficulty)
			Killed your target while having only 1 life left.By Vonloll the Cornac Necromancer level 9
1st Mirth 122nd year of Ascendancy at 22:36 see stats
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Vonloll the Cornac Necromancer level 7
78th Pyre 122nd year of Ascendancy at 11:51 see stats
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Vonloll the Cornac Necromancer level 14
9th Haze 122nd year of Ascendancy at 15:40 see stats
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Vonloll the Cornac Necromancer level 18
66th Haze 122nd year of Ascendancy at 10:03 see stats
Log
Spikes of Decrepitude hits Ghoulking for 11 cold, 19 darkness (30 total damage).
Spikes of Decrepitude hits Armoured skeleton warrior for (8 absorbed), 0 cold, (12 absorbed), 5 darkness (5 total damage).
Vonloll's desolate waste area effect hits Ghoulking for 11 cold damage.
Vonloll's desolate waste area effect hits Armoured skeleton warrior for (7 absorbed), 0 cold (0 total damage).
Vonloll's desolate waste area effect hits Ghoul for 11 cold damage.
Vonloll's desolate waste area effect hits Something for 6 cold damage.
Vonloll's desolate waste area effect hits Armoured skeleton warrior for 7 cold damage.
Vonloll's desolate waste area effect hits Ghoulking for 11 cold damage.
Vonloll's desolate waste area effect hits Armoured skeleton warrior for (7 absorbed), 0 cold (0 total damage).
Vonloll's desolate waste area effect hits Ghoul for 11 cold damage.
Vonloll's desolate waste area effect hits Something for 6 cold damage.
Vonloll's desolate waste area effect hits Armoured skeleton warrior for 7 cold damage.
Ghoul hits Brown bear for 123 cold damage.
Lava floor hits Ghoulking for 21 fire damage.
Lava floor hits Ghoul for 26 fire damage.
Spikes of Decrepitude hits Brown bear for 37 cold, 37 cold (75 total damage).
Spikes of Decrepitude hits Brown bear for 41 cold, 41 cold (81 total damage).
Spikes of Decrepitude hits Vonloll for (23 absorbed), 12 cold, (23 absorbed), 12 cold (23 total damage).
--------------------------------
Vonloll casts Invoke Darkness.
Vonloll's Hiemal Shield hits Ghoulking for 24 cold damage.
Vonloll hits Celia for 181 darkness damage.
Vonloll hits Ghoul for 219 darkness damage.
Vonloll hits Ghoulking for 219 darkness damage.
Vonloll hits Armoured skeleton warrior for 168 darkness damage.
Armoured skeleton warrior uses Overpower.
Vonloll deactivates Hiemal Shield.
Armoured skeleton warrior hits Vonloll for (25 absorbed), 175 cold, 85 cold, 0 physical, 30 cold, 77 cold (367 total damage).
Vonloll the level 24 cornac necromancer was iced to death by an armoured skeleton warrior on level 2 of Last Hope Graveyard.






























































































