












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 20 / 30% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 11 (base 12) |
| Dexterity | 64 (base 48) |
| Constitution | 26 (base 10) |
| Magic | 17 (base 10) |
| Willpower | 20 (base 11) |
| Cunning | 55 (base 41) |
Resources
| Life | 456/456 |
| Stamina | 176/176 |
| Healing Factor | 1.3316586254954 |
| Regeneration | 12.196003032398 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 39.172317758494 |
| See Invisible | 39.172317758494 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 59 |
| Crit Chance | 46% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8.5 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| Nature | +16% |
| Light | +3% |
| Fire | +3% |
| Cold | +6% |
| Arcane | +3% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +23% |
| Temporal | +28% |
| Fire | +23% |
| Physical | +35% |
| Mind | +23% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 24 (40%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 9 |
| Physical Save | 35 |
| Spell Save | 27 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 36%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 16%( 70%) |
| Mind | + 31%( 70%) |
| Darkness | + 38%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 63%( 70%) |
Defense: Immunities
| Disarm Resistance | 23% |
| Stun Resistance | 20% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 101 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 610% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Pace Yourself |
| talent | Apply Poison |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 20% of the time and arcane sustains have a 2.0% chance to deactivate each turn. Antimagic Disruption |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Zubytira the giant green ant. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the worried loremaster from death by great wolf. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed black mamba head. * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
| On feet | Gleamire (0 def, 5 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) Res.pen +27% physical Acc +10 (+3 eff.) Melee Ret 6 light ----- def ----- Armour +5 A pair of boots made of leather. |
| Quiver | barbed pouch of dwarven-steel shots of crippling (18/18, 145% power, 3 apr)3.0 T3 shot ammo [Ego++] Master Power 146% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +19.0% Capacity 18 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 132 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Shadeserpent1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +15% fire +15% mind +8% all Apr +8 ----- def ----- Resists +12% fire +9% darkness +3% mind ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Glimmerpride (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil +7 Con dps ---------- Dmg.mod +3% light +3% arcane ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +6% cold A cap made of leather. |
| On hands | hardened leather gloves 'Haryrogas' (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Mind.crit +6% Res.pen +20% temporal ----- def ----- Armour +2 Resists +9% acid Mind.save +3 (+1 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +19.00 Max.psi +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Cloudcast the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature +3% fire Res.pen +15% lightning ----- def ----- Resists +15% lightning +10% nature +3% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan's steel ring of tenacity0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+4 eff.) Max.HP +26.00 Disarm- +23% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
| On fingers | Velybeth0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +15 (+5 eff.) Dmg.mod +11% nature ----- def ----- Resists +22% nature Mind.save +3 (+1 eff.) ---------- misc Psi/ret +0.04 Rings make your fingers look great! |
| Around neck | steel amulet 'Arethra'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +6 Cun +5 Con dps ---------- Mind.crit +3% Mov.spd +10% ----- def ----- Fatigue -6% Phys.save +12 (+5 eff.) Spell.save +13 (+6 eff.) Mind.save +11 (+5 eff.) HP.reg +1.00 ---------- misc Stam/turn +0.50 Equi/ret +0.08 Hate/m.crit +1.00 Amulets make your neck look great! |
| In main hand | Bethunne the Airoracle4.0 T2 sling 1H weapon [Rare] Disrupt Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +4 lightning On Hit: * 20% chance to reduce all saves and defense by 25 While equipped: Stats +1 Dex +2 Wil +3 Cun dps ---------- Crit.mult +10.00% Mind.pwr +7 (+2 eff.) Dmg.mod +3% physical On Hit (Ranged): * 10 arcane resource burn ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Emelomira the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Wil ----- def ----- Resists +6% lightning +5% arcane +9% mind Spell.save +9 (+4 eff.) Max.HP +31.00 A belt that goes around your waist. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 121% power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 122% Range: 1.4x Uses 150% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | linen cloak 'Oakmarrow' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+1 eff.) Apr +4 Melee Ret 2 light ----- def ----- Defense +1 (+0 eff.) Resists +3% acid +9% mind +6% nature Disease- +10% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tundrarip (33 def, 3 armour)2.0 T2 cloth armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Armour +3 Defense +33 (+9 eff.) Resists +3% blight +9% all Phys.save +18 (+7 eff.) Mind.save +3 (+1 eff.) Heal.mod +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Balancekiss1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% nature Res.pen +5% mind Melee Ret 6 blight On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 275/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Esinishi the Shalore Skirmisher level 12
70th Dusk 122nd year of Ascendancy at 05:54 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Esinishi the Shalore Skirmisher level 20
41st Haze 122nd year of Ascendancy at 09:12 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Esinishi the Shalore Skirmisher level 10
52nd Dusk 122nd year of Ascendancy at 11:47 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Esinishi the Shalore Skirmisher level 20
41st Haze 122nd year of Ascendancy at 07:05 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Esinishi the Shalore Skirmisher level 17
29th Haze 122nd year of Ascendancy at 15:25 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Esinishi the Shalore Skirmisher level 12
61st Dusk 122nd year of Ascendancy at 08:40 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Esinishi the Shalore Skirmisher level 17
28th Haze 122nd year of Ascendancy at 11:37 see stats
Log
You gain 4.69 gold from the transmogrification of shimmering ash magestaff of protection (111% power, 3 apr, lightning element).
You gain 4.84 gold from the transmogrification of lifebinding ash magestaff of power (111% power, 3 apr, lightning element).
You gain 11.63 gold from the transmogrification of mossy mindstar 'Soothacker' (72% power, 12 apr, mind damage).
You gain 6.16 gold from the transmogrification of honing vined mindstar of flames (81% power, 18 apr, nature damage).
You gain 1.00 gold from the transmogrification of Serpent's Glare (91% power, 15 apr, nature damage).
You gain 1.87 gold from the transmogrification of steel longsword of daylight (117% power, 3 apr).
You gain 1.52 gold from the transmogrification of flaming steel longsword of massacre (122% power, 3 apr).
You gain 3.00 gold from the transmogrification of fungal ash longbow of dexterity (+5).
You gain 5.72 gold from the transmogrification of stormbringer's iron greatmaul of massacre (133% power, 1 apr).
You gain 3.20 gold from the transmogrification of steel greatmaul of crippling (131% power, 2 apr).
You gain 3.19 gold from the transmogrification of truestriking steel dagger (105% power, 6 apr).
You gain 1.25 gold from the transmogrification of steel dagger of amnesia (107% power, 6 apr).
You gain 4.12 gold from the transmogrification of hateful steel dagger of vileness (109% power, 6 apr).
You gain 7.30 gold from the transmogrification of Umbral Razor (129% power, 10 apr).
You gain 12.22 gold from the transmogrification of Aeriletta the Flashblur (102% power, 5 apr).
You gain 4.09 gold from the transmogrification of steel ring of misery.
You gain 0.63 gold from the transmogrification of shatter afflictions rune (absorb 46; cd 20).
You gain 1.11 gold from the transmogrification of manasurge rune of the warrior (regen 812% over 10 turns; mana 41; cd 13).
You gain 1.81 gold from the transmogrification of blink rune (range 4; phase 16; cd 19).
You gain 1.50 gold from the transmogrification of wild infusion of the warrior (res 19%; mental; dur 3; cd 15).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.




































































