Relgidig the level 1 Bull Minotaur by DarthWesix

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceBull
ClassMinotaur
Level / Exp1 / 68%
Sizebig
Lifes / Deaths

Primary Stats

Strength14 (base 11)
Dexterity10 (base 10)
Constitution16 (base 13)
Magic9 (base 10)
Willpower9 (base 14)
Cunning11 (base 10)

Resources

Life209/209
Fury42/42
Stamina98/98
Equilibrium20
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy18
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance1%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)5.5 (43.579428603723%)
Defense2
Ranged Defense2
Fatigue12
Physical Save10
Spell Save6
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (0/0)

Class Talents

Wild-heart / Severance1.10
0/5
0/5
0/5
0/5
Wild-heart / Brute Force1.10
1/5
0/5
0/5
0/5
Wild-child / Metal Rending1.10
1/5
0/5
0/5
0/5
Wild-heart / Seismancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Ego / Bull1.00
1/5
0/5
0/5
0/5
Wild-heart / Stone Flesh1.10
1/5
0/5
0/5
0/5
Wild-heart / Hoarding Beast1.10
0/5
0/5
0/5
0/5
Wild-child / Wealth1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Spellcaster misses War hound.
Fighter uses
Crush.
Fighter misses War hound.
Fighter hits Relgidig for 2 physical damage.
Fighter hits Relgidig for 5 physical damage.
Warrior hits Stone golem for 1 physical damage.
War hound hits Fighter for 4 physical damage.

Relgidig misses Warrior.
Fighter is not stunned anymore.

Fighter feels pain again.

Spellcaster misses War hound.
War hound calms down.

Fire drake hatchling calms down.

War hound calms down.

Stone golem calms down.

Your fit of rage suddenly comes to an end; you feel rational again...
Relgidig calms down.

War hound calms down.

Stone golem calms down.

Stone golem hits Warrior for 6 physical damage.

Resting starts...

Talent Fissure is ready to use.
Talent Head Smash is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.


Falling into the trap of despair, you find your energies fading. Perhaps, you were never meant to be...