Khelurin the Hydra the level 7 Serpent Hydra by DarthWesix

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSerpent
ClassHydra
Level / Exp7 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity12 (base 10)
Constitution25 (base 22)
Magic6 (base 10)
Willpower25 (base 28)
Cunning24 (base 10)

Resources

Life352/360
Fury62/62
Stamina153/156
Equilibrium45
Healing Factor1.1245178243369
Regeneration1.461873171638

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite9
Infravision4

Offense: Barehand

Damage6
Accuracy6
Crit Chance29%
APR0
Speed1.00

Offense: Spell

Spellpower6
Crit Chance6%
Speed1

Offense: Mind

Mindpower26
Crit Chance9%
Speed1

Offense: Damage Bonus

Darkness+5%
Mind+4%
All+2%

Defense: Base

Armour (hardiness)5 (32%)
Defense5
Ranged Defense5
Fatigue0
Physical Save21
Spell Save20
Mental Save24

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (0/0)

Class Talents

Wild-heart / Feral Hydra1.30
4/5
2/5
0/5
0/5
Wild-heart / Glare Hydra1.30
4/5
2/5
0/5
0/5
Wild-heart / Breath Hydra1.30
5/5
1/5
0/5
0/5

Generic Talents

Wild-heart / Prudence1.10
2/5
1/5
0/5
0/5
Ego / Serpent1.00
4/5
0/5
0/5
0/5
Wild-heart / Hoarding Beast1.10
1/5
1/5
0/5
0/5
Wild-heart / Natural Combat1.00
0/10
0/10
1/10
0/10
0/10
0/10
0/10
0/10
Wild-heart / Noble Animal1.00
1/5
0/5
0/5
0/5
0/10
0/10
0/10
0/10
Wild-heart / Hydragon1.10
3/5
3/5
3/5
1/5
Wild-heart / Regenerate1.30
2/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
active
completed

Equipment

Tool
1st feral head
2nd feral head
1st drool head
3rd drool head
Light source
2nd drool head
3rd feral head

Inventory

Achievements

Log

Khelurin the Hydra uses Consume.
earthen elm vilestaff of warding (10-12 power, 2 apr, blight element) goes down with a gulp and a thump.
You lose control of your Drool Heads due to your equilibrium!

Resting starts...

Talent Consume is ready to use.
A nimble, drooling head sprouts from Khelurin the Hydra's body!
Rested for 14 turns (stop reason: all resources and life at maximum).


Khelurin the Hydra uses
Consume.
blazing quiver of elm arrows (16/16, 14-20 power, 5 apr) goes down with a gulp and a thump.

Resting starts...

Talent Consume is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Khelurin the Hydra uses
Consume.
self-loading pouch of iron shots (16/16, 14-17 power, 1 apr) goes down with a gulp and a thump.

Resting starts...

Talent Consume is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Khelurin the Hydra deactivates
Summon Vines.
Khelurin the Hydra activates
Summon Vines.
Khelurin the Hydra summons thorny vines!

Khelurin the Hydra deactivates
Hydra Mixture.
Khelurin the Hydra activates
Hydra Mixture.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Ceaseless Blood
- Recuperate
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Khelurin the Hydra is completely beheaded!!