











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 50 / 5452% |
| Size | medium |
| Lifes / Deaths | Killed by Frieren at level 50 on the 7th Allure 125th year of Ascendancy at 08:02 / 1 |
Primary Stats
| Strength | 86 (base 60) |
| Dexterity | 64 (base 34) |
| Constitution | 76 (base 60) |
| Magic | 114 (base 60) |
| Willpower | 31 (base 12) |
| Cunning | 51 (base 9) |
Resources
| Life | 1519/1543 |
| Mana | 379/499 |
| Stamina | 191/300 |
| Positive | 113/197 |
| Healing Factor | 1.6039156327529 |
| Regeneration | 66.98056368241 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 18 |
| Infravision | 8 |
| See Stealth | 50 |
| See Invisible | 43 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 235 |
| Accuracy | 60 |
| Crit Chance | 103% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +25% |
| Light | +66% |
| Darkness | +93% |
| Blight | +34% |
| Physical | +35% |
| Mind | +22% |
| All | +16% |
Offense: Damage Penetration
| Acid | +34% |
| Blight | +35% |
| Arcane | +20% |
| Cold | +10% |
| All | 0% |
| Darkness | +53% |
| Light | +105% |
| Temporal | +18% |
| Mind | +20% |
Defense: Base
| Armour (hardiness) | 68.521305378697 (73.607947236566%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 29 |
| Physical Save | 45 |
| Spell Save | 52 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 60%( 70%) |
| Blight | + 56%( 70%) |
| Arcane | + 21%( 70%) |
| Cold | + 56%( 70%) |
| All | + 12%( 70%) |
| Physical | + 39%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 75%( 75%) |
| Temporal | + 52%( 70%) |
| Mind | + 25%( 70%) |
| Darkness | + 75%( 75%) |
| Fire | + 56%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Silence Resistance | 91% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
| Knockback Resistance | 50% |
| Stun Resistance | 72% |
| Poison Resistance | 10% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1002% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Technique / Two-handed assault | 1.00 |
| 5/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Celestial / Radiance | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Celestial / Light | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost tinker from death by Xeruwe the forest wight. Escort: lost tinker (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You failed to protect the repented thief from death by orc corruptor. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 5413. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ulfyndur the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +18 (+4 eff.) Mind.pwr +10 (+4 eff.) S.pwr/crit +2 Res.pen +15% blight +18% temporal +19% darkness +20% arcane Phasing +20% Melee Ret 2 blight On Hit (Melee): * 26% chance to reduce all saves and defense by 31 ----- def ----- Armour +5 Resists +30% temporal +30% darkness +3% mind Silence- +49% Confus- +41% Stun/Frz- +47% Def/telep +30 Res/telep +18% Dur/telep +30% A pair of boots made of leather. |
| Light source | Glimmerrebel1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +8 Con dps ---------- Dmg.mod +9% acid Res.pen +34% light ----- def ----- Resists +14% blight +6% acid Crit.chn- 20.00% Mind.save +11 (+4 eff.) HP.reg +15.00 Blind- +50% Confus- +30% ---------- misc Light +13 See.Stealth +50 See.Invis +43 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Bucket Hat (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +9 Dex +6 Mag +1 Wil +17 Lck dps ---------- Phys.crit +8.0% Spell.crit +15% Mind.crit +8% S.pwr/crit +6 Res.pen +10% cold ----- def ----- Armour +5 Fatigue +5% Resists +14% acid +25% darkness +15% fire +15% lightning +15% cold ---------- misc Stam/ret +3.00 Equi/ret +2.50 Max.vim +10.00 Infravis +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | voratun torque of gale force 'Voidtooth' [power 455] (14/15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% blight +12% light +27% darkness Res.pen +34% acid Melee Ret 6 light ----- def ----- Resists +12% light +24% darkness Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 614 physical damage Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Daimorek the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun dps ---------- Crit.mult +20.00% Phys.pwr +18 (+3 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +20 (+7 eff.) Melee+ 34 physical Ranged+ 35 physical Dmg.mod +8% all Res.pen +20% blight +20% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 * 16% chance to reduce all saves and defense by 31 On Hit (Ranged): * 16% chance to reduce all saves and defense by 31 ----- def ----- Silence- +42% ---------- misc Mana/turn +0.40 Hate/m.crit +3.00 Max.hate +13.00 Max.psi +20.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | painweaver's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +20 (+7 eff.) Dmg.mod +8% all ----- def ----- Max.HP +100.00 HP.reg +20.00 Heal.mod +20% Rings make your fingers look great! |
| Around neck | Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 20/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 34 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
| In main hand | voratun greatsword 'Shinepiety' (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 62.0 - 99.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +4 mind On Hit: * 10% chance to reduce all saves and defense by 31 * 25% chance for lightning to strike from the target to a second target dealing 120 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +38.0% Crit.mult +40.00% Dmg.mod +6% blight +6% mind Res.pen +10% light Apr +21 ----- def ----- Resists +3% blight +9% mind ---------- misc Light +3 Massive two-handed swords. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | voratun shield 'Arthifast' (0 def, 30 armour, 69-83 power, 252 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 69.0 - 82.8 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +252 Melee+ +19 lightning +4 blight +19 darkness +20 light While equipped: Stats +6 Dex +11 Mag +2 Wil +11 Cun dps ---------- Phys.crit +4.0% Dmg.mod +9% physical +20% light +20% darkness Melee Ret 24 lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Armour +30 Fatigue +8% Resists +20% lightning +9% blight +20% darkness +20% light ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Shadow Cape (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +5 Wil +10 Cun dps ---------- Mind.crit +8% Dmg.mod +22% darkness Res.pen +19% darkness On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Defense +3 (+1 eff.) Resists +9% blight +24% darkness +9% light +3% mind Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Stealth +14 Max.HP +40.00 Poison- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. This object's appearance was changed to elven-silk robe. |
Inventory
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 670 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gold ring 'Issagavon'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +6 Con +5 Mag dps ---------- Melee+ 28 light Ranged+ 22 light Dmg.mod +16% light Res.pen +25% mind +10% arcane ----- def ----- HP.reg +4.00 Heal.mod +10% Confus- +20% Stun/Frz- +20% Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Searravager0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +7 Mag +8 Cun +10 Con dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +15 (+3 eff.) Dmg.mod +6% fire +20% darkness +3% arcane Res.pen +15% arcane +5% temporal Melee Ret 4 arcane ----- def ----- Resists +40% darkness +6% temporal HP.reg +9.00 Stun/Frz- +50% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +10 Str +9 Con dps ---------- Phys.pwr +12 (+2 eff.) ----- def ----- Max.HP +95.00 HP.reg +15.00 Heal.mod +19% Rings make your fingers look great! |
solipsist's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Max.HP +90.00 HP.reg +20.00 Heal.mod +17% Rings make your fingers look great! |
voratun greatsword 'Darkbone' (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 64.0 - 102.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 201 damage over 5 turns and reducing armor and accuracy by 26 While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +15% darkness +6% mind Res.pen +10% lightning +15% mind +29% darkness +21% all Acc +35 (+9 eff.) Apr +19 ----- def ----- Resists +6% mind +6% darkness Massive two-handed swords. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Mayytha the Cracklewhisper (0 def, 10 armour, 70-85 power, 192.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 70.5 - 84.6 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +192 Melee+ +20 nature +21 cold On Hit.r1 +16 arcane While equipped: Stats +3 Cun +8 Wil dps ---------- Dmg.mod +3% lightning Res.pen +15% mind On shield block: * Deals 171 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Resists +6% lightning +19% blight +19% cold +18% nature +24% fire Mind.save +9 (+3 eff.) Max.HP +120.00 ---------- misc Talents +1 Block Handheld deflection devices. This object's appearance was changed to Sanguine Shield. |
voratun shield 'Elytha' (0 def, 10 armour, 66-79 power, 239.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature/Psionic When used to Attack: Power 65.5 - 78.6 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +240 Melee+ +20 darkness +28 physical +20 light On Hit.r1 +4 physical +18 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +11 Mag +8 Wil +8 Cun dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +15 (+3 eff.) Melee+ 10 fire Dmg.mod +16% light +20% darkness Melee Ret 21 fire On Hit (Melee): * 26% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Fatigue +8% Resists +21% physical +20% light +20% darkness Shield.near.proj +110 Proj.slow +35% ---------- misc Talents +1 Block Handheld deflection devices. |
Shiverveil the voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +5% blight +10% cold +10% light On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +30% lightning +6% cold +9% light +9% blight Max.HP +142.00 HP.reg +22.00 Heal.mod +40% A suit of armour made of mail. |
Neramira the voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Mind.crit +8% Res.pen +10% mind Melee Ret 4 mind ----- def ----- Armour +16 Fatigue +22% Resists +15% acid +15% physical +12% lightning +13% fire +7% arcane +41% cold Mind.save +24 (+8 eff.) Max.HP +80.00 HP.reg +10.00 Heal.mod +20% Disarm- +34% Stun/Frz- +34% Knockbk- +40% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
drakeskin leather belt 'Vorewe'1.0 T5 belt armor [Rare] Arcane While equipped: dps ---------- Phys.crit +4.0% Crit.mult +27.20% Phys.pwr +40 (+7 eff.) Spell.pwr +7 (+1 eff.) Dmg.mod +18% mind Apr +8 ----- def ----- Crit.chn- 20.40% Phys.save +18 (+6 eff.) Mind.save +15 (+5 eff.) Disease- +27% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Max.stam +40.00 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 51 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Starreign the elven-silk cloak (3 def, 12 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Cun +13 Dex dps ---------- Mind.crit +7% Dmg.mod +12% light ----- def ----- Armour +12 Defense +3 (+1 eff.) Resists +12% blight Mind.save +18 (+6 eff.) HP.reg +5.37 Confus- +27% ---------- misc Light +4 Infravis +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Duskreeve (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Dmg.mod +6% acid Res.pen +39% darkness +15% temporal Apr +7 On Hit (Melee): * 20% chance to reduce armor by 43% ----- def ----- Armour +5 Fatigue +4% Resists +19% darkness +21% temporal Silence- +45% Confus- +50% Stun/Frz- +33% Def/telep +12 Res/telep +15% Dur/telep +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Urydeyafang the pair of voratun boots (15 def, 14 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +14 Defense +15 (+5 eff.) Fatigue +4% Spell.save +9 (+3 eff.) HP.reg +27.34 Heal.mod +40% Silence- +10% ---------- misc Max.mana +20.00 Max.psi +60.00 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather cap 'Polurewyn' (0 def, 7 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.crit +5.0% Dmg.mod +3% physical Res.pen +10% physical Acc +5 (+2 eff.) ----- def ----- Armour +7 Fatigue +1% Resists +6% cold ---------- misc Breathe water A cap made of leather. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
dwarven lantern 'Bokudas'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil dps ---------- Phys.crit +5.0% Crit.mult +19.00% Phys.pwr +8 (+2 eff.) Dmg.mod +27% mind +6% temporal Res.pen +5% temporal ----- def ----- Defense +12 (+4 eff.) Phys.save +14 (+5 eff.) Spell.save +17 (+6 eff.) Mind.save +17 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Erelildir the Blackvengeance (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex +2 Cun +14 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +3 Defense +6 (+2 eff.) Resists +8% physical ---------- misc Infravis +2 See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Wintervein (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +3.0% Res.pen +44% physical +25% mind +15% cold ----- def ----- Resists +15% mind +9% cold ---------- misc Stam/turn +3.06 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 89.90 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Shiverwreath the voratun pickaxe (dig speed 25 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +20 Str +11 Dex +8 Wil dps ---------- Dmg.mod +9% cold Res.pen +33% blight +15% fire ----- def ----- Fatigue -10% Resists +9% blight ---------- misc Light +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of mindblast 'Hellquench' [power 185] (14/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Resists +5% arcane +9% fire Crit.chn- 10.00% Die.at -80.00 life Silence- +20% Teleport- +20% Blast the opponent's mind dealing 226 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Betiwyn [power 560] (14/15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) * 27% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Defense +35 (+12 eff.) Resists +9% blight +20% temporal Crit.chn- 20.29% Spell.save +18 (+6 eff.) Die.at -108.22 life Pinning- +27% Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Mayekira the Brightpride [power 872] (14/19 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +4 Mag dps ---------- Res.pen +10% arcane ----- def ----- Resists +3% light Spell.save +6 (+2 eff.) Heal yourself and all friendly characters within 10 spaces for 872 Puts all charms on 19 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 24% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing 'Gloromima' [power 560] (14/15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +4 Str dps ---------- Phys.crit +2.0% ----- def ----- Armour +6 Defense +10 (+3 eff.) Resists +9% blight +9% cold Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown 100% to heal for 100. 100% to reduce fatigue by 56% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Prismviper [power 190] (14/15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% arcane +27% light Res.pen +20% light +25% fire Melee Ret 10 light ----- def ----- Resists +5% arcane Fire a magical bolt dealing 220 cold damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your patron's plan worked. As your body was crushed by the raw forces of the void portal it opened wide. In an instant the connection was made and waves of heat came through.
The mad sun brought forth all its power through the portal, turning the High Peak into a giant searing needle!
A few minutes later the whole world was set ablaze, nothing survived except Faeros elementals.
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Frieren the Cornac Sun Paladin level 36
41st Dusk 123rd year of Ascendancy at 13:29 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Frieren the Cornac Sun Paladin level 40
8th Haze 123rd year of Ascendancy at 13:35 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Frieren the Cornac Sun Paladin level 34
17th Dusk 123rd year of Ascendancy at 20:13 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Frieren the Cornac Sun Paladin level 40
79th Dusk 123rd year of Ascendancy at 05:16 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Frieren the Cornac Sun Paladin level 50
17th Pyre 124th year of Ascendancy at 23:18 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Frieren the Cornac Sun Paladin level 50
3rd Flare 124th year of Ascendancy at 08:44 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Frieren the Cornac Sun Paladin level 48
53rd Regrowth 124th year of Ascendancy at 10:59 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Frieren the Cornac Sun Paladin level 27
7th Pyre 123rd year of Ascendancy at 07:34 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Frieren the Cornac Sun Paladin level 37
64th Dusk 123rd year of Ascendancy at 08:40 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Frieren the Cornac Sun Paladin level 30
33rd Pyre 123rd year of Ascendancy at 04:17 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Frieren the Cornac Sun Paladin level 50
64th Dusk 124th year of Ascendancy at 19:14 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Frieren the Cornac Sun Paladin level 43
39th Haze 123rd year of Ascendancy at 16:50 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Frieren the Cornac Sun Paladin level 33
8th Flare 123rd year of Ascendancy at 15:25 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Frieren the Cornac Sun Paladin level 23
39th Regrowth 123rd year of Ascendancy at 17:44 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Frieren the Cornac Sun Paladin level 34
11st Dusk 123rd year of Ascendancy at 16:18 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Frieren the Cornac Sun Paladin level 24
62nd Regrowth 123rd year of Ascendancy at 01:16 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Frieren the Cornac Sun Paladin level 50
37th Haze 124th year of Ascendancy at 02:05 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Frieren the Cornac Sun Paladin level 50
50th Dusk 124th year of Ascendancy at 17:53 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Frieren the Cornac Sun Paladin level 34
17th Dusk 123rd year of Ascendancy at 19:20 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Frieren the Cornac Sun Paladin level 50
3rd Flare 124th year of Ascendancy at 14:15 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Frieren the Cornac Sun Paladin level 10
28th Haze 122nd year of Ascendancy at 10:20 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Frieren the Cornac Sun Paladin level 20
6th Allure 123rd year of Ascendancy at 15:12 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Frieren the Cornac Sun Paladin level 30
25th Pyre 123rd year of Ascendancy at 15:58 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Frieren the Cornac Sun Paladin level 40
77th Dusk 123rd year of Ascendancy at 17:02 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Frieren the Cornac Sun Paladin level 50
3rd Pyre 124th year of Ascendancy at 06:02 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Frieren the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 18:41 see stats
Myths of an age past (Insane (Roguelike) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Frieren the Cornac Sun Paladin level 34
17th Dusk 123rd year of Ascendancy at 20:13 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Frieren the Cornac Sun Paladin level 50
34th Haze 124th year of Ascendancy at 14:45 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Frieren the Cornac Sun Paladin level 50
39th Dusk 124th year of Ascendancy at 08:17 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Frieren the Cornac Sun Paladin level 30
79th Pyre 123rd year of Ascendancy at 14:21 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Frieren the Cornac Sun Paladin level 38
75th Dusk 123rd year of Ascendancy at 07:22 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Frieren the Cornac Sun Paladin level 17
68th Haze 122nd year of Ascendancy at 22:39 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Frieren the Cornac Sun Paladin level 43
39th Haze 123rd year of Ascendancy at 20:49 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Frieren the Cornac Sun Paladin level 50
7th Allure 125th year of Ascendancy at 08:00 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Frieren the Cornac Sun Paladin level 34
17th Dusk 123rd year of Ascendancy at 20:13 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Frieren the Cornac Sun Paladin level 9
9th Mirth 122nd year of Ascendancy at 05:18 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Frieren the Cornac Sun Paladin level 34
17th Dusk 123rd year of Ascendancy at 20:13 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Frieren the Cornac Sun Paladin level 35
29th Dusk 123rd year of Ascendancy at 22:54 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Frieren the Cornac Sun Paladin level 50
7th Allure 125th year of Ascendancy at 08:02 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Frieren the Cornac Sun Paladin level 47
51st Regrowth 124th year of Ascendancy at 16:56 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Frieren the Cornac Sun Paladin level 9
7th Mirth 122nd year of Ascendancy at 05:04 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Frieren the Cornac Sun Paladin level 46
19th Regrowth 124th year of Ascendancy at 10:57 see stats
This is how the world ends: swallowed in fire, but not in darkness. (Insane (Roguelike) difficulty)
"Won" ToME by sacrificing yourself for your patron Distant Sun, opening a portal for it to burn and consume the world.By Frieren the Cornac Sun Paladin level 50
7th Allure 125th year of Ascendancy at 08:02 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Frieren the Cornac Sun Paladin level 35
28th Dusk 123rd year of Ascendancy at 21:42 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Frieren the Cornac Sun Paladin level 24
58th Regrowth 123rd year of Ascendancy at 17:28 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Frieren the Cornac Sun Paladin level 17
69th Haze 122nd year of Ascendancy at 16:04 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Frieren the Cornac Sun Paladin level 39
77th Dusk 123rd year of Ascendancy at 03:10 see stats
Log
Weapon of Light hits Multi-hued drake hatchling for 115 light, 57 light, 56 darkness, 69 light (297 total damage).
Weapon of Light hits Multi-hued drake hatchling for 115 light damage.
Weapon of Light hits Champion of Urh'Rok for 99 light, 50 light, 37 darkness, 60 light, 30 light, 22 darkness, 60 light, 30 light, 22 darkness (411 total damage).
Weapon of Light hits Argoniel for 91 light, 46 light, 38 darkness, 55 light, 27 light, 23 darkness, 55 light, 27 light, 23 darkness (384 total damage).
Argoniel receives 109 healing from Blood Splash.
Talent Crusade is ready to use.
High Sun Paladin Aeryn is free from the weakness disease.
High Sun Paladin Aeryn stops burning.
Weapon of Light killed Multi-hued drake hatchling!
Weapon of Light killed Multi-hued drake hatchling!
Weapon of Light killed Argoniel!
Shield of Light hits Frieren for 29 healing, 29 healing (0 total damage) [57 healing].
Shield of Light hits High Sun Paladin Aeryn for 5 healing, 5 healing, 5 healing (0 total damage) [14 healing].
High Sun Paladin Aeryn receives 19 healing from Temporal Restoration Field.
Deep Wound from Argoniel hits High Sun Paladin Aeryn for 24 physical damage.
Acid Splash from Argoniel hits High Sun Paladin Aeryn for 52 acid damage.
Weakness Disease from Argoniel hits High Sun Paladin Aeryn for 99 blight damage.
Woeful Corrosion from Argoniel hits Frieren for 24 acid damage.
Acid Splash from Argoniel hits Frieren for 16 acid damage.
High Sun Paladin Aeryn HEALS from light damage!
Shield of Light hits High Sun Paladin Aeryn for 5 healing, 5 healing, 5 healing (0 total damage) [14 healing].
Frieren's sanctity area effect hits High Sun Paladin Aeryn for 18 light, 5 healing, 9 light, 3 healing, 10 darkness (37 total damage) [8 healing].
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: This is how the world ends: swallowed in fire, but not in darkness. (Insane (Roguelike) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Roguelike) difficulty)!
Saving game...
Saving done.





























































































