








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 31 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by Kryl-Feijan at level 25 on the 60th Pyre 123rd year of Ascendancy at 01:51 0 / 7Killed by Grand Corruptor at level 27 on the 14th Haze 123rd year of Ascendancy at 20:35 Killed by forest wight at level 30 on the 31st Haze 123rd year of Ascendancy at 16:13 Killed by uruivellas at level 30 on the 31st Haze 123rd year of Ascendancy at 22:48 Killed by naga psyren at level 30 on the 33rd Haze 123rd year of Ascendancy at 17:36 Killed by armoured skeleton warrior at level 31 on the 34th Haze 123rd year of Ascendancy at 13:16 Killed by armoured skeleton warrior at level 31 on the 34th Haze 123rd year of Ascendancy at 15:04 |
Primary Stats
| Strength | 93 (base 60) |
| Dexterity | 22 (base 11) |
| Constitution | 43 (base 14) |
| Magic | 82 (base 60) |
| Willpower | 28 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | -47/949 |
| Vim | 28/267 |
| Healing Factor | 1.2397742564934 |
| Regeneration | 5.2690405900969 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 1 |
| See Stealth | 17 |
| See Invisible | 23 |
Offense: Barehand
| Damage | 55 |
| Accuracy | 50 |
| Crit Chance | 3% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +9% |
| Blight | +11% |
| Physical | +18% |
| Cold | +4% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 56.511077022655 (89.749889547741%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 23 |
| Physical Save | 48 |
| Spell Save | 29 |
| Mental Save | 22 |
Defense: Resistances
| Cold | + 27%( 73%) |
| Arcane | + 15%( 73%) |
| Fire | + 13%( 73%) |
| All | + 10%( 73%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 16% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 31% |
| Disarm Resistance | 28% |
| Bleed Resistance | 100% |
| Pinning Resistance | 27% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 447 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 121 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Rot | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by skeleton archer. Escort: injured seer (level 6 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Norgos, the Frozen. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by carrion worm mass. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed warg claw. * You've found the needed ritch stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of dwarven-steel boots of tirelessness (0 def, 9 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Fatigue +3% ---------- misc Stam/turn +0.30 Max.stam +13.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Hettorand the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Spell.pwr +25 (+6 eff.) Melee+ 6 cold Dmg.mod +4% cold Phasing +30% ----- def ----- Armour +1 Resists +5% arcane +6% cold ---------- misc Mana/s.crit +2.00 Max.vim +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Eremynariharaldil the dwarven-steel helm (15 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex +3 Mag +2 Wil dps ---------- Dmg.mod +6% blight +18% physical ----- def ----- Armour +4 Defense +15 (+7 eff.) Fatigue +4% Phys.save +18 (+6 eff.) ---------- misc Light +3 See.Invis +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | conjurer's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag +6 Wil dps ---------- Spell.pwr +10 (+2 eff.) Acc +11 (+4 eff.) Apr +11 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 98% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | gladiator's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Max.HP +28.00 Disarm- +28% Pinning- +27% Knockbk- +20% Rings make your fingers look great! |
| Around neck | protective gold amulet of murder0.1 T3 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +12.00% Acc +7 (+2 eff.) Apr +12 ----- def ----- Armour +4 Defense +7 (+3 eff.) Res.Cap +3% all Phys.save +10 (+3 eff.) Amulets make your neck look great! |
| Main armor | enlightening dwarven-steel plate armour of implacability (0 def, 17 armour)17.0 T3 massive armor Reqs Massive armour training [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +17 Fatigue +16% Phys.save +9 (+3 eff.) Mind.save +10 (+5 eff.) A suit of armour made of metal plates. |
| Light source | Aryduyon the Kindlecast1.0 T3 lite [Rare] Master While equipped: Stats +4 Dex +5 Mag +4 Wil dps ---------- Dmg.mod +9% fire ----- def ----- Blind- +31% Confus- +16% ---------- misc Light +12 See.Stealth +17 See.Invis +11 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | thick cashmere cloak of Iron Throne (2 def, 7 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Arthasakhad the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex +3 Wil +4 Cun dps ---------- Against +17% Summoned On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +3% fire D.Red.from +15% Summoned HP.reg +4.00 A belt that goes around your waist. |
Inventory
heroism infusion of the wizard (die at -578; dur 7; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -578 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1185 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the warrior (range 7; phase 24; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 510 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (262.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 262.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 116; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 116 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+7 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
pixie's copper ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+1 eff.) Rings make your fingers look great! |
steel ring 'Sunwarden'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% acid Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Resists +18% light +3% acid Mind.save +8 (+4 eff.) Rings make your fingers look great! |
gladiator's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +8 (+2 eff.) Rings make your fingers look great! |
Eclipse (117% power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 117% Range: 1.2x Uses 160% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+3 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
ash starstaff 'Unrihor' (111% power, 3 apr, physical element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +15 Defense +8 (+4 eff.) Resists +6% acid +6% blight Spell.save +3 (+1 eff.) HP.reg +4.00 ---------- misc Mana/turn +0.15 Max.mana +53.00 Wards +3 physical Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
manaburning steel greatmaul of enduring (132% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Nature/Disrupt Power 133% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * 16 arcane resource burn While equipped: Stats +10 Con +10 Wil ----- def ----- Max.HP +37.00 Massive two-handed mauls. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon Reqs Cun 18 [Unique] Psionic Power 161% Range: 1.6x Uses 50% Mag, 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Camodurand the stralite greatsword (159% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 160% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +13 darkness Against +19% Living While equipped: Stats +13 Str +10 Dex +7 Mag +5 Wil +10 Cun +13 Con dps ---------- Acc +13 (+4 eff.) ----- def ----- Armour +6 Defense +9 (+4 eff.) Resists +6% light Crit.chn- 15.00% Mind.save +3 (+2 eff.) Disarm- +46% Massive two-handed swords. |
Acera (140% power, 4 apr)3.0 T3 longsword 1H weapon [Unique] Arcane/Master Power 141% Range: 1.4x Uses 50% Mag, 100% Str Dmg Acid Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% On Crit.r2 +40 corrosive acid While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Dmg.mod +20% acid Res.pen +20% acid ----- def ----- Resists +15% acid Corrosive Worm: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 41 acid damage in a 4 radius ball. This damage will increase by 29% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Sword of Potential Futures (133% power, 10 apr)3.0 T3 longsword 1H weapon Reqs Dex 24 [Unique] Arcane In the past there was a dagger with it. Power 134% Range: 1.4x Uses 70% Mag, 80% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
enhanced dwarven-steel longsword (125% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Nature Power 126% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Str +6 Dex +4 Mag +5 Wil +6 Cun +5 Con Sharp, long, and deadly. |
enhanced iron mace of massacre (121% power, 2 apr)3.0 T1 mace 1H weapon [Ego+] Nature/Master Power 122% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Blunt and deadly. |
Eilinalrada (109% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 109% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +16 temporal +9 fire While equipped: Stats +1 Wil dps ---------- Spell.pwr +20 (+5 eff.) Res.pen +10% blight Melee Ret 6 arcane One-handed war axes. |
enhanced steel waraxe of amnesia (102% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego++] Nature/Psionic Power 102% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +3 Str +5 Dex +5 Mag +5 Wil +6 Cun +5 Con One-handed war axes. |
dwarven-steel waraxe 'Thunderusher' (124% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 124% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +12 acid On Crit.r2 +6 lightning +17 cold While equipped: Stats +3 Str +1 Wil dps ---------- Mov.spd +31% Dmg.mod +6% lightning Res.pen +9% lightning +8% cold ----- def ----- Resists +12% acid One-handed war axes. |
stralite waraxe 'Splendourroar' (137% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Disrupt/Master Power 137% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +4 light On Hit: * 14 arcane resource burn On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Res.pen +13% all Acc +5 (+2 eff.) Apr +8 ----- def ----- Resists +6% light +6% nature Spell.save +3 (+1 eff.) One-handed war axes. |
steel dagger 'Deluduleg' (101% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 101% Range: 1.3x Uses 50% Str, 50% Mag, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +11 cold On Crit.r2 +8 mind On Hit: * Create an explosion dealing 99 fire damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Cun dps ---------- Phys.crit +6.0% Mind.crit +5% Crit.mult +15.00% Dmg.mod +7% fire Res.pen +9% fire ----- def ----- Resists +6% mind Sharp, short and deadly. |
stormbringer's cured leather sling of enduring4.0 T2 sling 1H weapon Reqs Shoot [Ego++] Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Crit.r2 +7 lightning +18 cold While equipped: Stats +7 Con +8 Wil dps ---------- Mov.spd +28% Res.pen +7% lightning +9% cold ----- def ----- Max.HP +10.00 Slings are used to hurl stones or metal shots at your foes. |
Xanywen the quiver of dragonbone arrows (21/21, 164% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Arcane/Psionic Power 164% Range: 1.4x Uses 50% Str, 50% Mag, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Rld cld 1 Proj.spd +200% Phasing +30% Ranged+ +45 darkness Against +29% Living On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
voratun shield 'Swampwyrd' (0 def, 10 armour, 212 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Disrupt/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +13 Str +8 Dex dps ---------- Mind.pwr +20 (+10 eff.) Dmg.mod +6% mind Acc +17 (+6 eff.) Melee Ret 8 mind ----- def ----- Armour +10 Fatigue +8% Resists +13% arcane +23% acid ---------- misc Talents +1 Block Handheld deflection devices. |
impenetrable dwarven-steel plate armour of acid resistance (0 def, 21 armour)17.0 T3 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +21 Fatigue +22% Resists +15% acid A suit of armour made of metal plates. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Velawe the Vilemortal1.0 T3 belt armor [Rare] Psionic While equipped: Stats +2 Dex +2 Cun +2 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +6% nature ----- def ----- Phys.save +9 (+3 eff.) ---------- misc Light +3 Infravis +3 A belt that goes around your waist. |
murderer's linen cloak of sorcery (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Dex +2 Mag +2 Wil +1 Cun dps ---------- Spell.crit +4% Acc +3 (+1 eff.) Apr +3 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Cun +4 Wil dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+10 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
traveler's pair of dwarven-steel boots of spellbinding (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Armour +4 Fatigue -3% Phys.save +5 (+1 eff.) ---------- misc Max.enc +22 Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic drakeskin leather gloves (0 def, 7 armour)1.0 T4 hands armor [Ego+] Master While equipped: ----- def ----- Armour +7 Mind.save +5 (+3 eff.) Max.HP +59.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted iron gauntlets of spellstriking (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag +5 Wil dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 5 arcane 6 blight Dmg.mod +3% arcane +4% blight ----- def ----- Armour +1 Fatigue +1% Resists +3% arcane +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm 'Berydor' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Con +2 Wil ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane +5% cold ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Kentir' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Armour +3 Fatigue +5% Resists +2% physical +7% cold Spell.save +3 (+1 eff.) Pinning- +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane/Nature While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.crit +2% Dmg.mod +21% blight +9% arcane +3% light Res.pen +5% nature Melee Ret 10 vim draining blight ----- def ----- Resists +10% lightning +7% temporal +9% nature ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 14% and all saves by 23, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
dwarven-steel helm 'Zubayanor' (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +12 Fatigue +4% Resists +16% cold +5% arcane +9% light Mind.save +6 (+3 eff.) Blind- +20% Poison- +20% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
brass lantern 'Yvawe'2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +1 Dex +3 Mag +4 Wil +4 Con dps ---------- Dmg.mod +6% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
alchemist's lamp1.0 T3 lite [Normal] While equipped: ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Rotussy the Ghoul Reaver level 27
15th Haze 123rd year of Ascendancy at 00:51 see stats
Bringer of Doom
Killed a Bringer of Doom.By Rotussy the Ghoul Reaver level 21
50th Regrowth 123rd year of Ascendancy at 03:04 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Rotussy the Ghoul Reaver level 24
32nd Pyre 123rd year of Ascendancy at 11:56 see stats
Earth Master
Killed Harkor'Zun.By Rotussy the Ghoul Reaver level 21
50th Regrowth 123rd year of Ascendancy at 17:22 see stats
Exterminator
Killed 1000 creatures.By Rotussy the Ghoul Reaver level 18
24th Regrowth 123rd year of Ascendancy at 17:05 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rotussy the Ghoul Reaver level 23
51st Regrowth 123rd year of Ascendancy at 23:11 see stats
Level 10
Got a character to level 10.By Rotussy the Ghoul Reaver level 10
20th Haze 122nd year of Ascendancy at 06:40 see stats
Level 20
Got a character to level 20.By Rotussy the Ghoul Reaver level 20
27th Regrowth 123rd year of Ascendancy at 09:10 see stats
Level 30
Got a character to level 30.By Rotussy the Ghoul Reaver level 30
31st Haze 123rd year of Ascendancy at 12:25 see stats
The Arena
Unlocked Arena mode.By Rotussy the Ghoul Reaver level 11
22nd Haze 122nd year of Ascendancy at 00:48 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rotussy the Ghoul Reaver level 26
3rd Flare 123rd year of Ascendancy at 00:27 see stats
The secret city
Discovered the truth about mages.By Rotussy the Ghoul Reaver level 14
70th Haze 122nd year of Ascendancy at 15:09 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Rotussy the Ghoul Reaver level 26
61st Pyre 123rd year of Ascendancy at 03:17 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Rotussy the Ghoul Reaver level 18
24th Regrowth 123rd year of Ascendancy at 17:17 see stats
Log
Rotussy misses Armoured skeleton warrior.
Armoured skeleton warrior receives 56 healing from Rotussy's purging blight area effect.
Skeleton mage receives 49 healing from Rotussy's purging blight area effect.
Skeleton mage receives 27 healing from Ghoul's purging blight area effect.
Dire Plague from The Master hits Rotussy for 25 darkness damage.
Burning from Skeleton mage hits Rotussy for 37 fire damage.
Armoured skeleton warrior uses Overpower.
Rotussy resists the knockback!
Skeleton mage refocuses the energies of his staff.
Acid Splash from Rotussy hits Armoured skeleton warrior for (4 absorbed), 2 acid (2 total damage).
Melee retaliation hits Armoured skeleton warrior for (6 absorbed), 3 blight, (6 absorbed), 3 blight, (6 absorbed), 3 blight (8 total damage).
Armoured skeleton warrior hits Rotussy for (90 to bones), 0 physical, 7 fire, 1 healing, 61 fire, 11 physical, 9 fire, 15 fire, 1 healing, 7 physical, 9 fire, 15 fire, 1 healing (133 total damage) [4 healing].
Rotussy casts Soul Rot.
Rotussy hits Armoured skeleton warrior for (20 absorbed), 9 blight, (4 absorbed), 2 cold, (14 absorbed), 6 blight (16 total damage).
Melee retaliation hits Rotussy for 6 fire damage.
Rotussy receives 3 healing from Ruin.
Rotussy's Soul Rot hits Armoured skeleton warrior for (99 absorbed), 43 blight (43 total damage).
Armoured skeleton warrior receives 56 healing from Rotussy's purging blight area effect.
Skeleton mage receives 49 healing from Rotussy's purging blight area effect.
Skeleton mage receives 27 healing from Ghoul's purging blight area effect.
Rotussy speeds down outside of the retch.
Rotussy stops burning.
Talent Pestilent Blight is ready to use.
Talent Virulent Disease is ready to use.
Dire Plague from The Master hits Rotussy for 25 darkness damage.
Acid Splash from Rotussy hits Armoured skeleton warrior for (4 absorbed), 2 acid (2 total damage).
Melee retaliation hits Armoured skeleton warrior for (4 absorbed), 2 blight (2 total damage).
Armoured skeleton warrior hits Rotussy for 61 physical damage.
Rotussy the level 31 ghoul reaver was decapitated to death by an armoured skeleton warrior on level 9 of Dreadfell.


































































































