









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 13 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Bethutira the grave wight at level 13 on the 56th Dusk 122nd year of Ascendancy at 06:32 0 / 5Killed by Bethutira the grave wight at level 13 on the 56th Dusk 122nd year of Ascendancy at 10:18 Killed by Ivowe the thief at level 13 on the 56th Dusk 122nd year of Ascendancy at 20:10 Killed by Porydhewe the bandit at level 13 on the 57th Dusk 122nd year of Ascendancy at 01:55 Killed by Betuwen the bandit lord at level 13 on the 57th Dusk 122nd year of Ascendancy at 05:58 |
Primary Stats
| Strength | 34 (base 28) |
| Dexterity | 12 (base 12) |
| Constitution | 10 (base 10) |
| Magic | 34 (base 34) |
| Willpower | 18 (base 10) |
| Cunning | 21 (base 14) |
Resources
| Life | -18/381 |
| Mana | 13/162 |
| Stamina | 134/136 |
| Healing Factor | 1.0867088607595 |
| Regeneration | 62.474892405063 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 23.127494755753 |
| See Invisible | 23.127494755753 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 19 |
| Crit Chance | 9% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Fire | +5% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 2 |
| Physical Save | 29 |
| Spell Save | 19 |
| Mental Save | 14 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Light | + 40%( 70%) |
| Nature | + 31%( 70%) |
| Blight | + 31%( 70%) |
| Cold | + 36%( 70%) |
| Fire | + 27%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Disarm Resistance | 41% |
| Pinning Resistance | 42% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 69 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Arcane Shield |
| talent | Arcane Combat |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 57.24 life per turn. Regeneration |
| detrimental effect | Huge cut that bleeds, doing 6.60 physical damage per turn and decreasing all heals received by 31%. Deep Wound |
| detrimental effect | The target has a 10% chance to fail any spell it casts and a chance each turn to lose spell sustains. Spell Disruption |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
You failed to protect the injured seer from death by lesbiancarwash. Escort: injured seer (level 2 of Norgos Lair) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | [vs. Ivalaith the pair of rough leather boots (0 def, 6 armour) (On feet)]Ivalaith the pair of rough leather boots (0 def, 6 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% (-) Apr +2 (-) ----- def ----- Armour +6 (-) Fatigue +1% (-) Phys.save +6 (+3 eff.) (-) Max.HP +20.00 (-) ---------- misc Stam/turn +0.60 (-) Infravis +1 (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +4 (-) Call light (66 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. insulating rough leather cap of strength (+3) (0 def, 1 armour) (On head)]insulating rough leather cap of strength (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3(-) Str ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) cold +5%(-) fire A cap made of leather. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+5 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. rogue's copper ring of tenacity (On fingers, 1 of 2)]rogue's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3(-) Cun ----- def ----- Defense +6 (+6 eff.) (-) Max.HP +20.00 (-) Disarm- +20% (-) Pinning- +20% (-) Knockbk- +20% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. rogue's copper ring of tenacity (On fingers, 1 of 2)]copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-3) Cun ----- def ----- Defense +0 (+0 eff.) (-6 (-6 eff.)) Max.HP +23.00 (+3.00) Disarm- +21% (+1%) Pinning- +22% (+2%) Knockbk- +20% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +20%(-) blight +20%(-) cold +20%(-) nature Heal.mod +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In main hand | [vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +7 (-) Crit +1.5% (-) Atk.spd 100% (-) While equipped: Shattering Blow: Level 2.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 30.71 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | [vs. Eilinybreda (4 def, 3 armour) (Main armor)]Eilinybreda (4 def, 3 armour) 2.0 T3 cloth armor [Rare] Master While equipped: dps ---------- Melee+ 0(-30) item acid corrode Dmg.mod +3%(-) acid Melee Ret 8(-) arcane 8(-) acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 (-) Defense +4 (+4 eff.) (-) Resists +15%(-) acid Phys.save +17 (+8 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. resilient linen cloak of mindcraft (1 def, 0 armour) (Cloak)]resilient linen cloak of mindcraft (1 def, 0 armour) 2.0 T1 cloak armor [Ego+] Nature/Psionic While equipped: Stats +2(-) Cun +2(-) Wil dps ---------- Mind.crit +4% (-) ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +33.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. copper amulet of strength (+3) (Around neck)]copper amulet of strength (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Str Amulets can have magical properties. |
Inventory
[vs. Infusion: Regeneration [regeneration infusion of the psychic (heal 269 over 5 turns)] (on body)]regeneration infusion of the warrior (heal 264 over 5 turns) 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 264 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune (absorb 74 for 4 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 74 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. copper amulet of strength (+3) (Around neck)]copper amulet of constitution (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-3) Str +3 Con Amulets can have magical properties. |
[vs. rogue's copper ring of tenacity (On fingers, 1 of 2)]warrior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str +0(-3) Cun ----- def ----- Armour +6 Defense +0 (+0 eff.) (-6 (-6 eff.)) Max.HP +0.00 (-20.00) Disarm- +0% (-20%) Pinning- +0% (-20%) Knockbk- +0% (-20%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]cruel ash vilestaff of fate (15-18 power, 3 apr, fire element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Master Power 15.0 - 18.0(-15.0 - -33.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 (-4) Crit +3.0% (+1.5%) Atk.spd 100% (-) While equipped: dps ---------- Phys.crit +5.0% Spell.crit +6% Crit.mult +11.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% fire ----- def ----- Phys.save +6 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+6 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]surging ash starstaff of power (15-18 power, 3 apr, physical element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0(-15.0 - -33.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 (-4) Crit +3.0% (+1.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +2% Spell.pwr +12 (+6 eff.) S.pwr/crit +2 Dmg.mod +15% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]iron greatsword (13.5-21.6 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 13.5 - 21.6(-16.5 - -29.4) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 (-6) Crit +2.5% (+1.0%) Atk.spd 100% (-) While equipped: Massive two-handed swords. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]Lisota (24-33.6 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Arcane Power 24.0 - 33.6(-6.0 - -17.4) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 (-3) Crit +3.5% (+2.0%) Atk.spd 100% (-) Melee+ +11 light Against +8% Undead While equipped: ----- def ----- Resists +6% acid +12% light +5% arcane +6% lightning Spell.save +6 (+3 eff.) Poison- +15% Sharp, long, and deadly. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]thunderous dwarven-steel longsword of amnesia (21-29.4 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego++] Nature/Psionic Power 21.0 - 29.4(-9.0 - -21.6) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 (-3) Crit +3.5% (+2.0%) Atk.spd 100% (-) On Hit: * 13% chance to daze at end of turn (+13%) + 25% chance to put talents on cooldown While equipped: Stats +3 Str +1 Dex +2 Mag +2 Wil +1 Cun +3 Con dps ---------- Res.pen +5% lightning Sharp, long, and deadly. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]thunderous iron mace of crippling (13-18.2 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego++] Nature/Master Power 13.0 - 18.2(-17.0 - -32.8) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 (-5) Crit +0.5% (-1.0%) Atk.spd 100% (-) On Hit: * 5% chance to daze at end of turn (+5%) On Crit: + cripple the target While equipped: Stats +1 Str +1 Dex +2 Mag +1 Wil +1 Cun +2 Con dps ---------- Phys.crit +6.0% Res.pen +6% lightning Blunt and deadly. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]manaburning steel dagger of purging (10.5-13.65 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Disrupt Power 10.5 - 13.7(-19.5 - -37.4) Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 (-1) Crit +5.0% (+3.5%) Atk.spd 100% (-) Melee+ +4 nature On Hit: * 9 arcane resource burn (+9) + 25% chance to remove a magical effect While equipped: Sharp, short and deadly. |
[vs. Eilinybreda (4 def, 3 armour) (Main armor)]rough leather armour (1 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: dps ---------- Melee+ 0(-30) item acid corrode Dmg.mod +0%(-3%) acid Melee Ret 0(-8) arcane 0(-8) acid ----- def ----- Armour +2 (-1) Defense +1 (+1 eff.) (-3 (-3 eff.)) Fatigue +6% Resists +0%(-15%) acid Phys.save +0 (+0 eff.) (-17 (-8 eff.)) A suit of armour made of leather. |
[vs. Eilinybreda (4 def, 3 armour) (Main armor)]iron mail armour of acid resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Str 14 Heavy Armour Training [Ego] Master While equipped: dps ---------- Melee+ 0(-30) item acid corrode Dmg.mod +0%(-3%) acid Melee Ret 0(-8) arcane 0(-8) acid ----- def ----- Armour +4 (+1) Defense +2 (+2 eff.) (-2 (-2 eff.)) Fatigue +12% Resists +16%(+1%) acid Phys.save +0 (+0 eff.) (-17 (-8 eff.)) A suit of armour made of mail. |
[vs. Eilinybreda (4 def, 3 armour) (Main armor)]iron plate armour 'Chamydrakhad' (3 def, 7 armour) 17.0 T1 massive armor Reqs Str 22 Heavy Armour Training 3 [Rare] Arcane While equipped: dps ---------- Melee+ 0(-30) item acid corrode Dmg.mod +3%(-) acid Res.pen +20% acid +5% blight Melee Ret 4 blight 0(-8) arcane 0(-8) acid ----- def ----- Armour +7 (+4) Defense +3 (+3 eff.) (-1 (-1 eff.)) Fatigue +20% Resists +6%(-9%) acid +11% light +11% darkness Phys.save +0 (+0 eff.) (-17 (-8 eff.)) A suit of armour made of metal plates. |
[vs. Girdle of the Calm Waters (Around waist)]rough leather belt 1.0 T1 belt armor [Normal] While equipped: Stats +0(-3) Wil ----- def ----- Resists +0%(-20%) blight +0%(-20%) cold +0%(-20%) nature Heal.mod +0% (-30%) A belt that goes around your waist. |
[vs. resilient linen cloak of mindcraft (1 def, 0 armour) (Cloak)]enveloping linen cloak (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +0(-2) Cun +0(-2) Wil dps ---------- Mind.crit +0% (-4%) ----- def ----- Defense +7 (+5 eff.) (+6 (+4 eff.)) Phys.save +5 (+3 eff.) Max.HP +0.00 (-33.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Ivalaith the pair of rough leather boots (0 def, 6 armour) (On feet)]pair of rough leather boots of uncanny dodging (3 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: dps ---------- Phys.crit +0.0% (-3.0%) Apr +0 (-2) ----- def ----- Armour +1 (-5) Defense +3 (+2 eff.) Rng.Def +3 (+2 eff.) Fatigue +1% (-) Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +0.00 (-20.00) ---------- misc Stam/turn +0.00 (-0.60) Infravis +0 (-1) A pair of boots made of leather. |
[vs. Ivalaith the pair of rough leather boots (0 def, 6 armour) (On feet)]Branuyon the pair of iron boots (3 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Rare] Master While equipped: dps ---------- Phys.crit +0.0% (-3.0%) Crit.mult +5.00% Res.pen +20% acid Apr +0 (-2) ----- def ----- Armour +3 (-3) Defense +3 (+2 eff.) Rng.Def +3 (+2 eff.) Fatigue +2% (+1%) Resists +3% acid Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +0.00 (-20.00) ---------- misc Stam/turn +0.00 (-0.60) Psi/ret +0.04 Infravis +0 (-1) Telepathy Humanoid/Orc Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Flamewrought (0 def, 2 armour) (On hands)]naturalist's rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Nature While equipped: Stats +0(-2) Cun +0(-3) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 6 nature Dmg.mod +3% nature +0%(-5%) fire ----- def ----- Armour +1 (-1) Resists +6% nature +0%(-10%) fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. insulating rough leather cap of strength (+3) (0 def, 1 armour) (On head)]insulating linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: Stats +0(-3) Str ----- def ----- Armour +0 (-1) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resists +5%(-1%) cold +5%(-) fire A pointy cloth hat, very wizardly... |
[vs. insulating rough leather cap of strength (+3) (0 def, 1 armour) (On head)]Eremilen the hardened leather cap (0 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +0(-3) Str +4 Dex +2 Cun dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) Res.pen +10% physical ----- def ----- Armour +3 (+2) Fatigue +3% (+2%) Resists +0%(-6%) cold +0%(-5%) fire HP.reg +0.60 ---------- misc Telepathy Demon/Minor Demon/Major A cap made of leather. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +2 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Max.HP +40.00 Heal.mod +0% (-10%) ---------- misc Light +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)]scorching brass lantern of clarity 2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Dmg.mod +0%(-10%) light Melee Ret 12 fire ----- def ----- Resists +0%(-30%) light +5% fire Mind.save +5 (+5 eff.) Heal.mod +0% (-10%) ---------- misc Light +2 (-2) See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Prox's Lucky Halfling Foot (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-5) Lck dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Prox's Lucky Halfling Foot (Tool)]iron pickaxe of endurance (dig speed 36 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) Fatigue -4% ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 180 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Prox's Lucky Halfling Foot (Tool)] The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +3 Wil +5 Cun +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Log
Bandit deactivates Stealth.
lesbiancarwash hits Bandit for 7 arcane, 7 acid, 7 arcane, 7 acid (28 total damage).
Bandit hits lesbiancarwash for 26 physical, 10 physical, 6 temporal (43 total damage).
lesbiancarwash performs a melee critical strike against Bandit!
Bandit hits lesbiancarwash for 6 temporal damage.
lesbiancarwash hits Bandit for 83 physical damage.
Betuwen the bandit lord shoots!
lesbiancarwash killed Bandit!
Betuwen the bandit lord's Shoot performs a ranged critical strike against lesbiancarwash!
Lesbiancarwash starts to bleed.
Lesbiancarwash is cut deeply.
Lesbiancarwash's magic has been disrupted.
Talent Flame is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Infusion: Regeneration is ready to use.
lesbiancarwash hits Betuwen the bandit lord for 6 arcane, 6 acid (12 total damage).
Deep Wound from Betuwen the bandit lord hits lesbiancarwash for 6 physical damage.
Betuwen the bandit lord's Shoot hits lesbiancarwash for 20 temporal, 44 physical, 3 light, 1 physical (68 total damage).
Bleeding from Betuwen the bandit lord hits lesbiancarwash for 1 physical damage.
Betuwen the bandit lord hits lesbiancarwash for 10 nature damage.
Lesbiancarwash uses Infusion: Wild.
Lesbiancarwash stops bleeding.
Lesbiancarwash is cured!
Lesbiancarwash lessens the pain.
Lesbiancarwash uses Infusion: Regeneration.
Lesbiancarwash starts regenerating health quickly.
Betuwen the bandit lord uses Psyshot.
Saving game...























































































