











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: White Monk 1.5.10Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Schrödinger's Lore (Mark 2) 1.3.0Arranges for various sequential lore to be learned in sequence, independent of the order of lore object discovery. Frequently Asked Questions:
Proper Possession 1.5.0
Frequently Asked Questions: New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Orcnac Subrace 1.5.5Adds the Orcnac Subrace, the Orc equivilent of a Cornac. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Revamped Skirmisher 1.5.10Revamps the Skirmisher class. All talents have been re-coded to remove artificial break points in scaling. In most cases, bonuses which were gated by talent level in vanilla will scale in from the first talent point, reaching approximately the same power at the talent level they were previously gated behind. Many attack talents' damage scaling has been adjusted to bring them more in line with other weapon attack talents. Max damage scaling values remain the same, but talents will scale up to to those values at a rate somewhat closer to other weapon attack talents. Many attack talents' stamina costs have been reduced to bring them more in line with other weapon attack talents relative to their damage/utility. Scoundrel is unlocked, master increased to 1.3. [Buckler Training] [Tireless Combatant] [Skirmisher Slings] [Called Shots] |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Archer |
| Level / Exp | 50 / 512% |
| Size | big |
| Lifes / Deaths | Killed by golem at level 13 on the 79th Haze 122nd year of Ascendancy at 01:21 / 23Killed by shadow at level 13 on the 3rd Allure 123rd year of Ascendancy at 21:35 Killed by Ce'Nelaith the large brown snake at level 13 on the 51st Regrowth 123rd year of Ascendancy at 10:34 Killed by fire drake hatchling at level 16 on the 10th Mirth 123rd year of Ascendancy at 05:25 Killed by Bethybrenne the skeleton warrior at level 16 on the 10th Mirth 123rd year of Ascendancy at 07:39 Killed by Gleta the Guardian at level 17 on the 3rd Regrowth 124th year of Ascendancy at 02:50 Killed by Cyrassra the luminous horror at level 19 on the 17th Regrowth 124th year of Ascendancy at 03:28 Killed by Cyrassra the luminous horror at level 19 on the 17th Regrowth 124th year of Ascendancy at 04:03 Killed by Cyribrelaith the skeleton magus at level 20 on the 51st Regrowth 124th year of Ascendancy at 18:15 Killed by Isamira the lesser vampire at level 21 on the 57th Regrowth 124th year of Ascendancy at 23:47 Killed by corrupted mastocytic feeder at level 25 on the 33rd Pyre 124th year of Ascendancy at 08:14 Killed by corrupted plasmic disruptor at level 25 on the 33rd Pyre 124th year of Ascendancy at 15:35 Killed by skeleton archer at level 30 on the 50th Dusk 124th year of Ascendancy at 12:51 Killed by orc pyromancer at level 30 on the 51st Dusk 124th year of Ascendancy at 04:08 Killed by orc archer at level 32 on the 58th Dusk 124th year of Ascendancy at 18:01 Killed by Mayuvena the rattlesnake at level 33 on the 1st Haze 124th year of Ascendancy at 22:01 Killed by Xoritha the orc elite fighter at level 36 on the 40th Haze 124th year of Ascendancy at 10:36 Killed by fiery orc wyrmic at level 49 on the 10th Decay 125th year of Ascendancy at 05:37 Killed by Atamathon the Giant Golem at level 50 on the 19th Regrowth 126th year of Ascendancy at 16:36 Killed by Atamathon the Giant Golem at level 50 on the 19th Regrowth 126th year of Ascendancy at 17:33 Killed by Atamathon the Giant Golem at level 50 on the 19th Regrowth 126th year of Ascendancy at 22:42 Killed by Atamathon the Giant Golem at level 50 on the 20th Regrowth 126th year of Ascendancy at 02:09 Killed by Elandar at level 50 on the 59th Regrowth 126th year of Ascendancy at 19:32 |
Primary Stats
| Strength | 137 (base 64) |
| Dexterity | 116 (base 60) |
| Constitution | 64 (base 22) |
| Magic | 54 (base 19) |
| Willpower | 73 (base 42) |
| Cunning | 86 (base 40) |
Resources
| Psi | 196/196 |
| Life | -54/1642 |
| Positive | 0/177 |
| Stamina | 312/312 |
| Steam | 100/100 |
| Healing Factor | 1.0461538461538 |
| Regeneration | 0.26153846153845 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +17% |
| Spell | 0% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 8 |
| See Stealth | 73.835141487146 |
| See Invisible | 66.835141487146 |
Offense: Mainhand
| Damage | 249 |
| Accuracy | 81 |
| Crit Chance | 101% |
| APR | 36 |
| Speed | 0.80 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 70 |
| Crit Chance | 86% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Arcane | +23% |
| Cold | +12% |
| All | +2% |
| Lightning | +13% |
| Light | +22% |
| Temporal | +35% |
| Darkness | +23% |
| Physical | +17% |
| Fire | +39% |
| Nature | +5% |
Offense: Damage Penetration
| Temporal | +5% |
| Nature | +5% |
| Physical | +38% |
| Arcane | +11% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 78.08934837382 (100%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 7 |
| Physical Save | 70 |
| Spell Save | 61 |
| Mental Save | 70 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 23%( 70%) |
| All | + 19%( 70%) |
| Mind | + 23%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 63%( 70%) |
| Physical | + 36%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 85% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
| Disarm Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 10% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 801% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 225% efficiency and cooldown mod of 58%. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 233% efficiency and cooldown mod of 51%. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Munitions | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| talent | Chant of Fortitude |
| talent | Venomous Ammunition |
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | The target is recovering 33 life each turn. Recovery |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | The target is losing hope, all damage it does is reduced by 15%. Numbing Darkness |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Scintillating Caves. Escort: lost tinker (level 2 of Scintillating Caves) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 820. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) 3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Phys.save +15 (+4 eff.) Pinning- +25% Knockbk- +125% Teleport- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | Plaguefurnace (10/20, 70-98 power, 36 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 70.0 - 98.0 Temporal Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Apr +36 Crit +20.0% Capacity 20 Proj.spd +200% Ranged+ +4 temporal +24 nature +4 mind +30 bleed On Hit.r1 +36 fire On Crit.r2 +4 mind +4 nature On Hit: * 47% chance to gain 10% of a turn (3/turn limit) * Slows global speed by 20% * Random elemental explosion On Crit: * wounds the target for 7 turns: 22 bleeding, 70% reduced healing Arrows are used with bows to pierce your foes to death. This object's appearance was changed to Quiver of the Sun. |
| Light source | Modil the dwarven lantern 1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +6% temporal +0% darkness +20% light Melee Ret 12 temporal 54 fire ----- def ----- Defense +14 (+5 eff.) Resists +20% fire Phys.save +20 (+5 eff.) Spell.save +19 (+4 eff.) Mind.save +20 (+5 eff.) Poison- +10% Pinning- +10% Stun/Frz- +10% Teleport- +30% ---------- misc Light +14 Infravis +0 See.Stealth +10 See.Invis +0 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Offalsquall' (8 def, 13 armour) 3.0 T5 head armor [Random Unique] Master While equipped: Stats +9 Str +19 Dex +9 Wil +10 Cun dps ---------- Dmg.mod +3% arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Defense +8 (+3 eff.) Fatigue +5% Resists +15% blight +12% nature +5% arcane +6% all Phys.save +15 (+4 eff.) Mind.save +30 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Voidwyrd of the Blightspawn (0 def, 2 armour) 1.0 T3 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex +3 Wil +4 Con dps ---------- Melee+ 8 acid Dmg.mod +7% acid Acc +19 (+3 eff.) On Melee Ret: * 23% chance to inflict 15% damage reduction * 26% chance to disease ----- def ----- Armour +2 Resists +7% acid +9% temporal +3% light +3% blight +3% lightning Disarm- +136% ---------- misc Talents +5 Iron Grip Masteries +0.20 Technique/Grappling Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit / acc Acc +9 Apr +3 Crit +10.0% Atk.spd 100% On Crit.r2 +8 acid On Hit: 10% Acid Breath 3 On Hit: 10% Disarm 3 On Hit: * 10 arcane resource burn Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Spellhunt Remnants. |
| Tool | Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 176.72 temporal and 161.01 darkness damage (based on Magic). Uses 12 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | gladiator's voratun ring of speed0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +9 Str +7 Con dps ---------- Phys.pwr +11 (+1 eff.) Mov.spd +17% Acc +10 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Blinding Speed: Puts all charms on 24 cooldown Level 4.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Dmg.mod +20% fire Melee Ret 100 fire ----- def ----- Max.HP +60.00 Pinning- +50% ---------- misc Light +2 Amulets can have magical properties. |
| In main hand | Oozestar the dragonbone longbow 4.0 T5 longbow 2H weapon [Random Unique] Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit.r1 +2 nature On Hit: * flashes light on your target dealing 85 damage While equipped: Stats +8 Str +11 Dex +2 Mag +2 Wil +5 Cun dps ---------- Phys.crit +41.0% Crit.mult +15.00% Phys.pwr +18 (+2 eff.) Dmg.mod +3% acid Res.pen +38% physical Acc +46 (+7 eff.) ---------- misc See.Invis +3 Longbows are used to shoot arrows at your foes. This object's appearance was changed to Surefire. |
| Around waist | Shadewitch 1.0 T1 belt armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +2 Mag +8 Cun +12 Lck dps ---------- Dmg.mod +15% temporal +9% darkness +3% arcane ----- def ----- Fatigue -20% Resists +9% blight +5% arcane Stealth +14 ---------- misc T.Disarm +20 Max.enc +50 Mana/turn +0.20 Max.mana +28.00 Infravis +8 A belt that goes around your waist. |
| In off hand | Xuwe the Cobratrail (15-16.5 power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. The natural wyrm seeks an element. Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +4 nature On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * flashes light on your target dealing 88 damage While equipped: dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +10 (+3 eff.) Dmg.mod +11% lightning +17% fire +3% nature +10% cold Res.pen +5% nature +5% temporal Melee Ret 8 lightning 4 physical 12 temporal 7 fire 6 cold 4 acid ----- def ----- Resists +6% lightning +6% physical +5% acid +4% fire +6% cold +6% temporal Mind.save +6 (+1 eff.) ---------- misc Max.psi +33.00 Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Polysemina' (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Spell.crit +6% Crit.mult +30.00% Spell.pwr +10 (+3 eff.) Dmg.mod +15% arcane Res.pen +11% arcane ----- def ----- Defense +3 (+1 eff.) Resists +6% acid +30% temporal +30% darkness +5% arcane +0% nature +0% cold +6% mind +30% lightning Spell.save +39 (+9 eff.) Mind.save +26 (+6 eff.) Die.at -40.00 life Stun/Frz- +55% Def/telep +25 Res/telep +15% Dur/telep +30% ---------- misc Max.mana +98.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Yeti-fur Cloak. |
| Main armor | Cuirass of the Thronesmen (20 def, 32 armour) 17.0 T4 massive armor [Unique] Master While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +16 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+7 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+10 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. This object's appearance was changed to Iron Mail of Bloodletting. |
Inventory
medical injector implant of the sneak (efficiency 194% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 194% efficiency and cooldown mod of 50%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 157% / cooldown 55%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 157% efficiency and cooldown mod of 55%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
movement infusion of the duelist (773% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 773% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Rune of the Rift (442.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 507.19 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
warmaker's stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +6 Dex +6 Wil ----- def ----- Blind- +26% ---------- misc Infravis +4 Sight +2 See.Invis +8 Amulets can have magical properties. |
voratun amulet of perfection (0.40 Technique / Mobility,0.40 Technique / Marksmanship)0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.40 Technique/Mobility +0.40 Technique/Marksmanship Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +5 Wil +6 Mag dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Resists +3% blight +3% darkness Phys.save +3 (+1 eff.) Max.HP +20.00 HP.reg +2.00 Poison- +15% Cut- +15% Disarm- +21% Pinning- +31% Stun/Frz- +32% Knockbk- +24% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Umbrawend of the Blightspawn0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +13 Wil +11 Mag dps ---------- Crit.mult +6.00% Spell.pwr +20 (+6 eff.) S.pwr/crit +6 Apr +2 On Melee Ret: * 30% chance to inflict 15% damage reduction * 41% chance to disease ----- def ----- Phys.save +9 (+2 eff.) Max.HP +29.00 Disarm- +40% Pinning- +44% Knockbk- +24% ---------- misc Mana/s.crit +2.00 Rings can have magical properties. |
stralite ring 'Zubinn'0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Wil dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +13 (+4 eff.) Mind.pwr +13 (+3 eff.) Melee+ 32 light Ranged+ 36 light Dmg.mod +5% all On Hit (Melee): * 22% chance to blind On Hit (Ranged): * 20% chance to blind ----- def ----- Crit.dmg- 15.00% Mind.save +12 (+3 eff.) Cut- +25% Silence- +10% Knockbk- +15% Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Archery excellence +0.30 Technique/Combat veteran +0.30 Technique/Finishing moves +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Pugilism +0.30 Technique/Thuggery +0.30 Technique/Shield defense +0.30 Technique/Unarmed training +0.30 Technique/Archery prowess +0.30 Technique/Superiority +0.30 Technique/Shield offense +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Combat techniques +0.30 Technique/Combat training +0.30 Technique/Two-handed weapons +0.30 Technique/Grappling +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
savage's voratun ring of the mind (+19%)0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +19% mind ----- def ----- Resists +19% mind Spell.save +19 (+4 eff.) ---------- misc Max.stam +31.00 Rings can have magical properties. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +15% Spell.pwr +40 (+11 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Acc+ +0.2% crit / acc Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Skysmasher (70-105 power, 17 apr)5.0 T5 greatmaul 2H weapon [Unique] Steamtech Power 70.0 - 105.0 Physical Uses 130% Str Acc+ +0.1% dam / acc Apr +17 Crit +20.0% Atk.spd 100% On Crit.r2 +75 fire +75 physical While equipped: Stats +5 Cun +5 Str dps ---------- Crit.mult +0.00% ---------- misc Talents +1 Rocket Smash The discovery of rockets has proved incredibly dangerous. It is not always clear for whom. |
Champion's Will (67-107.2 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 67.0 - 107.2 Physical Uses 115% Str, 20% Con Acc+ +0.4% crit.pwr / acc Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 40 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 18 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
orichalcum trident of shearing (55-88 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Master Power 55.0 - 88.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +20% physical Res.pen +19% physical Apr +17 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Dawn's Blade (50-70 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Physical Uses 25% Mag, 80% Str Acc+ +0.4% crit.pwr / acc Apr +7 Crit +5.0% Atk.spd 100% Dmg.conv 30% light Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+3 eff.) Dmg.mod +18% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -2 Suncloak -3 Providence -4 Barrier -2 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 189.77 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 21 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
The Black Spike (48-67.2 power, 20 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 48.0 - 67.2 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +15% darkness ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
Heaven's Glint (36-46.8 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Arcane Power 36.0 - 46.8 Physical Uses 55% Mag, 35% Str Acc+ +0.5% APR / acc Apr +10 Crit +14.0% Atk.spd 100% Melee+ +20 cold Dmg.conv 50% light While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +20% light ---------- misc Light +2 On Spell Hit: 10% Sun Flare 4 Circle of Blazing Light: (Instant) Level 4.0 Pwr.cost 24 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle lights up affected tiles, increases your positive energy by 2 each turn, and deals 6.06 light damage and 6.90 fire damage per turn to everyone else within its radius. The circle lasts 7 turns. The damage will increase with your Spellpower. Magic from high above the clouds. This dagger serves good. This item has been sent to the Item's Vault. |
Eyal's Will (22-24.2 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 60% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+5 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 35.12 slime damage for 12 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 143% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 5.2 Pwr.cost 10 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 253% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Quiver of the Sun (25/25, 34-47.6 power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 50% Dex, 70% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
The Titan's Quiver (13/18, 62-86.8 power, 20 apr)3.0 T5 arrow ammo [Unique] Master Power 62.0 - 86.8 Physical Uses 50% Dex, 70% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
Thundercrack (16/16, 35-42 power, 8 apr)3.0 T5 shot ammo [Unique] Arcane/Steamtech Power 35.0 - 42.0 Physical Uses 70% Dex, 50% Cun Mastery Master Marksman Acc+ +0.1% dam / acc Apr +8 Crit +2.0% Capacity 16 On Hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
Lunar Shield (12 def, 7 armour, 250 block)7.0 T5 shield armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% darkness ----- def ----- Armour +7 Defense +12 (+4 eff.) Rng.Def +5 (+2 eff.) Fatigue +2% Resists +25% darkness ---------- misc Light +1 Talents +5 Block Masteries +0.20 Celestial/Star fury +0.10 Celestial/Twilight On Spell Hit: 10% Moonlight Ray 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+7 eff.) ----- def ----- Armour +50 Defense +40 (+12 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+9 eff.) Spell.save +35 (+8 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Kindlegrinder1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +5 Cun +7 Lck dps ---------- Dmg.mod +21% light +6% blight On Hit (Melee): * 30% chance to blind ----- def ----- Fatigue +0% Stealth +11 ---------- misc T.Disarm +6 Max.enc +0 Light +3 Infravis +5 A belt that goes around your waist. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+4 eff.) Resists -15% fire +25% cold +8% all Release a radius 4 chilling blast, instantly dealing 225.62 cold damage and condensing the air into freezing vapors that deal 75.21 cold damage (based on Magic) each turn for 10 turns. Uses 18 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Wil +8 Mag dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
aegis elven-silk wizard hat of earthrunes (3 def, 5 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +5 Con ----- def ----- Armour +5 Defense +3 (+1 eff.) Shield.pwr +12% HP.reg +5.60 Stone Wall: Puts all charms on 48 cooldown Level 1.0 Pwr.cost 48 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 72.49 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
hardened leather cap 'Glarestoker' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +6 Str +14 Dex +0 Cun dps ---------- Crit.mult +3.00% Res.pen +10% light ----- def ----- Armour +3 Fatigue +3% Resists +19% darkness +4% physical Mind.save +0 (+0 eff.) Silence- +0% ---------- misc Max.stam +5.00 Infravis +4 A cap made of leather. This object's appearance was changed to ???. |
Nimbus of Enlightenment (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: Stats +0 Cun dps ---------- Mind.crit +10% Mind.pwr +20 (+5 eff.) ----- def ----- Defense +7 (+3 eff.) Mind.save -25 (-7 eff.) Confus- -30% ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Max.psi +50.00 Infravis +5 They are out to get you. This is not real this is not real this is not real. By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them. Putting this on your head may not be the best idea. |
hematite hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 carnelian 2 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 small geode 2 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
black pearl black pearl0.0 T5 black gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T5 green gem [Normal] While equipped: Dmg.mod +10% all Defense +30 (+9 eff.) Item imbue powers: Dmg.mod +10% all Defense +30 (+9 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 enormous geode 4 enormous geode0.0 T5 stone gem [Normal] While equipped: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Item imbue powers: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 tanzanite 2 tanzanite0.0 T5 violet gem [Normal] While equipped: Crit.mult +10.00% Res.pen +10% all Item imbue powers: Crit.mult +10.00% Res.pen +10% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +22 Resists +5% all Item imbue powers: Armour +22 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 yellow gem [Normal] While equipped: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Item imbue powers: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
56 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +6 Masteries +0.10 Cunning/Stealth Blood Grasp: Level 3.0 Pwr.cost 6 out of 15/15. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 107.48 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
perfect winterchill edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals cold damage and slows. Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 48] amazing fiery salve [power 48]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 233% efficiency and 51% cooldown modifier. Remove 3 magical effects and grants a fiery aura (48% fire, light and lightning affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 48] amazing frost salve [power 48]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 233% efficiency and 51% cooldown modifier. Remove 3 physical effects and grants a frost aura (48% cold, darkness and nature affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing pain suppressor salve [power 604] amazing pain suppressor salve [power 604]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 233% efficiency and 51% cooldown modifier. Let you fight up to -604 life and reduces all damage by 25% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 6 cooldown Activation is instant. Medical salve. |
amazing regeneration salve [power 872] amazing regeneration salve [power 872]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 233% efficiency and 51% cooldown modifier. Heal 872 over 5 turns Puts Talent Medical Injector on 9 cooldown Medical salve. |
amazing unstoppable force salve [power 192] amazing unstoppable force salve [power 192]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 233% efficiency and 51% cooldown modifier. Increases all saves by 192 and healing factor by half Puts Talent Medical Injector on 11 cooldown Activation is instant. Medical salve. |
amazing water salve [power 48] amazing water salve [power 48]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 233% efficiency and 51% cooldown modifier. Remove 3 mental effects and grants a water aura (48% blight, mind and acid affinity). Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 60 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Bleakstrike of the Blightspawn (dig speed 11 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +11 Str +7 Wil +1 Cun +3 Con dps ---------- Phys.crit +10.0% Mind.crit +9% Mind.pwr +6 (+2 eff.) On Melee Ret: * 33% chance to inflict 15% damage reduction * 29% chance to disease ----- def ----- Armour +2 Defense +6 (+2 eff.) Resists +7% physical ---------- misc Psi/ret +0.08 Max.hate +8.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Woekill the voratun pickaxe (dig speed 14 turns)3.0 T5 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +4 Dex +5 Mag dps ---------- Spell.crit +9% Phys.pwr +9 (+1 eff.) Mov.spd +10% Dmg.mod +3% darkness Res.pen +10% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction * 30% chance to blind ----- def ----- Resists +9% darkness Phys.save +15 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +11 (+2 eff.) Max.HP +80.00 ---------- misc Max.mana +60.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 11 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." This item has been sent to the Item's Vault. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +5% physical +10% temporal Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 9 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 18 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 104% of the healing done. This effect scales with your Magic stat.. Uses 45 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 371.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+3 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 105 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 21 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Forbidden Tome: "The Illusory Castle"2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Elcalthsum the Ogre Archer level 33
78th Dusk 124th year of Ascendancy at 23:00 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Elcalthsum the Ogre Archer level 50
2nd Wintertide 126th year of Ascendancy at 19:23 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Elcalthsum the Ogre Archer level 32
58th Dusk 124th year of Ascendancy at 17:53 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Elcalthsum the Ogre Archer level 35
28th Haze 124th year of Ascendancy at 15:41 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Elcalthsum the Ogre Archer level 36
41st Haze 124th year of Ascendancy at 00:26 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Elcalthsum the Ogre Archer level 50
20th Regrowth 126th year of Ascendancy at 05:02 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Elcalthsum the Ogre Archer level 41
3rd Dusk 125th year of Ascendancy at 11:28 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Elcalthsum the Ogre Archer level 35
12nd Haze 124th year of Ascendancy at 10:39 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Elcalthsum the Ogre Archer level 27
4th Mirth 124th year of Ascendancy at 21:10 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Elcalthsum the Ogre Archer level 42
24th Dusk 125th year of Ascendancy at 21:34 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Elcalthsum the Ogre Archer level 8
4th Dusk 122nd year of Ascendancy at 08:55 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Elcalthsum the Ogre Archer level 50
6th Regrowth 126th year of Ascendancy at 22:04 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Elcalthsum the Ogre Archer level 34
9th Haze 124th year of Ascendancy at 02:47 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Elcalthsum the Ogre Archer level 39
42nd Pyre 125th year of Ascendancy at 08:54 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Elcalthsum the Ogre Archer level 50
15th Regrowth 126th year of Ascendancy at 19:00 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Elcalthsum the Ogre Archer level 17
11st Regrowth 124th year of Ascendancy at 04:01 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Elcalthsum the Ogre Archer level 27
54th Pyre 124th year of Ascendancy at 04:49 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Elcalthsum the Ogre Archer level 50
49th Regrowth 126th year of Ascendancy at 06:16 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Elcalthsum the Ogre Archer level 41
12nd Dusk 125th year of Ascendancy at 04:24 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Elcalthsum the Ogre Archer level 45
15th Haze 125th year of Ascendancy at 21:01 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Elcalthsum the Ogre Archer level 31
53rd Dusk 124th year of Ascendancy at 01:29 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Elcalthsum the Ogre Archer level 19
15th Regrowth 124th year of Ascendancy at 19:05 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Elcalthsum the Ogre Archer level 46
24th Haze 125th year of Ascendancy at 21:48 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Elcalthsum the Ogre Archer level 50
3rd Regrowth 126th year of Ascendancy at 14:31 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Elcalthsum the Ogre Archer level 33
67th Dusk 124th year of Ascendancy at 00:53 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Elcalthsum the Ogre Archer level 10
25th Dusk 122nd year of Ascendancy at 23:53 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Elcalthsum the Ogre Archer level 20
28th Regrowth 124th year of Ascendancy at 04:04 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Elcalthsum the Ogre Archer level 30
46th Dusk 124th year of Ascendancy at 06:22 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Elcalthsum the Ogre Archer level 40
3rd Flare 125th year of Ascendancy at 03:06 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Elcalthsum the Ogre Archer level 50
2nd Wintertide 126th year of Ascendancy at 02:28 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Elcalthsum the Ogre Archer level 29
41st Dusk 124th year of Ascendancy at 13:17 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Elcalthsum the Ogre Archer level 50
7th Regrowth 126th year of Ascendancy at 10:15 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Elcalthsum the Ogre Archer level 50
59th Regrowth 126th year of Ascendancy at 11:27 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Elcalthsum the Ogre Archer level 43
33rd Dusk 125th year of Ascendancy at 20:52 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Elcalthsum the Ogre Archer level 10
26th Dusk 122nd year of Ascendancy at 01:28 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Elcalthsum the Ogre Archer level 29
16th Dusk 124th year of Ascendancy at 17:45 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Elcalthsum the Ogre Archer level 39
42nd Pyre 125th year of Ascendancy at 05:58 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Elcalthsum the Ogre Archer level 26
36th Pyre 124th year of Ascendancy at 20:42 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Elcalthsum the Ogre Archer level 34
9th Haze 124th year of Ascendancy at 04:37 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Elcalthsum the Ogre Archer level 8
5th Mirth 122nd year of Ascendancy at 05:08 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Elcalthsum the Ogre Archer level 50
7th Regrowth 126th year of Ascendancy at 15:09 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Elcalthsum the Ogre Archer level 42
27th Dusk 125th year of Ascendancy at 07:39 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Elcalthsum the Ogre Archer level 10
36th Dusk 122nd year of Ascendancy at 21:00 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Elcalthsum the Ogre Archer level 37
22nd Regrowth 125th year of Ascendancy at 08:39 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Elcalthsum the Ogre Archer level 16
52nd Haze 123rd year of Ascendancy at 20:15 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Elcalthsum the Ogre Archer level 25
34th Pyre 124th year of Ascendancy at 19:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Elcalthsum the Ogre Archer level 16
1st Haze 123rd year of Ascendancy at 21:13 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Elcalthsum the Ogre Archer level 31
57th Dusk 124th year of Ascendancy at 09:00 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Elcalthsum the Ogre Archer level 38
23rd Pyre 125th year of Ascendancy at 13:09 see stats
Log
Argoniel hits Elcalthsum for 46 blight, 19 blight (66 total damage).
Argoniel receives 81 healing.
Elcalthsum shoots!
Elcalthsum's Shoot performs a ranged critical strike against Argoniel!
Argoniel resists the mind attack!
Argoniel resists the mind attack!
Elcalthsum's tinker attains critical power!
Elcalthsum leeches life from Argoniel!
Elcalthsum receives 3 healing from Argoniel.
Venomous Ammunition hits Argoniel for 15 nature, 55 nature (70 total damage).
Elcalthsum's Shoot hits Argoniel for 314 temporal, 2 temporal, 9 nature, 1 mind, 3 physical, 1 nature, 15 fire, 1 mind, 2 nature, 102 light, 19 fire (468 total damage).
Elandar casts Illuminate.
Elcalthsum loses sight!
Elcalthsum shrugs off the critical damage!
Something hits Something for 488 light damage.
Something hits Elcalthsum for 185 light damage.
Something hits Something for 191 light damage.
Talent Vital Shot is ready to use.
Something damages herself through Martyrdom!
Something hits Something for (12 to bones), 0 fire, 18 light, 20 physical (37 total damage).
Something hits Something for 3 light, 3 physical (6 total damage).
Something damages herself through Martyrdom!
Something hits Something for 20 healing, 2 physical (2 total damage) [20 healing].
Something hits Something for 94 physical, 40 blight, 0 physical (134 total damage).
Elcalthsum is recovering from the damage!
Something hits Elcalthsum for 616 arcane damage.
Something hits Elcalthsum for 696 lightning damage.
Elcalthsum receives 34 healing.


















































































































































