









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Brawler |
Level / Exp | 50 / 882% |
Size | medium |
Lifes / Deaths | Killed by worm that walks at level 15 on the 54th Dusk 122nd year of Ascendancy at 16:52 / 136Killed by worm that walks at level 15 on the 54th Dusk 122nd year of Ascendancy at 18:00 Killed by worm that walks at level 15 on the 54th Dusk 122nd year of Ascendancy at 21:29 Killed by Bethivena the Guard at level 16 on the 57th Dusk 122nd year of Ascendancy at 00:47 Killed by Xaneldata the Guard at level 16 on the 57th Dusk 122nd year of Ascendancy at 15:51 Killed by Grand Corruptor at level 21 on the 21st Haze 122nd year of Ascendancy at 05:04 Killed by Grand Corruptor at level 21 on the 21st Haze 122nd year of Ascendancy at 06:21 Killed by Xuwyn the vampire at level 21 on the 22nd Haze 122nd year of Ascendancy at 17:54 Killed by ultimate gwelgoroth at level 22 on the 24th Haze 122nd year of Ascendancy at 22:01 Killed by delayed explosion trap at level 24 on the 28th Haze 122nd year of Ascendancy at 12:58 Killed by grave wight at level 24 on the 28th Haze 122nd year of Ascendancy at 13:58 Killed by multi-hued drake at level 24 on the 28th Haze 122nd year of Ascendancy at 21:18 Killed by Bethynne the ghast at level 24 on the 29th Haze 122nd year of Ascendancy at 16:45 Killed by Gloda the vampire lord at level 25 on the 32nd Haze 122nd year of Ascendancy at 20:49 Killed by elder vampire at level 25 on the 32nd Haze 122nd year of Ascendancy at 22:52 Killed by Polutta the corrupted mastocytic feeder at level 27 on the 36th Haze 122nd year of Ascendancy at 22:02 Killed by elven cultist at level 27 on the 37th Haze 122nd year of Ascendancy at 12:25 Killed by elven cultist at level 27 on the 37th Haze 122nd year of Ascendancy at 21:16 Killed by Kryl-Feijan at level 28 on the 38th Haze 122nd year of Ascendancy at 17:20 Killed by elven blood mage at level 28 on the 39th Haze 122nd year of Ascendancy at 01:02 Killed by Golbug the Destroyer at level 30 on the 45th Haze 122nd year of Ascendancy at 11:53 Killed by minotaur at level 32 on the 39th Regrowth 123rd year of Ascendancy at 05:55 Killed by Rak'Shor Cultist at level 32 on the 40th Regrowth 123rd year of Ascendancy at 13:15 Killed by orc master assassin at level 32 on the 79th Regrowth 123rd year of Ascendancy at 02:54 Killed by Lashing Tentacle at level 32 on the 40th Pyre 123rd year of Ascendancy at 09:42 Killed by Kayso Gnomehater at level 32 on the 58th Pyre 123rd year of Ascendancy at 14:56 Killed by Kayso Gnomehater at level 32 on the 58th Pyre 123rd year of Ascendancy at 17:25 Killed by Kayso Gnomehater at level 32 on the 58th Pyre 123rd year of Ascendancy at 19:51 Killed by Kayso Gnomehater at level 32 on the 58th Pyre 123rd year of Ascendancy at 22:18 Killed by Kayso Gnomehater at level 32 on the 59th Pyre 123rd year of Ascendancy at 00:45 Killed by Kayso Gnomehater at level 32 on the 59th Pyre 123rd year of Ascendancy at 03:15 Killed by Kayso Gnomehater at level 32 on the 59th Pyre 123rd year of Ascendancy at 05:41 Killed by Ukllmswwik the Wise at level 32 on the 59th Pyre 123rd year of Ascendancy at 07:56 Killed by Kayso Gnomehater at level 33 on the 59th Pyre 123rd year of Ascendancy at 10:25 Killed by Kayso Gnomehater at level 33 on the 59th Pyre 123rd year of Ascendancy at 12:45 Killed by faerlhing at level 33 on the 76th Pyre 123rd year of Ascendancy at 23:18 Killed by Warbear Nerubeth at level 36 on the 2nd Summertide 123rd year of Ascendancy at 11:41 Killed by Elite Combat Trainer Neredhera at level 36 on the 2nd Summertide 123rd year of Ascendancy at 13:50 Killed by Elite Combat Trainer Islabeth at level 36 on the 2nd Summertide 123rd year of Ascendancy at 16:25 Killed by Elite Combat Trainer Islabeth at level 36 on the 2nd Summertide 123rd year of Ascendancy at 18:47 Killed by Elite Combat Trainer Islabeth at level 36 on the 2nd Summertide 123rd year of Ascendancy at 20:01 Killed by Warbear Emiwyn at level 36 on the 3rd Summertide 123rd year of Ascendancy at 00:56 Killed by Elite Combat Trainer Voryriwen at level 36 on the 3rd Summertide 123rd year of Ascendancy at 02:27 Killed by Grushnak, Battlemaster of the Pride at level 37 on the 3rd Flare 123rd year of Ascendancy at 16:53 Killed by Grushnak, Battlemaster of the Pride at level 37 on the 3rd Flare 123rd year of Ascendancy at 19:37 Killed by Grushnak, Battlemaster of the Pride at level 37 on the 3rd Flare 123rd year of Ascendancy at 21:34 Killed by ghoul at level 38 on the 3rd Dusk 123rd year of Ascendancy at 14:58 Killed by ghast at level 38 on the 3rd Dusk 123rd year of Ascendancy at 16:10 Killed by orc necromancer at level 38 on the 3rd Dusk 123rd year of Ascendancy at 17:40 Killed by Eilinunn the orc necromancer at level 38 on the 4th Dusk 123rd year of Ascendancy at 02:10 Killed by Ivedara the orc warrior at level 38 on the 4th Dusk 123rd year of Ascendancy at 09:15 Killed by orc necromancer at level 38 on the 4th Dusk 123rd year of Ascendancy at 21:38 Killed by sanguine horror at level 38 on the 5th Dusk 123rd year of Ascendancy at 05:48 Killed by orc necromancer at level 38 on the 5th Dusk 123rd year of Ascendancy at 08:39 Killed by Voryna the orc corruptor at level 38 on the 6th Dusk 123rd year of Ascendancy at 18:19 Killed by Elesethra the orc necromancer at level 38 on the 6th Dusk 123rd year of Ascendancy at 19:41 Killed by runed bone giant at level 39 on the 8th Dusk 123rd year of Ascendancy at 11:58 Killed by orc blood mage at level 39 on the 8th Dusk 123rd year of Ascendancy at 13:28 Killed by Rak'shor, Grand Necromancer of the Pride at level 39 on the 9th Dusk 123rd year of Ascendancy at 05:46 Killed by Rak'shor, Grand Necromancer of the Pride at level 39 on the 9th Dusk 123rd year of Ascendancy at 07:00 Killed by orc necromancer at level 39 on the 9th Dusk 123rd year of Ascendancy at 12:32 Killed by Poruribeth the orc summoner at level 40 on the 13rd Dusk 123rd year of Ascendancy at 04:36 Killed by greater multi-hued wyrm at level 40 on the 14th Dusk 123rd year of Ascendancy at 08:08 Killed by orc necromancer at level 40 on the 14th Dusk 123rd year of Ascendancy at 12:24 Killed by Lashing Tentacle at level 40 on the 15th Dusk 123rd year of Ascendancy at 03:03 Killed by Ce'Noba the orc summoner at level 41 on the 16th Dusk 123rd year of Ascendancy at 07:20 Killed by rimebark at level 41 on the 17th Dusk 123rd year of Ascendancy at 11:50 Killed by Yvybeth the ice wyrm at level 41 on the 17th Dusk 123rd year of Ascendancy at 13:01 Killed by ritch flamespitter at level 41 on the 17th Dusk 123rd year of Ascendancy at 14:35 Killed by rimebark at level 41 on the 17th Dusk 123rd year of Ascendancy at 15:51 Killed by Xoba the orc necromancer at level 41 on the 17th Dusk 123rd year of Ascendancy at 18:07 Killed by rimebark at level 41 on the 17th Dusk 123rd year of Ascendancy at 19:41 Killed by ritch flamespitter at level 41 on the 17th Dusk 123rd year of Ascendancy at 21:53 Killed by ritch flamespitter at level 41 on the 17th Dusk 123rd year of Ascendancy at 23:10 Killed by ritch flamespitter at level 41 on the 18th Dusk 123rd year of Ascendancy at 00:17 Killed by ritch flamespitter (wild summon) at level 41 on the 18th Dusk 123rd year of Ascendancy at 01:31 Killed by rimebark at level 41 on the 18th Dusk 123rd year of Ascendancy at 04:53 Killed by rimebark at level 41 on the 18th Dusk 123rd year of Ascendancy at 06:20 Killed by ritch flamespitter at level 41 on the 18th Dusk 123rd year of Ascendancy at 08:22 Killed by Vorena the orc summoner at level 42 on the 19th Dusk 123rd year of Ascendancy at 12:20 Killed by minotaur at level 42 on the 19th Dusk 123rd year of Ascendancy at 13:56 Killed by stone golem at level 42 on the 19th Dusk 123rd year of Ascendancy at 22:27 Killed by fire drake at level 42 on the 20th Dusk 123rd year of Ascendancy at 00:20 Killed by rimebark at level 42 on the 20th Dusk 123rd year of Ascendancy at 01:43 Killed by stone golem at level 42 on the 20th Dusk 123rd year of Ascendancy at 07:26 Killed by giant spider at level 42 on the 20th Dusk 123rd year of Ascendancy at 09:25 Killed by minotaur at level 42 on the 20th Dusk 123rd year of Ascendancy at 11:12 Killed by ritch flamespitter at level 42 on the 20th Dusk 123rd year of Ascendancy at 12:25 Killed by Zubotira the Herald at level 42 on the 20th Dusk 123rd year of Ascendancy at 16:43 Killed by ritch flamespitter at level 42 on the 20th Dusk 123rd year of Ascendancy at 18:22 Killed by Adeyamira the Frozen Terror at level 42 on the 21st Dusk 123rd year of Ascendancy at 04:18 Killed by Adeyamira the Frozen Terror at level 42 on the 21st Dusk 123rd year of Ascendancy at 06:09 Killed by Adeyamira the Frozen Terror at level 42 on the 21st Dusk 123rd year of Ascendancy at 08:03 Killed by Velayabeth the Flame Terror at level 43 on the 21st Dusk 123rd year of Ascendancy at 11:41 Killed by Velayabeth the Flame Terror at level 43 on the 21st Dusk 123rd year of Ascendancy at 13:48 Killed by 3-headed hydra (wild summon) at level 43 on the 21st Dusk 123rd year of Ascendancy at 17:49 Killed by 3-headed hydra at level 43 on the 21st Dusk 123rd year of Ascendancy at 19:18 Killed by rimebark (wild summon) at level 43 on the 21st Dusk 123rd year of Ascendancy at 21:01 Killed by Xerorawyn the Storm Terror at level 43 on the 22nd Dusk 123rd year of Ascendancy at 02:33 Killed by Xerorawyn the Storm Terror at level 43 on the 22nd Dusk 123rd year of Ascendancy at 04:26 Killed by Lisevena the orc pyromancer at level 44 on the 30th Dusk 123rd year of Ascendancy at 23:05 Killed by Lisybreba the orc high pyromancer at level 45 on the 31st Dusk 123rd year of Ascendancy at 04:14 Killed by Emorarin the orc cryomancer at level 45 on the 31st Dusk 123rd year of Ascendancy at 22:52 Killed by Adatira the orc pyromancer at level 45 on the 33rd Dusk 123rd year of Ascendancy at 16:33 Killed by Cyrelemira the orc pyromancer at level 45 on the 33rd Dusk 123rd year of Ascendancy at 23:39 Killed by Ivovea the orc cryomancer at level 45 on the 34th Dusk 123rd year of Ascendancy at 01:19 Killed by orc cryomancer at level 45 on the 34th Dusk 123rd year of Ascendancy at 04:52 Killed by lava floor at level 45 on the 34th Dusk 123rd year of Ascendancy at 06:48 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 34th Dusk 123rd year of Ascendancy at 07:57 Killed by Aeramira the Neverdead at level 46 on the 12nd Haze 123rd year of Ascendancy at 23:44 Killed by Aeramira the Neverdead at level 46 on the 13rd Haze 123rd year of Ascendancy at 01:32 Killed by Aeramira the Neverdead at level 46 on the 13rd Haze 123rd year of Ascendancy at 03:17 Killed by Haki the champion of Urh'Rok at level 46 on the 16th Haze 123rd year of Ascendancy at 01:41 Killed by Haki the champion of Urh'Rok at level 46 on the 16th Haze 123rd year of Ascendancy at 02:56 Killed by orc high pyromancer at level 47 on the 19th Haze 123rd year of Ascendancy at 14:17 Killed by Elandar at level 49 on the 25th Haze 123rd year of Ascendancy at 11:34 Killed by onilug at level 49 on the 25th Haze 123rd year of Ascendancy at 12:56 Killed by Elandar at level 49 on the 25th Haze 123rd year of Ascendancy at 14:27 Killed by forge-giant at level 49 on the 25th Haze 123rd year of Ascendancy at 15:43 Killed by Ureslak the Prismatic at level 49 on the 25th Haze 123rd year of Ascendancy at 17:41 Killed by Elandar at level 49 on the 25th Haze 123rd year of Ascendancy at 18:56 Killed by greater multi-hued wyrm at level 50 on the 25th Haze 123rd year of Ascendancy at 20:19 Killed by Elandar at level 50 on the 25th Haze 123rd year of Ascendancy at 21:16 Killed by Elandar at level 50 on the 25th Haze 123rd year of Ascendancy at 22:15 Killed by Elandar at level 50 on the 25th Haze 123rd year of Ascendancy at 23:22 Killed by Elandar at level 50 on the 26th Haze 123rd year of Ascendancy at 00:37 Killed by Elandar at level 50 on the 26th Haze 123rd year of Ascendancy at 01:45 Killed by Elandar at level 50 on the 26th Haze 123rd year of Ascendancy at 03:09 Killed by greater multi-hued wyrm at level 50 on the 26th Haze 123rd year of Ascendancy at 04:21 Killed by Elandar at level 50 on the 26th Haze 123rd year of Ascendancy at 05:30 Killed by Elandar at level 50 on the 26th Haze 123rd year of Ascendancy at 08:54 Killed by Elandar at level 50 on the 26th Haze 123rd year of Ascendancy at 10:58 Killed by Elandar at level 50 on the 26th Haze 123rd year of Ascendancy at 12:40 Killed by Elandar at level 50 on the 26th Haze 123rd year of Ascendancy at 13:50 Killed by Elandar at level 50 on the 26th Haze 123rd year of Ascendancy at 15:53 Killed by Kayso Gnomehater at level 50 on the 26th Haze 123rd year of Ascendancy at 17:21 |
Primary Stats
Strength | 91 (base 48) |
Dexterity | 76 (base 60) |
Constitution | 79 (base 31) |
Magic | 24 (base 10) |
Willpower | 56 (base 23) |
Cunning | 90 (base 60) |
Resources
Life | 1477/1477 |
Stamina | 378/452 |
Healing Factor | 1.4168020097746 |
Regeneration | 0.3542005024437 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 7 |
See Stealth | 64.862337278037 |
See Invisible | 64.862337278037 |
Offense: Barehand
Damage | 168 |
Accuracy | 79 |
Crit Chance | 48% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 39% |
Speed | 1 |
Offense: Mind
Mindpower | 66 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Physical | +20% |
Mind | +13% |
Darkness | +19% |
Arcane | +15% |
Cold | +28% |
All | +7% |
Offense: Damage Penetration
Darkness | +15% |
Physical | +20% |
Arcane | +33% |
Mind | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 49 (82.946778433524%) |
Defense | 90 |
Ranged Defense | 90 |
Fatigue | 0 |
Physical Save | 72 |
Spell Save | 24 |
Mental Save | 50 |
Defense: Resistances
Acid | + 31%( 70%) |
Physical | + 28%( 70%) |
Darkness | + 38%( 70%) |
Blight | + 33%( 70%) |
Arcane | + 28%( 70%) |
Mind | + 42%( 70%) |
All | + 24%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 70% |
Pinning Resistance | 0% |
Disarm Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 424 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 650% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Grappling | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by skeleton archer. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Cyrugatta the grizzly bear. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +30 (+6 eff.) Armour penetration: +4 Physical power: +50 (+10 eff.) Armour: +5 Defense: +30 (+6 eff.) Damage when hit (Melee): 10 physical Changes stats: +5 Str Changes damage: +21% cold Stamina each turn: +3.17 Spellpower: +18 (+6 eff.) Mindpower: +17 (+4 eff.) A pair of boots made of leather. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Cun Changes resistances: +9% darkness Mana each turn: +0.20 Spellpower: +4 (+2 eff.) Spell crit. chance: +3% Infravision radius: +2 When used to modify unarmed attacks: Base power: 29.5 - 41.3 Uses stats: 40% Wil, 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +7 Armour Penetration: +15 Crit. chance: +17.0% Attack speed: 100% When this weapon hits: Elemental Bolt (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +16 arcane / +14 darkness It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +1 Armour: +12 Defense: +32 (+7 eff.) Fatigue: +5% Changes stats: +3 Con / +7 Wil Changes resistances: +11% blight / +5% all Changes resistances penetration: +20% physical Physical save: +28 (+7 eff.) Mental save: +11 (+4 eff.) A cap made of leather. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Physical power: +20 (+4 eff.) Defense: +5 (+1 eff.) Damage when hit (Melee): 2 mind Changes stats: +2 Str Changes resistances: +6% mind Stamina each turn: +1.00 It can be used to heal yourself and all friendly characters within 10 spaces for 482 Activation puts all charms on cooldown for 21 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. * Increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+10 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +4.0% Physical power: +25 (+5 eff.) Defense: +30 (+6 eff.) Changes stats: +6 Con Changes resistances: +5% arcane Knockback immunity: +20% Maximum stamina: +20.00 Amulets make your neck look great! |
Main armor | ![]() Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +50 (+10 eff.) Fatigue: +8% Changes stats: +9 Wil / +6 Cun / +5 Con Changes resistances penetration: +25% arcane Physical save: +15 (+4 eff.) Mental save: +21 (+7 eff.) Maximum stamina: +30.00 A suit of armour made of leather. |
Light source | ![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes damage: +3% acid Disarm immunity: +10% Confusion immunity: +20% Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +3 Mag / +4 Wil / +3 Con Changes resistances: +9% darkness / +3% mind Changes resistances penetration: +8% arcane / +15% darkness / +5% mind Changes damage: +8% arcane / +12% darkness Critical mult.: +12.00% Physical save: +8 (+2 eff.) Maximum life: +52.00 Maximum mana: +36.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 37 * 20% chance to reduce armor by 31% Changes resistances: +9% acid / +15% mind Changes resistances penetration: +10% mind Changes damage: +6% mind Mental save: +8 (+3 eff.) Spellpower: +8 (+3 eff.) A belt that goes around your waist. |
Inventory
![]() healing infusion (heal 79; cd 15) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 79 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() movement infusion (speed 645%; cd 11) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 645% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 806% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() regeneration infusion (heal 301; 14 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 301 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() wild infusion of the psychic (res 31%; mental; dur 2; cd 11) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 blight, 4 physical, 3 darkness, 5 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() ethereal rune (power 15; resist 26%; move 49%; dur 5; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 26% all resistance, you move 49% faster, and you are invisible (power 15). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shatter afflictions rune (absorb 65; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage (Melee): 14 light Damage (Ranged): 10 light Changes stats: +3 Mag Changes damage: +10% light Physical save: +7 (+2 eff.) Spell save: +12 (+6 eff.) Mental save: +10 (+4 eff.) Rings make your fingers look great! |
![]() ethereal dragonbone magestaff (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +25 (+5 eff.) Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower: +19 (+7 eff.) Spell crit. chance: +5% Damage Shield penetration: +23% Damage Shield Power: +16% Staves designed for wielders of magic, by the greats of the art. |
![]() potent dragonbone magestaff of fate (36-43 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 36.0 - 43.2 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +36% fire Talent granted: +1 Command Staff Physical save: +12 (+3 eff.) Spell save: +15 (+8 eff.) Mental save: +7 (+3 eff.) Spellpower: +19 (+7 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
![]() enhanced voratun greatsword of massacre (75-120 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 75.0 - 120.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +19 Str / +19 Dex / +16 Mag / +14 Wil / +17 Cun / +19 Con Massive two-handed swords. |
![]() arcing voratun longsword of crippling (42-58 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 68 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +13.0% Sharp, long, and deadly. |
![]() arcing voratun longsword of rage (41-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 68 damage When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +8 Str Changes damage: +13% physical Sharp, long, and deadly. |
![]() truestriking voratun waraxe of massacre (52-74 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 52.5 - 73.5 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +10 Changes resistances penetration: +15% physical One-handed war axes. |
![]() living mindstar of storms (16-18 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 20 lightning Changes stats: +7 Str / +5 Dex / +5 Mag / +5 Wil / +4 Cun / +2 Con Changes resistances: +16% lightning Changes resistances penetration: +13% lightning Changes damage: +18% lightning Talent granted: +1 Attune Mindstar Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() elemental pouch of voratun shots (22/22, 55-66 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.0 - 66.0 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 22 On weapon hit: * Create an explosion dealing 87 cold damage (1/turn) Shots are used with slings to pummel your foes to death. |
![]() shimmering elven-silk robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Changes damage: +16% arcane Mana each turn: +0.31 Maximum mana: +182.00 Spellpower: +26 (+9 eff.) Spell crit. chance: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +7% Changes stats: +1 Cun Mental save: +10 (+4 eff.) Life regen: +3.00 Maximum life: +37.00 Healing mod.: +12% A suit of armour made of leather. |
![]() drakeskin leather armour (20 def, 8 armour) Requires: - Strength 20 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% A suit of armour made of leather. |
![]() drakeskin leather armour (20 def, 8 armour) Requires: - Strength 20 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% A suit of armour made of leather. |
![]() Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Life regen: +8.90 Stamina each turn: +1.60 Maximum life: +43.00 Healing mod.: +10% A suit of armour made of leather. |
![]() rejuvenating drakeskin leather armour of clarity (20 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Changes resistances: +7% mind Mental save: +21 (+7 eff.) Life regen: +6.20 Stamina each turn: +1.70 A suit of armour made of leather. |
![]() Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +3 Wil Changes resistances: +17% blight / +17% darkness Life regen: +5.00 Maximum life: +52.00 Light radius: +1 Healing mod.: +13% A suit of armour made of mail. |
![]() fortifying voratun plate armour (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +6 Str / +5 Con Maximum life: +80.00 A suit of armour made of metal plates. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Cun / +3 Dex Mental crit. chance: +7% A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +3 Defense: +2 (+1 eff.) Changes stats: +1 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +3 Effects on melee hit: * 20% chance to slow global speed by 66% * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 nature Changes resistances: +13% temporal / +18% darkness / +3% nature Changes resistances penetration: +13% darkness / +13% temporal Changes damage: +6% temporal Spellpower: +6 (+2 eff.) Defense after a teleport: +13 Resist all after a teleport: +10% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
![]() undeterred pair of drakeskin leather boots of speed (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Silence immunity: +43% Confusion immunity: +34% Stun/Freeze immunity: +46% Movement speed: +25% A pair of boots made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +3 (+0 eff.) Armour: +3 Fatigue: +2% Effects on melee hit: * 20% chance to reduce damage dealt by 30% Changes resistances: +3% blight / +6% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() undeterred pair of voratun boots (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Silence immunity: +31% Confusion immunity: +33% Stun/Freeze immunity: +26% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 125% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +3 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +9 (+2 eff.) When used to modify unarmed attacks: Base power: 29.0 - 31.9 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +3 Armour Penetration: +5 Crit. chance: +13.0% Attack speed: 125% When this weapon hits: Set Up (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +7 Changes stats: +2 Cun Changes resistances: +11% darkness Mental save: +9 (+3 eff.) Maximum life: +60.00 Infravision radius: +2 When used to modify unarmed attacks: Base power: 31.5 - 34.7 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +18 Armour Penetration: +5 Crit. chance: +11.0% Attack speed: 125% When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +14 darkness It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +6 Armour: +3 Damage (Melee): 8 nature Changes stats: +8 Cun / +4 Dex Changes resistances: +6% nature Changes damage: +5% nature When used to modify unarmed attacks: Base power: 28.0 - 30.8 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +12 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Venomous Breath (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). Damage (radius 2) on crit: +11 nature It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +15 (+3 eff.) Fatigue: +3% Damage when hit (Melee): 2 mind Changes stats: +2 Con Changes resistances: +12% blight / +6% cold Physical save: +17 (+4 eff.) Spell save: +3 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +32% Light radius: +3 When used to modify unarmed attacks: Base power: 18.5 - 25.9 Uses stats: 40% Wil, 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +14 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 6 acid / 6 fire / 5 cold / 4 lightning Changes stats: +4 Str / +2 Mag / +4 Wil When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +11 ice / +23 fire / +12 acid / +14 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +9 Fatigue: +5% Damage (Melee): 15 lightning / 14 cold Changes resistances: +10% lightning / +9% light / +9% cold / +3% nature / +6% acid Changes damage: +13% lightning / +11% cold Spell save: +3 (+2 eff.) Mental save: +17 (+6 eff.) Pinning immunity: +21% Only die when reaching: -60.00 life Maximum life: +71.00 When used to modify unarmed attacks: Base power: 41.5 - 58.1 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +10 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Lightning Breath (10% chance level 5). Damage (radius 2) on crit: +13 ice / +13 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Wil, 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Wave of Power (15% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 2 mind Changes stats: +3 Str Changes resistances: +3% darkness Changes damage: +3% darkness Equilibrium when hit: +0.04 Mindpower: +20 (+5 eff.) Mental crit. chance: +2% A cap made of leather. |
![]() drakeskin leather cap of sanctity (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +15% blight / +12% darkness Spell save: +13 (+7 eff.) Mental save: +15 (+5 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 10 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
![]() stabilizing drakeskin leather cap of ire (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +4 Con Physical save: +38 (+9 eff.) Mental save: +11 (+4 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() insulating voratun helm of constitution (+6) (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Con Changes resistances: +12% fire / +12% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() dwarven lantern 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Kayso Gnomehater the Cornac Brawler level 27
35th Haze 122nd year of Ascendancy at 07:59 see stats
By Kayso Gnomehater the Cornac Brawler level 26
33rd Haze 122nd year of Ascendancy at 06:49 see stats
By Kayso Gnomehater the Cornac Brawler level 34
78th Pyre 123rd year of Ascendancy at 09:34 see stats
By Kayso Gnomehater the Cornac Brawler level 32
35th Regrowth 123rd year of Ascendancy at 22:31 see stats
By Kayso Gnomehater the Cornac Brawler level 29
43rd Haze 122nd year of Ascendancy at 12:48 see stats
By Kayso Gnomehater the Cornac Brawler level 32
40th Regrowth 123rd year of Ascendancy at 14:14 see stats
By Kayso Gnomehater the Cornac Brawler level 30
45th Haze 122nd year of Ascendancy at 12:56 see stats
By Kayso Gnomehater the Cornac Brawler level 38
4th Flare 123rd year of Ascendancy at 11:33 see stats
By Kayso Gnomehater the Cornac Brawler level 17
67th Dusk 122nd year of Ascendancy at 10:08 see stats
By Kayso Gnomehater the Cornac Brawler level 19
69th Dusk 122nd year of Ascendancy at 04:30 see stats
By Kayso Gnomehater the Cornac Brawler level 21
8th Haze 122nd year of Ascendancy at 03:33 see stats
By Kayso Gnomehater the Cornac Brawler level 46
13rd Haze 123rd year of Ascendancy at 14:20 see stats
By Kayso Gnomehater the Cornac Brawler level 10
4th Flare 122nd year of Ascendancy at 15:55 see stats
By Kayso Gnomehater the Cornac Brawler level 20
4th Haze 122nd year of Ascendancy at 18:17 see stats
By Kayso Gnomehater the Cornac Brawler level 30
44th Haze 122nd year of Ascendancy at 17:56 see stats
By Kayso Gnomehater the Cornac Brawler level 40
12nd Dusk 123rd year of Ascendancy at 15:30 see stats
By Kayso Gnomehater the Cornac Brawler level 50
25th Haze 123rd year of Ascendancy at 20:06 see stats
By Kayso Gnomehater the Cornac Brawler level 45
34th Dusk 123rd year of Ascendancy at 09:50 see stats
By Kayso Gnomehater the Cornac Brawler level 31
4th Decay 122nd year of Ascendancy at 07:01 see stats
By Kayso Gnomehater the Cornac Brawler level 50
26th Haze 123rd year of Ascendancy at 17:21 see stats
By Kayso Gnomehater the Cornac Brawler level 29
44th Haze 122nd year of Ascendancy at 11:32 see stats
By Kayso Gnomehater the Cornac Brawler level 31
28th Regrowth 123rd year of Ascendancy at 15:40 see stats
By Kayso Gnomehater the Cornac Brawler level 50
26th Haze 123rd year of Ascendancy at 17:19 see stats
By Kayso Gnomehater the Cornac Brawler level 37
3rd Flare 123rd year of Ascendancy at 13:16 see stats
By Kayso Gnomehater the Cornac Brawler level 10
8th Flare 122nd year of Ascendancy at 18:17 see stats
By Kayso Gnomehater the Cornac Brawler level 25
31st Haze 122nd year of Ascendancy at 05:04 see stats
By Kayso Gnomehater the Cornac Brawler level 18
68th Dusk 122nd year of Ascendancy at 09:19 see stats
By Kayso Gnomehater the Cornac Brawler level 25
33rd Haze 122nd year of Ascendancy at 01:56 see stats
Log
Cold drake hatchling misses Kayso Gnomehater.
Cold drake hatchling misses Kayso Gnomehater.
Kayso Gnomehater has released the hold.
Talent Double Strike is ready to use.
Skeleton warrior is not dazed anymore.
Skeleton warrior misses Kayso Gnomehater.
Kayso Gnomehater's Elemental Bolt hits Elandar for 181 darkness damage.
Fire drake hatchling misses Kayso Gnomehater.
Fire drake hatchling is fully armored again.
Fire drake hatchling misses Kayso Gnomehater.
Elandar casts Regeneration.
Elandar starts regenerating health quickly.
Dread casts Burning Hex.
Kayso Gnomehater is hexed!
Cold drake hatchling misses Kayso Gnomehater.
Cold drake hatchling misses Kayso Gnomehater.
Kayso Gnomehater throws two quick punches.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Kayso Gnomehater hits Elandar for 330 physical damage.
Kayso Gnomehater killed Elandar!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.