










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Arena | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Doomelf | 
| Class | Cultist of Entropy | 
| Level / Exp | 37 / 66% | 
| Size | medium | 
| Lifes / Deaths | Killed by orc assassin at level 37 on the 1st Mirth 122nd year of Ascendancy at 08:59  / 1 | 
Primary Stats
| Strength | 20 (base 20) | 
| Dexterity | 11 (base 10) | 
| Constitution | 21 (base 17) | 
| Magic | 77 (base 60) | 
| Willpower | 18 (base 10) | 
| Cunning | 64 (base 60) | 
Resources
| Life | -37/685 | 
| Insanity | 94/100 | 
| Healing Factor | 1.224804467222 | 
| Regeneration | 7.1651061332486 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | -2.3314683517128E-13% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 2 | 
Offense: Mainhand
| Damage | 37 | 
| Accuracy | 17 | 
| Crit Chance | 21% | 
| APR | 15 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 53 | 
| Crit Chance | 22% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 29 | 
| Crit Chance | 17% | 
| Speed | 1 | 
Offense: Damage Bonus
| Arcane | +4% | 
| Darkness | +30% | 
| Light | +11% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 30.914501576386 (30%) | 
| Defense | 33 | 
| Ranged Defense | 33 | 
| Fatigue | 9 | 
| Physical Save | 23 | 
| Spell Save | 30 | 
| Mental Save | 34 | 
Defense: Resistances
| Light | + 22%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Disarm Resistance | 34% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 236 damage for 5 turns.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 411 life over 5 turns. Its effects scale with your Constitution stat.  | 
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 66 up to 5 times.  | 
Class Talents
| Demented / Madness | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Demented / Entropy | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Demented / Nether | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Demented / Rift | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
| Demented / Timethief | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Demented / Chronophage | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 3/5 | 
  | 5/5 | 
| Demented / Void | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
Generic Talents
| Demented / Doom | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 2/5 | 
  | 5/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Doomelf | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 5/5 | 
| Demented / Calamity | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
| Demented / Beyond sanity | 1.30 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Twofold Curse | 
| talent | Revelation | 
| talent | Grand Oration | 
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena?  | active | 
Equipment
| On feet |  miner's pair of rough leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Infravision radius: +2 A pair of boots made of leather.  | 
| Light source |  brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  rough leather cap of might (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Str / +3 Con A cap made of leather.  | 
| Tool |  soothing ash wand of lightning storm [power 170]  (6/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 34 lightning damage and will be dazed for 1 turn (170 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Heal for 44. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  wizard's gold ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +9 Defense: +9 (+4 eff.) Changes stats: +4 Mag Spell save: +8 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
| On fingers |  rogue's gold ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +4 Cun Changes resistances: +22% light Changes damage: +11% light Rings make your fingers look great!  | 
| Around waist |  drakeskin leather belt of valianceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +2 Wil Mental save: +14 (+7 eff.) Maximum life: +99.00 A belt that goes around your waist.  | 
| In main hand |  dragonbone bonestaff of wizardry (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes damage: +30% darkness Talent granted: +1 Command Staff Maximum mana: +64.00 Spellpower: +23 (+7 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art.  | 
| On hands |  steady hardened leather gloves of magic (+2) (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +2 Changes stats: +2 Mag Changes damage: +4% arcane Physical save: +6 (+3 eff.) Mental save: +7 (+4 eff.) Disarm immunity: +34% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  troll-hide drakeskin leather armour of resilience (20 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+9 eff.) Fatigue: +8% Life regen: +5.60 Maximum life: +106.00 Healing mod.: +13% A suit of armour made of leather.  | 
| Cloak |  enveloping cashmere cloak (9 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+4 eff.) Physical save: +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  gold amulet of magic (+4)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag Amulets make your neck look great!  | 
Inventory
 movement infusion of the warrior (speed 769%; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 769% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 mitotic pulsing mindstar (13-14 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +10.5% Attack speed: 100% On weapon hit: * 11% chance to slow global speed by 46% * 11% chance to reduce armor by 36% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 pulsing mindstar of venom (12-14 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 16 acid Changes resistances: +9% acid Changes resistances penetration: +10% acid Changes damage: +13% acid Talent granted: +1 Attune Mindstar Life regen: +3.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.60 Healing mod.: +12% A belt that goes around your waist.  | 
 mindwoven woollen robe of Angolwen (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Mag / +4 Wil Changes resistances: +9% all Mental save: +20 (+9 eff.) Silence immunity: +28% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +11 (+4 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
Achievements
			Arena Battler 20 (Nightmare (Roguelike) difficulty)
			Got to wave 20 in the arena.By Liilvaice the Doomelf Cultist of Entropy level 19
76th Pyre 122nd year of Ascendancy at 01:38 see stats
			Arena Battler 50 (Nightmare (Roguelike) difficulty)
			Got to wave 50 in the arena.By Liilvaice the Doomelf Cultist of Entropy level 33
79th Pyre 122nd year of Ascendancy at 03:01 see stats
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Liilvaice the Doomelf Cultist of Entropy level 10
75th Pyre 122nd year of Ascendancy at 01:05 see stats
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Liilvaice the Doomelf Cultist of Entropy level 20
76th Pyre 122nd year of Ascendancy at 04:46 see stats
			Level 30 (Nightmare (Roguelike) difficulty)
			Got a character to level 30.By Liilvaice the Doomelf Cultist of Entropy level 30
78th Pyre 122nd year of Ascendancy at 09:48 see stats
Log
The shield around Liilvaice crumbles.
Liilvaice is poisoned!
Orc assassin receives 165 healing from Pride of the Orcs.
Orc assassin hits Liilvaice for (0 absorbed), 131 physical, 37 lightning, 31 cold, 37 physical, 14 light, 21 darkness (271 total damage).
Liilvaice loses 9 health to the entropy.
Talent Dark Whispers is ready to use.
Deadly Poison from Orc assassin hits Liilvaice for 23 nature damage.
Liilvaice casts Haste of the Doomed.
Liilvaice is out of phase.
Liilvaice casts Haste of the Doomed.
Orc assassin calms down.
Liilvaice loses 9 health to the entropy.
Talent Netherblast is ready to use.
Deadly Poison from Orc assassin hits Liilvaice for 19 nature damage.
Liilvaice casts Rune: Shatter Afflictions.
Liilvaice is not crippled anymore.
A shield forms around Liilvaice.
Liilvaice uses Infusion: Regeneration.
Liilvaice starts regenerating health quickly.
Orc assassin uses Infusion: Wild.
Orc assassin lessens the pain.
Something performs a melee critical strike against Liilvaice!
Your shield crumbles under the damage!
The shield around Liilvaice crumbles.
Liilvaice is cut deeply.
Something performs a melee critical strike against Liilvaice!
Something hits Liilvaice for (50 absorbed), 41 physical, 67 physical (107 total damage).
Liilvaice the level 37 doomelf cultist of entropy was bled to death by an orc assassin on level 61 of The Arena.








































































