










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 30 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Xeruwen the dremling at level 20 on the 8th Iron 123rd year of Ascendancy at 02:55 0 / 8Killed by Isigadhevena the corrupted acidic digestor at level 30 on the 26th Voratun 123rd year of Ascendancy at 13:00 Killed by Isigadhevena the corrupted acidic digestor at level 30 on the 26th Voratun 123rd year of Ascendancy at 15:00 Killed by corrupted corrupted mastocytic feeder at level 30 on the 26th Voratun 123rd year of Ascendancy at 22:03 Killed by corrupted corrupted mastocytic feeder at level 30 on the 27th Voratun 123rd year of Ascendancy at 00:22 Killed by war hound at level 30 on the 27th Voratun 123rd year of Ascendancy at 03:27 Killed by Siligath the corrupted protoplasmic controller at level 30 on the 27th Voratun 123rd year of Ascendancy at 08:11 Killed by Mayida the corrupted mastocytic feeder at level 30 on the 27th Voratun 123rd year of Ascendancy at 08:25 |
Primary Stats
| Strength | 31 (base 13) |
| Dexterity | 28 (base 17) |
| Constitution | 22 (base 13) |
| Magic | 62 (base 60) |
| Willpower | 13 (base 10) |
| Cunning | 58 (base 49) |
Resources
| Life | -156/953 |
| Mana | 186/289 |
| Insanity | 89/100 |
| Healing Factor | 1.1024166372472 |
| Regeneration | 10.197353894537 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 40.043810120534 |
| See Invisible | 40.043810120534 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 61 |
| Crit Chance | 27% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +71% |
| Physical | +6% |
| Mind | +9% |
| Blight | +30% |
| Arcane | +12% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +18% |
| Light | +13% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 7 |
| Physical Save | 35 |
| Spell Save | 36 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 39%( 70%) |
| Cold | + 38%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 56%( 70%) |
| Temporal | + 23%( 70%) |
| Mind | + 20%( 70%) |
| Fire | + 41%( 70%) |
| Lightning | + 47%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 73% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Silence Resistance | 72% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 272 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -383 life. The duration and life will increase by 1% for every 1% life you have lost (currently 830 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 586% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the worried loremaster from death by wolf. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Possessed. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 19. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed honey tree root. * You've found the needed electric eel tail. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed black mamba head. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed bear paw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed green worm. * You've found the needed giant spider spinneret. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Anudrarion the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Dmg.mod +6% physical Acc +25 (+6 eff.) Apr +2 ----- def ----- Armour +1 Silence- +23% Confus- +22% Stun/Frz- +20% A pair of boots made of leather. |
| Light source | Frostknave the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +15% cold Res.pen +8% all Apr +8 ----- def ----- Defense +30 (+9 eff.) Resists +3% acid +9% fire +12% blight ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Arotta the iron helm (10 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +5% Resists +9% cold +4% physical Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 127.0 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | yew wand of conjuration 'Brenyfast' [power 270] (13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +6% mind +4% physical Phys.save +6 (+3 eff.) Max.HP +80.00 HP.reg +2.00 Silence- +20% Teleport- +20% Fire a magical bolt dealing 270 lightning damage Puts all charms on 13 cooldown 100% to reduce fatigue by 34% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Resists +15% acid +9% temporal +18% cold +22% fire +23% lightning HP.reg +4.00 Silence- +29% Stun/Frz- +30% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.18 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | Hathugorion the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex +4 Wil +4 Cun dps ---------- Crit.mult +15.00% Spell.pwr +5 (+2 eff.) Dmg.mod +12% blight ----- def ----- Defense +14 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +15 (+6 eff.) Mind.save +13 (+5 eff.) Stealth +7 Max.HP +33.00 A belt that goes around your waist. |
| In main hand | Zuburiassra the yew magestaff (120% power, 4 apr, darkness element)5.0 T3 staff 1H weapon [Random Unique] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +14% Crit.mult +13.00% Phys.pwr +7 (+3 eff.) Spell.pwr +15 (+5 eff.) Dmg.mod +20% darkness Acc +10 (+3 eff.) ----- def ----- Armour +2 Defense +30 (+9 eff.) Phys.save +9 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Flashfury (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Spell.crit +6% Spell.pwr +10 (+3 eff.) Phasing +30% ----- def ----- Armour +1 Resists +15% lightning Spell.save +12 (+5 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.70 Mana/turn +0.12 Mana/s.crit +2.00 Max.stam +16.00 Unarmed combat: Power 93% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Nightmare 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | tormentor's elven-silk robe of darkness (+34%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +5 Cun dps ---------- Crit.mult +15.00% Dmg.mod +23% darkness ----- def ----- Resists +34% darkness +15% all ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Lustretyphoon' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +10% darkness +12% arcane Res.pen +10% darkness +5% light Melee Ret 2 arcane ----- def ----- Defense +2 (+1 eff.) Resists +14% darkness Phys.save +8 (+4 eff.) Mind.save +5 (+2 eff.) Stealth +13 Die.at -50.00 life Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
heroism infusion (die at -405; dur 9; cd 27)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -405 life. The duration and life will increase by 1% for every 1% life you have lost (currently 876 life, 19 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the wizard (die at -461; dur 5; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -461 life. The duration and life will increase by 1% for every 1% life you have lost (currently 998 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the duelist (speed 501%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 501% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 505%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 505% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 329; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 329 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 248; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 248 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 271; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Prismatic Rune (6 turns; lightning, physical, light, cold, mind, acid)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 physical, 5 light, 4 cold, 3 mind, 4 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 22; cd 14)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 103; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 57; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 104; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 399; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 399 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 360; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 360 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 53; blocks 3; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 53 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aerulaith the Torchhue0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Con dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +6% fire Res.pen +15% physical Apr +7 Melee Ret 6 fire ----- def ----- Armour +16 Phys.save +20 (+8 eff.) Max.HP +80.00 HP.reg +11.00 Amulets make your neck look great! |
Bethiba0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: dps ---------- S.pwr/crit +10 Melee+ 12 light 12 darkness Dmg.mod +6% temporal +11% light +13% darkness Res.pen +25% arcane On Melee Ret: * 14% chance to reduce damage dealt by 15% * 11% chance to blind ----- def ----- Armour +7 Defense +10 (+3 eff.) Fatigue -8% Res.Cap +4% all Phys.save +17 (+7 eff.) HP.reg +2.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.vim +10.00 Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 176 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% fire +11% cold Amulets make your neck look great! |
restful copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
serendipitous steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature While equipped: Stats +7 Lck dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +7 (+2 eff.) Unseen.red 12% Blind- +14% ---------- misc Infravis +2 Sight +2 See.Invis +5 Amulets make your neck look great! |
stabilizing steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +14% temporal Pinning- +29% Knockbk- +24% Amulets make your neck look great! |
wanderer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +3 Mag +5 Cun +5 Con dps ---------- S.pwr/crit +4 Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.70 Mana/turn +0.10 Max.mana +38.00 Amulets make your neck look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Elimira0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex +3 Wil dps ---------- Crit.mult +20.00% Phys.pwr +15 (+5 eff.) Mind.pwr +5 (+2 eff.) Res.pen +25% temporal Acc +5 (+1 eff.) ----- def ----- Mind.save +6 (+2 eff.) Rings make your fingers look great! |
Porylralle the Festertrial0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 7 physical Ranged+ 6 physical Dmg.mod +12% temporal Res.pen +5% nature On Hit (Melee): * 12% chance to reduce all saves and defense by 18 On Hit (Ranged): * 11% chance to reduce all saves and defense by 18 ----- def ----- Resists +6% nature +9% mind ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Smolderjam0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% fire Res.pen +15% blight +15% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% blight +3% temporal +9% fire Silence- +24% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
Sunwake0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +9% mind Res.pen +5% light Melee Ret 6 light ----- def ----- Fatigue -5% Resists +6% mind ---------- misc Max.enc +21 Light +1 Rings make your fingers look great! |
Willowpiercer the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +24% mind Res.pen +10% mind +25% lightning On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +3% nature +12% lightning Rings make your fingers look great! |
conjurer's copper ring of light (+22%)0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +11% light ----- def ----- Resists +22% light Rings make your fingers look great! |
conjurer's steel ring of darkness (+22%)0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings make your fingers look great! |
copper ring of frost (+24%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Resists +24% cold Rings make your fingers look great! |
mule's steel ring of arcana (+0.14/turn)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -6% Silence- +20% ---------- misc Max.enc +21 Mana/turn +0.14 Rings make your fingers look great! |
psionicist's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
psionicist's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Mind.save +6 (+2 eff.) Rings make your fingers look great! |
psionicist's steel ring of life0.1 T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+3 eff.) Max.HP +46.00 HP.reg +9.00 Heal.mod +11% Rings make your fingers look great! |
rogue's steel ring of darkness (+20%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +8 (+3 eff.) Resists +20% darkness Rings make your fingers look great! |
savage's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +4 Con ----- def ----- Spell.save +15 (+6 eff.) ---------- misc Max.stam +35.00 Rings make your fingers look great! |
savior's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +15 (+5 eff.) Confus- +24% Rings make your fingers look great! |
sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +5 (+1 eff.) Rings make your fingers look great! |
steel ring 'Cureslice'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +3 Con dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +10 (+5 eff.) Res.pen +20% nature ----- def ----- Spell.save +13 (+6 eff.) ---------- misc Hate/m.crit +4.00 Max.stam +20.00 Rings make your fingers look great! |
steel ring of aether (+11%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% arcane ----- def ----- Resists +11% arcane Rings make your fingers look great! |
titan's steel ring of clarity0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Mind.save +7 (+3 eff.) Confus- +21% Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
warrior's steel ring of nature (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +12% nature ----- def ----- Armour +8 Resists +24% nature Rings make your fingers look great! |
stralite battleaxe 'Polibrethra' (151% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Random Unique] Nature/Disrupt/Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +76 fire On Hit: * 19% chance to slow global speed by 44% While equipped: Stats +1 Dex +2 Mag dps ---------- Phys.crit +19.0% Crit.mult +35.00% All.spd +10% Res.pen +30% fire Apr +16 On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +6% lightning +9% temporal Massive two-handed battleaxes. |
truestriking voratun battleaxe of amnesia (169% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Master/Psionic Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +16% physical Acc +23 (+6 eff.) Apr +14 Massive two-handed battleaxes. |
Lustrequarry (135% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Nature Power 135% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +16 fire +17 nature +12 light While equipped: Stats +5 Dex +15 Con ----- def ----- Crit.dmg- 15.00% ---------- misc See.Invis +15 Sharp, short and deadly. |
enhanced steel dagger of enduring (103% power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Nature Power 104% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +3 Mag +11 Wil +4 Cun +11 Con ----- def ----- Max.HP +15.00 Sharp, short and deadly. |
caustic voratun greatsword of erosion (174% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Power 174% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +21 nature On Crit.r2 +30 acid +31 nature While equipped: dps ---------- Res.pen +7% acid +21% nature Apr +13 Massive two-handed swords. |
chilling voratun greatsword of crippling (175% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 175% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +26 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Massive two-handed swords. |
quick dwarven-steel greatsword (146% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 146% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +16 (+4 eff.) Massive two-handed swords. |
stormbringer's voratun greatsword of shearing (174% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 174% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +27 lightning +40 cold While equipped: dps ---------- Mov.spd +43% Res.pen +20% lightning +27% cold +20% all Acc +17 (+4 eff.) Apr +21 Massive two-handed swords. |
enhanced dragonbone longbow4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +8 Str +12 Dex +12 Mag +14 Wil +6 Cun +15 Con Longbows are used to shoot arrows at your foes. |
keeper's dragonbone longbow4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Dmg.mod +15% physical +26% temporal Res.pen +12% physical +17% temporal ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
voratun longsword of shearing (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +13% all Acc +12 (+3 eff.) Apr +15 Sharp, long, and deadly. |
warbringer's stralite mace of amnesia (144% power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego++] Master/Psionic Power 144% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +4 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +9% physical ----- def ----- Disarm- +20% Blunt and deadly. |
harmonious living mindstar of balance (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +8% nature Res.pen +6% nature ----- def ----- Resists +7% nature Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +8 (+3 eff.) ---------- misc Equi/ret +1.70 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
lifebinding dragonbone magestaff (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +5% Spell.pwr +23 (+7 eff.) Dmg.mod +30% cold ----- def ----- HP.reg +1.10 Heal.mod +16% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced voratun steamsaw of winter (65% power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego+] Nature/Master/Steamtech Power 151% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +96 Uses 1.0 Steam When used to Attack: Melee+ +14 cold While equipped: Stats +4 Wil dps ---------- Acc +7 (+2 eff.) On shield block: * Deals 85 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +6 Defense +21 (+6 eff.) Fatigue +12% Resists +16% cold Disarm- +37% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
hateful voratun steamsaw of massacre (162% power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego] Master/Psionic/Steamtech Power 162% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +104 Melee+ +9 darkness Against +10% Living Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
arcing voratun waraxe of crippling (152% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 93 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% One-handed war axes. |
enhanced dwarven-steel waraxe (122% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Nature Power 122% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Str +6 Dex +6 Mag +5 Wil +6 Cun +5 Con One-handed war axes. |
Dusk's kiss the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +20% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Resists +6% lightning +6% temporal +3% cold +6% fire Spell.save +12 (+5 eff.) A belt that goes around your waist. |
Undeathbreacher1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 nature ----- def ----- Resists +6% mind +12% cold Max.HP +20.00 HP.reg +1.50 Heal.mod +21% Stun/Frz- +20% A belt that goes around your waist. |
drakeskin leather belt 'Salawyn'1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% ----- def ----- Resists +9% acid +6% physical +12% light Crit.dmg- 15.00% Phys.save +18 (+8 eff.) HP.reg +7.60 Heal.mod +30% A belt that goes around your waist. |
rough leather belt 'Rotkin'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Str +2 Wil dps ---------- Dmg.mod +9% nature Apr +2 On Hit (Melee): * 10% chance to reduce all saves and defense by 18 ----- def ----- Mind.save +6 (+2 eff.) Die.at -40.00 life Max.HP +48.00 A belt that goes around your waist. |
focusing elven-silk robe of corrosion (+33%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Dmg.mod +22% acid ----- def ----- Resists +33% acid +15% all ---------- misc Mana/turn +0.18 Psi/turn +0.28 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Haroblek' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag dps ---------- Mind.crit +2% Mind.pwr +6 (+3 eff.) S.pwr/crit +10 Dmg.mod +6% blight +10% physical +10% darkness Res.pen +6% darkness +8% physical ----- def ----- Resists +3% blight +7% all ---------- misc Max.hate +7.00 Max.vim +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +9% blight +13% all Mind.save +19 (+7 eff.) Max.HP +60.00 HP.reg +3.60 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mayuthra the Duathelcut (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Crit.mult +15.00% Spell.pwr +4 (+1 eff.) Res.pen +5% darkness ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +2% Resists +3% darkness ---------- misc Hate/m.crit +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Pitchobsidian the pair of dwarven-steel boots (9 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +18% mind +15% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 18 * 20% chance to reduce armor by 37% * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +4 Defense +9 (+3 eff.) Fatigue +3% Evasion: (Instant) Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
restorative pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +4% HP.reg +5.00 Heal.mod +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Deliharagorn (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Armour +1 Resists +9% light Mind.save +6 (+2 eff.) Max.HP +40.00 HP.reg +2.00 Disease- +10% Teleport- +10% ---------- misc Stam/turn +0.60 Max.stam +13.00 Unarmed combat: Power 93% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Nightmare 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 89% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 34.51 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
heroic hardened leather gloves of regeneration (0 def, 6 armour)1.0 T2 hands armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +6 Mind.save +8 (+3 eff.) Max.HP +55.00 HP.reg +2.70 ---------- misc Stam/turn +0.30 Psi/turn +0.18 Unarmed combat: Power 125% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +3 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Second Wind 1 On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady drakeskin leather gloves of dexterity (+4) (0 def, 3 armour)1.0 T4 hands armor [Ego] Master/Psionic While equipped: Stats +4 Dex dps ---------- Acc +25 (+6 eff.) ----- def ----- Armour +3 Phys.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Disarm- +28% Unarmed combat: Power 129% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +17 Apr +5 Crit +17.0% Atk.spd 100% On Hit: 10% Perfect Control 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 50 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Ivusevena the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire Res.pen +5% mind ----- def ----- Defense +1 (+0 eff.) Resists +16% fire +5% arcane +6% temporal Crit.dmg- 5.00% Max.HP +80.00 A pointy cloth hat, very wizardly... |
Obsidianedge (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% physical Res.pen +25% darkness Acc +5 (+1 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +1 Fatigue +1% Resists +2% physical Phys.save +15 (+7 eff.) A cap made of leather. |
Voriwe the Lavasweep (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +4 Mag +2 Wil +4 Cun +5 Con dps ---------- Dmg.mod +6% fire ----- def ----- Armour +3 Fatigue +5% Resists +8% cold Crit.dmg- 15.00% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
augmenting cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +2 Mag +4 Con dps ---------- Dmg.mod +4% acid +5% lightning +5% fire +9% arcane +5% cold ----- def ----- Defense +2 (+1 eff.) Arcane Eye: (Instant) Puts all charms on 9 cooldown Level 5.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
leafwalker's hardened leather cap of precognition (6 def, 3 armour)2.0 T3 head armor [Ego++] Nature While equipped: Stats +4 Cun dps ---------- Acc +6 (+2 eff.) On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +6 (+2 eff.) Fatigue +3% Resists +8% nature Spell.save +5 (+3 eff.) Max.HP +53.00 Heal.mod +10% A cap made of leather. |
hardened voratun mail armour of fire resistance (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: ----- def ----- Armour +18 Defense +5 (+2 eff.) Fatigue +12% Resists +9% acid +9% physical +36% fire +9% lightning +7% cold A suit of armour made of mail. |
voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: Stats +6 Str ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +10% darkness +15% physical ---------- misc Light +1 Track: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
stralite shield 'Yvatira' (0 def, 14 armour, 165% power, 183.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Rare] Arcane When used to Attack: Power 166% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +184 Phasing +30% Melee+ +17 lightning While equipped: Stats +8 Dex dps ---------- Crit.mult +20.00% Res.pen +20% arcane Melee Ret 25 lightning ----- def ----- Armour +14 Fatigue +8% Resists +18% lightning +2% physical ---------- misc Talents +1 Block Handheld deflection devices. |
arcing quiver of elven-wood arrows of annihilation (24/24, 165% power, 26 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Arcane/Master Power 165% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +26 Crit +14.5% Capacity 24 Proj.spd +200% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 93 damage Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows (22/22, 185% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Master Power 185% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +23.0% Capacity 22 On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows of paradox (23/23, 165% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego] Arcane Power 166% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 23 Ranged+ +15 temporal On Hit: * 17% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
689 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Adunne' (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +8 Str dps ---------- Crit.mult +10.00% Dmg.mod +9% physical Res.pen +25% physical ----- def ----- Armour +10 Fatigue -6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Lighthunter the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +3 Str dps ---------- Acc +20 (+5 eff.) Apr +1 Melee Ret 2 light ----- def ----- Resists +2% physical Die.at -40.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Rhendil'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Str +4 Mag dps ---------- Res.pen +10% blight ----- def ----- Max.HP +41.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving dwarven lantern of clarity1.0 T5 lite [Ego+] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Resists +8% blight Mind.save +10 (+4 eff.) HP.reg +5.00 ---------- misc Light +5 See.Stealth +13 See.Invis +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 112% of the healing done. This effect scales with your Magic stat.. Uses 62 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots (20/20, 174% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Master Power 174% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +17.0% Capacity 20 On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
evasive iron torque of mindblast [power 105] (13 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 114 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
focusing iron torque of clear mind [power 1] (21 cooldown)2.0 T1 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force 'Iselera' [power 105] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Mag +2 Cun +1 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +9% temporal Heal.mod +15% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 111 physical damage Puts all charms on 13 cooldown 100% to reduce fatigue by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Alastor the Drem Writhing One level 30
20th Voratun 123rd year of Ascendancy at 10:02 see stats
Ay ay captain! (Insane (Adventure) difficulty)
Turn into a pirate!By Alastor the Drem Writhing One level 30
27th Voratun 123rd year of Ascendancy at 00:12 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Alastor the Drem Writhing One level 17
7th Shortage 122nd year of Ascendancy at 20:47 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Alastor the Drem Writhing One level 23
6th Steel 123rd year of Ascendancy at 12:32 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Alastor the Drem Writhing One level 26
12nd Gold 123rd year of Ascendancy at 07:41 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Alastor the Drem Writhing One level 30
20th Voratun 123rd year of Ascendancy at 09:27 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Alastor the Drem Writhing One level 10
36th Dearth 122nd year of Ascendancy at 00:12 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Alastor the Drem Writhing One level 20
7th Iron 123rd year of Ascendancy at 07:17 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Alastor the Drem Writhing One level 30
19th Voratun 123rd year of Ascendancy at 00:42 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Alastor the Drem Writhing One level 29
19th Stralite 123rd year of Ascendancy at 05:18 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Alastor the Drem Writhing One level 17
20th Shortage 122nd year of Ascendancy at 20:33 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Alastor the Drem Writhing One level 12
13rd Loss 122nd year of Ascendancy at 16:07 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Alastor the Drem Writhing One level 7
21st Voratun 122nd year of Ascendancy at 02:22 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Alastor the Drem Writhing One level 30
20th Voratun 123rd year of Ascendancy at 10:02 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Alastor the Drem Writhing One level 12
40th Dearth 122nd year of Ascendancy at 21:42 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Alastor the Drem Writhing One level 25
37th Steel 123rd year of Ascendancy at 00:45 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Alastor the Drem Writhing One level 25
38th Steel 123rd year of Ascendancy at 01:19 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Alastor the Drem Writhing One level 17
19th Shortage 122nd year of Ascendancy at 21:57 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Alastor the Drem Writhing One level 30
27th Voratun 123rd year of Ascendancy at 08:11 see stats
Log
Alastor hits Corrupted plasmic disruptor for 67 darkness damage.
Alastor hits Mayida the corrupted mastocytic feeder for (30 deflected), 31 darkness (31 total damage).
Alastor hits Corrupted dendritic hemospinner for 28 darkness damage.
Alastor receives 106 healing.
Alastor's defiled blood area effect performs a melee critical strike against Mayida the corrupted mastocytic feeder!
Mayida the corrupted mastocytic feeder is covered in black blood!
Bloated ooze is covered in black blood!
Alastor's defiled blood area effect performs a melee critical strike against Corrupted dendritic hemospinner!
Alastor's defiled blood area effect performs a melee critical strike against Corrupted dendritic hemospinner!
Alastor's defiled blood area effect performs a melee critical strike against Corrupted dendritic hemospinner!
Corrupted dendritic hemospinner is covered in black blood!
Corrupted plasmic disruptor is covered in black blood!
Corrupted dendritic hemospinner shares damage with his oozes!
corrupted dendritic hemospinner's Eyal's Wrath drains magical energy!
Corrupted dendritic hemospinner's Eyal's Wrath hits Alastor for 27 nature damage.
Alastor's defiled blood area effect hits Bloated ooze for 5 darkness damage.
Alastor's defiled blood area effect hits Shadow for 0 darkness, 0 physical, 0 darkness (0 total damage).
Alastor's defiled blood area effect hits Corrupted plasmic disruptor for 6 darkness, 7 physical, 49 darkness (62 total damage).
Alastor's defiled blood area effect hits Mayida the corrupted mastocytic feeder for (8 deflected), 9 darkness (9 total damage).
Alastor's defiled blood area effect hits Corrupted dendritic hemospinner for 10 darkness, 4 physical, 60 darkness (73 total damage).
Corrupted plasmic disruptor uses Slime Spit.
Mayida the corrupted mastocytic feeder uses Feed.
Shadow starts to bleed black blood.
Shadow casts Fade.
Shadow fades!
Shadow hits Alastor for 167 physical damage.
Melee retaliation hits Shadow for 0 arcane damage.
Mayida the corrupted mastocytic feeder uses Willful Strike.
Mayida the corrupted mastocytic feeder hits Alastor for 29 healing, 236 physical (236 total damage) [29 healing].
Alastor the level 30 drem writhing one was punctured to death by Mayida the corrupted mastocytic feeder on level 1 of The Godfeaster.






































































































































