Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Player GAI 1.4.0This is a fork of PlayerAI by Charidan. The AI will stop at the following low health conditions: Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 11 / 11% |
Size | medium |
Lifes / Deaths | Killed by Adevena the cave bear at level 10 on the 2nd Summertide 122nd year of Ascendancy at 04:00 0 / 5Killed by Glumira the multi-hued crystal at level 10 on the 2nd Summertide 122nd year of Ascendancy at 11:25 Killed by Ivaleba the white crystal at level 10 on the 2nd Summertide 122nd year of Ascendancy at 12:53 Killed by Xanoda the war bear at level 11 on the 11st Dusk 122nd year of Ascendancy at 19:13 Killed by Xanoda the war bear at level 11 on the 11st Dusk 122nd year of Ascendancy at 20:48 |
Primary Stats
Strength | 29 (base 24) |
Dexterity | 12 (base 12) |
Constitution | 15 (base 12) |
Magic | 31 (base 28) |
Willpower | 12 (base 12) |
Cunning | 17 (base 17) |
Resources
Mana | 190/190 |
Vim | 40/155 |
Life | -219/143 |
Steam | 100/100 |
Soul | 8/10 |
Healing Factor | 1.0460311219418 |
Regeneration | 0.26150778048545 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 6 |
See Invisible | 12 |
Offense: Mainhand
Damage | 46 |
Accuracy | 25 |
Crit Chance | 18% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 24 |
Accuracy | 25 |
Crit Chance | 13% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 30 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +19% |
Temporal | +12% |
Blight | +14% |
Physical | +4% |
Cold | +10% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Nature | +10% |
Darkness | +5% |
Blight | +5% |
Arcane | +10% |
Mind | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 31.551211628464 (93.607947236566%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 22 |
Physical Save | 20 |
Spell Save | 25 |
Mental Save | 16 |
Defense: Resistances
Cold | + 37%( 70%) |
Darkness | + 34%( 70%) |
Light | + 24%( 70%) |
Temporal | + 17%( 70%) |
Blight | + 24%( 70%) |
Arcane | + 16%( 70%) |
Mind | + 14%( 70%) |
All | + 12%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 100% |
Blind Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Spell / Glacial waste | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Scourge | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Necrosis | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed green worm. * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of iron boots 'Nefast' (10 def, 3 armour) pair of iron boots 'Nefast' (10 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Str dps ---------- Spell.pwr +4 (+2 eff.) Apr +1 ----- def ----- Armour +3 Defense +10 (+8 eff.) Fatigue +2% Resists +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Blacksweeper' brass lantern 'Blacksweeper'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +10% acid +15% mind +5% darkness Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 10 ----- def ----- Mind.save +6 (+5 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Bokorolabar (1 def, 0 armour) Bokorolabar (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Spell.crit +1% S.pwr/crit +4 Dmg.mod +10% darkness ----- def ----- Defense +1 (+1 eff.) Resists +15% darkness ---------- misc Mana/s.crit +2.00 Vim/s.crit +1.00 A pointy cloth hat, very wizardly... |
On hands | rough leather gloves 'Ivabrethra' (0 def, 6 armour) rough leather gloves 'Ivabrethra' (0 def, 6 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +6 Resists +3% light +9% cold Spell.save +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Nightpain [power 110] (6/15 cooldown) Nightpain [power 110] (6/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Spell.crit +2% S.pwr/crit +2 Dmg.mod +9% darkness ---------- misc Vim/s.crit +1.00 Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | warrior's copper ring of blight (+11%) warrior's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% blight ----- def ----- Armour +6 Resists +11% blight Rings make your fingers look great! |
On fingers | titan's copper ring of frost (+20%) titan's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Around neck | starlit copper amulet of magic (+2) starlit copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Resists +11% light +10% darkness Blind- +23% Amulets make your neck look great! |
In main hand | Cautery Sword (40-56 power, 10 apr) Cautery Sword (40-56 power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Steamtech Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 100% On Hit: * inflict fire damage based on steampower While equipped: ----- def ----- Cut- +100% This sword is equipped with a heated core to add a bit of extra pain to the wounds. |
Around waist | rough leather belt 'Branileg' rough leather belt 'Branileg'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- S.pwr/crit +2 Dmg.mod +3% blight +12% temporal Res.pen +10% arcane On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Fatigue -4% ---------- misc Max.enc +22 Max.vim +10.00 A belt that goes around your waist. |
In off hand | Glybeth the steel longsword (19-27 power, 3 apr) Glybeth the steel longsword (19-27 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Nature/Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 nature On Crit: * Splash the target with acid dealing 85 damage over 5 turns and reducing armor and accuracy by 11 While equipped: dps ---------- Phys.crit +1.0% Acc +10 (+5 eff.) ---------- misc Max.mana +20.00 Sharp, long, and deadly. |
Cloak | Puregash the linen cloak (1 def, 0 armour) Puregash the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) Res.pen +10% nature +10% mind On Hit (Melee): * 10% chance to slow global speed by 35% * 20% chance to reduce all saves and defense by 10 ----- def ----- Defense +1 (+1 eff.) Fatigue -3% Resists +3% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | iron plate armour 'Lelotokath' (0 def, 8 armour) iron plate armour 'Lelotokath' (0 def, 8 armour) 17.0 T1 massive armor Reqs Massive armour training [Rare] Arcane While equipped: dps ---------- Res.pen +5% blight ----- def ----- Armour +8 Hardiness +20% Fatigue +27% Resists +5% arcane +3% mind Crit.chn- 15.00% Spell.save +10 (+5 eff.) ---------- misc See.Invis +6 A suit of armour made of metal plates. |
Inventory
regeneration infusion (heal 60; 16 cd) regeneration infusion (heal 60; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
iron battleaxe (15-23 power, 1 apr) iron battleaxe (15-23 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 15.5 - 23.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
cleansing iron plate armour of lightning resistance (0 def, 7 armour) cleansing iron plate armour of lightning resistance (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +10% blight +11% nature +16% lightning A suit of armour made of metal plates. |
Woespire (0 def, 1 armour) Woespire (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 9% ----- def ----- Armour +1 Resists +6% lightning +5% temporal A pair of boots made of leather. |
Bregoran (0 def, 1 armour) Bregoran (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Armour +1 Fatigue +1% Resists +12% acid +7% cold Mind.save +12 (+8 eff.) ---------- misc Psi/ret +0.08 Max.hate +4.00 Breathe water A cap made of leather. |
Nerigalle the Rimequell (0 def, 1 armour) Nerigalle the Rimequell (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12% blight +3% cold +3% arcane Res.pen +10% cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Armour +1 Fatigue +1% Resists +3% cold A cap made of leather. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Sulfurfiend the brass lantern Sulfurfiend the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% fire ----- def ----- Resists +6% nature +6% cold Phys.save +9 (+5 eff.) Spell.save +3 (+2 eff.) Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Temerity the Cornac Adventurer level 10
10th Mirth 122nd year of Ascendancy at 19:29 see stats
By Temerity the Cornac Adventurer level 6
79th Pyre 122nd year of Ascendancy at 14:00 see stats
By Temerity the Cornac Adventurer level 9
6th Mirth 122nd year of Ascendancy at 19:47 see stats
Log
Xanoda the war bear's is vulnerable to attacks and effects!
Xanoda the war bear shrugs off the effect 'Exposed'!
Temerity talent 'Bone Grab' is disrupted by the mind parasite.
Xanoda the war bear shares damage with his oozes!
Ruin hits Temerity for 3 healing, 1 healing, 1 healing, 3 healing (0 total damage) [9 healing].
Temerity hits Xanoda the war bear for 25 physical, 2 physical, 7 blight, 5 fire, 13 physical, 1 nature, 2 physical, 3 blight, 7 blight, 1 physical, 3 blight, 5 fire, 5 blight, 1 nature, 2 physical, 7 blight (97 total damage).
Xanoda the war bear uses Nature's Touch.
Xanoda the war bear receives 222 healing.
Xanoda the war bear speeds up.
Curse of Death from Temerity hits Xanoda the war bear for 8 darkness damage.
Temerity is not stunned anymore.
Talent Virulent Disease is ready to use.
Talent Acid Strike is ready to use.
Talent Vitality is ready to use.
Ruin hits Temerity for 3 healing, 3 healing (0 total damage) [6 healing].
Temerity hits Xanoda the war bear for 21 physical, 2 physical, 7 blight, 5 fire, 8 physical, 1 nature, 2 physical, 7 blight (57 total damage).
Xanoda the war bear uses Knockback.
Melee retaliation hits Xanoda the war bear for 1 acid, 1 acid (3 total damage).
Xanoda the war bear hits Temerity for 33 mind, 35 nature (69 total damage).
The demonic soul releases a burst of fire around Xanoda the war bear!
Xanoda the war bear is not disabled anymore.
Demonic Soul hits Xanoda the war bear for 20 fire damage.
Curse of Death from Temerity hits Xanoda the war bear for 14 darkness damage.
Xanoda the war bear uses Disarm.
Xanoda the war bear performs a melee critical strike against Temerity!
Temerity is disarmed!
Melee retaliation hits Xanoda the war bear for 1 acid, 1 acid (3 total damage).
Xanoda the war bear hits Temerity for 18 mind damage.
Temerity the level 11 cornac adventurer was psyched to death by Xanoda the war bear on level 1 of Rhaloren Camp.