Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Player GAI 1.4.0This is a fork of PlayerAI by Charidan. The AI will stop at the following low health conditions: Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Yeek |
Class | Solipsist |
Level / Exp | 22 / 44% |
Size | medium |
Lifes / Deaths | Killed by Subject Z at level 9 on the 5th Mirth 122nd year of Ascendancy at 01:46 0 / 6Killed by armoured skeleton warrior at level 11 on the 70th Dusk 122nd year of Ascendancy at 06:41 Killed by Gloritta the elven tempest at level 15 on the 32nd Haze 122nd year of Ascendancy at 12:46 Killed by Bethowyn the mean looking elven guard at level 15 on the 32nd Haze 122nd year of Ascendancy at 17:58 Killed by Polatha the gigantic sandworm tunneler at level 22 on the 9th Decay 122nd year of Ascendancy at 19:55 Killed by Gethra the gigantic corrosive tunneler at level 22 on the 10th Decay 122nd year of Ascendancy at 02:01 |
Antimagic | Follower |
Primary Stats
Strength | 24 (base 25) |
Dexterity | 15 (base 10) |
Constitution | 17 (base 21) |
Magic | 11 (base 10) |
Willpower | 55 (base 43) |
Cunning | 35 (base 26) |
Resources
Life | -1/217 |
Equilibrium | 48 |
Psi | 114/328 |
Healing Factor | 1.0629415192739 |
Regeneration | 0.26573537981848 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +109% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 28.508560162218 |
See Invisible | 40.508560162218 |
Offense: Mainhand
Damage | 31 |
Accuracy | 38 |
Crit Chance | 12% |
APR | 21 |
Speed | 1.00 |
Offense: Offhand
Damage | 34 |
Accuracy | 38 |
Crit Chance | 14% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +21% |
Darkness | +15% |
Cold | +9% |
Fire | +16% |
Mind | +24% |
All | 0% |
Offense: Damage Penetration
Cold | +20% |
Lightning | +16% |
Fire | +25% |
Mind | +70% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 5 |
Physical Save | 35.22 |
Spell Save | 39.84 |
Mental Save | 46 |
Defense: Resistances
Acid | + 14%( 70%) |
Cold | + 10%( 70%) |
All | + 8%( 70%) |
Lightning | + 30%( 70%) |
Light | + 14%( 70%) |
Temporal | + 16%( 70%) |
Mind | + 28%( 70%) |
Fire | + 14%( 70%) |
Nature | + 14%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Disarm Resistance | 33% |
Knockback Resistance | 26% |
Confusion Resistance | 55% |
Stun Resistance | 10% |
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 522% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Eilinerena the dozing black bear. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost defiler from death by Islota the green worm mass. Escort: lost defiler (level 2 of Scintillating Caves) | failed |
You failed to protect the repented thief from death by Eluwyn the dozing giant venus flytrap. Escort: repented thief (level 1 of Heart of the Gloom) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed vial of squid ink. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed ritch stinger. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed chunk of ghoul flesh. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | Freezereaper (0 def, 1 armour) Freezereaper (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +15% mind +15% cold Melee Ret 2 mind ----- def ----- Armour +1 Resists +6% fire +9% mind +6% cold A pair of boots made of leather. |
Light source | Dawnbraid Dawnbraid2.0 T1 lite [Rare] Master While equipped: Stats +2 Cun dps ---------- Res.pen +25% mind Melee Ret 4 mind ----- def ----- Resists +6% light ---------- misc Light +6 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | dwarven-steel helm 'Stokejam' (0 def, 4 armour) dwarven-steel helm 'Stokejam' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mind.crit +5% Dmg.mod +15% lightning +6% fire Res.pen +15% fire ----- def ----- Armour +4 Fatigue +4% Resists +7% lightning +8% temporal ---------- misc Hate/m.crit +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | iron gauntlets 'Duathelnigh' (0 def, 1 armour) iron gauntlets 'Duathelnigh' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 cold Dmg.mod +12% darkness +3% cold Res.pen +25% mind +5% cold ----- def ----- Armour +1 Fatigue +1% Resists +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 4 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Ivisevea the copper ring Ivisevea the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+4 eff.) ----- def ----- Resists +6% nature Crit.chn- 5.00% Max.HP +20.00 Blind- +20% Disarm- +10% Stun/Frz- +10% Rings make your fingers look great! |
On fingers | Eremothad the copper ring Eremothad the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.crit +5% Mind.pwr +15 (+5 eff.) Dmg.mod +6% mind Res.pen +5% mind ----- def ----- Max.HP +23.00 Disarm- +23% Pinning- +21% Knockbk- +26% Rings make your fingers look great! |
Around neck | Blazequick the copper amulet Blazequick the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +1 Wil +1 Cun dps ---------- Res.pen +10% lightning ----- def ----- Resists +9% lightning Phys.save +11 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +11 (+4 eff.) ---------- misc Infravis +1 See.Invis +12 Amulets make your neck look great! |
In main hand | horrifying vined mindstar of storms (5-5 power, 18 apr, mind damage) horrifying vined mindstar of storms (5-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str +1 Dex +1 Mag +2 Wil +2 Cun +1 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 5 lightning 4 mind 3 darkness Dmg.mod +6% lightning +3% mind +3% darkness Res.pen +6% lightning ----- def ----- Resists +8% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Malasta Malasta1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +3% mind Melee Ret 8 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Resists +6% acid Spell.save +6 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In off hand | Eye of Summer (8-8 power, 18 apr, fire damage) Eye of Summer (8-8 power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Cloak | Goba (10 def, 9 armour) Goba (10 def, 9 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Mind.crit +4% Crit.mult +15.00% Apr +3 Melee Ret 4 mind 4 physical ----- def ----- Armour +9 Defense +10 (+5 eff.) Phys.save +18 (+6 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+5 eff.) ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | mindwoven woollen robe of the mind (+12%) (0 def, 0 armour) mindwoven woollen robe of the mind (+12%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+0 eff.) Dmg.mod +12% mind ----- def ----- Resists +12% mind +9% all Mind.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Balancewreath Balancewreath0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Wil +3 Con dps ---------- Mind.pwr +6 (+2 eff.) Melee Ret 2 lightning ----- def ----- Resists +16% light +14% darkness +12% nature Mind.save +7 (+3 eff.) Blind- +24% Confus- +12% Amulets make your neck look great! |
steel battleaxe 'Gilorand' (24-36 power, 2 apr) steel battleaxe 'Gilorand' (24-36 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 24.5 - 36.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +16 mind On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +12 (+4 eff.) ----- def ----- Resists +5% arcane +6% cold Max.HP +100.00 HP.reg +4.00 Pinning- +20% Massive two-handed battleaxes. |
steel battleaxe 'Icedare' (30-45 power, 2 apr) steel battleaxe 'Icedare' (30-45 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +12 cold While equipped: dps ---------- Phys.pwr +25 (+8 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +3% blight Spell.save +9 (+2 eff.) Max.HP +20.00 HP.reg +4.00 Massive two-handed battleaxes. |
plaguebringer's dwarven-steel greatsword of erosion (35-56 power, 2 apr) plaguebringer's dwarven-steel greatsword of erosion (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane/Nature Power 35.5 - 56.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 blight +9 nature On Hit: 20% Epidemic 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 6 While equipped: ----- def ----- Disease- +13% Massive two-handed swords. |
slime-covered steel longsword (14-20 power, 3 apr) slime-covered steel longsword (14-20 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Disrupt Power 14.5 - 20.3 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 7% chance to slow global speed by 58% Sharp, long, and deadly. |
Daimuregorand the Demonquencher (12-16 power, 3 apr) Daimuregorand the Demonquencher (12-16 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Disrupt Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +8 darkness On Hit: * 13 arcane resource burn While equipped: Stats +2 Mag +3 Wil +2 Cun +1 Con dps ---------- Crit.mult +10.00% ----- def ----- Resists +12% darkness One-handed war axes. |
dreamer's woollen robe (0 def, 0 armour) dreamer's woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +10% darkness +12% mind +9% all Phys.save +11 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +20 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shiverviper Shiverviper1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +27.00% Phys.pwr +4 (+1 eff.) Dmg.mod +3% cold Res.pen +5% mind ----- def ----- Resists +6% cold Mind.save +3 (+1 eff.) A belt that goes around your waist. |
rough leather belt 'Layovena' rough leather belt 'Layovena'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +1 Mag +3 Wil +3 Con ----- def ----- HP.reg +1.00 Heal.mod +14% ---------- misc Infravis +1 See.Invis +9 A belt that goes around your waist. |
insulating hardened leather belt of burglary insulating hardened leather belt of burglary1.0 T3 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +6 Lck ----- def ----- Resists +6% fire +6% cold Stealth +7 ---------- misc T.Disarm +13 Infravis +4 A belt that goes around your waist. |
Gyta the linen cloak (1 def, 0 armour) Gyta the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Defense +1 (+0 eff.) Resists +6% blight +3% lightning Spell.save +3 (+0 eff.) Mind.save +6 (+2 eff.) Heal.mod +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shimmertorrent the linen cloak (1 def, 0 armour) Shimmertorrent the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% lightning +6% fire +3% mind Res.pen +15% lightning +15% fire ----- def ----- Defense +1 (+0 eff.) Mind.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Gliwe' (1 def, 0 armour) linen cloak 'Gliwe' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Res.pen +10% mind ----- def ----- Defense +1 (+0 eff.) Resists +3% blight +6% nature +9% mind Die.at -40.00 life Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eilinotta the Kindlevengeance (0 def, 1 armour) Eilinotta the Kindlevengeance (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Dmg.mod +3% darkness Res.pen +15% light ----- def ----- Armour +1 Resists +6% light +6% nature Stealth +6 ---------- misc Light +2 A pair of boots made of leather. |
Kindleshaper (0 def, 2 armour) Kindleshaper (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +8 Dex dps ---------- Melee+ 7 acid Dmg.mod +5% acid +9% light Res.pen +10% light Acc +25 (+13 eff.) Melee Ret 6 cold ----- def ----- Armour +2 Fatigue +3% Resists +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
storm dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) storm dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Melee+ 7 lightning Dmg.mod +5% arcane +6% lightning ----- def ----- Armour +2 Fatigue +3% Resists +7% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 13 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 49.83 to 149.49 lightning damage (99.66 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
iron helm 'Radiancebright' (0 def, 3 armour) iron helm 'Radiancebright' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +5% mind +15% light ----- def ----- Armour +3 Fatigue +5% Resists +6% light +7% cold ---------- misc Light +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of dexterity (+3) (0 def, 3 armour) iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind [power 1] (22 cooldown) iron torque of clear mind [power 1] (22 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
extending steel torque of psionic shield [power 47] (22 cooldown) extending steel torque of psionic shield [power 47] (22 cooldown)2.0 T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 22 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Izimee the Yeek Solipsist level 19
66th Haze 122nd year of Ascendancy at 00:44 see stats
By Izimee the Yeek Solipsist level 13
78th Dusk 122nd year of Ascendancy at 11:53 see stats
By Izimee the Yeek Solipsist level 10
68th Dusk 122nd year of Ascendancy at 15:25 see stats
By Izimee the Yeek Solipsist level 20
1st Decay 122nd year of Ascendancy at 14:53 see stats
By Izimee the Yeek Solipsist level 19
80th Haze 122nd year of Ascendancy at 19:46 see stats
By Izimee the Yeek Solipsist level 9
64th Dusk 122nd year of Ascendancy at 23:57 see stats
By Izimee the Yeek Solipsist level 17
46th Haze 122nd year of Ascendancy at 01:37 see stats
Log
Thought-forged defender misses Gethra the gigantic corrosive tunneler.
Gethra the gigantic corrosive tunneler is free from the nightmare.
Izimee receives 2 healing (2 psi heal).
Gethra the gigantic corrosive tunneler uses Smokescreen.
Izimee shrugs off some effects!
Izimee is not stunned anymore.
Talent Mind Sear is ready to use.
Izimee receives 2 healing (2 psi heal).
Izimee is surrounded by a thick smoke.
Something hits Izimee for damage.
Izimee receives 2 healing (2 psi heal).
Something hits Izimee for damage.
Izimee receives 1 healing (1 psi heal).
Izimee receives 1 healing (1 psi heal).
The smoke around Izimee dissipates.
Izimee receives 1 healing (1 psi heal).
Izimee uses Mind Sear.
Izimee hits Gethra the gigantic corrosive tunneler for 291 mind damage.
Gethra the gigantic corrosive tunneler hits Something for damage.
Gethra the gigantic corrosive tunneler uses Dual Strike.
Izimee is stunned!
Izimee converts some damage to Psi!
Gethra the gigantic corrosive tunneler hits Izimee for 26 to psi, 38 physical, 30 to psi, 44 physical (140 total damage).
Melee retaliation hits Gethra the gigantic corrosive tunneler for 3 physical, 22 mind, 1 physical, 9 mind (37 total damage).
Izimee the level 22 yeek solipsist was decapitated to death by Gethra the gigantic corrosive tunneler on level 1 of Sandworm lair.