













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.6.0Donators/Buyers bonus! No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Store Restocker 1.5.5Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Start Selector 1.5.5Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class. After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc): Sunwall. (Celestial Human/Elf Start) Notes: Tooltip Cleanup 1.3.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 22 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 7 on the 2nd Mirth 122nd year of Ascendancy at 01:56 0 / 6Killed by thief at level 8 on the 3rd Mirth 122nd year of Ascendancy at 03:35 Killed by Horned Horror at level 14 on the 45th Dusk 122nd year of Ascendancy at 23:07 Killed by Horned Horror at level 14 on the 46th Dusk 122nd year of Ascendancy at 01:05 Killed by luminous horror at level 17 on the 52nd Dusk 122nd year of Ascendancy at 12:16 Killed by Ureslak the Prismatic at level 22 on the 3rd Allure 123rd year of Ascendancy at 07:11 |
| Antimagic | Follower |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 20 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 73 (base 50) |
| Cunning | 49 (base 45) |
Resources
| Life | -114/371 |
| Equilibrium | 18 |
| Psi | 0/298 |
| Healing Factor | 1.7789473684211 |
| Regeneration | 36.140569219845 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +73.176655402907% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 2 |
| See Stealth | 13 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 44 |
| Crit Chance | 17% |
| APR | 37 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 44 |
| Crit Chance | 19% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +8% |
| Light | +8% |
| Physical | +12% |
| Fire | +15% |
| All | +2% |
Offense: Damage Penetration
| Physical | +13% |
| Darkness | +52% |
| Nature | +12% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 3 |
| Physical Save | 53.25 |
| Spell Save | 51.75 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 30%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 33%( 70%) |
| Physical | + 18%( 70%) |
| Lightning | + 33%( 70%) |
| Mind | + 30%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 62%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 40% |
| Bleed Resistance | 40% |
| Confusion Resistance | 53% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 139 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 268 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 578% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Nightmare | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Forge | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Lucid Dreamer |
| talent | Psiblades |
| talent | Forge Shield |
| beneficial effect | Absorbs 22 damage from the next blockable attack. Currently Blocking: Lightning, Cold, Physical. Forge Shield |
| beneficial effect | You gain 24% resistance against lightning, darkness and nature. Resolve |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | The target is poisoned, taking 71.19 nature damage per turn. Poison |
| beneficial effect | The target has 16 increased life regeneration. Recovery |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-37% global speed). Solipsism |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed orc heart. * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed black mamba head. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Barkwreath the pair of drakeskin leather boots (0 def, 12 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Res.pen +5% nature ----- def ----- Armour +12 Resists +5% arcane Heal.mod +20% Confus- +10% Stun/Frz- +20% ---------- misc Infravis +2 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Sparkbile'1.0 T3 lite [Random Unique] Master/Psionic While equipped: dps ---------- Res.pen +7% all Apr +7 ----- def ----- Resists +3% lightning +15% nature +3% cold +9% mind +5% arcane Mind.save +7 (+2 eff.) ---------- misc Light +9 See.Stealth +13 See.Invis +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Olurotir the hardened leather cap (10 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +3 Defense +10 (+6 eff.) Fatigue +3% Crit.dmg- 15.00% Phys.save +22 (+2 eff.) Die.at -80.00 life A cap made of leather. |
| On hands | Salagavea the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Acc +7 (+4 eff.) Apr +9 ----- def ----- Armour +3 Resists +3% darkness +6% fire Mind.save +9 (+2 eff.) Max.HP +60.00 Heal.mod +5% Stun/Frz- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | voratun torque of gale force 'Coalnigh' [power 380] (32/15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +20% darkness ----- def ----- Resists +3% mind +6% acid Phys.save +3 (+0 eff.) Max.HP +100.00 HP.reg +2.00 Project a gust of wind in a cone knocking enemies back 12 spaces and dealing 426 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Fogsmasher the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Dex +5 Wil +3 Con dps ---------- Dmg.mod +6% light +6% darkness Res.pen +25% darkness ----- def ----- Mind.save +10 (+3 eff.) Rings can have magical properties. |
| On fingers | copper ring 'Berarorek'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex +6 Wil +7 Con ----- def ----- Mind.save +6 (+2 eff.) Confus- +23% Rings can have magical properties. |
| Around neck | clarifying copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Heal.mod +10% Cut- +40% Confus- +20% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 299 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Kinetic Focus (6-6.6 power, 21 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 70% Wil, 42% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +21 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +11 (+4 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+0 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Bloomsoul (8-8.8 power, 15 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 70% Wil, 42% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +11 (+4 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 44 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Cloak | regal linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +1 (+1 eff.) Mind.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven woollen robe of fire (+9%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +13% fire ----- def ----- Resists +19% fire +9% all Mind.save +17 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
balanced dwarven-steel greatsword of crippling (37.5-60 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Master Power 37.5 - 60.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Acc +10 (+5 eff.) ----- def ----- Defense +12 (+7 eff.) Disarm- +31% Massive two-handed swords. |
horrifying thorny mindstar (7-7.7 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 3 mind 5 darkness Dmg.mod +2% mind +3% darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
truestriking dwarven-steel waraxe (19.5-27.3 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego+] Master Power 19.5 - 27.3 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +7 (+4 eff.) Apr +7 One-handed war axes. |
hardened leather belt 'Cracklewedge'1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +10 Dex +4 Wil +8 Cun dps ---------- Melee Ret 10 lightning ----- def ----- Phys.save +13 (+1 eff.) Spell.save +16 (+2 eff.) Mind.save +15 (+4 eff.) ---------- misc Light +2 A belt that goes around your waist. |
rough leather belt 'Zanaletar'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +1 Wil dps ---------- Crit.mult +5.00% Phys.pwr +20 (+8 eff.) ----- def ----- Defense +5 (+3 eff.) Max.HP +35.00 A belt that goes around your waist. |
Belossra the Ravengore (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Armour +9 Resists +9% acid +18% darkness +8% fire +10% lightning +17% cold A pair of boots made of leather. |
Korizor (9 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +2 Con dps ---------- Phys.pwr +5 (+3 eff.) Mind.pwr +20 (+6 eff.) ----- def ----- Armour +3 Defense +9 (+5 eff.) Resists +2% physical Phys.save +9 (+1 eff.) ---------- misc Stam/turn +2.00 Max.hate +8.00 A pair of boots made of leather. |
duelist's hardened leather armour of Eyal (12 def, 10 armour)9.0 T3 light armor Reqs Str 16 [Ego++] Nature/Master While equipped: Stats +4 Cun +5 Dex ----- def ----- Armour +10 Defense +12 (+7 eff.) Fatigue +8% Max.HP +20.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of leather. |
wrathful dwarven-steel shield of mind resistance (+8%) (0 def, 6 armour, 79.5 block)7.0 T3 shield armor Reqs - Shield usage training Str 24 [Ego+] Arcane/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +6 Fatigue +8% Resists +8% fire +7% light +11% mind ---------- misc Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Fioraar the Cornac Solipsist level 18
4th Haze 122nd year of Ascendancy at 06:35 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Fioraar the Cornac Solipsist level 20
49th Haze 122nd year of Ascendancy at 16:43 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Fioraar the Cornac Solipsist level 13
12nd Dusk 122nd year of Ascendancy at 04:43 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Fioraar the Cornac Solipsist level 19
18th Haze 122nd year of Ascendancy at 19:02 see stats
Exterminator
Killed 1000 creatures.By Fioraar the Cornac Solipsist level 18
4th Haze 122nd year of Ascendancy at 06:33 see stats
Level 10
Got a character to level 10.By Fioraar the Cornac Solipsist level 10
9th Mirth 122nd year of Ascendancy at 04:50 see stats
Level 20
Got a character to level 20.By Fioraar the Cornac Solipsist level 20
48th Haze 122nd year of Ascendancy at 00:05 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Fioraar the Cornac Solipsist level 19
41st Haze 122nd year of Ascendancy at 20:31 see stats
The Arena
Unlocked Arena mode.By Fioraar the Cornac Solipsist level 6
78th Pyre 122nd year of Ascendancy at 15:58 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Fioraar the Cornac Solipsist level 18
75th Dusk 122nd year of Ascendancy at 09:50 see stats
Log
Ureslak the Prismatic is suffering from insomnia.
Ureslak the Prismatic's skin turns white!
Greater multi-hued wyrm breathes sand!
Ureslak the Prismatic resists the sandstorm!
Fioraar forges a dream shield to block the attack!
Fioraar loses sight!
Fioraar converts some damage to Psi!
Greater multi-hued wyrm hits Ureslak the Prismatic for 117 physical damage.
Greater multi-hued wyrm hits Fioraar for (22 blocked), 65 to psi, 73 physical (139 total damage).
Fioraar converts some damage to Psi!
Poison from Ureslak the Prismatic hits Fioraar for 10 to psi, 12 nature (22 total damage).
Fioraar receives 5 healing (6 psi heal).
Fioraar uses Distortion Bolt.
Fioraar uses Distortion Wave.
Fioraar uses Distortion Wave.
Fioraar hits Something for 101 physical damage.
Fioraar hits Something for 104 physical damage.
Fioraar hits Something for 107 physical damage.
Fioraar's dream shield has been strengthened by the attack!
Fioraar resists the freeze!
Fioraar shrugs off the effect 'Frozen'!
Fioraar converts some damage to Psi!
Something hits Fioraar for (22 blocked), 91 to psi, 102 cold (193 total damage).
Something hits Fioraar for (22 blocked), 72 to psi, 81 cold (153 total damage).
Fioraar converts some damage to Psi!
Poison from Ureslak the Prismatic hits Fioraar for 10 to psi, 12 nature (22 total damage).
Fioraar receives 5 healing (6 psi heal).
Fioraar's dream shield has been strengthened by the attack!
Saving game...
























































































