










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Godmode Merchant 1.5.10Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, set level, give gold and can imbue ANYTHING (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Berserker |
| Level / Exp | 50 / 1% |
| Size | huge |
| Lifes / Deaths | Killed by Emota the bee swarm at level 50 on the 7th Mirth 122nd year of Ascendancy at 09:31 / 9Killed by Eilinolelaith the hummerhorn at level 50 on the 7th Flare 122nd year of Ascendancy at 15:33 Killed by Poryralaith the giant lightning ant at level 50 on the 8th Flare 122nd year of Ascendancy at 06:46 Killed by Gloredhewe the elder vampire at level 50 on the 8th Flare 122nd year of Ascendancy at 08:39 Killed by Gloredhewe the elder vampire at level 50 on the 8th Flare 122nd year of Ascendancy at 09:12 Killed by nightmare horror at level 50 on the 8th Flare 122nd year of Ascendancy at 23:51 Killed by CheatsMcCheater's Inner Demon at level 50 on the 9th Flare 122nd year of Ascendancy at 00:39 Killed by CheatsMcCheater's Inner Demon at level 50 on the 9th Flare 122nd year of Ascendancy at 01:14 Killed by Grgglck the Devouring Darkness at level 50 on the 9th Flare 122nd year of Ascendancy at 03:09 |
Primary Stats
| Strength | 119 (base 60) |
| Dexterity | 29 (base 30) |
| Constitution | 60 (base 60) |
| Magic | 14 (base 10) |
| Willpower | 23 (base 20) |
| Cunning | 51 (base 49) |
Resources
| Life | 1692/1692 |
| Stamina | 294/294 |
| Healing Factor | 1.3260869565217 |
| Regeneration | 4.8634862079479 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 33.891010379467 |
| See Invisible | 38.891010379467 |
Offense: Mainhand
| Damage | 169 |
| Accuracy | 47 |
| Crit Chance | 56% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +1410065413% |
| Light | +1410065413% |
| Cold | +1410065413% |
| Fire | +1410065441% |
| All | +1410065407% |
Offense: Damage Penetration
| Lightning | +20% |
| Light | +25% |
| Acid | +10% |
| Physical | +40% |
| Fire | +40% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 65.084537089062 (97.241379310345%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 47 |
| Spell Save | 41 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 38%( 74%) |
| Blight | + 36%( 74%) |
| Cold | + 63%( 74%) |
| All | + 18%( 74%) |
| Lightning | + 48%( 74%) |
| Temporal | + 36%( 74%) |
| Darkness | + 44%( 74%) |
| Fire | + 58%( 74%) |
| Nature | + 61%( 74%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 13% |
| Instadeath Resistance | 100% |
| Poison Resistance | 22% |
| Pinning Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 525 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Technique / Shield defense | 0.90 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lone alchemist from death by Islossra the black bear. Escort: lone alchemist (level 3 of Old Forest) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 4 of Old Forest) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
Equipment
| On feet | Lightningfurnace the pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 lightning Changes resistances: +3% acid / +6% lightning Changes resistances penetration: +20% lightning Changes damage: +3% lightning Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +5 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dreamer's brass lantern of corpselightPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +7% blight / +6% darkness Mental save: +5 (+3 eff.) Spellpower: +3 (+2 eff.) Spell crit. chance: +3% Mindpower: +4 (+2 eff.) Mental crit. chance: +5% Light radius: +2 Infravision radius: +4 See invisible: +5 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals -1809676470 blight damage or heals 37 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Corpselord' (5 def, 8 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +5% Effects on melee hit: * 20 arcane resource burn Changes resistances: +18% acid / +9% temporal / +18% cold / +6% nature / +3% all Changes resistances penetration: +10% nature Physical save: +7 (+2 eff.) Spell save: +20 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Emota' (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +2 Damage (Melee): 6 lightning / 15 cold Changes resistances: +6% lightning / +11% cold Changes damage: +3% lightning / +6% cold When used to modify unarmed attacks: Base power: 21.0 - 29.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Ice Breath (20% chance level 3). When this weapon hits: Lightning Breath (10% chance level 3). Burst (radius 2) on crit: +14 ice / +4 physical / +7 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | ash totem of thorny skin 'Brightoblivion' [power 26] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 8 light / 8 fire Maximum wards: +2 acid / +2 nature / +3 light Changes resistances penetration: +25% light / +25% fire Changes damage: +6% light / +12% fire Talent granted: +1 Ward Light radius: +3 It can be used to harden the skin for 7 turns increasing armour by 26 and armour hardiness by 40%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | ScaldstriderInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +2 Physical crit. chance: +4.0% Armour: +6 Changes resistances: +32% fire Changes resistances penetration: +25% physical / +15% fire Changes damage: +22% fire Maximum stamina: +15.00 Rings can have magical properties. |
| Around neck | VelonnInfused by arcane disrupting forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +4 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Wil Changes resistances: +3% acid / +6% temporal / +6% darkness / +15% blight / +6% cold / +15% nature Changes resistances cap: +4% all Physical save: +7 (+2 eff.) Mental save: +8 (+4 eff.) Poison immunity: +22% Disease immunity: +28% Confusion immunity: +13% Mindpower: +8 (+4 eff.) Amulets can have magical properties. |
| In main hand | acidic steel greatsword (25-40 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 acid Massive two-handed swords. |
| Around waist | Camigorion the SparkreamInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +4 Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +6 Str Changes resistances: +24% lightning / +7% temporal Changes resistances penetration: +15% physical Stamina each turn: +0.40 Only die when reaching: -40.00 life A belt that goes around your waist. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 21.5-30.1 power, 60 block)Requires: - Strength 25 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 21.5 - 30.1 Uses stat: 150% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +1 Wil Spell save: +5 (+1 eff.) Maximum mana: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron plate armour 'Belessra' (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Changes resistances: +12% nature / +17% fire Changes resistances penetration: +10% acid Reduces incoming crit damage: 10.00% Mental save: +12 (+5 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of metal plates. |
Inventory
iron greatsword (13-20.8 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.0 - 20.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
truestriking iron greatsword of massacre (25-40 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +7 Changes resistances penetration: +9% physical Massive two-handed swords. |
corrosive iron shield of fire resistance (+11%) (4 def, 2 armour, 8.5-10.2 power, 20 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +20 Damage (Melee): +11 acid When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Effects when hit in melee: * 10% chance to corrode armour by 30% Changes stats: +2 Con Changes resistances: +11% acid / +15% fire Talent granted: +1 Block Handheld deflection devices. |
iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
spiked iron plate armour of lightning resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Damage when hit (Melee): 11 physical Changes resistances: +16% lightning A suit of armour made of metal plates. |
cleansing rough leather belt of the giantsInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +6% acid / +6% blight Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
traveler's pair of iron boots of uncanny dodging (4 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: -3% Maximum encumbrance: +26 Physical save: +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Deepswild the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 20 acid Changes stats: +3 Con Changes resistances: +9% acid Changes resistances penetration: +25% acid / +15% darkness A cap made of leather. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Islissra the alchemist's lampInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +16 (+7 eff.) Changes resistances: +6% acid Changes damage: +9% acid / +15% temporal Physical save: +31 (+10 eff.) Spell save: +27 (+9 eff.) Mental save: +26 (+10 eff.) Light radius: +3 Healing mod.: +18% A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 306/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By CheatsMcCheater the Ogre Berserker level 50
10th Mirth 122nd year of Ascendancy at 08:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By CheatsMcCheater the Ogre Berserker level 10
77th Pyre 122nd year of Ascendancy at 03:31 see stats
Level 20 (Exploration mode)
Got a character to level 20.By CheatsMcCheater the Ogre Berserker level 20
77th Pyre 122nd year of Ascendancy at 03:31 see stats
Level 30 (Exploration mode)
Got a character to level 30.By CheatsMcCheater the Ogre Berserker level 30
77th Pyre 122nd year of Ascendancy at 03:31 see stats
Level 40 (Exploration mode)
Got a character to level 40.By CheatsMcCheater the Ogre Berserker level 40
77th Pyre 122nd year of Ascendancy at 03:31 see stats
Level 50 (Exploration mode)
Got a character to level 50.By CheatsMcCheater the Ogre Berserker level 50
77th Pyre 122nd year of Ascendancy at 03:31 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By CheatsMcCheater the Ogre Berserker level 50
5th Dusk 122nd year of Ascendancy at 03:00 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By CheatsMcCheater the Ogre Berserker level 50
5th Dusk 122nd year of Ascendancy at 03:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By CheatsMcCheater the Ogre Berserker level 50
7th Flare 122nd year of Ascendancy at 15:52 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By CheatsMcCheater the Ogre Berserker level 50
5th Dusk 122nd year of Ascendancy at 03:00 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By CheatsMcCheater the Ogre Berserker level 50
10th Mirth 122nd year of Ascendancy at 08:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By CheatsMcCheater the Ogre Berserker level 50
10th Mirth 122nd year of Ascendancy at 08:36 see stats
Log
You gain 0.25 gold from the transmogrification of iron longsword (11.5-16.1 power, 2 apr).
You gain 0.99 gold from the transmogrification of acidic iron greatmaul (20.5-30.75 power, 1 apr).
You gain 1.63 gold from the transmogrification of iron battleaxe of erosion (13-19.5 power, 1 apr).
You gain 3.64 gold from the transmogrification of wizard's copper ring of tenacity.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 10th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.
Today is the 11st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
Today is the 12nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
You transfer Rune of Reflection (absorb and reflect 191 for 5 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.








































































