










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Lite 1.7.4Ashes of Urh'Rok 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.4Official Expansion!Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Wyrmic |
| Level / Exp | 23 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Ematira the sandworm destroyer at level 21 on the 1st Allure 123rd year of Ascendancy at 02:03 / 2Killed by Glorekira the wolf at level 23 on the 10th Allure 123rd year of Ascendancy at 19:40 |
Primary Stats
| Strength | 62 (base 53) |
| Dexterity | 16 (base 10) |
| Constitution | 22 (base 11) |
| Magic | 11 (base 10) |
| Willpower | 61 (base 47) |
| Cunning | 22 (base 10) |
Resources
| Life | -128/725 |
| Equilibrium | 198 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 8.224514728973 |
Speed
| Mental | +5.9638696952478% |
| Attack | +5.9638696952478% |
| Movement | +32.60995032651% |
| Spell | 0% |
| Global | +105% |
Vision
| Sight | 12 |
| Lite | 9 |
| Infravision | 4 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 62 |
| Crit Chance | 15% |
| APR | 31 |
| Speed | 0.94 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 62 |
| Crit Chance | 16% |
| APR | 25 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 24% |
| Speed | 0.94371789448234 |
Offense: Damage Bonus
| Acid | +21% |
| Blight | +12% |
| Arcane | +9% |
| Cold | +12% |
| All | 0% |
| Darkness | +12% |
| Physical | +17% |
| Lightning | +12% |
| Mind | +8% |
| Fire | +22% |
| Nature | +27% |
Offense: Damage Penetration
| Acid | +19% |
| Blight | +19% |
| Physical | +29% |
| Cold | +19% |
| Lightning | +19% |
| Darkness | +19% |
| Mind | +10% |
| Fire | +29% |
| Nature | +19% |
Defense: Base
| Armour (hardiness) | 20 (38.594633868923%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 28 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 19%( 70%) |
| All | + 21%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 30%( 70%) |
| Physical | + 39%( 70%) |
| Mind | + 23%( 70%) |
| Darkness | + 38%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 37% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 31% |
| Pinning Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 64% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
Escort the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest) | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed length of troll intestine. * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed chunk of ghoul flesh. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed skeleton mage skull. * You've found the needed black mamba head. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+2 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.6 Power cost 20 out of 20/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +41.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Erelyrand the dwarven-steel helm (15 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex +6 Con offense ------ Physical Power +25 (+6 eff.) Accuracy +20 (+6 eff.) defense ------ Armor +4 Defense +15 (+5 eff.) Fatigue +4% other ------- Max psi +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Blazebrawn' (0 def, 8 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +1 Cun +3 Wil offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +8 Fatigue +3% Resistance +9% lightning +6% cold +10% darkness +6% fire Poison Resist +20% other ------- Infravision +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | supercharged dwarven-steel torque of mindblast [power 305] (18 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 329 mind damage and silencing them for 4 turns Puts all charms on 18 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | gladiator's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +5 (+1 eff.) defense ------ Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
| On fingers | Arumnir the Lightwreath0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Mind Crit +1% Damage +9% acid +3% mind defense ------ Physical save +7 (+3 eff.) Spell save +7 (+4 eff.) Mind save +6 (+3 eff.) other ------- Hate-on-crit +2.00 Light +3 Rings make your fingers look great! |
| Around neck | starlit copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +12% light +10% darkness Blind Resist +20% Amulets make your neck look great! |
| In main hand | Dourbile the thorny mindstar (97% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 97% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +12 darkness On-crit, radius 2 +16 nature While equipped: offense ------ Mind Crit +3% Mindpower +10 (+4 eff.) Damage +9% arcane +3% nature When Hit 2 darkness 6 arcane defense ------ Resistance +5% arcane other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Getakath the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Wil offense ------ Critical power +15.00% Mindpower +20 (+7 eff.) Against +23% Summoned When Hit 2 acid defense ------ Resistance +3% mind Resist Against +22% Summoned other ------- EQ when Hit +0.08 Max hate +4.00 A belt that goes around your waist. |
| In off hand | Eye of Summer (94% power, 18 apr, fire damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 94% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Fire Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Global Speed +5% Damage +10% fire Ignore resists +10% fire defense ------ Resistance -10% cold On Mind Hit: 10% Flame Fury level 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
| Cloak | Islovea (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Wil defense ------ Defense +7 (+3 eff.) Physical save +6 (+3 eff.) Unlife -60.00 life other ------- Stamina/turn +2.00 Psi when Hit +0.04 Max hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+4 eff.) Send out a range 5 beam of kinetic energy, dealing 40.10 to 50.12 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 155 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shatter afflictions rune of the titan (absorb 63; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 253; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 253 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Pitchvortex the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Mag offense ------ Mind Crit +2% Mindpower +5 (+2 eff.) Damage +6% darkness defense ------ Resistance +10% fire +3% darkness +10% cold other ------- See Invisibility +3 Amulets make your neck look great! |
copper amulet 'Duatheltyphoon'0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Physical Power +6 (+2 eff.) Combat Speed +10% Damage +6% physical Ignore resists +5% lightning When Hit 4 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 26% defense ------ Resistance +6% nature Poison Resist +20% Stun Resist +20% Amulets make your neck look great! |
Sootbreak the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun defense ------ Defense +10 (+4 eff.) Resistance +12% acid +6% cold +6% darkness Healmod +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
copper ring of lightning (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% lightning defense ------ Resistance +20% lightning Rings make your fingers look great! |
Glodana the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +1 Mag +2 Wil +5 Cun +2 Con offense ------ Damage +10% temporal Accuracy +6 (+2 eff.) defense ------ Resistance +6% blight +10% temporal Spell save +11 (+6 eff.) other ------- Max stamina +16.00 Max vim +10.00 Rings make your fingers look great! |
gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Life +30.00 Disarm Resist +32% Pinning Resist +38% Knockbk Resist +25% Rings make your fingers look great! |
mule's gold ring of nature (+24%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +12% nature defense ------ Fatigue -7% Resistance +24% nature other ------- Encumbrance +24 Rings make your fingers look great! |
Nerynn the Dourrock (132% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Random Unique] Nature/Master Weapon Damage 132% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +14 Str +7 Dex +6 Mag +7 Wil +9 Cun +7 Con offense ------ Damage +16% physical Accuracy +24 (+8 eff.) When Hit 2 physical On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Armor +4 other ------- Max stamina +30.00 Massive two-handed swords. |
steel waraxe 'Elenagen' (103% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 103% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +12 Con +12 Wil offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +7 (+3 eff.) Resistance +15% lightning +3% nature Life +64.00 Disarm Resist +21% One-handed war axes. |
Spelldrinker (132% power, 8 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Weapon Damage 132% Range: 1.0x-1.3x Uses 35% Str, 20% Mag, 55% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
gifted thorny mindstar of life (97% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature Weapon Damage 97% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +9 (+3 eff.) defense ------ Life +16.00 Life Regen +0.70 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting thorny mindstar of balance (96% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +6% lightning +15% fire +13% cold defense ------ Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +4 (+2 eff.) other ------- EQ when Hit +0.90 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xuriarin the Ravenbringer4.0 Encumbrance T1 longbow 2H weapon [Rare] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +8 mind While equipped: Stats +6 Cun +2 Con offense ------ Damage +12% darkness Ignore resists +5% darkness other ------- Psi when Hit +0.04 Masteries +0.15 Wild-gift/Fungus Regenerate 98 life over 5 turns Puts all charms on 20 turn cooldown Longbows are used to shoot arrows at your foes. |
enhanced cured leather sling of cunning (+5)4.0 Encumbrance T2 sling 1H weapon [Ego+] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats +5 Str +6 Dex +4 Mag +4 Wil +7 Cun +4 Con offense ------ Ignore resists +6% physical Slings are used to hurl stones or metal shots at your foes. |
enhanced cured leather sling of piercing4.0 Encumbrance T2 sling 1H weapon [Ego++] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats +4 Str +3 Dex +4 Mag +6 Wil +5 Cun +5 Con offense ------ Ignore resists +5% all Accuracy +5 (+1 eff.) Ignore Armor +6 Slings are used to hurl stones or metal shots at your foes. |
Salawe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +4 Con offense ------ Damage +12% nature Ignore resists +10% acid defense ------ Resistance +18% nature +7% all Crit Resistance 5.00% other ------- Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
steel mail armour 'Abysswalker' (2 def, 7 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +3 Wil offense ------ Damage +6% blight Ignore resists +15% fire defense ------ Armor +7 Defense +2 (+1 eff.) Fatigue +12% Resistance +7% acid +8% cold +15% fire Mind save +14 (+7 eff.) Life +27.00 other ------- Breathe water A suit of armour made of mail. |
Emokira the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Resistance +2% physical Life +20.00 Life Regen +0.70 Healmod +12% Disease Resist +10% Stun Resist +20% A belt that goes around your waist. |
Unlightlord the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +4 Cun offense ------ Mindpower +3 (+1 eff.) Damage +3% lightning Ignore resists +10% darkness defense ------ Physical save +6 (+3 eff.) other ------- Light +1 Infravision +3 A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Wrap of Stone (0 def, 0 armour)2.0 Encumbrance T2 cloak armor [Unique] Arcane While equipped: offense ------ Spellpower +6 (+6 eff.) Damage +5% physical defense ------ Resistance +5% physical other ------- Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Effective talent level: 1.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 60 Travel.spd instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 2 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 43.85 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Blackspire the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +5 Cun +3 Dex offense ------ Damage +12% darkness Ignore resists +20% mind defense ------ Defense +2 (+1 eff.) Resistance +6% darkness +12% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Belima' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +4 Dex +2 Mag +3 Wil +3 Cun offense ------ Mind Crit +6% defense ------ Defense +2 (+1 eff.) Resistance +16% darkness +15% temporal Spell save +10 (+5 eff.) Mind save +8 (+4 eff.) Out-of-Phase Defense +18 Out-of-Phase Resistance +11% Out-of-Phase Resilience +19% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Emelossra' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +7 Str +2 Dex defense ------ Armor +1 Crit Resistance 10.00% other ------- Stamina/turn +0.40 Max stamina +12.00 Light +2 See Invisibility +3 A pair of boots made of leather. |
Samyyagas the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Dex +2 Mag +4 Cun +8 Lck offense ------ Ignore resists +25% acid defense ------ Armor +3 Resistance +5% arcane Stealth +7 other ------- Light +2 A pair of boots made of leather. |
Dryrarion (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Str +4 Con offense ------ Damage +6% physical defense ------ Armor +3 Fatigue +2% Resistance +3% blight +6% mind +6% light Life Regen +2.00 Disarm Resist +10% Teleport Resist +20% other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ivurin (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +5 Cun defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +5% temporal Mind save +3 (+2 eff.) Cut Resist +20% Pinning Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Porytha' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Cun +5 Con offense ------ Mindpower +15 (+5 eff.) Damage +6% physical Accuracy +30 (+9 eff.) When Hit 4 mind defense ------ Armor +3 Fatigue +2% Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.6 Power cost 25 out of 25/25. Range 7 Cooldown: 27 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shinevice the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +2 Dex offense ------ Accuracy +11 (+3 eff.) defense ------ Armor +1 Resistance +3% light Life Regen +2.00 Silence Resist +20% Disarm Resist +20% other ------- Max psi +20.00 Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Ichorslice the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +1 Str +3 Dex +4 Con offense ------ Ignore resists +5% arcane Accuracy +11 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 60% defense ------ Armor +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Hurumnir (15 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 8 lightning Damage +5% lightning Ignore Armor +5 When Hit 4 mind defense ------ Armor +2 Defense +15 (+5 eff.) Fatigue +3% Resistance +7% lightning +6% nature Spell save +12 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Flashwire' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: Stats +5 Cun offense ------ Ignore resists +5% mind When Hit 6 lightning defense ------ Defense +1 (+1 eff.) Resistance +6% blight +5% nature +3% light other ------- Hate-on-crit +4.00 A pointy cloth hat, very wizardly... |
Khelatorab the Glowkiss (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +9% lightning +3% temporal +3% light +15% cold +9% fire Spell save +3 (+2 eff.) other ------- Breathe water A cap made of leather. |
Noonstrider (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% lightning +12% nature Ignore resists +5% light When Hit 8 light defense ------ Defense +1 (+1 eff.) Resistance +16% lightning +6% light other ------- Light +3 A pointy cloth hat, very wizardly... |
hardened leather cap 'Douroozer' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +5 Str +6 Dex +2 Mag +4 Cun +2 Con offense ------ Damage +9% darkness defense ------ Armor +3 Fatigue +3% Resistance +15% darkness other ------- Light +3 Infravision +2 A cap made of leather. |
iron helm 'Ariruigorn' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex offense ------ Critical power +10.00% Mindpower +5 (+2 eff.) Damage +9% physical Ignore resists +5% mind Accuracy +10 (+3 eff.) defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Cloudreek' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Cun +5 Con defense ------ Armor +3 Fatigue +5% Resistance +6% lightning +5% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+5 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(117 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged steel torque of mindblast [power 215] (18 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 232 mind damage and silencing them for 4 turns Puts all charms on 18 turn cooldown Torques are made by powerful psionics to store psionic powers. |
ash totem of stinging 'Beteriawyn' [power 176] (15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: Stats +3 Cun defense ------ Resistance +3% cold Confus Resist +20% Sting an enemy dealing 224 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Balaregokath [power 105] (15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +7 Con offense ------ Damage +6% mind Ignore resists +15% mind Fire a magical bolt dealing 128 fire damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ernas the Higher Wyrmic level 11
66th Dusk 122nd year of Ascendancy at 03:09 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ernas the Higher Wyrmic level 10
10th Mirth 122nd year of Ascendancy at 05:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ernas the Higher Wyrmic level 20
61st Haze 122nd year of Ascendancy at 04:23 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Ernas the Higher Wyrmic level 22
4th Allure 123rd year of Ascendancy at 21:05 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Ernas the Higher Wyrmic level 21
2nd Wintertide 123rd year of Ascendancy at 06:33 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ernas the Higher Wyrmic level 7
1st Mirth 122nd year of Ascendancy at 10:13 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ernas the Higher Wyrmic level 7
2nd Mirth 122nd year of Ascendancy at 23:05 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ernas the Higher Wyrmic level 16
39th Haze 122nd year of Ascendancy at 04:33 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Ernas the Higher Wyrmic level 21
1st Allure 123rd year of Ascendancy at 02:04 see stats
Log
Glorekira the wolf is poisoned!
Ce'Nywen the giant army ant is poisoned!
Glorekira the wolf uses Blinding Powder.
Ernas loses sight!
Ernas is disabled.
Glorekira the wolf hits Ernas for damage.
Glorekira the wolf is recovering from the damage!
Ernas feels pain again.
Bleeding from Glorekira the wolf hits Ernas for 44 physical damage.
Thorn Grab from Ernas hits Glorekira the wolf for 13 nature damage.
Crippling Poison from Ernas hits Glorekira the wolf for 221 nature damage.
--------------------------------
Ernas uses Sudden Growth.
Ernas gains 2% of a turn from Ancestral Life.
Ernas receives 142 healing from Sudden Growth.
Ernas stops bleeding.
Ernas's aura of power vanishes.
--------------------------------
Ernas uses Nature's Equilibrium.
Ernas hits Glorekira the wolf for 1 nature, 10 darkness (11 total damage).
Ernas gains 0% of a turn from Ancestral Life.
Ernas receives 12 healing from Nature's Equilibrium.
Glorekira the wolf uses Shield Pummel.
Glorekira the wolf performs a melee critical strike against Ernas!
Ernas starts to bleed.
Glorekira the wolf performs a melee critical strike against Ernas!
Ernas resists the shield bash!
Melee retaliation hits Glorekira the wolf for 2 acid, 1 darkness, 6 arcane, 2 acid, 1 darkness, 6 arcane (21 total damage).
Glorekira the wolf hits Ernas for 253 physical, 254 physical (508 total damage).
Ernas the level 23 higher wyrmic was decapitated to death by Glorekira the wolf on level 2 of Old Forest.















































































































