Grimm the level 2 Sher'Tul Wyrmic by RanceBR

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSher'Tul
ClassWyrmic
Level / Exp2 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 17)
Dexterity16 (base 10)
Constitution15 (base 13)
Magic13 (base 10)
Willpower21 (base 15)
Cunning13 (base 10)

Resources

Life210/210
Stamina133/133
Equilibrium0
Healing Factor1.1960311219418
Regeneration8.0383692329428

Speed

Mental0%
Attack0%
Movement+36.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision10
See Stealth10

Offense: Mainhand

Damage28
Accuracy35
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower13
Crit Chance5%
Speed1

Offense: Mind

Mindpower19
Crit Chance5%
Speed1

Offense: Damage Bonus

Blight+4%

Defense: Base

Armour (hardiness)3 (30%)
Defense26
Ranged Defense26
Fatigue0
Physical Save20
Spell Save13
Mental Save19

Defense: Resistances

Lightning+ 1%( 70%)
Acid+ 16%( 70%)
Blight+ 26%( 70%)
Cold+ 21%( 70%)
Fire+ 1%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Fear Resistance100%
Stun Resistance22%
Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
0/5
0/5
0/5
Race / Sher'tul1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

On hands
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Log


You pickup 0.90 gold pieces.

Talent Ice Claw is ready to use.
Talent Stunning Blow is ready to use.
Talent Rune: Shielding is ready to use.

Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


Grimm wears:
marksman's steel ring of clarity.

You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).

Resting starts...

Talent Eternal Power is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


There is a stairs back to Trollmire here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


You gain 0.66 gold from the transmogrification of
iron plate armour of cold resistance (0 def, 7 armour).
You gain 1.62 gold from the transmogrification of
cleansing iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.72 gold from the transmogrification of
reinforced iron shield of fire resistance (+16%) (0 def, 3 armour, 8-10 power, 46 block).
You gain 3.22 gold from the transmogrification of
cruel ash vilestaff of might (15-18 power, 3 apr, fire element).
You gain 2.80 gold from the transmogrification of
cruel elm magestaff of fate (10-12 power, 2 apr, fire element).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the duelist (absorb 36; cd 19).
You gain 1.10 gold from the transmogrification of
manasurge rune of the warrior (regen 808% over 10 turns; mana 40; cd 13).
You gain 1.65 gold from the transmogrification of
acid wave rune of the duelist (damage 65; dur 4; cd 15).
You gain 2.02 gold from the transmogrification of
movement infusion of the duelist (speed 448%; cd 13).
There is a collapsed tower here (press '' or right click to use).