Boriran the level 7 Skeleton Archer by Arkki112

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSkeleton
ClassArcher
Level / Exp7 / 45%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 15)
Dexterity36 (base 25)
Constitution18 (base 14)
Magic10 (base 10)
Willpower18 (base 11)
Cunning20 (base 12)

Resources

Life249/249
Stamina138/138
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7
See Stealth21.388114253578
See Invisible21.388114253578

Offense: Mainhand

Damage54
Accuracy41
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Temporal+3%

Defense: Base

Armour (hardiness)5 (38.594633868923%)
Defense35
Ranged Defense35
Fatigue0
Physical Save17
Spell Save9
Mental Save21

Defense: Resistances

Lightning+ 20%( 70%)
Temporal+ 11%( 70%)
Fire+ 5%( 70%)
Arcane+ 5%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance100%
Fear Resistance100%
Teleport Resistance20%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
3/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
active
done

Equipment

Quiver
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log

Rested for 3 turns (stop reason: all resources and life at maximum).

--------------------------------

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


--------------------------------

You are yanked out of this place!

You gain 2.89 gold from the transmogrification of
survivor's brass lantern of health.
You gain 1.55 gold from the transmogrification of
stabilizing linen wizard hat of fire (+16%) (1 def, 0 armour).
You gain 22.50 gold from the transmogrification of
Spellhunt Remnants (1 def, 2 armour).
You gain 3.50 gold from the transmogrification of
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of cold resistance (2 def, 4 armour).
You gain 1.81 gold from the transmogrification of
impenetrable iron mail armour of acid resistance (2 def, 11 armour).
You gain 1.11 gold from the transmogrification of
mindwoven linen robe of fire (+7%) (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 21 block).
You gain 1.84 gold from the transmogrification of
horrifying mossy mindstar of life (3-3 power, 12 apr, nature damage).
You gain 6.02 gold from the transmogrification of
Gathra the mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 1.66 gold from the transmogrification of
iron dagger of daylight (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-27 power, 1 apr).
You gain 2.09 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.