










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 33 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 56th Pyre 123rd year of Ascendancy at 23:01 / 2Killed by Grushnak, Battlemaster of the Pride at level 33 on the 23rd Dusk 124th year of Ascendancy at 01:52 |
Primary Stats
| Strength | 89 (base 60) |
| Dexterity | 97 (base 60) |
| Constitution | 68 (base 60) |
| Magic | 17 (base 10) |
| Willpower | 23 (base 20) |
| Cunning | 32 (base 17) |
Resources
| Life | -38/1273 |
| Stamina | 3/162 |
| Healing Factor | 1.3655462184874 |
| Regeneration | 14.791188898023 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 8 |
| See Stealth | 52.907652787588 |
| See Invisible | 52.907652787588 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 131 |
| Accuracy | 83 |
| Crit Chance | 48% |
| APR | 8 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Light | +15% |
| All | 0% |
Offense: Damage Penetration
| Acid | +20% |
| Blight | +10% |
| Physical | +10% |
| Cold | +20% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 75.41659911172 (74.117647058824%) |
| Defense | 38 |
| Ranged Defense | 44 |
| Fatigue | 4.1058823529412 |
| Physical Save | 54 |
| Spell Save | 80 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 23%( 70%) |
| Cold | + 38%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 42%( 75%) |
| Temporal | + 28%( 70%) |
| Darkness | + 32%( 70%) |
| Mind | + 20%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 80% |
| Confusion Resistance | 23% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Teleport Resistance | 15% |
| Disarm Resistance | 26% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 93% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Superiority | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Warcries | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Battle tactics | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Effects
| talent | Precise Strikes |
| talent | Shield Wall |
| talent | Shattering Impact |
| beneficial effect | Absorbs 166 damage from the next blockable attack. Blocking |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Yvylle the master vampire. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by skeleton mage. Escort: temporal explorer (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of rough leather boots of evasion (10 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +1 Defense +10 (+0 eff.) Fatigue +1% Silence- +20% Confus- +23% Stun/Frz- +20% Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | alchemist's lamp 'Bethidath'1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Crit.mult +12.00% Res.pen +10% physical Acc +6 (+1 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +6 (+0 eff.) Rng.Def +6 (+2 eff.) Resists +6% temporal +7% cold Def/telep +15 Res/telep +13% Dur/telep +14% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Khelamnir the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.crit +5.0% Melee Ret 7 physical ----- def ----- Armour +4 Fatigue +4% Crit.dmg- 10.00% HP.reg +0.80 ---------- misc Infravis +3 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 232.8 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Storm Bringer's Gauntlets (0 def, 3 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Chain Lightning: Level 3.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 11.37 to 34.12 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| On fingers | Boraromidar the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +4 (+4 eff.) Res.pen +10% blight ----- def ----- Resists +9% lightning Spell.save +6 (+1 eff.) Max.HP +35.00 Disarm- +26% Pinning- +23% Knockbk- +33% Teleport- +15% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
| On fingers | stralite ring 'Starpassion'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Con dps ---------- Spell.pwr +4 (+4 eff.) S.pwr/crit +6 Dmg.mod +6% light ----- def ----- Spell.save +59 (+11 eff.) ---------- misc Mana/turn +0.12 Vim/s.crit +4.00 Max.stam +34.00 Rings can have magical properties. |
| Around neck | Glureba0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Res.pen +20% acid ----- def ----- Resists +12% acid ---------- misc Light +1 Telepathy Dragon Amulets can have magical properties. |
| In main hand | Blood-Letter (33-46.2 power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
| Around waist | Offalstreak1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Res.pen +25% nature ----- def ----- Resists +8% lightning +9% temporal Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +5.00 Max.hate +4.00 A belt that goes around your waist. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 24-33.6 power, 60 block)7.0 T2 shield armor [Unique] Nature When used to Attack: Power 24.0 - 33.6 Physical Uses 150% Str Acc+ +2.5% procs dam / acc Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+0 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | murderer's cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Master/Psionic While equipped: Stats +3 Dex +3 Wil +7 Cun dps ---------- Mind.crit +5% Acc +5 (+1 eff.) Apr +4 ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | drakeskin leather armour 'Brightward' (14 def, 13 armour)9.0 T5 light armor [Random Unique] Master/Psionic While equipped: Stats +6 Cun +9 Dex dps ---------- Mov.spd +20% Dmg.mod +9% light On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +13 Defense +14 (+0 eff.) Rng.Def +10 (+3 eff.) Fatigue +8% Resists +6% mind +9% blight Spell.save +20 (+4 eff.) Mind.save +22 (+7 eff.) A suit of armour made of leather. |
Inventory
Elixir of Focus0.0 potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
Rune of the Rift (242.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 242.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Shantiz the Stormblade (15-19.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (27-35.1 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 55% Dex, 5% Mag, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+2 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
elemental steel mace of amnesia (12.5-17.5 power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Arcane/Psionic Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% On Hit: * Random elemental explosion * 25% chance to put talents on cooldown While equipped: dps ---------- Res.pen +8% acid +7% fire +8% cold +9% lightning Blunt and deadly. |
warbringer's dwarven-steel mace of ruin (25-35 power, 4 apr)3.0 T3 mace 1H weapon [Ego++] Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.crit +8.0% Crit.mult +13.00% Phys.pwr +10 (+2 eff.) Res.pen +8% physical Apr +8 ----- def ----- Disarm- +12% Blunt and deadly. |
Elenydralar the dragonbone vilestaff (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 temporal +8 mind On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+15 eff.) Dmg.mod +30% blight +12% temporal Res.pen +25% temporal On Hit (Melee): * 16% chance to blind ----- def ----- Defense +13 (+0 eff.) Resists +12% mind ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 30.44 light damage. Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Unique] Unknown Power 30.0 - 36.0 Physical Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +15% Spell.pwr +40 (+27 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
thunderous stralite waraxe of massacre (38-53.2 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature/Master Power 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to daze at end of turn While equipped: Stats +2 Str +3 Dex +2 Mag +3 Wil +1 Cun +2 Con dps ---------- Res.pen +9% lightning One-handed war axes. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+2 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
spellstreaming dwarven-steel gauntlets of dispersion (0 def, 2 armour)1.5 T3 hands armor [Ego++] Arcane While equipped: Stats +5 Wil +6 Mag dps ---------- Spell.crit +6% Spell.pwr +7 (+7 eff.) Melee+ 7 arcane ----- def ----- Armour +2 Resists +5% arcane ---------- misc Mana/turn +0.19 Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Radheldil the Shimmerwitch (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +21% arcane Res.pen +10% arcane +15% lightning Apr +6 Melee Ret 20 arcane On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Umbraire the steel shield (6 def, 2 armour, 13.5-16.2 power, 43.5 block)7.0 T2 shield armor [Rare] Nature When used to Attack: Power 13.5 - 16.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +44 Melee+ +12 darkness On Hit.r1 +4 darkness +11 fire While equipped: dps ---------- Melee+ 6 fire Dmg.mod +6% darkness Melee Ret 12 fire On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Armour +2 Defense +6 (+0 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
corrosive dwarven-steel shield of radiance (8 def, 2 armour, 27-32.4 power, 77 block)7.0 T3 shield armor [Ego++] Arcane When used to Attack: Power 27.0 - 32.4 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +77 Melee+ +12 acid +12 light While equipped: Stats +6 Con +2 Mag dps ---------- On Melee Ret: * 20% chance to blind * 12% chance to corrode armour by 30% ----- def ----- Armour +2 Defense +8 (+0 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% Resists +10% acid +13% light ---------- misc Talents +3 Block Handheld deflection devices. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
338 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+0 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+0 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glorudhera the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Dex +8 Cun +2 Con ----- def ----- Defense +7 (+0 eff.) Crit.dmg- 10.00% Phys.save +13 (+4 eff.) Spell.save +13 (+2 eff.) Mind.save +15 (+5 eff.) ---------- misc Light +5 Telepathy Demon/Minor Demon/Major A normal brass lantern, enhanced by alchemy to make it brighter. |
Khelylen the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.pwr +6 (+1 eff.) Acc +2 (+0 eff.) ----- def ----- Defense +9 (+0 eff.) Rng.Def +9 (+3 eff.) Max.HP +41.00 HP.reg +0.20 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Tarkilz the Skeleton Bulwark level 20
6th Decay 122nd year of Ascendancy at 01:22 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Tarkilz the Skeleton Bulwark level 20
3rd Decay 122nd year of Ascendancy at 07:04 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Tarkilz the Skeleton Bulwark level 11
10th Haze 122nd year of Ascendancy at 19:23 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Tarkilz the Skeleton Bulwark level 31
2nd Summertide 124th year of Ascendancy at 18:00 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Tarkilz the Skeleton Bulwark level 5
8th Flare 122nd year of Ascendancy at 06:20 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Tarkilz the Skeleton Bulwark level 30
44th Pyre 124th year of Ascendancy at 00:40 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Tarkilz the Skeleton Bulwark level 12
30th Haze 122nd year of Ascendancy at 16:20 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Tarkilz the Skeleton Bulwark level 20
11st Regrowth 123rd year of Ascendancy at 17:17 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tarkilz the Skeleton Bulwark level 26
76th Pyre 123rd year of Ascendancy at 18:26 see stats
Level 10 (Roguelike)
Got a character to level 10.By Tarkilz the Skeleton Bulwark level 10
24th Dusk 122nd year of Ascendancy at 19:11 see stats
Level 20 (Roguelike)
Got a character to level 20.By Tarkilz the Skeleton Bulwark level 20
3rd Decay 122nd year of Ascendancy at 06:39 see stats
Level 30 (Roguelike)
Got a character to level 30.By Tarkilz the Skeleton Bulwark level 30
41st Pyre 124th year of Ascendancy at 20:22 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Tarkilz the Skeleton Bulwark level 11
33rd Dusk 122nd year of Ascendancy at 09:57 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Tarkilz the Skeleton Bulwark level 25
56th Pyre 123rd year of Ascendancy at 11:26 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Tarkilz the Skeleton Bulwark level 30
44th Pyre 124th year of Ascendancy at 02:04 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Tarkilz the Skeleton Bulwark level 25
58th Pyre 123rd year of Ascendancy at 13:10 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tarkilz the Skeleton Bulwark level 12
11st Haze 122nd year of Ascendancy at 12:22 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Tarkilz the Skeleton Bulwark level 26
75th Pyre 123rd year of Ascendancy at 01:40 see stats
Unstoppable (Roguelike)
Returned from the dead.By Tarkilz the Skeleton Bulwark level 25
56th Pyre 123rd year of Ascendancy at 23:01 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Tarkilz the Skeleton Bulwark level 19
3rd Decay 122nd year of Ascendancy at 00:08 see stats
Log
Grushnak, Battlemaster of the Pride hits Tarkilz for 46 physical, 15 nature, 123 physical, 8 nature (191 total damage).
Talent Block is ready to use.
Tarkilz receives 83 healing.
Grushnak, Battlemaster of the Pride resists!
The shattering blow creates a shockwave!
Tarkilz hits Grushnak, Battlemaster of the Pride for 41 cold, 38 physical, 0 arcane (79 total damage).
Grushnak, Battlemaster of the Pride hits Tarkilz for 10 nature, 12 physical (23 total damage).
Grushnak, Battlemaster of the Pride uses Block.
Talent Bone Armour is ready to use.
Tarkilz receives 83 healing.
Tarkilz performs a melee critical strike against Grushnak, Battlemaster of the Pride!
Grushnak, Battlemaster of the Pride shrugs off the critical damage!
The shattering blow creates a shockwave!
Tarkilz hits Orc elite berserker for 124 physical damage.
Tarkilz hits Grushnak, Battlemaster of the Pride for 77 cold, (50 blocked), 0 physical, 0 arcane (77 total damage).
Grushnak, Battlemaster of the Pride hits Tarkilz for 10 nature, 12 physical (23 total damage).
Blinkwyrm receives 33 healing from Temporal Restoration Field.
Grushnak, Battlemaster of the Pride uses Overpower.
Tarkilz resists the knockback!
Tarkilz hits Grushnak, Battlemaster of the Pride for (7 blocked), 0 physical, (7 blocked), 0 physical, (7 blocked), 0 physical (0 total damage).
Grushnak, Battlemaster of the Pride hits Tarkilz for 197 physical, 8 nature, 54 physical, 15 nature, 46 physical, 15 nature (335 total damage).
Tarkilz has finished recovering.
Tarkilz uses Block.
Blinkwyrm receives 33 healing from Temporal Restoration Field.
Grushnak, Battlemaster of the Pride uses Shattering Shout.
Grushnak, Battlemaster of the Pride roars triumphantly.
Saving game...






































































































