










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Archmage |
Level / Exp | 46 / 58% |
Size | huge |
Lifes / Deaths | Killed by Emeliba the wolf at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:18 / 66Killed by Porolebeth the elven guard at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:41 Killed by Emeliba the wolf at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:53 Killed by Salatta the blue ooze at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:18 Killed by fire drake at level 7 on the 78th Pyre 122nd year of Ascendancy at 13:26 Killed by Adalrassra the rattlesnake at level 8 on the 79th Pyre 122nd year of Ascendancy at 06:11 Killed by Yvovea the great wolf at level 8 on the 79th Pyre 122nd year of Ascendancy at 09:04 Killed by Yvydatta the skeletal rat at level 8 on the 79th Pyre 122nd year of Ascendancy at 11:58 Killed by Yvydatta the skeletal rat at level 8 on the 79th Pyre 122nd year of Ascendancy at 12:26 Killed by Polamina the ghoulish rat at level 8 on the 79th Pyre 122nd year of Ascendancy at 12:59 Killed by Polamina the ghoulish rat at level 8 on the 79th Pyre 122nd year of Ascendancy at 13:09 Killed by glyph of repulsion at level 8 on the 79th Pyre 122nd year of Ascendancy at 18:15 Killed by Islenn the animated mummy wrappings at level 8 on the 79th Pyre 122nd year of Ascendancy at 19:00 Killed by Islenn the animated mummy wrappings at level 8 on the 79th Pyre 122nd year of Ascendancy at 19:32 Killed by Zubedatira the elven tempest at level 9 on the 79th Pyre 122nd year of Ascendancy at 20:16 Killed by Zubedatira the elven tempest at level 9 on the 79th Pyre 122nd year of Ascendancy at 20:48 Killed by Polamina the ghoulish rat at level 9 on the 1st Mirth 122nd year of Ascendancy at 03:23 Killed by Polamina the ghoulish rat at level 9 on the 1st Mirth 122nd year of Ascendancy at 06:36 Killed by Polamina the ghoulish rat at level 9 on the 1st Mirth 122nd year of Ascendancy at 06:49 Killed by Polamina the ghoulish rat at level 9 on the 1st Mirth 122nd year of Ascendancy at 07:01 Killed by Polamina the ghoulish rat at level 9 on the 1st Mirth 122nd year of Ascendancy at 07:17 Killed by Siluma the ghoulking at level 9 on the 1st Mirth 122nd year of Ascendancy at 07:40 Killed by Siluma the ghoulking at level 9 on the 1st Mirth 122nd year of Ascendancy at 07:58 Killed by Siluma the ghoulking at level 9 on the 1st Mirth 122nd year of Ascendancy at 08:19 Killed by Vorurewe the warg at level 9 on the 1st Mirth 122nd year of Ascendancy at 11:53 Killed by Vorurewe the warg at level 10 on the 1st Mirth 122nd year of Ascendancy at 12:15 Killed by Xanylralranne the elven tempest at level 10 on the 1st Mirth 122nd year of Ascendancy at 12:50 Killed by orc soldier at level 10 on the 1st Mirth 122nd year of Ascendancy at 22:11 Killed by broken golem at level 14 on the 2nd Mirth 122nd year of Ascendancy at 16:43 Killed by Salamina the ghoulish rat at level 17 on the 4th Mirth 122nd year of Ascendancy at 17:23 Killed by saw horror at level 19 on the 7th Mirth 122nd year of Ascendancy at 02:17 Killed by spinning beam trap at level 21 on the 7th Mirth 122nd year of Ascendancy at 10:31 Killed by gwelgoroth at level 21 on the 7th Mirth 122nd year of Ascendancy at 11:40 Killed by Velera the fire wyrm at level 25 on the 9th Mirth 122nd year of Ascendancy at 06:51 Killed by fire drake hatchling at level 26 on the 9th Mirth 122nd year of Ascendancy at 11:57 Killed by Bethidalewe the fire drake hatchling at level 28 on the 10th Mirth 122nd year of Ascendancy at 11:06 Killed by naga myrmidon at level 28 on the 2nd Summertide 122nd year of Ascendancy at 10:33 Killed by naga myrmidon at level 28 on the 2nd Summertide 122nd year of Ascendancy at 15:30 Killed by naga myrmidon at level 28 on the 2nd Summertide 122nd year of Ascendancy at 16:03 Killed by Islilebeth the minotaur at level 29 on the 1st Flare 122nd year of Ascendancy at 07:37 Killed by Islilebeth the minotaur at level 29 on the 1st Flare 122nd year of Ascendancy at 08:05 Killed by Islilebeth the minotaur at level 29 on the 1st Flare 122nd year of Ascendancy at 08:45 Killed by Islilebeth the minotaur at level 29 on the 1st Flare 122nd year of Ascendancy at 09:04 Killed by Betikira the devourer at level 29 on the 2nd Flare 122nd year of Ascendancy at 07:04 Killed by Betikira the devourer at level 29 on the 2nd Flare 122nd year of Ascendancy at 08:22 Killed by Emokira the rogue at level 29 on the 2nd Flare 122nd year of Ascendancy at 19:44 Killed by Emokira the rogue at level 29 on the 2nd Flare 122nd year of Ascendancy at 20:08 Killed by Xanuba the dreaming horror at level 30 on the 4th Flare 122nd year of Ascendancy at 20:24 Killed by Layonne the greater shivgoroth at level 31 on the 9th Flare 122nd year of Ascendancy at 00:56 Killed by Beliwen the skeleton warrior at level 31 on the 9th Flare 122nd year of Ascendancy at 07:54 Killed by Eilinebeth the skeleton archer at level 32 on the 10th Flare 122nd year of Ascendancy at 00:39 Killed by Gedhevena the vampire at level 42 on the 3rd Dusk 122nd year of Ascendancy at 19:32 Killed by Isoda the shadowblade at level 42 on the 5th Dusk 122nd year of Ascendancy at 05:40 Killed by Vorekira the giant eel at level 42 on the 5th Dusk 122nd year of Ascendancy at 10:05 Killed by Nerolrathra the void horror at level 42 on the 7th Dusk 122nd year of Ascendancy at 08:04 Killed by Ivygata the cave troll at level 42 on the 7th Dusk 122nd year of Ascendancy at 09:24 Killed by Bethyma the greater faeros at level 42 on the 7th Dusk 122nd year of Ascendancy at 10:32 Killed by Xulaith the venom drake hatchling at level 42 on the 7th Dusk 122nd year of Ascendancy at 16:15 Killed by Adedhera the gwelgoroth at level 42 on the 10th Dusk 122nd year of Ascendancy at 04:40 Killed by thaurhereg at level 43 on the 11st Dusk 122nd year of Ascendancy at 20:49 Killed by thaurhereg at level 43 on the 11st Dusk 122nd year of Ascendancy at 22:13 Killed by nightmare horror at level 44 on the 13rd Dusk 122nd year of Ascendancy at 18:59 Killed by Eilinumina the orc fighter at level 45 on the 14th Dusk 122nd year of Ascendancy at 18:21 Killed by Glerena the skeleton warrior at level 45 on the 15th Dusk 122nd year of Ascendancy at 12:30 Killed by Porarikira the vampire at level 45 on the 15th Dusk 122nd year of Ascendancy at 16:01 Killed by Betudawyn the spectral rat at level 45 on the 15th Dusk 122nd year of Ascendancy at 22:01 |
Primary Stats
Strength | 61 (base 44) |
Dexterity | 42 (base 10) |
Constitution | 53 (base 28) |
Magic | 98 (base 60) |
Willpower | 74 (base 60) |
Cunning | 71 (base 12) |
Resources
Life | 1253/1253 |
Mana | 829/829 |
Healing Factor | 1.5692376681614 |
Regeneration | 9.4938878923766 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 15 |
See Stealth | 15 |
See Invisible | 38 |
Offense: Mainhand
Damage | 49 |
Accuracy | 52 |
Crit Chance | 39% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 67 |
Crit Chance | 47% |
Speed | 1 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Acid | +24% |
Blight | +12% |
Arcane | +69% |
Cold | +26% |
All | 0% |
Mind | +20% |
Lightning | +11% |
Light | +7% |
Temporal | +7% |
Physical | +11% |
Darkness | +47% |
Fire | +11% |
Nature | +19% |
Offense: Damage Penetration
Darkness | +25% |
Temporal | +20% |
Lightning | +10% |
Arcane | +15% |
Mind | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 54 (27%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 64 |
Spell Save | 68 |
Mental Save | 57 |
Defense: Resistances
Acid | + 22%( 80%) |
Blight | + 19%( 80%) |
Arcane | -5%( 80%) |
Cold | + 21%( 80%) |
All | 0%( 80%) |
Mind | + 19%( 80%) |
Lightning | + 6%( 80%) |
Light | + 22%( 80%) |
Temporal | + 9%( 80%) |
Physical | + 28%( 80%) |
Darkness | + 68%( 80%) |
Fire | + 15%( 80%) |
Nature | + 24%( 80%) |
Defense: Immunities
Pinning Resistance | 42% |
Stoning Resistance | 0% |
Disarm Resistance | 20% |
Knockback Resistance | 23% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 59% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 584% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 417 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Fire | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
talent | Burning Wake |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.2)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
detrimental effect | Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity. Aether residue |
beneficial effect | Infinite Dungeon Challenge: Dream Hunter (Level 39) Challenge |
Quests
You successfully escorted the injured seer to the recall portal on level 13 of Infinite Dungeon. Escort: injured seer (level 13 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 18 of Infinite Dungeon. Escort: lone alchemist (level 18 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by skeleton archer. Escort: lone alchemist (level 23 of Infinite Dungeon) | failed |
You successfully escorted the lone alchemist to the recall portal on level 26 of Infinite Dungeon. Escort: lone alchemist (level 26 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by naga myrmidon. Escort: lost anorithil (level 25 of Infinite Dungeon) | failed |
You successfully escorted the lost anorithil to the recall portal on level 35 of Infinite Dungeon. Escort: lost anorithil (level 35 of Infinite Dungeon)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 32 of Infinite Dungeon. Escort: lost warrior (level 32 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Infinite Dungeon. Escort: lost warrior (level 7 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by Csalmage. Escort: repented thief (level 24 of Infinite Dungeon) | failed |
Wake up and kill the dreaming horror boss 'Xanuba the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 19)You completed the challenge and received: Random Artifact: Growthwoe (15-18 power, 3 apr, physical element) | done |
Wake up and kill the dreaming horror boss 'Emeseth the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 39) | active |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 21) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 28) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 29) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 33) | failed |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 10)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 27)You completed the challenge and received: +1 Category Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 37)You completed the challenge and received: Random Artifact: Filthsmasher (Madness) (39-62.4 power, 13 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 12)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level in less than 123 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (123) (Level 11)Turns left: 48 You completed the challenge and received: Random Artifact: Strikesweeper (2 def, 4 armour) | done |
Leave the level in less than 273 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (273) (Level 9)Turns left: 132 You completed the challenge and received: Random Artifact: Daimodevor | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Changes stats: +3 Str / +3 Dex / +7 Mag / +3 Cun / +3 Con Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Changes damage: +6% acid / +3% arcane / +6% blight Maximum encumbrance: +24 Physical save: +7 (+2 eff.) Disease immunity: +26% Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +4 (+1 eff.) Spell crit. chance: +1% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 14 fire Changes stats: +4 Mag / +2 Wil / +3 Cun Changes resistances: +7% blight / +6% fire / +10% darkness Changes damage: +6% blight Maximum psi: +30.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +4% Mindpower: +8 (+3 eff.) Mental crit. chance: +3% Light radius: +7 Infravision radius: +4 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 26 blight damage or heals 35 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 12 arcane Changes stats: +7 Mag / +6 Cun / +5 Con Changes resistances: +13% mind Changes damage: +7% acid / +11% fire / +14% mind / +11% cold / +47% arcane / +8% lightning Physical save: +10 (+3 eff.) Spell save: +30 (+7 eff.) Mental save: +24 (+7 eff.) Maximum mana: +56.00 Maximum psi: +27.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +3% Mindpower: +8 (+3 eff.) Mental crit. chance: +3% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +8 (+3 eff.) Armour: +13 Defense: +22 (+7 eff.) Damage when hit (Melee): 8 mind Changes stats: +3 Str Changes resistances: +6% mind / +25% physical Changes resistances penetration: +25% darkness / +15% mind / +5% arcane Changes damage: +15% darkness / +6% mind Critical mult.: +18.00% Physical save: +10 (+3 eff.) Spell save: +13 (+3 eff.) Mental save: +13 (+4 eff.) Maximum life: +67.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% acid / +9% fire / +9% temporal Changes resistances penetration: +20% temporal Changes damage: +11% acid Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +23% Maximum life: +20.00 Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +16 (+5 eff.) Changes stats: +8 Dex / +8 Wil / +22 Cun Changes resistances: +45% darkness / +3% physical Changes resistances penetration: +5% mind Changes damage: +18% darkness Physical save: +13 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +14 (+4 eff.) Blindness immunity: +59% Pinning immunity: +20% Only die when reaching: -80.00 life Mindpower: +13 (+4 eff.) Infravision radius: +6 See stealth: +15 See invisible: +21 Rings can have magical properties. |
Around waist | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +5 (+2 eff.) Armour: +6 Fatigue: -8% Changes stats: +2 Dex / +3 Mag / +3 Wil / +2 Con Changes resistances: +10% light / +7% darkness Changes damage: +9% arcane / +3% physical Maximum encumbrance: +44 Spell save: +9 (+2 eff.) Mental save: +11 (+3 eff.) Life regen: +0.40 Mana each turn: +0.33 Maximum life: +58.00 Maximum mana: +38.00 Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 darkness When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +14.0% Physical power: +9 (+3 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage (Melee): 19 arcane / 20 fire Changes stats: +1 Str / +2 Mag Changes damage: +15% cold Talent granted: +1 Command Staff Critical mult.: +30.00% Maximum mana: +40.00 Spellpower: +25 (+7 eff.) Spell crit. chance: +14% Light radius: +3 Infravision radius: +3 See invisible: +10 Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 15% chance to blind Damage (Melee): 6 nature Damage when hit (Melee): 4 mind Changes stats: +3 Str / +3 Dex / +2 Mag / +5 Cun Changes resistances: +12% light / +6% darkness / +6% nature Changes damage: +4% nature Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+2 eff.) Life regen: +1.50 Stamina each turn: +0.80 Maximum stamina: +14.00 Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 110.10 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +6 (+2 eff.) Fatigue: +8% Changes stats: +5 Cun / +6 Dex Life regen: +1.30 Maximum life: +65.00 Healing mod.: +14% A suit of armour made of leather. |
Cloak | ![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +24 (+7 eff.) Armour penetration: +7 Physical crit. chance: +4.0% Armour: +7 Defense: +1 (+0 eff.) Fatigue: -5% Changes stats: +2 Dex / +3 Wil / +5 Cun Changes resistances: +12% blight / +21% cold / +12% nature Reduces incoming crit damage: 15.00% Physical save: +9 (+2 eff.) Spell save: +9 (+2 eff.) Disease immunity: +10% Silence immunity: +10% Life regen: +1.40 Maximum life: +84.00 Maximum stamina: +16.00 Mental crit. chance: +5% Healing mod.: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +14 Armour: +14 Defense: +21 (+7 eff.) Fatigue: -8% Effects on melee hit: * Slows global speed by 31% * 15% chance to inflict 15% damage reduction Changes stats: +9 Dex / +5 Mag / +8 Cun / +15 Con Changes resistances: +6% nature / +6% lightning Changes resistances cap: +10% all Changes resistances penetration: +10% lightning Changes damage: +3% lightning / +7% temporal / +7% light / +8% physical / +15% nature / +14% darkness Critical mult.: +18.00% Physical save: +44 (+11 eff.) Life regen: +1.20 Stamina each turn: +1.10 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Movement speed: +10% Amulets can have magical properties. |
Inventory
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent mixture can open the mind to manipulate life force to control negative magical energies. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 arcane / 8 temporal Changes stats: +5 Wil Changes resistances: +32% cold / +34% fire / +3% temporal Changes resistances penetration: +15% temporal Changes damage: +9% arcane Talent masteries: +0.22 Spell / Conveyance +0.22 Spell / Aether Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +14 Fatigue: -6% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +4 Str Changes resistances: +3% darkness Changes resistances penetration: +10% darkness / +5% mind Changes damage: +15% mind / +15% darkness Critical mult.: +12.00% Life regen: +1.40 Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Con Changes resistances: +3% darkness Changes resistances penetration: +5% acid Changes damage: +3% acid Spell save: +25 (+6 eff.) Stun/Freeze immunity: +22% Life regen: +0.80 Maximum stamina: +26.00 Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 (+6 eff.) Damage when hit (Melee): 12 darkness Changes stats: +9 Dex / +6 Wil / +7 Cun / +5 Con Changes resistances: +5% arcane / +34% fire Changes resistances penetration: +25% arcane Changes damage: +6% darkness / +17% fire Spell save: +16 (+4 eff.) Life regen: +1.70 Maximum life: +77.00 Maximum stamina: +33.00 Mindpower: +11 (+4 eff.) Healing mod.: +22% Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature Changes resistances: +5% arcane Changes damage: +21% nature Spellpower: +6 (+2 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
![]() inquisitor's stralite battleaxe of crippling (Nightmares) (47.5-71.25 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.5 - 71.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn On weapon crit: * burns latent spell energy * cripple the target When wielded/worn: Physical crit. chance: +10.0% Curse of Nightmares Massive two-handed battleaxes. |
![]() stralite battleaxe (Madness) (41-61.5 power, 3 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Curse of Madness Massive two-handed battleaxes. |
![]() stralite battleaxe of massacre (Shrouds) (58.5-87.75 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Curse of Shrouds Massive two-handed battleaxes. |
![]() Huromnir the stralite dagger (Corpses) (28-36.4 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 11% chance to daze at end of turn On weapon crit: * cripple the target Damage (Melee): +40 insidious poison / +12 temporal / +14 nature When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +19 Physical crit. chance: +11.0% Changes stats: +4 Str / +3 Dex / +4 Mag / +4 Wil / +4 Cun / +2 Con Changes resistances penetration: +11% lightning / +22% physical Changes damage: +22% physical Physical save: +30 (+8 eff.) Life regen: +0.40 Hate when firing a critical mind attack: +5.00 Maximum psi: +40.00 Curse of Corpses Sharp, short and deadly. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 Curse of Madness It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 201.28 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() Requires: - Dexterity 24 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 27.5 - 35.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +12 darkness Damage against: +12% Living When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +8 (+3 eff.) Changes resistances: +4% all Changes resistances penetration: +7% nature / +15% lightning Spell save: +12 (+3 eff.) Disarm immunity: +23% Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +6 Damage Shield penetration: +50% Curse of Nightmares Sharp, short and deadly. |
![]() Bleakbreak (Madness) (29-43.5 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Blight Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +42 insidious poison / +16 temporal / +16 nature Burst (radius 2) on crit: +12 fire When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +13.0% Changes stats: +6 Str / +6 Cun Changes resistances: +6% darkness Changes resistances penetration: +10% darkness / +10% fire Changes damage: +9% blight / +13% physical Grants telepathy: Demon/Minor Demon/Major Stamina when hit: +2.00 Global speed: +4% Curse of Madness Massive two-handed mauls. |
![]() glacial stralite greatsword (Misfortune) (51-81.6 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +19 ice When wielded/worn: Armour: +16 Changes resistances penetration: +10% cold Curse of Misfortune Massive two-handed swords. |
![]() insidious stralite greatsword of nature (Misfortune) (48.5-77.6 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +44 insidious poison When wielded/worn: Changes resistances: +7% all Changes resistances penetration: +14% nature Curse of Misfortune Massive two-handed swords. |
![]() stralite greatsword of rage (Shrouds) (50-80 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +14 (+4 eff.) Changes stats: +7 Str Changes damage: +10% physical Stamina when hit: +2.00 Curse of Shrouds Massive two-handed swords. |
![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 Curse of Corpses This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 Curse of Shrouds This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() Anmalice (Misfortune) (47-65.8 power, 20 apr) Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-10 eff.) Mindpower: +9 (+3 eff.) Curse of Misfortune The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
![]() Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning When wielded/worn: Changes resistances penetration: +25% temporal Critical mult.: +10.00% Spell save: +12 (+3 eff.) Spellpower: +12 (+3 eff.) Spell crit. chance: +2% Curse of Shrouds Sharp, long, and deadly. |
![]() Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural mindstar summons a caller. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +1 Dex Changes resistances: +6% lightning / +2% physical / +3% darkness / +5% arcane / +9% temporal Changes resistances penetration: +7% mind / +7% darkness Changes damage: +9% mind / +9% darkness Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Blindness immunity: +10% Life regen: +0.80 Hate per kill: +2.00 Psi per kill: +2.00 Maximum life: +15.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Healing mod.: +13% Heals friendly targets nearby when you use a nature summon: +12 Curse of Nightmares It can be used to inflict 90.24 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. Curse of Madness It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 44 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
![]() Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +3 Dex / +5 Wil / +2 Cun Changes resistances: +6% fire Physical save: +4 (+1 eff.) Spell save: +5 (+1 eff.) Mental save: +5 (+2 eff.) Equilibrium when hit: +0.70 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 mind / 5 darkness Changes stats: +2 Con Changes resistances: +3% lightning Changes damage: +21% lightning / +18% mind / +5% darkness Grants telepathy: Humanoid/Orc Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +6% Infravision radius: +3 See invisible: +3 Curse of Nightmares It can be used to inflict 118.32 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural mindstar calls for a summoner. This natural venom should be returned to the wyrm. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 acid Changes resistances: +8% acid Changes resistances penetration: +12% acid / +4% fire / +2% cold / +4% physical Changes damage: +15% acid / +8% fire / +8% cold / +7% physical Life regen: +0.90 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. This purifying mindstar will cleanse other mindstars. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * 6 arcane resource burn Damage when hit (Melee): 8 acid Changes resistances: +4% arcane / +9% acid Changes resistances penetration: +6% arcane / +7% acid Changes damage: +4% arcane / +13% acid Life regen: +0.50 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Activating this item is instant. Curse of Corpses It can be used to activate talent Destroy Magic, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When this weapon hits: Arcane Vortex (10% chance level 3). On weapon hit: * 20% chance to disease Damage (Ranged): +7 cold / +10 fire When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +10.0% Physical power: +2 (+1 eff.) Changes stats: +2 Mag Changes resistances: +6% blight Changes resistances penetration: +5% blight / +10% physical Changes damage: +12% cold / +8% arcane / +12% fire Spellpower: +7 (+2 eff.) Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+7 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Curse of Madness It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+7 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Curse of Nightmares It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
![]() elven-wood starstaff 'Sulfurnoon' (Corpses) (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% Damage (Melee): +4 temporal When wielded/worn: Physical crit. chance: +13.0% Armour: +10 Defense: +10 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +12% physical Maximum wards: +3 physical Changes damage: +3% temporal / +18% mind / +25% physical Talents granted: +4 Ward +1 Command Staff Critical mult.: +14.00% Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +86.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() arcing voratun steamsaw (Misfortune) (41.5-62.25 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 41.5 - 62.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +104 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +19 lightning Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Talent granted: +3 Block Curse of Misfortune Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() corrosive stralite steamsaw of fire resistance (+16%) (Shrouds) (30.5-45.75 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 30.5 - 45.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +70 Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +8 (+3 eff.) Fatigue: +10% Effects when hit in melee: * 12% chance to corrode armour by 30% Changes stats: +4 Con Changes resistances: +16% acid / +18% fire Talent granted: +2 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() reinforced voratun steamsaw of fire resistance (+23%) (Shrouds) (39.5-59.25 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.5 - 59.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +96 Attacks use: 1.0 Steam When wielded/worn: Armour: +11 Defense: +10 (+3 eff.) Fatigue: +12% Changes resistances: +23% fire Talent granted: +3 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() arcing stralite waraxe (Misfortune) (32-44.8 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +15 lightning Curse of Misfortune One-handed war axes. |
![]() caustic stralite waraxe (Misfortune) (34-47.6 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 19% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +13% acid Life regen: +1.60 Curse of Misfortune One-handed war axes. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +2 Fatigue: -8% Changes stats: +1 Mag Changes resistances: +6% acid / +19% cold / +20% fire / +5% arcane / +15% lightning Blindness immunity: +5% Silence immunity: +10% Life regen: +0.90 Mana when firing critical spell: +1.00 Healing mod.: +13% A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 lightning Changes stats: +5 Dex / +5 Cun / +8 Lck Changes resistances: +18% lightning / +10% light / +10% darkness Changes resistances penetration: +15% blight Changes damage: +3% blight / +15% lightning Reduced damage from: +29% Summoned Trap disarming bonus: +20 Stealth bonus: +7 Infravision radius: +5 It can be used to create a temporary shield that absorbs 230 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
![]() hardened leather belt of life Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Life regen: +0.90 Healing mod.: +18% A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
![]() elven-silk cloak of mindcraft (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Cun / +4 Wil Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +14% nature / +13% blight Physical save: +5 (+1 eff.) Mental save: +8 (+3 eff.) Life regen: +1.50 Only die when reaching: -50.00 life Healing mod.: +18% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Mag / +3 Wil Changes damage: +13% arcane Silence immunity: +29% Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +25.00 Spellpower: +11 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() silk robe of Angolwen (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Mag / +4 Wil Silence immunity: +36% Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +8 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Mag / +5 Wil / +3 Con Changes damage: +9% nature Poison immunity: +40% Disease immunity: +33% Silence immunity: +25% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +6 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -4% Effects on melee hit: * 30% chance to blind * 15% chance to inflict 15% damage reduction Changes stats: +8 Lck / +5 Dex Changes resistances: +6% darkness Changes damage: +12% light / +3% darkness Stealth bonus: +7 Physical save: +9 (+2 eff.) Spell save: +11 (+3 eff.) Mental save: +7 (+2 eff.) Life regen: +3.20 Stamina each turn: +0.50 Maximum life: +36.00 Light radius: +1 Movement speed: +10% Healing mod.: +20% A pair of boots made of leather. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -4% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes stats: +8 Mag / +8 Wil Changes resistances: +6% blight Changes resistances penetration: +10% blight / +15% darkness Changes damage: +15% blight Maximum encumbrance: +30 Physical save: +11 (+3 eff.) Silence immunity: +73% Confusion immunity: +68% Stun/Freeze immunity: +69% Mana each turn: +0.30 Maximum mana: +44.00 Spell crit. chance: +4% It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
![]() miner's pair of dwarven-steel boots of invasion (0 def, 10 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+2 eff.) Armour: +10 Fatigue: +3% Changes resistances penetration: +10% physical Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +3 Dex Life regen: +1.20 Only die when reaching: -40.00 life Spellpower: +4 (+1 eff.) Healing mod.: +10% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() stealthy pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +10 Lck / +5 Dex Stealth bonus: +7 A pair of boots made of leather. |
![]() stealthy pair of hardened leather boots of phasing (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex / +3 Mag / +3 Wil / +8 Lck Stealth bonus: +8 It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
![]() dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +2 Changes stats: +4 Dex Metal gloves protecting the hands up to the middle of the lower arm. |
![]() dwarven-steel gauntlets of dispersion (0 def, 2 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 arcane Changes stats: +4 Mag / +6 Wil Changes resistances: +5% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() dwarven-steel gauntlets of the iron hand (0 def, 2 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +3 Wil / +3 Con Talent mastery: +0.20 Technique / Grappling Disarm immunity: +21% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() restful voratun gauntlets of archery (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +9 Armour: +3 Changes stats: +4 Cun / +4 Dex Life regen: +2.10 Stamina each turn: +1.10 Maximum stamina: +10.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 16 acid Changes stats: +4 Str Changes resistances: +6% acid / +13% fire / +7% lightning / +13% cold Changes resistances penetration: +10% lightning Changes damage: +24% lightning A cap made of leather. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +5 (+2 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +7 Mag / +5 Wil / +5 Cun Changes resistances: +3% blight / +6% mind / +3% lightning Spell save: +22 (+5 eff.) Stun/Freeze immunity: +10% Mana each turn: +0.43 Spellpower: +8 (+2 eff.) Spell crit. chance: +8% Mindpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str / +6 Dex / +8 Wil / +2 Cun / +2 Con Changes resistances: +6% lightning / +7% temporal / -17% light / +12% darkness Changes resistances penetration: +15% arcane Grants telepathy: Dragon Physical save: +12 (+3 eff.) Life regen: +1.80 Light radius: +3 Infravision radius: +3 A cap made of leather. |
![]() Eilinulessra (0 def, 7 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +7 Fatigue: +3% Damage when hit (Melee): 8 physical Changes stats: +11 Str / +15 Dex / +3 Mag / +4 Wil / +8 Cun Changes resistances: +6% acid / +12% cold / +6% light Physical save: +19 (+5 eff.) Blindness immunity: +15% Hate when firing a critical mind attack: +1.00 Only die when reaching: -20.00 life Mindpower: +5 (+2 eff.) Infravision radius: +3 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 254.8 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +14 (+5 eff.) Armour: +6 Fatigue: +3% Damage when hit (Melee): 8 mind Changes stats: +9 Str / +6 Dex / +5 Wil / +4 Con Changes resistances: +11% physical / +12% mind / +9% light Changes resistances penetration: +10% mind Physical save: +28 (+7 eff.) Light radius: +3 Infravision radius: +3 A hat made of leather. Very stylish. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Changes stats: +11 Cun / +11 Wil Changes resistances: +6% mind / +2% physical Changes damage: +10% acid / +11% lightning / +8% fire / +11% arcane / +10% cold Mental save: +20 (+6 eff.) Disarm immunity: +30% Confusion immunity: -20% Pinning immunity: +10% Fear immunity: -20% Mana each turn: +1.80 Psi each turn: +0.28 Mana when hit: +1.50 Maximum mana: +82.00 Spellpower: +8 (+2 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +11% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 196 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() shielding cashmere wizard hat of knowledge (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +5 Wil / +6 Cun Spell save: +8 (+2 eff.) Mindpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
![]() stabilizing hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +16 (+4 eff.) A cap made of leather. |
![]() stabilizing hardened leather hat of dexterity (+5) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex Physical save: +10 (+3 eff.) A hat made of leather. Very stylish. |
![]() impenetrable stralite mail armour of cold resistance (4 def, 17 armour) Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +25% cold A suit of armour made of mail. |
![]() radiant voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 11 light Changes stats: +3 Wil Changes resistances: +14% blight / +10% darkness Light radius: +2 A suit of armour made of mail. |
![]() searing stralite mail armour of acid resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage (Melee): 15 acid / 13 fire Damage when hit (Melee): 12 acid / 11 fire Changes resistances: +33% acid / +13% fire A suit of armour made of mail. |
![]() spiked stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 14 physical A suit of armour made of mail. |
![]() Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +19% temporal / +22% light / +21% darkness Changes damage: +6% arcane / +3% lightning Critical mult.: +5.00% Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +40.00 Maximum vim: +10.00 A suit of armour made of leather. |
![]() drakeskin leather armour of the wind (16 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +14 Physical crit. chance: +6.0% Armour: +8 Defense: +16 (+5 eff.) Fatigue: +8% Stamina each turn: +0.90 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 186 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() reinforced leather armour 'Delutodur' (21 def, 22 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +22 Defense: +21 (+7 eff.) Fatigue: +4% Damage (Melee): 9 darkness Damage (Ranged): 9 darkness Changes stats: +7 Str / +16 Dex / +16 Cun Changes resistances: +26% lightning / +9% physical / +26% darkness / +23% cold / +5% arcane / +26% temporal Changes resistances penetration: +20% arcane Changes damage: +6% arcane Physical save: +22 (+6 eff.) See invisible: +6 Defense after a teleport: +26 Resist all after a teleport: +26% New effects duration reduction after a teleport: +25% It can be used to blink to a nearby random location (rad 10), putting all charms on cooldown for 25 turns. A suit of armour made of leather. |
![]() Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +8 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 34% chance to blind Damage when hit (Melee): 18 nature Changes stats: +4 Str / +5 Mag / +7 Con Changes resistances: +19% acid / +3% physical / +35% light / +16% blight / +27% fire / +18% nature / +18% darkness Talent granted: +4 Block Physical save: +3 (+1 eff.) Only die when reaching: -40.00 life Maximum life: +96.00 Handheld deflection devices. |
![]() Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 53.0 - 74.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +2.5% Capacity: 53 On weapon hit: * 25% chance for lightning to arc to a second target Travel speed: +200% Damage (Ranged): +20 lightning / +24 cold / +35 darkness / +12 physical Burst (radius 1) on hit: +4 physical Damage against: +20% Living When wielded/worn: Ammo reloads per turn: +10 Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 1 Base power: 16.0 - 22.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 13 On weapon hit: * 40% chance to inflict 15% damage reduction Damage (Ranged): +9 light / +4 mind / +4 darkness Burst (radius 1) on hit: +4 mind Damage against: +11% Undead Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Damage when hit (Melee): 8 mind Changes stats: +7 Str / +6 Wil Changes resistances: +9% mind / +6% temporal Changes resistances penetration: +25% temporal Changes damage: +12% mind / +9% temporal Mental crit. chance: +11% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil / +3 Mag Changes damage: +5% mind Spellpower: +5 (+2 eff.) Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Light radius: +4 See stealth: +12 See invisible: +9 Healing mod.: +10% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 1 Base power: 21.0 - 25.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 23 Damage (Ranged): +16 mind / +7 cold Burst (radius 2) on crit: +12 mind Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Base power: 17.0 - 20.4 Uses stats: 60% Cun, 60% Dex Damage type: Mind Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +3.0% Capacity: 20 On weapon crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
![]() Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
![]() sentry's pouch of voratun shots (54/54, 59-70.8 power, 12 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 59.0 - 70.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Crit. chance: +7.0% Capacity: 54 Turns elapse between self-loadings: 4 Shots are used with slings to pummel your foes to death. |
![]() Isleba the stralite torque of clear mind [power 3] (10 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Armour: +4 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes resistances: +3% fire / +6% light / +12% temporal Changes damage: +6% acid / +3% blight Talent cooldown: Silence (-2 turns) Talents granted: +5 Telekinetic Blast +8 Silence Confusion immunity: +10% Maximum mana: +40.00 It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. |
![]() voratun torque of kinetic psionic shield 'Shinequell' [power 139] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 20 light Changes resistances: +9% temporal Maximum wards: +8 physical / +15 mind / +15 darkness Changes resistances penetration: +25% temporal Talent cooldown: Silence (-1 turn) Talents granted: +3 Ward +5 Silence Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 139 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +6% light / +3% blight Changes resistances penetration: +15% light Changes damage: +3% blight Light radius: +3 It can be used to harden the skin for 7 turns increasing armour by 26 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Armour: +6 Changes resistances: +6% cold / +6% nature / +1% physical Changes resistances penetration: +5% darkness Talent cooldown: Volcano (-4 turns) Talent granted: +6 Volcano Silence immunity: +5% Knockback immunity: +15% Maximum vim: +14.00 It can be used to reveal the area around you, dispelling darkness (radius 13, power 87 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Csalmage the Ogre Archmage level 17
5th Mirth 122nd year of Ascendancy at 10:26 see stats
By Csalmage the Ogre Archmage level 33
1st Dusk 122nd year of Ascendancy at 07:30 see stats
By Csalmage the Ogre Archmage level 10
1st Mirth 122nd year of Ascendancy at 12:06 see stats
By Csalmage the Ogre Archmage level 17
5th Mirth 122nd year of Ascendancy at 13:06 see stats
By Csalmage the Ogre Archmage level 30
4th Flare 122nd year of Ascendancy at 22:56 see stats
By Csalmage the Ogre Archmage level 42
7th Dusk 122nd year of Ascendancy at 07:36 see stats
By Csalmage the Ogre Archmage level 10
1st Mirth 122nd year of Ascendancy at 12:06 see stats
By Csalmage the Ogre Archmage level 20
7th Mirth 122nd year of Ascendancy at 03:04 see stats
By Csalmage the Ogre Archmage level 30
2nd Flare 122nd year of Ascendancy at 20:27 see stats
By Csalmage the Ogre Archmage level 40
1st Dusk 122nd year of Ascendancy at 21:18 see stats
By Csalmage the Ogre Archmage level 28
2nd Summertide 122nd year of Ascendancy at 05:54 see stats
By Csalmage the Ogre Archmage level 45
15th Dusk 122nd year of Ascendancy at 22:01 see stats
By Csalmage the Ogre Archmage level 15
3rd Mirth 122nd year of Ascendancy at 11:41 see stats
By Csalmage the Ogre Archmage level 32
9th Flare 122nd year of Ascendancy at 22:01 see stats
By Csalmage the Ogre Archmage level 28
10th Mirth 122nd year of Ascendancy at 16:53 see stats
Log
Csalmage killed Faeros!
Resting starts...
Talent Manathrust is ready to use.
Talent Lightning is ready to use.
Talent Displacement Shield is ready to use.
Talent Infusion: Regeneration is ready to use.
Csalmage is no longer surging arcane power.
Rested for 55 turns (stop reason: all resources and life at maximum).
Csalmage picks up ( .): voratun torque of kinetic psionic shield 'Shinequell' [power 139] (20 cooldown).
Csalmage picks up (h.): inquisitor's stralite battleaxe of crippling (Nightmares) (47.5-71.25 power, 3 apr).
Csalmage picks up (p.): stralite greatsword of rage (Shrouds) (50-80 power, 3 apr).
Csalmage picks up (T.): stealthy pair of hardened leather boots of phasing (0 def, 3 armour).
Csalmage picks up (U.): dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour).
Csalmage picks up (6.): radiant voratun mail armour (5 def, 10 armour).
Csalmage picks up (D.): reinforced voratun steamsaw of fire resistance (+23%) (Shrouds) (39.5-59.25 power, 25 apr).
Csalmage picks up (C.): arcing voratun steamsaw (Misfortune) (41.5-62.25 power, 25 apr).
Csalmage picks up (C.): elven-wood starstaff 'Sulfurnoon' (Corpses) (25-30 power, 5 apr, physical element).
Csalmage picks up (s.): Anmalice (Misfortune) (47-65.8 power, 20 apr).
Csalmage picks up (0.): dwarven-steel gauntlets of the iron hand (0 def, 2 armour).
Csalmage picks up ( .): impenetrable stralite mail armour of cold resistance (4 def, 17 armour).
Csalmage picks up (j.): stralite battleaxe of massacre (Shrouds) (58.5-87.75 power, 3 apr).
Lore found: Anmalice (Misfortune)
You can read all your collected lore in the game menu, by pressing Escape.
Saving game...
Saving done.
Csalmage deactivates Burning Wake.