








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Sun Paladin |
| Level / Exp | 26 / 66% |
| Size | big |
| Lifes / Deaths | Killed by losgoroth at level 7 on the 75th Pyre 122nd year of Ascendancy at 22:57 / 43Killed by xaren at level 8 on the 75th Pyre 122nd year of Ascendancy at 23:59 Killed by vampire rat at level 8 on the 76th Pyre 122nd year of Ascendancy at 00:24 Killed by polar bear at level 10 on the 76th Pyre 122nd year of Ascendancy at 04:57 Killed by vampire rat at level 10 on the 76th Pyre 122nd year of Ascendancy at 05:15 Killed by storm drake at level 11 on the 76th Pyre 122nd year of Ascendancy at 08:03 Killed by storm drake at level 11 on the 76th Pyre 122nd year of Ascendancy at 08:40 Killed by ungolmor at level 16 on the 79th Pyre 122nd year of Ascendancy at 07:08 Killed by heavy bone giant at level 16 on the 79th Pyre 122nd year of Ascendancy at 07:22 Killed by thief at level 16 on the 79th Pyre 122nd year of Ascendancy at 07:50 Killed by heavy bone giant at level 16 on the 79th Pyre 122nd year of Ascendancy at 09:41 Killed by water imp at level 16 on the 79th Pyre 122nd year of Ascendancy at 10:04 Killed by orc cryomancer at level 17 on the 79th Pyre 122nd year of Ascendancy at 10:58 Killed by Emelylaith the ancient elven mummy at level 19 on the 3rd Mirth 122nd year of Ascendancy at 21:10 Killed by Emelylaith the ancient elven mummy at level 19 on the 3rd Mirth 122nd year of Ascendancy at 22:07 Killed by Emelylaith the ancient elven mummy at level 19 on the 3rd Mirth 122nd year of Ascendancy at 22:24 Killed by saw horror at level 20 on the 5th Mirth 122nd year of Ascendancy at 23:31 Killed by saw horror at level 20 on the 5th Mirth 122nd year of Ascendancy at 23:52 Killed by Islonn the slimy ooze at level 22 on the 9th Mirth 122nd year of Ascendancy at 23:49 Killed by Islonn the slimy ooze at level 22 on the 10th Mirth 122nd year of Ascendancy at 00:16 Killed by Islonn the slimy ooze at level 22 on the 10th Mirth 122nd year of Ascendancy at 01:17 Killed by Islonn the slimy ooze at level 22 on the 10th Mirth 122nd year of Ascendancy at 01:55 Killed by Islonn the slimy ooze at level 22 on the 10th Mirth 122nd year of Ascendancy at 03:28 Killed by Islonn the slimy ooze at level 22 on the 10th Mirth 122nd year of Ascendancy at 04:58 Killed by Islonn the slimy ooze at level 22 on the 10th Mirth 122nd year of Ascendancy at 06:25 Killed by radiant horror at level 25 on the 1st Summertide 122nd year of Ascendancy at 09:31 Killed by radiant horror at level 25 on the 1st Summertide 122nd year of Ascendancy at 10:02 Killed by radiant horror at level 25 on the 1st Summertide 122nd year of Ascendancy at 11:25 Killed by radiant horror at level 25 on the 1st Summertide 122nd year of Ascendancy at 11:59 Killed by luminous horror at level 25 on the 1st Summertide 122nd year of Ascendancy at 12:13 Killed by radiant horror at level 25 on the 1st Summertide 122nd year of Ascendancy at 12:33 Killed by radiant horror at level 25 on the 1st Summertide 122nd year of Ascendancy at 12:50 Killed by radiant horror at level 25 on the 1st Summertide 122nd year of Ascendancy at 13:24 Killed by naga myrmidon at level 26 on the 3rd Summertide 122nd year of Ascendancy at 04:34 Killed by orc blood mage at level 26 on the 1st Flare 122nd year of Ascendancy at 12:53 Killed by Zubora the forest wight at level 26 on the 2nd Flare 122nd year of Ascendancy at 10:23 Killed by Ak'Gishil at level 26 on the 2nd Flare 122nd year of Ascendancy at 16:52 Killed by Ak'Gishil at level 26 on the 2nd Flare 122nd year of Ascendancy at 17:06 Killed by Animated Sword at level 26 on the 2nd Flare 122nd year of Ascendancy at 18:02 Killed by Animated Sword at level 26 on the 2nd Flare 122nd year of Ascendancy at 19:00 Killed by Ak'Gishil at level 26 on the 2nd Flare 122nd year of Ascendancy at 20:26 Killed by Ak'Gishil at level 26 on the 2nd Flare 122nd year of Ascendancy at 21:37 Killed by Animated Sword at level 26 on the 2nd Flare 122nd year of Ascendancy at 21:50 |
Primary Stats
| Strength | 43 (base 33) |
| Dexterity | 11 (base 10) |
| Constitution | 36 (base 30) |
| Magic | 55 (base 51) |
| Willpower | 8 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 813/813 |
| Positive | 125/125 |
| Healing Factor | 1.3493203883495 |
| Regeneration | 6.8711091042874 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | -2.2204460492503E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 5 |
| Crit Chance | 13% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 18.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +14% |
| Light | +12% |
| Fire | +2% |
| All | +2% |
Offense: Damage Penetration
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 27 (30%) |
| Defense | 12 |
| Ranged Defense | 18 |
| Fatigue | 18 |
| Physical Save | 37 |
| Spell Save | 49 |
| Mental Save | 12 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Light | + 25%( 70%) |
| Cold | + 22%( 70%) |
| Darkness | + 16%( 70%) |
| Arcane | + 30%( 70%) |
| Mind | + 13%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 35% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 264 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You abandoned repented thief to death. Escort: weary adventurer (level 3 of Infinite Dungeon) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4) | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | miner's pair of iron boots of uncanny dodging (3 def, 7 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +3 (+3 eff.) Rng.Def +2 (+2 eff.) Fatigue +2% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Duvyruistir the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 9 light Dmg.mod +6% light Apr +6 Melee Ret 8 physical ----- def ----- Armour +2 Resists +8% light Phys.save +20 (+8 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+2 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
| Tool | iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Around waist | hardened leather belt 'Cyrugatira'1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +12% temporal Res.pen +10% arcane ----- def ----- Resists +5% arcane Phys.save +8 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
| In main hand | Tirakai's Maul (139% power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 10% Mag, 120% Str Dmg Light Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +8.0% Atk.spd 100% On Crit.r2 +12 blinding light While equipped: Stats +2 Dex +2 Cun +2 Mag dps ---------- Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +4% light +2% all Ametrine: Light Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
| Light source | dreamer's brass lantern of the zealot2.0 T1 lite [Ego++] Disrupt/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +5 (+3 eff.) ----- def ----- Resists +3% all Spell.save +6 (+2 eff.) Mind.save +5 (+5 eff.) ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | iron shield of cold resistance (+16%) (4 def, 2 armour, 100% power, 21.5 block)7.0 T1 shield armor [Ego] Master When used to Attack: Power 95% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +2.5% Block +22 While equipped: ----- def ----- Armour +2 Defense +4 (+4 eff.) Rng.Def +4 (+3 eff.) Fatigue +6% Resists +16% cold ---------- misc Talents +1 Block Handheld deflection devices. |
| Main armor | Gleamsever the hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- On Hit (Melee): * 30% chance to blind ----- def ----- Armour +6 Defense +3 (+3 eff.) Fatigue +8% Resists +17% acid +11% light +10% darkness +6% mind Max.HP +55.00 HP.reg +1.70 Heal.mod +16% A suit of armour made of leather. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
regeneration infusion (heal 145 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 145 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune (132 acid damage; disarm 5 turns with power 20)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 131.58 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 20 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
elven-wood magestaff 'Velynne' (129% power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) Dmg.mod +25% arcane ----- def ----- Armour +10 Defense +6 (+6 eff.) Resists +15% lightning +12% temporal +5% arcane Spell.save +12 (+4 eff.) Die.at -40.00 life Silence- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Wards +2 arcane Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Ivuthra the orite trident (145% power, 13 apr)3.0 T4 trident 2H weapon [Rare] Master Power 146% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Mind.crit +4% Phys.pwr +13 (+4 eff.) Res.pen +13% physical On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% lightning +6% temporal +18% light Spell.save +10 (+3 eff.) Heal/summ +20 Disarm- +34% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
blazebringer's blue-steel trident (118% power, 8 apr)3.0 T2 trident 2H weapon [Ego+] Nature Power 119% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +8 Crit +2.0% Atk.spd 100% On Crit.r2 +14 fire While equipped: dps ---------- All.spd +3% Res.pen +9% fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Ay ay captain! (Exploration mode)
Turn into a pirate!By Ulrich the Ogre Sun Paladin level 25
2nd Summertide 122nd year of Ascendancy at 17:01 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ulrich the Ogre Sun Paladin level 10
76th Pyre 122nd year of Ascendancy at 03:34 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ulrich the Ogre Sun Paladin level 20
4th Mirth 122nd year of Ascendancy at 11:18 see stats
Log
Ulrich is energized and protected by the Sun!
Kinetic Aura hits Ulrich for 20 physical damage.
Animated Sword casts Swap.
Ulrich resists the swap!
A shield forms around Ulrich.
Ulrich's sun path area effect hits Ak'Gishil for (5 to psi shield), (4 absorbed), 0 light (0 total damage).
Animated Sword receives 10 healing from Ulrich's healing light area effect.
Ak'Gishil receives 10 healing from Ulrich's healing light area effect.
Animated Sword receives 10 healing from Ulrich's healing light area effect.
Animated Sword receives 10 healing from Ulrich's healing light area effect.
Ulrich receives 12 healing from Ulrich's healing light area effect.
Animated Sword receives 10 healing from Ulrich's healing light area effect.
Bleeding from Ak'Gishil hits Ulrich for (11 absorbed), 0 physical (0 total damage).
Animated Sword casts Swap.
Ulrich resists the swap!
Ak'Gishil misses Ulrich.
Your shield crumbles under the damage!
The shield around Ulrich crumbles.
Animated Sword hits Ulrich for (1 absorbed), 61 physical (61 total damage).
Ulrich hits Animated Sword for (6 absorbed), 0 physical (0 total damage).
Ulrich the level 26 ogre sun paladin was sliced to death by a Animated Sword on level 6 of Infinite Dungeon.
Ulrich deactivates Righteous Strength.
Ulrich's solar fury subsides.
Ulrich stops bleeding.
Ulrich speeds up.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Animated Sword killed Ulrich!
Saving done.





































































