Orberley the level 3 Cornac Mindslayer by SaintGunner

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassMindslayer
Level / Exp3 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower22 (base 17)
Cunning20 (base 20)

Resources

Life129/129
Psi82/82
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+42.72337093455%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth6
See Invisible6

Offense: Mainhand

Damage23
Accuracy22
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save21
Spell Save11
Mental Save20

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
3/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
1/5
0/5
0/5
0/5
Psionic / Focus1.30
0/5
0/5
0/5
0/5
Psionic / Projection1.30
2/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
2/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent

Quests

done
active

Equipment

Main armor
Psionic focus
Light source
In main hand

Inventory

Achievements

Log

You collect a new ingredient: green worm (1).
Orberley hits Green worm mass for 25 physical damage.
Orberley killed Green worm mass!
You collect a new ingredient:
green worm (1).
Orberley's Beyond the Flesh hits Green worm mass for
34 physical damage.

Orberley's Beyond the Flesh killed Green worm mass!
Resting starts...

Orberley starts regenerating health quickly.

Orberley stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Orberley picks up (a.):
regeneration infusion (heal 102; 14 cd).
Orberley picks up (b.):
wild infusion (res 16%; magical; dur 3; cd 10).
Orberley picks up (c.):
manasurge rune (regen 600% over 10 turns; mana 30; cd 18).
Orberley picks up (c.):
blink rune (range 3; phase 11; cd 17).
Orberley picks up (d.):
blink rune (range 3; phase 11; cd 14).
Orberley picks up (c.):
wild infusion (res 15%; physical; dur 3; cd 16).
Orberley picks up (c.):
wild infusion (res 16%; magical; dur 2; cd 12).
Orberley picks up (h.):
shielding rune (absorb 65; dur 3; cd 14).
Orberley picks up (a.):
healing infusion (heal 41; cd 12).
There is a way to the next level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


You are now inscribed with Infusion: Wild.

You have no more
wild infusion (res 16%; magical; dur 3; cd 10).

You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.