Arrdr the level 1 Cornac Oozemancer by SaintGunner

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassOozemancer
Level / Exp1 / 88%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower18 (base 18)
Cunning14 (base 14)

Resources

Life90/90
Equilibrium28
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage20
Accuracy12
Crit Chance4%
APR18
Speed1.00

Offense: Offhand

Damage18
Accuracy12
Crit Chance4%
APR18
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save9
Mental Save11

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
2/5
0/5
0/5
0/5
Wild-gift / Slime1.30
0/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
2/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Rested for 18 turns (stop reason: all resources and life at maximum).

Arrdr picks up (a.):
insulating copper amulet of strength (+2).
You pickup 0.70 gold pieces.

Lore found:
tattered paper scrap (trollmire)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 5 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Arrdr picks up (c.):
mossy mindstar (2-3 power, 12 apr, nature damage).
Ran for 2 turns (stop reason: hostile spotted to the northeast (wolf)).


Wolf hits Arrdr for 5 physical damage.

Wolf hits Arrdr for 5 physical damage.
Arrdr uses
Grasping Moss.
Arrdr hits Wolf for 19 nature, 18 nature (37 total damage).
Arrdr's pinning nature area effect hits Wolf for
9 nature damage.
Arrdr's pinning nature area effect killed Wolf!

Resting starts...

Arrdr starts regenerating health quickly.

Arrdr stops regenerating health quickly.

Talent Grasping Moss is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: hostile spotted to the north (hornet swarm)).