Bones the level 8 Skeleton Necromancer by supremebogus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp8 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity18 (base 10)
Constitution10 (base 10)
Magic32 (base 32)
Willpower20 (base 20)
Cunning11 (base 11)

Resources

Life156/156
Mana199/199
Soul14/14
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth10
See Invisible12
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage21
Accuracy12
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower32
Crit Chance9%
Speed1

Offense: Mind

Mindpower24
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+31%
Blight+10%
Physical+3%
Fire+10%
Darkness+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save18
Spell Save18
Mental Save10

Defense: Resistances

Darkness+ 13%( 70%)
Acid+ 46%( 70%)
Arcane+ 12%( 70%)
Fire+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
2/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
4/5
1/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
3/5
1/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
1/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

done
active
done

Equipment

On feet
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


You don't see how to get there...

Resting starts...

Talent Assemble is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Bones wears (replacing
copper amulet of mastery (0.10 Spell / Nightfall)): Withering Orbs.

You gain 5.00 gold from the transmogrification of
elm totem of stinging [power 116] (15 cooldown).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 19 block).
You gain 1.11 gold from the transmogrification of
iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.08 gold from the transmogrification of
stabilizing rough leather cap of strength (+3) (0 def, 1 armour).
You gain 0.99 gold from the transmogrification of
flaming iron waraxe (101% power, 2 apr).
You gain 1.88 gold from the transmogrification of
potent elm magestaff of fate (104% power, 2 apr, arcane element).
You gain 1.48 gold from the transmogrification of
elm magestaff of fate (100% power, 2 apr, cold element).
You gain 1.03 gold from the transmogrification of
teleportation rune of the warrior (range 43; cd 14).
An illusion appears around Armoured skeleton warrior making him appear human.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.