










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.0 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Necromancer |
| Level / Exp | 28 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Girin the giant green ant at level 23 on the 53rd Haze 122nd year of Ascendancy at 08:57 / 2Killed by Aerowe the master vampire at level 28 on the 4th Regrowth 123rd year of Ascendancy at 10:57 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 53 (base 33) |
| Magic | 78 (base 60) |
| Willpower | 26 (base 13) |
| Cunning | 41 (base 27) |
Resources
| Life | -664/483 |
| Mana | 417/427 |
| Soul | 2/14 |
| Healing Factor | 1.67457841929 |
| Regeneration | 2.0932230241124 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 6 |
| Infravision | 2 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 17 |
| Crit Chance | 16% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Arcane | +15% |
| Cold | +17% |
| All | +9% |
| Lightning | +16% |
| Light | +26% |
| Temporal | +17% |
| Darkness | +76% |
| Fire | +27% |
| Nature | +14% |
Offense: Damage Penetration
| Temporal | +10% |
| Darkness | +10% |
| Cold | +20% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 42 |
| Mental Save | 35 |
Defense: Resistances
| Arcane | + 46%( 70%) |
| Cold | + 43%( 70%) |
| All | + 39%( 70%) |
| Lightning | + 45%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 53%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Knockback Resistance | 86% |
| Pinning Resistance | 44% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 395 damage for 7 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 521 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by shadow. Escort: worried loremaster (level 1 of Old Forest) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 8. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed giant spider spinneret. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of wight ectoplasm. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed warg claw. * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gyma (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +4 Dex +6 Lck dps ---------- Crit.mult +10.00% On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +3 Stealth +6 Die.at -20.00 life A pair of boots made of leather. |
| Light source | brass lantern 'Beteyath'2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +9% lightning +6% cold +6% darkness Die.at -40.00 life Pinning- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat 'Bethatha' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Spell.crit +4% Mind.crit +6% Spell.pwr +15 (+3 eff.) Dmg.mod +6% acid +13% darkness +7% lightning +8% cold +6% arcane +6% fire ----- def ----- Defense +2 (+1 eff.) Resists +19% darkness +6% fire Mind.save +16 (+7 eff.) ---------- misc Vim/s.crit +2.00 Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 69 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| Tool | Xerowyn (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Defense +5 (+2 eff.) Resists +11% nature Die.at -40.00 life Max.HP +60.00 Pinning- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Rotlord0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +1 Wil +2 Cun +4 Con dps ---------- Dmg.mod +12% fire On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +9% light +24% fire ---------- misc Infravis +1 Rings make your fingers look great! |
| On fingers | gladiator's steel ring of darkness (+26%)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +7 (+4 eff.) Dmg.mod +13% darkness ----- def ----- Resists +26% darkness Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Goretrencher (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Random Unique] Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +22% Crit.mult +30.00% Spell.pwr +18 (+4 eff.) Dmg.mod +25% darkness Res.pen +25% nature ----- def ----- Resists +5% arcane HP.reg +1.00 Heal.mod +23% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | stargazer's silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +7% Spell.pwr +19 (+4 eff.) Dmg.mod +8% darkness +17% light +9% all ----- def ----- Resists +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak 'Tundramight' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +4 Mag +6 Wil +2 Con dps ---------- Res.pen +20% cold ----- def ----- Defense +3 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +24 (+8 eff.) Mind.save +11 (+5 eff.) Heal.mod +15% Knockbk- +20% ---------- misc Max.mana +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Byyon0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +4 Con dps ---------- Crit.mult +20.00% ----- def ----- Defense +10 (+5 eff.) Resists +15% temporal Pinning- +24% Knockbk- +26% Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
restful copper amulet of the eclipse0.1 T1 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 5 light 6 darkness Dmg.mod +6% light +6% darkness On Melee Ret: * 6% chance to reduce damage dealt by 16% * 6% chance to blind ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
grounding steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +14% lightning Stun/Frz- +22% Amulets make your neck look great! |
steel amulet 'Frostradiance'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Con +4 Wil dps ---------- Melee Ret 10 cold ----- def ----- Armour +8 Defense +15 (+7 eff.) Resists +4% physical ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
Voiddredge the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Dex dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +9% darkness ----- def ----- Resists +3% darkness +9% fire ---------- misc Light +1 Rings make your fingers look great! |
titan's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Blizzardwrest the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold Res.pen +15% lightning +15% cold Melee Ret 6 cold ----- def ----- Resists +6% blight +27% cold +8% nature +6% lightning Poison- +15% Disease- +16% Rings make your fingers look great! |
Adolrakira the Thunderwish (15-18 power, 3 apr, darkness element) =+Lightning Resist=5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Mind.crit +1% Spell.pwr +23 (+5 eff.) Mind.pwr +15 (+7 eff.) Dmg.mod +15% darkness +3% mind Res.pen +5% lightning ---------- misc Vim/s.crit +3.00 Max.vim +16.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Icesnake the yew magestaff (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% lightning +36% cold +12% blight Res.pen +10% blight Melee Ret 2 arcane 2 cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Defense +8 (+4 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 151.39 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Poxwinnow (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Cun +5 Con dps ---------- Spell.crit +3% Spell.pwr +14 (+3 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +20% darkness +9% nature +12% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% lightning +3% light HP.reg +0.80 Heal.mod +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel yew bonestaff of fate (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +12.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% darkness ----- def ----- Phys.save +6 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal yew bonestaff of channeling (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +25.00% Spell.pwr +22 (+5 eff.) Melee+ 21 fire Dmg.mod +20% darkness ---------- misc Mana/turn +0.15 See.Invis +11 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
potent yew starstaff of wizardry (24-29 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 24.0 - 28.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +3% Spell.pwr +15 (+3 eff.) Dmg.mod +24% darkness ---------- misc Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
mindwoven linen robe of lightning (+16%) (0 def, 0 armour) =+Lightning Resist=2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +11% lightning ----- def ----- Resists +16% lightning +7% all Mind.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cleansetaint (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+0 eff.) Dmg.mod +9% nature +12% physical +12% arcane +11% darkness Res.pen +10% nature ----- def ----- Resists +12% physical +16% darkness +9% all Spell.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aroma the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +13% lightning +18% fire ----- def ----- Resists +19% lightning +3% light +3% blight +27% fire +18% acid +11% all Mind.save +16 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of lightning (+21%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +14% lightning ----- def ----- Resists +21% lightning +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding rough leather belt =+Lightning Resist=1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +7% temporal A belt that goes around your waist. |
noble's rough leather belt of valiance1.0 T1 belt armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Against +18% Summoned ----- def ----- D.Red.from +15% Summoned Mind.save +6 (+3 eff.) Max.HP +40.00 A belt that goes around your waist. |
rough leather belt of unlife =Underwater Breathing=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Flashvagrant the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light +3% mind ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning Phys.save +12 (+6 eff.) Max.HP +34.00 Heal.mod +5% Poison- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Koryrig the linen wizard hat (16 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Apr +1 Melee Ret 2 physical ----- def ----- Defense +16 (+8 eff.) Resists +2% physical Die.at -40.00 life ---------- misc Psi/turn +0.14 A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Glittersweep' (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) Melee Ret 4 acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +2 (+1 eff.) Resists +5% arcane +12% light Spell.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
Tydrathel the Snowviper (0 def, 1 armour) =+LIghtning Resist=2.0 T1 head armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +2% Dmg.mod +6% blight +5% arcane +12% lightning Res.pen +25% cold ----- def ----- Armour +1 Fatigue +1% Resists +9% lightning A cap made of leather. |
Lisura (2 def, 4 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% light +9% temporal ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +18% lightning +16% light +6% blight Die.at -20.00 life Pinning- +20% A pointy cloth hat, very wizardly... |
Lorolach (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +8% Spell.pwr +6 (+1 eff.) Dmg.mod +11% temporal +6% light +9% physical +24% arcane +6% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +0.33 A pointy cloth hat, very wizardly... |
Yvoseth (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +10 Str dps ---------- Dmg.mod +13% nature Acc +10 (+6 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +19% nature +6% cold Die.at -40.00 life ---------- misc Max.stam +30.00 A pointy cloth hat, very wizardly... |
Zubogabeth the Sparkreeve (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +5 (+2 eff.) Res.pen +25% lightning +25% cold +20% darkness ----- def ----- Defense +2 (+1 eff.) Resists +15% lightning +6% cold +6% darkness ---------- misc Psi/turn +0.19 A pointy cloth hat, very wizardly... |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Scorchbraid2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Resists +9% blight +3% fire +3% darkness +9% cold Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Glyth the Torchrip1.0 T3 lite [Random Unique] Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +9% mind Res.pen +15% acid Melee Ret 6 fire On Hit (Melee): * 10% chance to reduce armor by 39% ----- def ----- Defense +7 (+3 eff.) Resists +3% fire Phys.save +12 (+6 eff.) Spell.save +14 (+4 eff.) Mind.save +20 (+8 eff.) ---------- misc Light +4 See.Stealth +7 See.Invis +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Guta the Pitchtrial (dig speed 15 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +10 Str +4 Wil dps ---------- Phys.crit +10.0% Mind.crit +8% Dmg.mod +3% darkness Apr +8 Melee Ret 4 darkness ----- def ----- Resists +15% darkness ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (0/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 199/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of clear mind [power 2] (25 cooldown) =-Silence=2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By OwO UwU the Higher Necromancer level 19
69th Dusk 122nd year of Ascendancy at 18:12 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By OwO UwU the Higher Necromancer level 23
52nd Haze 122nd year of Ascendancy at 05:28 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By OwO UwU the Higher Necromancer level 28
1st Wintertide 123rd year of Ascendancy at 15:01 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By OwO UwU the Higher Necromancer level 10
10th Mirth 122nd year of Ascendancy at 20:00 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By OwO UwU the Higher Necromancer level 20
1st Haze 122nd year of Ascendancy at 01:07 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By OwO UwU the Higher Necromancer level 22
33rd Haze 122nd year of Ascendancy at 03:43 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By OwO UwU the Higher Necromancer level 26
5th Decay 122nd year of Ascendancy at 08:11 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By OwO UwU the Higher Necromancer level 20
2nd Haze 122nd year of Ascendancy at 20:44 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By OwO UwU the Higher Necromancer level 7
1st Mirth 122nd year of Ascendancy at 05:32 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By OwO UwU the Higher Necromancer level 7
3rd Mirth 122nd year of Ascendancy at 15:07 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By OwO UwU the Higher Necromancer level 27
10th Decay 122nd year of Ascendancy at 05:48 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By OwO UwU the Higher Necromancer level 17
26th Dusk 122nd year of Ascendancy at 18:03 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By OwO UwU the Higher Necromancer level 23
53rd Haze 122nd year of Ascendancy at 08:58 see stats
Log
OwO UwU's desolate waste area effect hits Emelymima the master vampire for (21 absorbed), 0 cold (0 total damage).
The shield around Emelymima the master vampire crumbles.
Emelymima the master vampire casts Curse of Defenselessness.
OwO UwU is cursed.
Porimikira the master vampire casts Fire Storm.
Something teleports some damage to OwO UwU!
Emelymima the master vampire hits Emelymima the master vampire for (39 absorbed), 0 cold (0 total damage).
Bone Spike hits OwO UwU for 16 physical damage.
Dire Plague from OwO UwU hits OwO UwU for 54 teleported damage.
Aerowe the master vampire casts a protective shield just in time!
Porimikira the master vampire shrugs off the effect 'Dazzled'!
Aerowe the master vampire shrugs off the effect 'Dazzled'!
Talent Invoke Darkness is ready to use.
Aerowe the master vampire performs a diseased attack against OwO UwU.
Aerowe the master vampire performs a melee critical strike against OwO UwU!
OwO UwU is afflicted by a rotting disease!
Phantasmal Shield hits Polabreda the vampire for 198 light damage.
Phantasmal Shield hits OwO UwU for 43 light damage.
Phantasmal Shield hits Porimikira the master vampire for 180 light damage.
Phantasmal Shield hits Aerowe the master vampire for (260 absorbed), 0 light (0 total damage).
Phantasmal Shield hits Eluldata the bone giant for (22 flat reduction), 122 light (122 total damage).
Spikes of Decrepitude hits Aerowe the master vampire for (11 absorbed), 0 cold, (30 absorbed), 0 darkness (0 total damage).
Spikes of Decrepitude hits Eluldata the bone giant for (15 flat reduction), 0 cold, (22 flat reduction), 8 darkness (8 total damage).
Spikes of Decrepitude hits Emelymima the master vampire for 11 cold, (32 to bones), 0 darkness (11 total damage).
Spikes of Decrepitude hits Polabreda the vampire for 0 cold, 0 darkness (0 total damage).
Phantasmal Shield hits Emelymima the master vampire for (293 to bones), 0 light (0 total damage).
Aerowe the master vampire hits OwO UwU for 42 physical, 0 darkness, 35 physical, 33 darkness (109 total damage).
Bane of Confusion from Celia hits OwO UwU for 0 darkness damage.
OwO UwU the level 28 higher necromancer was shadowed to death by Aerowe the master vampire on level 2 of Last Hope Graveyard.
Space restabilizes around you.








































































































