










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stoic class 1.4.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.5.0Donators/Buyers bonus! Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: High Guard 1.5.10Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Storm Warden |
| Level / Exp | 21 / 29% |
| Size | big |
| Lifes / Deaths | Killed by Rikri the halfling at level 21 on the 21st Regrowth 123rd year of Ascendancy at 21:01 / 1 |
Primary Stats
| Strength | 41 (base 10) |
| Dexterity | 84 (base 50) |
| Constitution | 12 (base 10) |
| Magic | 38 (base 31) |
| Willpower | 27 (base 21) |
| Cunning | 21 (base 10) |
Resources
| Life | -125/521 |
| Mana | 15/95 |
| Stamina | 196/202 |
| Healing Factor | 1.0164835164835 |
| Regeneration | 2.8045160963095 |
Speed
| Mental | +8% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +115.0903745691% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 122 |
| Accuracy | 57 |
| Crit Chance | 19% |
| APR | 20 |
| Speed | 0.65 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Darkness | +4% |
| Mind | +6% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 38 |
| Ranged Defense | 41 |
| Fatigue | 20 |
| Physical Save | 23 |
| Spell Save | 37 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 3%( 70%) |
| Cold | + 30%( 70%) |
| All | 0%( 70%) |
| Darkness | + 16%( 70%) |
| Light | + 11%( 70%) |
| Lightning | + 36%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 290 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Thunderstrike | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Arcane surge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mage warden | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Essence of Speed |
| detrimental effect | The target is on fire, taking 21.52 fire damage per turn. Burning |
| beneficial effect | Target is surging with arcane fire: +10% cold, fire, blight and nature resistance; +31.36 fireburn damage; +8% attack speed. Flame Surge |
| detrimental effect | Reduces global action speed by 10%. Slow |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is confused, acting randomly (chance 50%), unable to perform complex actions and takes 19.18 darkness damage per turn. Bane of Confusion |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed wretchling eyeball. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed warg claw. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed green worm. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within19 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | deadly quiver of yew arrows of erosion (16/19, 41-57.4 power, 10 apr)3.0 T3 arrow ammo [Ego] Nature/Master Power 41.0 - 57.4 Physical Uses 70% Dex, 50% Str Mastery Bow Mastery Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 19 Ranged+ +9 nature +12 temporal Arrows are used with bows to pierce your foes to death. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Anydur the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: Stats +2 Mag +2 Con dps ---------- On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +5% Resists +11% light +10% darkness ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | ash totem of thorny skin [power 25] (13/16 cooldown)2.0 T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 16 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | sneakthief's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +7 Cun +5 Dex dps ---------- Acc +17 (+5 eff.) Apr +10 ----- def ----- Defense +9 (+4 eff.) Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 102% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Camubar the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.pwr +16 (+4 eff.) Dmg.mod +12% lightning ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+2 eff.) Resists +24% lightning Rings can have magical properties. |
| Around waist | Voruremina1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +6% mind Res.pen +10% mind ----- def ----- Resists +6% blight +3% acid +12% lightning Spell.save +19 (+7 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | swiftstrike ash longbow of true flight4.0 T2 longbow 2H weapon [Ego++] Master Mastery Bow Mastery Acc+ +0.2% crit / acc Atk.spd 143% Range +8 Proj.spd +200% While equipped: dps ---------- Phys.crit +9.0% Acc +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
| On hands | umbral iron gauntlets of dispersion (0 def, 1 armour)1.5 T1 hands armor [Ego+] Arcane While equipped: Stats +4 Wil +4 Mag dps ---------- Melee+ 5 arcane 5 darkness Dmg.mod +4% darkness ----- def ----- Armour +1 Resists +3% arcane +6% darkness Disperse Magic: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | marauder's hardened leather armour of Toknor (6 def, 6 armour)9.0 T3 light armor [Ego++] Master While equipped: Stats +4 Str +4 Dex dps ---------- Phys.crit +3.0% Crit.mult +13.00% Phys.pwr +6 (+1 eff.) ----- def ----- Armour +6 Defense +6 (+3 eff.) Fatigue +8% Phys.save +7 (+3 eff.) A suit of armour made of leather. |
| Cloak | spellcowled linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +2 Wil +1 Mag ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+2 eff.) ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous copper amulet0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Unseen.red 10% Amulets can have magical properties. |
Inventory
shielding rune (absorb 307 for 3 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 307 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
glacial dwarven-steel greatsword of amnesia (37.5-60 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Nature/Psionic Power 37.5 - 60.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +12 ice On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Res.pen +9% cold ----- def ----- Armour +10 Massive two-handed swords. |
truestriking dwarven-steel greatsword of purging (36-57.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Disrupt/Master Power 36.0 - 57.6 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 nature On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Res.pen +7% physical Acc +12 (+4 eff.) Apr +10 Massive two-handed swords. |
Surefire4.0 T1 longbow 2H weapon [Unique] Master Mastery Bow Mastery Acc+ +0.2% crit / acc Atk.spd 133% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+4 eff.) Steady Shot: Level 2.0 Pwr.cost 7 out of 8/8. Range 8 Travel.spd instantaneous Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +0.70 Knockbk- +10% ---------- misc Max.enc +20 Stam/turn +0.70 Max.stam +43.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
cleansing dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +16% Resists +13% blight +15% fire +11% nature A suit of armour made of mail. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (80 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 159 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Korogrim the Skeleton Storm Warden level 13
23rd Dusk 122nd year of Ascendancy at 13:13 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Korogrim the Skeleton Storm Warden level 15
47th Dusk 122nd year of Ascendancy at 09:43 see stats
Level 10 (Roguelike)
Got a character to level 10.By Korogrim the Skeleton Storm Warden level 10
7th Flare 122nd year of Ascendancy at 02:38 see stats
Level 20 (Roguelike)
Got a character to level 20.By Korogrim the Skeleton Storm Warden level 20
12nd Regrowth 123rd year of Ascendancy at 19:36 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Korogrim the Skeleton Storm Warden level 16
66th Dusk 122nd year of Ascendancy at 11:04 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Korogrim the Skeleton Storm Warden level 8
3rd Summertide 122nd year of Ascendancy at 09:33 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Korogrim the Skeleton Storm Warden level 19
12nd Regrowth 123rd year of Ascendancy at 19:36 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Korogrim the Skeleton Storm Warden level 9
5th Flare 122nd year of Ascendancy at 02:43 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Korogrim the Skeleton Storm Warden level 14
42nd Dusk 122nd year of Ascendancy at 10:53 see stats
Log
Finor the halfling hits Korogrim for 149 darkness damage.
Brma the halfling's Beyond the Flesh hits Korogrim for 30 physical, 6 blight, 17 physical, 13 fire (66 total damage).
Korogrim is confused and fails to use Dual Arrows.
Korogrim is on fire!
Skeleton mage's Flame hits Korogrim for 58 fire damage.
Brma the halfling misses Korogrim.
Burning from Skeleton mage hits Korogrim for 19 fire damage.
Bane of Confusion from Finor the halfling hits Korogrim for 19 darkness damage.
Skeleton master archer hits Korogrim for 7 physical damage.
Korogrim uses Arcane Desaturation.
Korogrim uses Dual Arrows.
Skeleton mage is on fire!
Finor the halfling tries to evade attacks.
Finor the halfling is on fire!
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior misses Korogrim.
Skeleton mage misses Korogrim.
Skeleton mage misses Korogrim.
Skeleton warrior uses Stunning Blow.
Korogrim's Dual Arrows hits Finor the halfling for 69 physical, 4 temporal, 3 nature (76 total damage).
Burning from Korogrim hits Skeleton mage for 2 fire damage.
Korogrim's Dual Arrows hits Skeleton mage for 74 physical, 4 temporal, 3 nature (81 total damage).
Skeleton warrior hits Korogrim for 88 physical, 7 darkness (95 total damage).
Armoured skeleton warrior hits Korogrim for 20 physical, 20 physical (39 total damage).
Finor the halfling misses Korogrim.
Brma the halfling's Beyond the Flesh misses Korogrim.
Rikri the halfling casts Invoke Darkness.
Saving game...




















































