Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Juggle Hotkeys on Unwield 1.7.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Timed PS & UF Salve Usage 1.7.4-2.0- Note that this addon changes the CD and usage time of talent Mind Injection, to the same as injector implants, although according to my test these two field don't affect the usage of salves at all, as long as the CD exists. Time the usage of Pain Suppressor Salve and Unstoppable Force Salve to max medical injector efficiency. -1.1- -1.2- -1.3- Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Taste My Pain 1.7.4Disable the target warning when selecting the source of talent Link of Pain, and when selecting the target of Fearless Cleave. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Auto Loot Transmo 1.7.4Allows the game to auto transmo loots based on item types and some more advanced options. Press Ctrl + Alt + T to config. Schematics will never be picked up. It'll either be used immediately to unlock the tinker, or be destroyed if the player has already learned it. 0.0.0 - All functions have been tested separately. However considering the complexity of this addon, real-play tests are necessary. Items Vault 1.7.0Donators/Buyers bonus! Recall Confirm 1.5.10Pop out and ask whether you really want to recall when there's 5 turns left. 2.0.0 一、使用回归之杖时如果这可能会导致你被恶魔抓走会弹出选项确认是否使用。二、当召回还剩5回合时弹出选项确认是否召回。 Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No AutoTalent on Movement 1.5.10Disable auto-use of talents when player is under some effects so that these effects won't be accidentally broken. Currently these effects include: if you want some other effects included please let me know by responding to the forum post. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Simplified Prodigy Requirements 1.7.4The requirements fo some prodigies are simplified so you don't have to grind for them. Also removed some requirements which if you don't meet, you won't benefit from that prodigy at all. Any requirements that may involve risks are not touched. It also removes the displayment of some requirements related to plots if they're not needed in your current compaign. Prodigies touched are: This addon no longer uses overload and is now compatible with Zomnibus. Less Shaders 1.7.4Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Doomelf |
Class | Reaver |
Level / Exp | 50 / 4732% |
Size | medium |
Lifes / Deaths | Killed by The Master at level 32 on the 49th Pyre 123rd year of Ascendancy at 16:01 5 / 2Killed by Sorsh's Inner Demon at level 50 on the 65th Regrowth 125th year of Ascendancy at 05:53 |
Primary Stats
Strength | 89 (base 60) |
Dexterity | 96 (base 56) |
Constitution | 27 (base 16) |
Magic | 122 (base 62) |
Willpower | 53 (base 14) |
Cunning | 68 (base 38) |
Resources
Mana | 629/629 |
Vim | 164/193 |
Life | 1350/1350 |
Paradox | 300 |
Steam | 100/100 |
Healing Factor | 2.0906846326154 |
Regeneration | 0.52267115815385 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +21% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 17 |
Infravision | 3 |
See Stealth | 10 |
See Invisible | 32 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
Damage | 232 |
Accuracy | 84 |
Crit Chance | 121% |
APR | 35 |
Speed | 1.00 |
Offense: Offhand
Damage | 213 |
Accuracy | 84 |
Crit Chance | 121% |
APR | 35 |
Speed | 1.00 |
Offense: Spell
Spellpower | 99 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 59 |
Crit Chance | 72% |
Speed | 1 |
Offense: Damage Bonus
Acid | +46% |
Blight | +269% |
Arcane | +67% |
Mind | +41% |
All | +26% |
Light | +49% |
Cold | +47% |
Fire | +91% |
Nature | +46% |
Offense: Damage Penetration
Lightning | +26% |
Light | +20% |
Blight | +66% |
Cold | +10% |
Mind | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 47.476294853255 (60.678270784467%) |
Defense | 88 |
Ranged Defense | 88 |
Fatigue | 0 |
Physical Save | 57 |
Spell Save | 41 |
Mental Save | 61 |
Defense: Resistances
Lightning | + 70%( 70%) |
Darkness | + 23%( 70%) |
Temporal | + 23%( 70%) |
Blight | + 70%( 70%) |
Physical | + 22%( 70%) |
Acid | + 44%( 70%) |
All | + 16%( 70%) |
Defense: Immunities
Teleport Resistance | 100% |
Pinning Resistance | 25% |
Disarm Resistance | 100% |
Confusion Resistance | 48% |
Silence Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (5/5)
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 130% efficiency and cooldown mod of 54%. Current default salve: amazing pain suppressor salve |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 664% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 9 times. Its effects scale with your Strength stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 163% efficiency and cooldown mod of 55%. Current default salve: none |
Class Talents
Corruption / Scourge | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Corruption / Reaving combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Rot | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Corruption / Vim | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Steamtech / Chemistry | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Elemental Discord |
talent | Chant of Fortitude |
talent | Infestation |
talent | Corruption of the Doomed |
talent | Defensive Posture |
talent | Ruin |
talent | Overkill |
talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by green mold. Escort: injured seer (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the lone alchemist from death by Gadhenn the dredgling. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You failed to protect the lost defiler from death by fire drake. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Xerydathra the orc warrior. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Precognition (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 515. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Aruthra (15 def, 4 armour) Aruthra (15 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Acc +25 (+5 eff.) Apr +2 ----- def ----- Armour +4 Defense +15 (+3 eff.) Fatigue +3% Phys.save +15 (+4 eff.) Mind.save +6 (+2 eff.) Silence- +33% Confus- +38% Pinning- +25% Stun/Frz- +31% Knockbk- +25% Teleport- +100% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | dwarven lantern 'Glimmerborn' dwarven lantern 'Glimmerborn' 1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +15% blight Res.pen +5% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 39 ----- def ----- Phys.save +15 (+4 eff.) Max.HP +65.00 Heal.mod +25% ---------- misc Light +14 See.Stealth +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Kheledir the Strikeravager (0 def, 5 armour) Kheledir the Strikeravager (0 def, 5 armour) 2.0 T5 head armor [Rare] Arcane While equipped: Stats +8 Dex +4 Mag +7 Wil +5 Con dps ---------- Spell.crit +5% Dmg.mod +38% blight Res.pen +26% blight +26% lightning Melee Ret 6 blight 10 lightning ----- def ----- Armour +5 Fatigue +5% Silence- +50% A hat made of leather. Very stylish. |
On hands | drakeskin leather gloves 'Noharayon' (0 def, 3 armour) drakeskin leather gloves 'Noharayon' (0 def, 3 armour) 1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag dps ---------- Phys.crit +10.0% Spell.crit +35% Crit.mult +12.00% Spell.pwr +12 (+2 eff.) S.pwr/crit +4 Melee+ 13 blight Dmg.mod +19% blight ----- def ----- Armour +3 Resists +9% blight Disarm- +100% ---------- misc Mana/turn +0.33 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Arakira, clearmind, soothing [power 4] (25 cooldown) Arakira, clearmind, soothing [power 4] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +20 (+4 eff.) Resists +18% lightning Max.HP +100.00 Heal.mod +20% Silence- +20% Disarm- +20% Stun/Frz- +20% Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Heal for 62. Torques are made by powerful psionics to store psionic powers. |
On fingers | Icewill the voratun ring Icewill the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +8 Mag +8 Wil dps ---------- Phys.pwr +12 (+1 eff.) Spell.pwr +29 (+5 eff.) Mov.spd +21% Dmg.mod +20% blight +9% all Acc +13 (+2 eff.) Apr +3 Melee Ret 34 darkness ----- def ----- Defense +12 (+2 eff.) Resists +20% blight Phys.save +3 (+1 eff.) Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Blinding Speed: (Instant) Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
On fingers | Kymador the voratun ring Kymador the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Dex +8 Mag +8 Wil +8 Cun dps ---------- Phys.crit +5.0% Spell.crit +5% Phys.pwr +14 (+2 eff.) Spell.pwr +47 (+8 eff.) Dmg.mod +10% all Acc +15 (+3 eff.) ---------- misc Mana/turn +0.08 Rings make your fingers look great! |
Around neck | Strikefoe Strikefoe0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag dps ---------- Crit.mult +32.00% Spell.pwr +15 (+2 eff.) Dmg.mod +14% blight Acc +10 (+2 eff.) Apr +14 Melee Ret 6 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 39 ----- def ----- Resists +24% lightning +6% blight Amulets make your neck look great! |
In main hand | Delesin the Winterdredge (30-36 power, 6 apr, blight element) Delesin the Winterdredge (30-36 power, 6 apr, blight element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +23% Crit.mult +48.00% Phys.pwr +12 (+1 eff.) Spell.pwr +32 (+5 eff.) Melee+ 34 fire Dmg.mod +46% blight Acc +12 (+2 eff.) Melee Ret 6 blight 8 cold ---------- misc See.Invis +18 Talents +1 Command Staff This staff offers 30% bonus to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Around waist | drakeskin leather belt 'Borumas' drakeskin leather belt 'Borumas' |
In off hand | voratun longsword 'Dawnworth' (40-56 power, 6 apr) voratun longsword 'Dawnworth' (40-56 power, 6 apr) 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 40.0 - 56.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 blight +14 darkness Against +17% Living On Hit.r1 +4 light On Hit: 20% Epidemic 5 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 39 * injects a simple virus dealing 64 blight damage on hit and lowering the victims highest stat While equipped: dps ---------- Phys.crit +12.0% Crit.mult +31.00% Apr +10 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% darkness +9% temporal Disease- +29% Sharp, long, and deadly. |
Cloak | Layubreta the Kilnwasp, enveloping (14 def, 0 armour) Layubreta the Kilnwasp, enveloping (14 def, 0 armour) 2.0 T5 cloak armor [Rare] Master While equipped: Stats +11 Str +6 Mag dps ---------- Dmg.mod +21% blight Res.pen +20% blight Melee Ret 10 fire ----- def ----- Defense +14 (+3 eff.) Resists +30% lightning Phys.save +15 (+4 eff.) Stun/Frz- +50% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Hellsorrow (20 def, 18 armour) Hellsorrow (20 def, 18 armour) 9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +8 Mag +9 Wil dps ---------- Phys.crit +13.0% Spell.crit +9% Crit.mult +18.00% Phys.pwr +27 (+4 eff.) Spell.pwr +20 (+3 eff.) Dmg.mod +15% blight Res.pen +15% blight ----- def ----- Armour +18 Defense +20 (+4 eff.) Fatigue +8% Resists +6% blight +8% physical +17% lightning Crit.dmg- 35.00% Phys.save +21 (+6 eff.) A suit of armour made of leather. |
Inventory
movement infusion of the psychic (speed 735%; cd 8) movement infusion of the psychic (speed 735%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 735% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 24%; magical, physical; dur 3; cd 10) wild infusion (res 24%; magical, physical; dur 3; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; magical, physical; dur 3; cd 14) wild infusion (res 17%; magical, physical; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 36%; mental; dur 2; cd 10) wild infusion of the duelist (res 36%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 20%; magical; dur 4; cd 11) wild infusion of the titan (res 20%; magical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 43%; magical, physical; dur 3; cd 16) wild infusion of the wizard (res 43%; magical, physical; dur 3; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 43% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
stormshield rune of the wizard (threshold 22; blocks 7; dur 4; cd 15) stormshield rune of the wizard (threshold 22; blocks 7; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 22 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 119; cd 10) teleportation rune of the duelist (range 119; cd 10)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 119 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Globrerin the Blastreign, enraging, cunning, dexterity Globrerin the Blastreign, enraging, cunning, dexterity0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Cun +10 Dex dps ---------- Phys.pwr +10 (+1 eff.) Phys.spd +10% Dmg.mod +21% lightning +10% physical +21% blight Melee Ret 4 blight ----- def ----- Resists +6% blight Amulets make your neck look great! |
voratun amulet 'Unlightpeal', mindweaver voratun amulet 'Unlightpeal', mindweaver0.1 T5 amulet jewelry [Rare] Psionic While equipped: Stats +1 Dex +4 Wil dps ---------- Crit.mult +20.00% ----- def ----- Resists +6% cold +15% fire Mind.save +10 (+3 eff.) Confus- +16% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Aeruna, painweaver Aeruna, painweaver0.1 T5 ring jewelry [Rare] Master While equipped: Stats +7 Cun dps ---------- Phys.pwr +16 (+2 eff.) Spell.pwr +52 (+8 eff.) S.pwr/crit +13 Dmg.mod +8% all On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 39 ----- def ----- Resists +21% blight Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +40.00 Rings make your fingers look great! |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Awakened Staff of Absorption (60-72 power, 60 apr, cold element) Awakened Staff of Absorption (60-72 power, 60 apr, cold element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning Res.pen +30% lightning ---------- misc Talents +1 Command Staff May understand old Sher'Tul language. This staff offers 60% bonus to fire, cold, lightning, arcane damage. (included above) Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Tundraward, might, fate, prodigy (30-36 power, 6 apr, physical element) Tundraward, might, fate, prodigy (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +18 Mag +20 Wil +17 Cun dps ---------- Spell.crit +30% Spell.pwr +15 (+2 eff.) S.pwr/crit +11 Dmg.mod +3% blight +30% physical Melee Ret 6 arcane ----- def ----- Phys.save +15 (+4 eff.) Spell.save +14 (+4 eff.) Mind.save +14 (+4 eff.) ---------- misc Talents +1 Command Staff This staff offers 30% bonus to physical damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Sepsiscut' (30-36 power, 6 apr, blight element) dragonbone starstaff 'Sepsiscut' (30-36 power, 6 apr, blight element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +18% Crit.mult +48.00% Phys.pwr +10 (+1 eff.) Spell.pwr +33 (+5 eff.) Melee+ 32 fire Dmg.mod +30% blight Acc +13 (+2 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% lightning +9% temporal +9% nature ---------- misc See.Invis +14 Talents +1 Command Staff This staff offers 30% bonus to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Whip of Urh'Rok (55-60 power, 0 apr) Whip of Urh'Rok (55-60 power, 0 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Devouring flames Uses 50% Mag, 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +9.0% Atk.spd 125% On Hit: 20% Bone Nova 4 On Hit: 15% Blood Boil 3 While equipped: dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +20% blight ---------- misc See.Invis +2 Telepathy Demon/Minor Demon/Major While carried: dps ---------- Dmg.mod +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Chalyndur the Searmistress, insulate Chalyndur the Searmistress, insulate1.0 T5 belt armor [Rare] Master While equipped: Stats +4 Dex +13 Mag +6 Wil dps ---------- Spell.crit +6% Spell.pwr +35 (+6 eff.) S.pwr/crit +12 Dmg.mod +15% blight Melee Ret 10 blight 8 fire ----- def ----- Resists +15% fire +14% cold A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: dps ---------- Dmg.mod +0% blight ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
blurring rough leather belt of unlife blurring rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +10 (+2 eff.) Resists +6% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Glivena' rough leather belt 'Glivena'1.0 T1 belt armor [Rare] Nature While equipped: Stats +10 Cun +12 Wil dps ---------- Dmg.mod +9% blight Res.pen +25% blight ----- def ----- Resists +15% temporal HP.reg +1.20 Heal.mod +14% A belt that goes around your waist. |
Voruvena, iron.throne, spellcowled, eldoral (3 def, 12 armour) Voruvena, iron.throne, spellcowled, eldoral (3 def, 12 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Dex +6 Mag +5 Wil +4 Cun +5 Con dps ---------- Dmg.mod +3% physical Res.pen +5% physical Apr +5 ----- def ----- Armour +12 Defense +3 (+0 eff.) Resists +3% mind Spell.save +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanoyavena, wyrmwaxed (27 def, 0 armour) Xanoyavena, wyrmwaxed (27 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Crit.mult +20.00% Phys.pwr +25 (+3 eff.) Melee Ret 6 arcane ----- def ----- Defense +27 (+5 eff.) Resists +8% acid +8% cold +7% fire +5% arcane +8% lightning Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bokidrahek the Gleamkin, tormentor, Linaniil, prot (4 def, 5 armour) Bokidrahek the Gleamkin, tormentor, Linaniil, prot (4 def, 5 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Cun dps ---------- Spell.crit +13% Crit.mult +18.00% Spell.pwr +30 (+5 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 35 ----- def ----- Armour +5 Defense +4 (+1 eff.) Resists +15% light +15% all Phys.save +28 (+7 eff.) ---------- misc Mana/turn +0.39 Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Murkwild the pair of drakeskin leather boots, traveler (0 def, 5 armour) Murkwild the pair of drakeskin leather boots, traveler (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +7 Wil dps ---------- Spell.crit +6% Res.pen +33% blight Melee Ret 13 nature 6 arcane ----- def ----- Armour +5 Fatigue -10% Resists +9% nature Phys.save +15 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Max.enc +46 Mana/turn +0.16 A pair of boots made of leather. |
Scorched Boots (4 def, 4 armour) Scorched Boots (4 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+2 eff.) Dmg.mod +15% blight ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +8% Poison Storm: Level 4.5 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 9 turns. Each creature hit by the storm takes 137.35 blight damage and is poisoned for 549.42 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 64%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 38%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 30% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Treemarrow the pair of drakeskin leather boots, wanderer, scholar, evasion (13 def, 5 armour) Treemarrow the pair of drakeskin leather boots, wanderer, scholar, evasion (13 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Dex +6 Cun +5 Con dps ---------- Spell.pwr +13 (+2 eff.) Res.pen +10% physical ----- def ----- Armour +5 Defense +13 (+2 eff.) Crit.dmg- 15.00% Phys.save +23 (+6 eff.) Mind.save +25 (+6 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 49 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Ulfogorn the pair of drakeskin leather boots, miner, evasion (18 def, 20 armour) Ulfogorn the pair of drakeskin leather boots, miner, evasion (18 def, 20 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +4 Mag +2 Wil +2 Con ----- def ----- Armour +20 Defense +18 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +7 Evasion: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 57 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of voratun boots 'Flashblood', evasion (18 def, 5 armour) pair of voratun boots 'Flashblood', evasion (18 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Mag dps ---------- Crit.mult +20.98% Spell.pwr +20 (+3 eff.) Res.pen +10% lightning ----- def ----- Armour +5 Defense +18 (+3 eff.) Fatigue +4% ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 Evasion: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 57 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Glorariatha', fleetfooted, dreamer, massive (36 def, 9 armour) pair of voratun boots 'Glorariatha', fleetfooted, dreamer, massive (36 def, 9 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +10 Str +14 Dex +5 Wil +4 Cun +7 Con dps ---------- Dmg.mod +8% physical ----- def ----- Armour +9 Defense +36 (+7 eff.) Fatigue +4% Resists +6% lightning Phys.save +13 (+4 eff.) Spell.save +26 (+8 eff.) Mind.save +12 (+3 eff.) ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour) wanderer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +4 Cun +4 Con ----- def ----- Armour +5 Phys.save +17 (+5 eff.) Mind.save +17 (+4 eff.) ---------- misc Spell.cld 10% A pair of boots made of leather. |
Plate Armor of the King (15 def, 30 armour) Plate Armor of the King (15 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +9 Wil ----- def ----- Armour +30 Defense +15 (+3 eff.) Fatigue +26% Resists +25% acid +25% darkness +25% blight +25% fire +10% arcane Phys.save +15 (+4 eff.) Spell.save +25 (+8 eff.) Mind.save +25 (+6 eff.) Stun/Frz- +30% Knockbk- +30% ---------- misc Light +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Isomira the Duskspawn, woodsman (dig speed 32 turns) Isomira the Duskspawn, woodsman (dig speed 32 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +2 Dex dps ---------- Crit.mult +20.00% Dmg.mod +24% physical Res.pen +20% physical ----- def ----- Armour +8 Resists +13% nature +12% acid While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shimmerpulverizer the voratun pickaxe, wreckage (dig speed 17 turns) Shimmerpulverizer the voratun pickaxe, wreckage (dig speed 17 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +7 Str dps ---------- Dmg.mod +15% lightning Apr +5 ----- def ----- Resists +21% lightning ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Tuloyadig, woodsman, delving, iron.throne (dig speed 11 turns) Tuloyadig, woodsman, delving, iron.throne (dig speed 11 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- S.pwr/crit +12 Res.pen +10% blight Melee Ret 6 blight ----- def ----- Resists +15% nature Max.HP +35.00 ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Turab the voratun pickaxe, smiths, iron.throne (dig speed 3 turns) Turab the voratun pickaxe, smiths, iron.throne (dig speed 3 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +3 Str dps ---------- Melee Ret 6 mind ----- def ----- Armour +10 Resists +6% fire +5% arcane +6% darkness Mind.save +30 (+8 eff.) Max.HP +38.00 Teleport- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Blindscar', endurance, brutal (dig speed 11 turns) voratun pickaxe 'Blindscar', endurance, brutal (dig speed 11 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +13 Str +2 Wil +2 Cun dps ---------- Crit.mult +20.00% Phys.pwr +10 (+1 eff.) Apr +8 ----- def ----- Fatigue -20% Resists +9% acid +9% fire +9% blight While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Kindlewill the dwarven lantern, survivor =ac= Kindlewill the dwarven lantern, survivor =ac=1.0 T5 lite [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +8.0% Acc +30 (+6 eff.) ----- def ----- Phys.save +29 (+8 eff.) Heal.mod +28% ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rotbright the dwarven lantern, ethereal, corpselight, focus Rotbright the dwarven lantern, ethereal, corpselight, focus0.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +10 Wil +7 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +23 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Resists +14% blight +15% darkness ---------- misc Light +7 Infravis +6 See.Invis +14 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 86 blight damage or heals 35 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Anuthel', bright dwarven lantern 'Anuthel', bright1.0 T5 lite [Rare] Master While equipped: Stats +10 Dex +14 Con dps ---------- Res.pen +33% blight Apr +5 On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 39 ----- def ----- Resists +18% blight ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
48 fire opal 48 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 1039.04 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 172% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1004.48 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 27] amazing fiery salve [power 27]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 130% efficiency and 54% cooldown modifier. Remove 3 magical effects and grants a fiery aura (27% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 27] amazing frost salve [power 27]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 130% efficiency and 54% cooldown modifier. Remove 3 physical effects and grants a frost aura (27% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 386] amazing healing salve [power 386]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 130% efficiency and 54% cooldown modifier. Heal 386 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing pain suppressor salve [power 337] amazing pain suppressor salve [power 337]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 130% efficiency and 54% cooldown modifier. Let you fight up to -337 life and reduces all damage by 25% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing water salve [power 27] amazing water salve [power 27]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 130% efficiency and 54% cooldown modifier. Remove 3 mental effects and grants a water aura (27% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered stralite torque of clear mind [power 6] (37 cooldown) overpowered stralite torque of clear mind [power 6] (37 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 6 detrimental mental effects for 5 turns Puts all charms on 37 cooldown Torques are made by powerful psionics to store psionic powers. |
Gunn the dragonbone totem of summon tentacle, innervating, tentacle [power 470] (25 cooldown) Gunn the dragonbone totem of summon tentacle, innervating, tentacle [power 470] (25 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +15 (+2 eff.) Dmg.mod +18% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Defense +25 (+5 eff.) Resists +12% mind Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1336 Base Damage: 570 Armor: 50 All Resist: 50 Puts all charms on 25 cooldown Fatigue - 60% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing 'Torchhunt', soothing, healing [power 530] (15 cooldown) dragonbone totem of healing 'Torchhunt', soothing, healing [power 530] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Wil dps ---------- S.pwr/crit +8 Res.pen +15% blight ---------- misc Max.vim +40.00 Heal yourself and all friendly characters within 10 spaces for 530 Puts all charms on 15 cooldown Heal for 110. Natural totems are made by powerful wilders to store nature power. |
Hygas the Scumkiss, overpower, lightning storm [power 560] (15 cooldown) Hygas the Scumkiss, overpower, lightning storm [power 560] (15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +8 Str dps ---------- Crit.mult +20.00% Phys.pwr +40 (+5 eff.) Res.pen +20% physical On Hit (Melee): * 27% chance to slow global speed by 63% ----- def ----- Armour +22 Resists +12% physical Phys.save +24 (+6 eff.) Create a radius 3 storm for 5 turns. Each turn, creatures within take 141 lightning damage and will be dazed for 1 turn (705 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Isebressra the dragonbone wand of clairvoyance, piercing, clairvoyance [power 15] (15 cooldown) Isebressra the dragonbone wand of clairvoyance, piercing, clairvoyance [power 15] (15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +6% fire +6% darkness +12% temporal Poison- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Reveal the area around you, dispelling darkness (radius 15, power 98 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Res.pen: + 13% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
30 diamond 30 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
29 moonstone 29 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 pearl 30 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Sorsh the Doomelf Reaver level 33
53rd Pyre 123rd year of Ascendancy at 08:43 see stats
By Sorsh the Doomelf Reaver level 50
17th Regrowth 125th year of Ascendancy at 20:06 see stats
By Sorsh the Doomelf Reaver level 33
51st Pyre 123rd year of Ascendancy at 15:22 see stats
By Sorsh the Doomelf Reaver level 25
10th Pyre 123rd year of Ascendancy at 13:38 see stats
By Sorsh the Doomelf Reaver level 38
77th Pyre 123rd year of Ascendancy at 12:56 see stats
By Sorsh the Doomelf Reaver level 50
8th Mirth 124th year of Ascendancy at 12:49 see stats
By Sorsh the Doomelf Reaver level 50
32nd Pyre 125th year of Ascendancy at 15:13 see stats
By Sorsh the Doomelf Reaver level 50
5th Mirth 124th year of Ascendancy at 09:08 see stats
By Sorsh the Doomelf Reaver level 36
64th Pyre 123rd year of Ascendancy at 16:28 see stats
By Sorsh the Doomelf Reaver level 27
20th Pyre 123rd year of Ascendancy at 22:47 see stats
By Sorsh the Doomelf Reaver level 50
20th Haze 124th year of Ascendancy at 01:58 see stats
By Sorsh the Doomelf Reaver level 10
21st Dusk 122nd year of Ascendancy at 02:51 see stats
By Sorsh the Doomelf Reaver level 50
69th Dusk 124th year of Ascendancy at 16:39 see stats
By Sorsh the Doomelf Reaver level 50
15th Dusk 124th year of Ascendancy at 01:43 see stats
By Sorsh the Doomelf Reaver level 35
60th Pyre 123rd year of Ascendancy at 14:59 see stats
By Sorsh the Doomelf Reaver level 50
40th Haze 124th year of Ascendancy at 06:48 see stats
By Sorsh the Doomelf Reaver level 34
57th Pyre 123rd year of Ascendancy at 22:44 see stats
By Sorsh the Doomelf Reaver level 44
4th Haze 123rd year of Ascendancy at 02:48 see stats
By Sorsh the Doomelf Reaver level 50
46th Pyre 125th year of Ascendancy at 03:19 see stats
By Sorsh the Doomelf Reaver level 50
4th Pyre 125th year of Ascendancy at 18:30 see stats
By Sorsh the Doomelf Reaver level 23
50th Regrowth 123rd year of Ascendancy at 23:34 see stats
By Sorsh the Doomelf Reaver level 27
27th Pyre 123rd year of Ascendancy at 05:59 see stats
By Sorsh the Doomelf Reaver level 21
7th Decay 122nd year of Ascendancy at 07:44 see stats
By Sorsh the Doomelf Reaver level 50
61st Regrowth 125th year of Ascendancy at 22:19 see stats
By Sorsh the Doomelf Reaver level 50
15th Dusk 124th year of Ascendancy at 06:36 see stats
By Sorsh the Doomelf Reaver level 50
41st Haze 124th year of Ascendancy at 01:32 see stats
By Sorsh the Doomelf Reaver level 6
77th Pyre 122nd year of Ascendancy at 16:15 see stats
By Sorsh the Doomelf Reaver level 43
45th Dusk 123rd year of Ascendancy at 02:23 see stats
By Sorsh the Doomelf Reaver level 50
8th Mirth 124th year of Ascendancy at 20:27 see stats
By Sorsh the Doomelf Reaver level 50
63rd Dusk 124th year of Ascendancy at 19:19 see stats
By Sorsh the Doomelf Reaver level 42
37th Dusk 123rd year of Ascendancy at 13:45 see stats
By Sorsh the Doomelf Reaver level 10
9th Dusk 122nd year of Ascendancy at 21:28 see stats
By Sorsh the Doomelf Reaver level 20
3rd Decay 122nd year of Ascendancy at 20:19 see stats
By Sorsh the Doomelf Reaver level 30
41st Pyre 123rd year of Ascendancy at 05:28 see stats
By Sorsh the Doomelf Reaver level 40
7th Flare 123rd year of Ascendancy at 04:34 see stats
By Sorsh the Doomelf Reaver level 50
5th Mirth 124th year of Ascendancy at 08:20 see stats
By Sorsh the Doomelf Reaver level 47
14th Regrowth 124th year of Ascendancy at 18:57 see stats
By Sorsh the Doomelf Reaver level 50
55th Pyre 125th year of Ascendancy at 12:06 see stats
By Sorsh the Doomelf Reaver level 22
7th Decay 122nd year of Ascendancy at 20:16 see stats
By Sorsh the Doomelf Reaver level 50
17th Regrowth 125th year of Ascendancy at 00:24 see stats
By Sorsh the Doomelf Reaver level 50
63rd Dusk 124th year of Ascendancy at 08:57 see stats
By Sorsh the Doomelf Reaver level 22
30th Regrowth 123rd year of Ascendancy at 20:01 see stats
By Sorsh the Doomelf Reaver level 50
70th Dusk 124th year of Ascendancy at 20:48 see stats
By Sorsh the Doomelf Reaver level 47
14th Regrowth 124th year of Ascendancy at 19:01 see stats
By Sorsh the Doomelf Reaver level 41
22nd Dusk 123rd year of Ascendancy at 19:57 see stats
By Sorsh the Doomelf Reaver level 45
61st Haze 123rd year of Ascendancy at 09:44 see stats
By Sorsh the Doomelf Reaver level 43
45th Dusk 123rd year of Ascendancy at 05:11 see stats
By Sorsh the Doomelf Reaver level 31
46th Pyre 123rd year of Ascendancy at 20:17 see stats
By Sorsh the Doomelf Reaver level 36
60th Pyre 123rd year of Ascendancy at 20:40 see stats
By Sorsh the Doomelf Reaver level 50
4th Pyre 125th year of Ascendancy at 18:29 see stats
By Sorsh the Doomelf Reaver level 10
49th Dusk 122nd year of Ascendancy at 12:19 see stats
By Sorsh the Doomelf Reaver level 50
10th Decay 124th year of Ascendancy at 22:27 see stats
By Sorsh the Doomelf Reaver level 42
29th Dusk 123rd year of Ascendancy at 23:59 see stats
By Sorsh the Doomelf Reaver level 50
4th Pyre 125th year of Ascendancy at 18:30 see stats
By Sorsh the Doomelf Reaver level 44
13rd Haze 123rd year of Ascendancy at 00:45 see stats
By Sorsh the Doomelf Reaver level 10
51st Dusk 122nd year of Ascendancy at 10:16 see stats
By Sorsh the Doomelf Reaver level 40
5th Dusk 123rd year of Ascendancy at 01:29 see stats
By Sorsh the Doomelf Reaver level 45
35th Haze 123rd year of Ascendancy at 15:06 see stats
By Sorsh the Doomelf Reaver level 26
19th Pyre 123rd year of Ascendancy at 10:36 see stats
By Sorsh the Doomelf Reaver level 17
32nd Haze 122nd year of Ascendancy at 06:25 see stats
By Sorsh the Doomelf Reaver level 32
50th Pyre 123rd year of Ascendancy at 05:28 see stats
By Sorsh the Doomelf Reaver level 50
38th Haze 124th year of Ascendancy at 21:48 see stats