









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Proper Possession 1.5.0
Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 47 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by The Spinal Cord at level 2 on the 76th Pyre 122nd year of Ascendancy at 22:57 / 94Killed by Islana the minotaur at level 16 on the 31st Dusk 122nd year of Ascendancy at 01:26 Killed by Poluyata the thief at level 16 on the 32nd Dusk 122nd year of Ascendancy at 07:33 Killed by Arelralle the gigantic sandworm tunneler at level 17 on the 38th Dusk 122nd year of Ascendancy at 08:21 Killed by Weirdling Beast at level 20 on the 73rd Dusk 122nd year of Ascendancy at 17:42 Killed by Xotta the Guardian at level 21 on the 5th Regrowth 123rd year of Ascendancy at 11:01 Killed by Coive the human at level 23 on the 19th Pyre 123rd year of Ascendancy at 00:36 Killed by Urkis, the High Tempest at level 23 on the 68th Pyre 123rd year of Ascendancy at 16:32 Killed by elven blood mage at level 24 on the 75th Pyre 123rd year of Ascendancy at 10:28 Killed by elven blood mage at level 24 on the 75th Pyre 123rd year of Ascendancy at 19:00 Killed by elven blood mage at level 25 on the 77th Pyre 123rd year of Ascendancy at 19:44 Killed by Islomivena the vampire at level 26 on the 6th Dusk 123rd year of Ascendancy at 07:15 Killed by Islomivena the vampire at level 26 on the 6th Dusk 123rd year of Ascendancy at 08:45 Killed by eldritch eye at level 26 on the 6th Dusk 123rd year of Ascendancy at 10:51 Killed by Isetha the half formed drem at level 27 on the 8th Dusk 123rd year of Ascendancy at 08:00 Killed by elven corruptor at level 27 on the 21st Dusk 123rd year of Ascendancy at 03:56 Killed by elven cultist at level 27 on the 21st Dusk 123rd year of Ascendancy at 05:20 Killed by skeleton magus at level 28 on the 25th Dusk 123rd year of Ascendancy at 03:31 Killed by orc necromancer at level 28 on the 26th Dusk 123rd year of Ascendancy at 13:23 Killed by worm that walks at level 29 on the 29th Dusk 123rd year of Ascendancy at 21:19 Killed by Xeba the armoured skeleton warrior at level 29 on the 35th Dusk 123rd year of Ascendancy at 00:02 Killed by dread at level 30 on the 38th Dusk 123rd year of Ascendancy at 18:27 Killed by forge-giant at level 31 on the 45th Dusk 123rd year of Ascendancy at 00:36 Killed by forge-giant at level 31 on the 45th Dusk 123rd year of Ascendancy at 02:05 Killed by forge-giant at level 31 on the 45th Dusk 123rd year of Ascendancy at 03:38 Killed by forge-giant at level 31 on the 45th Dusk 123rd year of Ascendancy at 05:05 Killed by forge-giant at level 31 on the 45th Dusk 123rd year of Ascendancy at 06:35 Killed by forge-giant at level 31 on the 45th Dusk 123rd year of Ascendancy at 07:55 Killed by forge-giant at level 31 on the 45th Dusk 123rd year of Ascendancy at 09:21 Killed by forge-giant at level 31 on the 45th Dusk 123rd year of Ascendancy at 11:04 Killed by forge-giant at level 31 on the 45th Dusk 123rd year of Ascendancy at 12:33 Killed by Islitta the temporal stalker at level 33 on the 75th Dusk 123rd year of Ascendancy at 04:41 Killed by orc corruptor at level 34 on the 17th Haze 123rd year of Ascendancy at 22:26 Killed by Voryriassra the copperhead snake at level 36 on the 24th Haze 123rd year of Ascendancy at 06:08 Killed by Isithra the weaver young at level 37 on the 42nd Haze 123rd year of Ascendancy at 20:01 Killed by Enodome at level 37 on the 48th Haze 123rd year of Ascendancy at 12:31 Killed by orc corruptor at level 37 on the 56th Haze 123rd year of Ascendancy at 01:12 Killed by orc corruptor at level 37 on the 56th Haze 123rd year of Ascendancy at 02:45 Killed by Yvidatha the orc necromancer at level 37 on the 57th Haze 123rd year of Ascendancy at 00:07 Killed by ultimate faeros at level 40 on the 73rd Haze 123rd year of Ascendancy at 09:20 Killed by fire wyrm at level 40 on the 73rd Haze 123rd year of Ascendancy at 14:15 Killed by fire wyrm at level 40 on the 73rd Haze 123rd year of Ascendancy at 15:49 Killed by Fyrk, Faeros High Guard at level 40 on the 73rd Haze 123rd year of Ascendancy at 18:23 Killed by Enodome at level 41 on the 78th Haze 123rd year of Ascendancy at 16:12 Killed by naga myrmidon at level 41 on the 78th Haze 123rd year of Ascendancy at 19:04 Killed by Enodome at level 41 on the 78th Haze 123rd year of Ascendancy at 21:54 Killed by Enodome at level 41 on the 79th Haze 123rd year of Ascendancy at 00:46 Killed by Enodome at level 41 on the 79th Haze 123rd year of Ascendancy at 03:59 Killed by Enodome at level 41 on the 79th Haze 123rd year of Ascendancy at 06:48 Killed by Enodome at level 41 on the 79th Haze 123rd year of Ascendancy at 09:40 Killed by Enodome at level 41 on the 79th Haze 123rd year of Ascendancy at 12:26 Killed by Enodome at level 41 on the 79th Haze 123rd year of Ascendancy at 15:20 Killed by Enodome at level 41 on the 79th Haze 123rd year of Ascendancy at 18:11 Killed by Enodome at level 41 on the 79th Haze 123rd year of Ascendancy at 20:34 Killed by Enodome at level 41 on the 79th Haze 123rd year of Ascendancy at 23:20 Killed by Enodome at level 41 on the 80th Haze 123rd year of Ascendancy at 02:14 Killed by Enodome at level 41 on the 80th Haze 123rd year of Ascendancy at 05:04 Killed by Enodome at level 41 on the 80th Haze 123rd year of Ascendancy at 07:52 Killed by Enodome at level 41 on the 80th Haze 123rd year of Ascendancy at 10:46 Killed by Enodome at level 41 on the 80th Haze 123rd year of Ascendancy at 13:37 Killed by Enodome at level 41 on the 80th Haze 123rd year of Ascendancy at 16:29 Killed by Enodome at level 41 on the 80th Haze 123rd year of Ascendancy at 19:18 Killed by Enodome at level 41 on the 80th Haze 123rd year of Ascendancy at 22:11 Killed by Enodome at level 41 on the 1st Decay 123rd year of Ascendancy at 00:57 Killed by Enodome at level 41 on the 1st Decay 123rd year of Ascendancy at 03:42 Killed by Enodome at level 41 on the 1st Decay 123rd year of Ascendancy at 06:33 Killed by Enodome at level 41 on the 1st Decay 123rd year of Ascendancy at 09:30 Killed by Enodome at level 42 on the 1st Decay 123rd year of Ascendancy at 12:44 Killed by Enodome at level 42 on the 1st Decay 123rd year of Ascendancy at 15:41 Killed by Enodome at level 42 on the 1st Decay 123rd year of Ascendancy at 18:45 Killed by Enodome at level 42 on the 1st Decay 123rd year of Ascendancy at 21:36 Killed by umbral horror at level 43 on the 10th Allure 124th year of Ascendancy at 17:12 Killed by Cyruldara the necrotic abomination at level 43 on the 1st Regrowth 124th year of Ascendancy at 07:30 Killed by skeleton magus at level 43 on the 2nd Regrowth 124th year of Ascendancy at 01:57 Killed by The One That Writes at level 43 on the 2nd Regrowth 124th year of Ascendancy at 03:40 Killed by The One That Writes at level 43 on the 2nd Regrowth 124th year of Ascendancy at 05:11 Killed by The One That Writes at level 43 on the 2nd Regrowth 124th year of Ascendancy at 06:49 Killed by The One That Writes at level 43 on the 2nd Regrowth 124th year of Ascendancy at 08:15 Killed by The One That Writes at level 43 on the 2nd Regrowth 124th year of Ascendancy at 09:45 Killed by The One That Writes at level 43 on the 2nd Regrowth 124th year of Ascendancy at 11:13 Killed by The One That Writes at level 43 on the 2nd Regrowth 124th year of Ascendancy at 12:44 Killed by The One That Writes at level 43 on the 2nd Regrowth 124th year of Ascendancy at 14:22 Killed by The One That Writes at level 43 on the 2nd Regrowth 124th year of Ascendancy at 14:33 Killed by The One That Writes at level 43 on the 2nd Regrowth 124th year of Ascendancy at 16:38 Killed by Enodome at level 44 on the 3rd Regrowth 124th year of Ascendancy at 12:30 Killed by orc high pyromancer at level 45 on the 74th Regrowth 124th year of Ascendancy at 09:45 Killed by overpowered greater multi-hued wyrm at level 45 on the 74th Regrowth 124th year of Ascendancy at 23:46 Killed by overpowered greater multi-hued wyrm at level 45 on the 75th Regrowth 124th year of Ascendancy at 01:14 Killed by overpowered greater multi-hued wyrm at level 45 on the 75th Regrowth 124th year of Ascendancy at 02:41 Killed by overpowered greater multi-hued wyrm at level 45 on the 75th Regrowth 124th year of Ascendancy at 04:02 Killed by overpowered greater multi-hued wyrm at level 46 on the 75th Regrowth 124th year of Ascendancy at 05:46 Killed by orc blood mage at level 46 on the 18th Pyre 124th year of Ascendancy at 12:37 Killed by Silama the orc necromancer at level 46 on the 22nd Pyre 124th year of Ascendancy at 20:08 Killed by orc archer at level 47 on the 9th Mirth 124th year of Ascendancy at 00:37 |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 36 (base 19) |
| Constitution | 77 (base 60) |
| Magic | 96 (base 60) |
| Willpower | 25 (base 10) |
| Cunning | 77 (base 60) |
Resources
| Life | 893/893 |
| Insanity | 0/100 |
| Healing Factor | 1.5268825910931 |
| Regeneration | 0.38172064777328 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 9 |
| See Invisible | 36 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 39 |
| Crit Chance | 36% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 39 |
| Crit Chance | 49% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 76 |
| Crit Chance | 49% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +15% |
| Physical | +5% |
| Cold | +15% |
| All | 0% |
| Darkness | +60% |
| Temporal | +60% |
| Mind | +9% |
| Fire | +6% |
| Nature | +9% |
Offense: Damage Penetration
| Darkness | +15% |
| Light | +10% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 42.278285195761 (45%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 3 |
| Physical Save | 51 |
| Spell Save | 51 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 17%( 70%) |
| Physical | + 9%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
| Light | + 8%( 70%) |
| Temporal | + 15%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Silence Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 40% |
| Stun Resistance | 30% |
| Disarm Resistance | 41% |
| Poison Resistance | 16% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 21% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 276 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 628% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 404 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Demented / Madness | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Rift | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Chronophage | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Demented / Calamity | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Revelation |
| talent | Twofold Curse |
| talent | Chant of Fortress |
| talent | Jinxed Touch |
| talent | Chaos Orbs |
| talent | Power Overwhelming |
| talent | Void Stars |
| talent | Grand Oration |
| talent | Atrophy |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by orc soldier. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You failed to protect the worried loremaster from death by orc master assassin. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 576. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. This object's appearance was changed to ???. |
| Light source | nightwalker's alchemist's lamp of the moonsPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Changes stats: +4 Wil Changes resistances: +8% light Changes damage: +5% darkness Damage affinity(heal): +5% darkness Critical mult.: +13.00% Light radius: +3 Infravision radius: +2 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 322.36 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Satyrlore the hardened leather cap (0 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Damage when hit (Melee): 12 nature Changes resistances: +11% nature Changes resistances penetration: +10% light Changes damage: +9% nature Spell save: +5 (+2 eff.) Stamina when hit: +1.30 Equilibrium when hit: +1.10 Maximum life: +42.00 Light radius: +1 Infravision radius: +2 Healing mod.: +12% A cap made of leather. |
| On hands | Ragyrin (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +3 Damage (Melee): 8 fire Changes stats: +1 Str / +5 Dex / +4 Mag / +2 Con Changes resistances: +6% fire Changes damage: +9% mind / +6% fire Reduces incoming crit damage: 10.00% Physical save: +22 (+7 eff.) Spell save: +9 (+3 eff.) Mental save: +4 (+1 eff.) Disease immunity: +15% Disarm immunity: +41% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. It was changed by the digestive sack. |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 14 power out of 25/25) : Effective talent level: 5.0 Power cost: 14 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | BokestaInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+3 eff.) Fatigue: -7% Effects on melee hit: * Slows global speed by 15% Changes stats: +9 Str / +8 Con Changes resistances: +17% blight / +9% nature / +9% acid Maximum encumbrance: +24 Spell save: +3 (+1 eff.) Poison immunity: +16% Disease immunity: +17% Rings can have magical properties. |
| On fingers | Bethubeth the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +6 Mag / +7 Con Reduces incoming crit damage: 15.00% Physical save: +11 (+3 eff.) Spell save: +11 (+4 eff.) Mental save: +12 (+4 eff.) Infravision radius: +3 See invisible: +6 Rings can have magical properties. |
| Around neck | VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
| In main hand | magewarrior's short dragonbone starstaff of invocation (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +7.0% Physical power: +11 (+4 eff.) Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +28 (+6 eff.) Spell crit. chance: +8% It can be used to conjure elemental energy in a radius 10 cone, dealing 56.37 to 67.65 darkness damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 340, based on Magic) for 10 turns, costing 18 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 18.93 acid and 18.93 blight damage. If not cleared after five turns it will inflict 107.49 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
| Cloak | murderer's cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +5 Defense: +2 (+2 eff.) Changes stats: +2 Dex / +4 Mag / +2 Wil / +2 Cun Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+4 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+9 eff.) Blindness immunity: +50% Spellpower: +30 (+7 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Inventory
Rune of the Rift (250.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Inflicts 399.86 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+8 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 11 power out of 16/16) : Effective talent level: 4.0 Power cost: 11 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 170.59 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
310 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+5 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+5 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Pulverizing Auger (costing 27 power out of 30/30) : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: 6 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 288.50 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
14 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 521.52 fire damage (based on Magic), costing 45 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Entropy (1/1)Requires: - Level 15 Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 146% of the healing done. This effect scales with your Magic stat., costing 68 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. This item has been sent to the Item's Vault. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 636.56 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 23 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+6 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+6 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Enodome the Cornac Cultist of Entropy level 33
10th Haze 123rd year of Ascendancy at 06:53 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Enodome the Cornac Cultist of Entropy level 31
47th Dusk 123rd year of Ascendancy at 20:41 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Enodome the Cornac Cultist of Entropy level 27
23rd Dusk 123rd year of Ascendancy at 13:22 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Enodome the Cornac Cultist of Entropy level 37
44th Haze 123rd year of Ascendancy at 07:59 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Enodome the Cornac Cultist of Entropy level 45
74th Regrowth 124th year of Ascendancy at 23:45 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Enodome the Cornac Cultist of Entropy level 44
2nd Regrowth 124th year of Ascendancy at 19:32 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Enodome the Cornac Cultist of Entropy level 36
40th Haze 123rd year of Ascendancy at 18:13 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Enodome the Cornac Cultist of Entropy level 44
37th Regrowth 124th year of Ascendancy at 08:57 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Enodome the Cornac Cultist of Entropy level 21
68th Haze 122nd year of Ascendancy at 21:59 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Enodome the Cornac Cultist of Entropy level 35
23rd Haze 123rd year of Ascendancy at 00:05 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Enodome the Cornac Cultist of Entropy level 46
75th Regrowth 124th year of Ascendancy at 14:08 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Enodome the Cornac Cultist of Entropy level 19
61st Dusk 122nd year of Ascendancy at 23:51 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Enodome the Cornac Cultist of Entropy level 23
68th Pyre 123rd year of Ascendancy at 18:08 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Enodome the Cornac Cultist of Entropy level 41
1st Decay 123rd year of Ascendancy at 11:12 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Enodome the Cornac Cultist of Entropy level 42
5th Allure 124th year of Ascendancy at 03:05 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Enodome the Cornac Cultist of Entropy level 20
74th Dusk 122nd year of Ascendancy at 02:17 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Enodome the Cornac Cultist of Entropy level 46
75th Regrowth 124th year of Ascendancy at 07:05 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Enodome the Cornac Cultist of Entropy level 32
54th Dusk 123rd year of Ascendancy at 06:09 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Enodome the Cornac Cultist of Entropy level 10
8th Mirth 122nd year of Ascendancy at 07:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Enodome the Cornac Cultist of Entropy level 20
62nd Dusk 122nd year of Ascendancy at 23:04 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Enodome the Cornac Cultist of Entropy level 30
36th Dusk 123rd year of Ascendancy at 02:08 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Enodome the Cornac Cultist of Entropy level 40
69th Haze 123rd year of Ascendancy at 09:26 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Enodome the Cornac Cultist of Entropy level 40
73rd Haze 123rd year of Ascendancy at 18:14 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Enodome the Cornac Cultist of Entropy level 18
51st Dusk 122nd year of Ascendancy at 03:50 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Enodome the Cornac Cultist of Entropy level 34
17th Haze 123rd year of Ascendancy at 08:53 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Enodome the Cornac Cultist of Entropy level 35
23rd Haze 123rd year of Ascendancy at 06:39 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Enodome the Cornac Cultist of Entropy level 45
75th Regrowth 124th year of Ascendancy at 04:02 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Enodome the Cornac Cultist of Entropy level 12
8th Flare 122nd year of Ascendancy at 09:25 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Enodome the Cornac Cultist of Entropy level 10
1st Summertide 122nd year of Ascendancy at 04:17 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Enodome the Cornac Cultist of Entropy level 47
32nd Pyre 124th year of Ascendancy at 04:17 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Enodome the Cornac Cultist of Entropy level 27
8th Dusk 123rd year of Ascendancy at 17:07 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Enodome the Cornac Cultist of Entropy level 19
59th Dusk 122nd year of Ascendancy at 23:57 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Enodome the Cornac Cultist of Entropy level 30
43rd Dusk 123rd year of Ascendancy at 19:40 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Enodome the Cornac Cultist of Entropy level 42
10th Allure 124th year of Ascendancy at 16:18 see stats
Log
Run in which direction?
You transfer Worm Nest (0 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Enodome deactivates Power Overwhelming.
Enodome deactivates Grand Oration.
Enodome deactivates Atrophy.
Enodome deactivates Twofold Curse.
Enodome deactivates Void Stars.
Enodome deactivates Chaos Orbs.
Enodome deactivates Jinxed Touch.
Enodome deactivates Chant of Fortress.
Enodome deactivates Revelation.










































































































