Karaa the level 3 Higher Archer by ChronosSK

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHigher
ClassArcher
Level / Exp3 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity19 (base 18)
Constitution10 (base 10)
Magic11 (base 10)
Willpower11 (base 10)
Cunning12 (base 12)

Resources

Life-19/136
Stamina108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage24
Accuracy25
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense23
Ranged Defense23
Fatigue0
Physical Save8
Spell Save7
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

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Karaa uses
Infusion: Healing.
Karaa receives 50 healing from Infusion: Healing.

Talent Steady Shot is ready to use.

Resting starts...

Arcane crystal casts Elemental Bolt!
Arcane crystal casts Elemental Bolt!
Talent Infusion: Healing is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Karaa shoots!

Karaa shoots!

Karaa shoots!
Talent Steady Shot is ready to use.

Karaa shoots!

Talent Steady Shot is ready to use.
Skeleton magus casts
Manathrust.
Skeleton magus's spell attains critical power!
Ran for 4 turns (stop reason: taken damage).

Skeleton magus hits Karaa for 155 arcane damage.
Karaa the level 3 higher archer was energised to death by a skeleton magus on level 1 of collapsed tower.