Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Weekly Adventurer 1.5.7Adds the Weekly Adventurer class, used in the Weekly Adventurer Challenge. Featuring talent trees generously submitted by the following authors: minmay== Harbinger == ( https://te4.org/games/addons/tome/harbinger ) Wild Gift / Blaze Wild Gift / Blizzard Wild Gift / Cyclone Wild Gift / Endurance Wild Gift / Rain Wild Gift / Supercell Wild Gift / Thunder == Zephyr == ( https://te4.org/games/addons/tome/zephyr-class ) Spell / Air Archery Spell / Storm Archery Spell / Swiftness Spell / Wild Magic nsrr== White Monk == ( https://te4.org/games/addons/tome/whitemonk ) Technique / Agile Combatant Technique / Black Belt Technique / Fending Technique / Martial Arts Technique / Mending Technique / Transcending Changelog1.0.2: 1.0.0: Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Doomelf |
Class | Alchemist |
Level / Exp | 11 / 66% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 12 (base 10) |
Constitution | 33 (base 25) |
Magic | 42 (base 36) |
Willpower | 16 (base 11) |
Cunning | 13 (base 10) |
Resources
Life | 449/449 |
Mana | 150/150 |
Vim | 140/140 |
Healing Factor | 1.3889294477288 |
Regeneration | 5.3473783737558 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 34 |
Accuracy | 25 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +8% |
Nature | +3% |
Temporal | +8% |
Mind | +9% |
Fire | +11% |
Cold | +28% |
All | 0% |
Offense: Damage Penetration
Darkness | +25% |
Acid | +25% |
Light | +15% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 19.286151741618 (30%) |
Defense | 35 |
Ranged Defense | 35 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 20 |
Mental Save | 16 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 6%( 70%) |
Cold | + 37%( 70%) |
All | 0%( 70%) |
Darkness | + 8%( 70%) |
Light | + 3%( 70%) |
Temporal | + 8%( 70%) |
Lightning | + 30%( 70%) |
Fire | + 31%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Frost alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
talent | Frost Infusion |
talent | Defensive Posture |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Escort the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair) | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | [vs. Aerisetha the pair of rough leather boots (0 def, 7 armour) (On feet)] Aerisetha the pair of rough leather boots (0 def, 7 armour)Aerisetha the pair of rough leather boots (0 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 (-) Fatigue: -5% (-) Changes resistances: +3%(-) lightning / +3%(-) nature Changes resistances penetration: +15%(-) acid Maximum encumbrance: +21 (-) Physical save: +6 (+4 eff.) (-) A pair of boots made of leather. |
Quiver | [vs. 58 alchemist agate (Quiver)] 58 alchemist agate58 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | [vs. Duraromitar (Light source)] DuraromitarDuraromitar Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4(-) Str / +3(-) Wil Changes damage: +6%(-) mind Critical mult.: +10.00% (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. Branurab the linen wizard hat (16 def, 2 armour) (On head)] Branurab the linen wizard hat (16 def, 2 armour)Branurab the linen wizard hat (16 def, 2 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) (-) Armour: +2 (-) Defense: +16 (+8 eff.) (-) Changes stats: +1(-) Str / +1(-) Dex Changes resistances: +6%(-) acid / +16%(-) fire Changes damage: +11%(-) fire Maximum stamina: +30.00 (-) A pointy cloth hat, very wizardly... |
Tool | [vs. Glorevea [power 115] (15 cooldown) (Tool)] Glorevea [power 115] (15 cooldown)Glorevea [power 115] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Physical crit. chance: +1.0% (-) Defense: +10 (+5 eff.) (-) Changes resistances: +3%(-) lightning Only die when reaching: -20.00 life (-) Maximum life: +60.00 (-) It can be used to blast the opponent's mind dealing 125 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | [vs. copper ring 'Lustrewire' (On fingers, 1 of 2)] copper ring 'Lustrewire'copper ring 'Lustrewire' Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) (-) Effects on melee hit: * 11% chance to reduce all saves and defense by 14 Damage (Melee): 0(-11) item expose / 10(-) physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 14 Damage (Ranged): 0(-11) item expose / 6(-) physical Changes stats: +2(-) Cun / +6(-) Str Changes resistances: +3%(-) light Hate when firing a critical mind attack: +2.00 (-) Maximum hate: +6.00 (-) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. copper ring 'Lustrewire' (On fingers, 1 of 2)] copper ring 'Arcdeath'copper ring 'Arcdeath' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-10 (-5 eff.)) Damage (Melee): 0(-10) physical / 0(-11) item expose Damage (Ranged): 0(-6) physical / 0(-11) item expose Changes stats: +0(-2) Cun / +0(-6) Str Changes resistances: +9% lightning / +22% cold / +0%(-3%) light Changes resistances penetration: +10% acid / +15% darkness Changes damage: +11% cold Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-6.00) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | [vs. Porimira the Scumbringer (Around waist)] Porimira the ScumbringerPorimira the Scumbringer Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1(-) Cun Changes damage: +3%(-) nature Life regen: +0.60 (-) Hate when firing a critical mind attack: +2.00 (-) Mindpower: +5 (+4 eff.) (-) Mental crit. chance: +7% (-) Healing mod.: +10% (-) A belt that goes around your waist. |
In main hand | [vs. Starraptor the elm magestaff (100% power, 2 apr, cold element) (In main hand, 1 of 2)] Starraptor the elm magestaff (100% power, 2 apr, cold element)Starraptor the elm magestaff (100% power, 2 apr, cold element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes resistances: +3%(-) acid Changes resistances penetration: +15%(-) light Changes damage: +10%(-) cold Talents granted: +1.00(-) Command Staff Critical mult.: +11.00% (-) Knockback immunity: +10% (-) Maximum life: +40.00 (-) Spellpower: +3 (+1 eff.) (-) Spell crit. chance: +7% (-) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
On hands | [vs. Crystle's Astral Bindings (0 def, 0 armour) (On hands)] Crystle's Astral Bindings (0 def, 0 armour)Crystle's Astral Bindings (0 def, 0 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3(-) Mag Changes resistances: +8%(-) darkness / +8%(-) temporal Changes resistances penetration: +10%(-) darkness / +10%(-) temporal Changes damage: +8%(-) darkness / +8%(-) temporal N.Energy each turn: +0.20 (-) Spellpower on spell critical (stacks up to 3 times): +4 (-) Spellpower: +2 (+1 eff.) (-) Spell crit. chance: +3% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | [vs. cured leather armour of Eyal (6 def, 4 armour) (Main armor, 1 of 2)] cured leather armour of Eyal (6 def, 4 armour)cured leather armour of Eyal (6 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +6 (+3 eff.) (-) Fatigue: +7% (-) Life regen: +3.00 (-) Maximum life: +20.00 (-) Healing mod.: +11% (-) A suit of armour made of leather. Tap to cycle through comparison choices |
Cloak | [vs. linen cloak 'Koralaruimas' (1 def, 0 armour) (Cloak)] linen cloak 'Koralaruimas' (1 def, 0 armour)linen cloak 'Koralaruimas' (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +15 (+9 eff.) (-) Defense: +1 (+1 eff.) (-) Fatigue: -5% (-) Damage when hit (Melee): 2(-) physical Changes stats: +4(-) Con Changes damage: +3%(-) mind Mental save: +6 (+6 eff.) (-) Maximum life: +46.00 (-) Maximum stamina: +11.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. Shadebile (Around neck)] ShadebileShadebile Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 12% Damage (Melee): 0(-10) item darkness numbing Changes stats: +3(-) Con Changes resistances: +6%(-) blight Amulets make your neck look great! |
Inventory
healing infusion (heal 43; cd 10) healing infusion (heal 43; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 43 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 134; 16 cd) regeneration infusion of the psychic (heal 134; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 134 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 4; phase 14; cd 17) blink rune of the sneak (range 4; phase 14; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 37; cd 17) teleportation rune of the psychic (range 37; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 37 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Shadebile (Around neck)] Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind / 0(-10) item darkness numbing Damage (Ranged): 5 mind Changes stats: +0(-3) Con Changes resistances: +0%(-6%) blight Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. copper ring 'Lustrewire' (On fingers, 1 of 2)] mule's copper ring of fire (+22%)mule's copper ring of fire (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: -5% Damage (Melee): 0(-10) physical / 0(-11) item expose Damage (Ranged): 0(-6) physical / 0(-11) item expose Changes stats: +0(-2) Cun / +0(-6) Str Changes resistances: +0%(-3%) light / +22% fire Changes damage: +11% fire Maximum encumbrance: +22 Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-6.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Starraptor the elm magestaff (100% power, 2 apr, cold element) (In main hand, 1 of 2)] elm magestaff (100% power, 2 apr, cold element)elm magestaff (100% power, 2 apr, cold element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes resistances: +0%(-3%) acid Changes resistances penetration: +0%(-15%) light Changes damage: +10%(-) cold Talents granted: +1.00(-) Command Staff Critical mult.: +0.00% (-11.00%) Knockback immunity: +0% (-10%) Maximum life: +0.00 (-40.00) Spellpower: +3 (+1 eff.) (-) Spell crit. chance: +1% (-6%) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Starraptor the elm magestaff (100% power, 2 apr, cold element) (In main hand, 1 of 2)] elm magestaff 'Starstun' (100% power, 2 apr, cold element)elm magestaff 'Starstun' (100% power, 2 apr, cold element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Armour: +3 Armour Hardiness: +3% Changes stats: +4 Cun Changes resistances: +0%(-3%) acid Changes resistances penetration: +0%(-15%) light Changes damage: +3% arcane / +10%(-) cold Talents granted: +1.00(-) Command Staff Critical mult.: +0.00% (-11.00%) Physical save: +3 (+1 eff.) Knockback immunity: +0% (-10%) Maximum life: +0.00 (-40.00) Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +3 (+1 eff.) (-) Spell crit. chance: +1% (-6%) Light radius: +1 Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Starraptor the elm magestaff (100% power, 2 apr, cold element) (In main hand, 1 of 2)] Unerring Scalpel (111% power, 25 apr)Unerring Scalpel (111% power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% (+11%) Range: 1.3x (+0.1x) Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 (+23) Crit. chance: +0.0% (-2.5%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+10 eff.) Changes resistances: +0%(-3%) acid Changes resistances penetration: +0%(-15%) light Changes damage: +0%(-10%) cold Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Knockback immunity: +0% (-10%) Maximum life: +0.00 (-40.00) Spellpower: +0 (+0 eff.) (-3 (-1 eff.)) Spell crit. chance: +0% (-7%) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
[vs. Starraptor the elm magestaff (100% power, 2 apr, cold element) (In main hand, 1 of 2)] horrifying vined mindstar of storms (88% power, 18 apr, mind damage)horrifying vined mindstar of storms (88% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 89% (-11%) Range: 1.1x (-0.1x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+16) Crit. chance: +3.0% (+0.5%) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 5 lightning / 3 mind / 3 darkness Changes stats: +1 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +4% lightning / +0%(-3%) acid Changes resistances penetration: +4% lightning / +0%(-15%) light Changes damage: +8% lightning / +0%(-10%) cold / +3% mind / +3% darkness Talents granted: +1 Attune Mindstar +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Knockback immunity: +0% (-10%) Maximum life: +0.00 (-40.00) Spellpower: +0 (+0 eff.) (-3 (-1 eff.)) Spell crit. chance: +0% (-7%) Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. cured leather armour of Eyal (6 def, 4 armour) (Main armor, 1 of 2)] woollen robe of the mountain (+10%) (0 def, 0 armour)woollen robe of the mountain (+10%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-6 (-3 eff.)) Fatigue: +0% (-7%) Changes resistances: +9% all / +10% physical Changes damage: +10% physical Life regen: +0.00 (-3.00) Maximum life: +0.00 (-20.00) Healing mod.: +0% (-11%) A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
[vs. cured leather armour of Eyal (6 def, 4 armour) (Main armor, 1 of 2)] rejuvenating rough leather armour of acid resistance (3 def, 2 armour)rejuvenating rough leather armour of acid resistance (3 def, 2 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-2) Defense: +3 (+1 eff.) (-3 (-2 eff.)) Fatigue: +6% (-1%) Changes resistances: +17% acid Life regen: +2.00 (-1.00) Stamina each turn: +0.50 Maximum life: +0.00 (-20.00) Healing mod.: +0% (-11%) A suit of armour made of leather. Tap to cycle through comparison choices |
[vs. Porimira the Scumbringer (Around waist)] Salekira the rough leather beltSalekira the rough leather belt Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Changes stats: +0(-1) Cun / +3 Con Changes resistances: +3% temporal Changes damage: +0%(-3%) nature Physical save: +7 (+3 eff.) Mental save: +3 (+3 eff.) Blindness immunity: +10% Confusion immunity: +10% Life regen: +0.00 (-0.60) Stamina each turn: +1.00 Hate when firing a critical mind attack: +0.00 (-2.00) Mindpower: +3 (+3 eff.) (-2 (-1 eff.)) Mental crit. chance: +0% (-7%) Healing mod.: +0% (-10%) A belt that goes around your waist. |
[vs. linen cloak 'Koralaruimas' (1 def, 0 armour) (Cloak)] Heatobsidian (1 def, 0 armour)Heatobsidian (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-15 (-9 eff.)) Defense: +1 (+1 eff.) (-) Fatigue: +0% (+5%) Damage when hit (Melee): 0(-2) physical / 2 fire Changes stats: +1 Str / +2(-2) Con Changes resistances: +3% light Changes damage: +12% fire / +9% light / +0%(-3%) mind Mental save: +0 (+0 eff.) (-6 (-6 eff.)) Maximum life: +0.00 (-46.00) Maximum stamina: +0.00 (-11.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Koralaruimas' (1 def, 0 armour) (Cloak)] Zydas (1 def, 0 armour)Zydas (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-15 (-9 eff.)) Defense: +1 (+1 eff.) (-) Fatigue: +0% (+5%) Damage when hit (Melee): 0(-2) physical Changes stats: +4 Dex / +0(-4) Con Changes resistances: +3% mind Changes damage: +6%(+3%) mind Critical mult.: +5.00% Mental save: +0 (+0 eff.) (-6 (-6 eff.)) Maximum life: +30.00 (-16.00) Maximum stamina: +0.00 (-11.00) Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Aerisetha the pair of rough leather boots (0 def, 7 armour) (On feet)] pair of iron boots 'Darklady' (0 def, 7 armour)pair of iron boots 'Darklady' (0 def, 7 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 (-) Fatigue: +2% (+7%) Changes resistances: +0%(-3%) lightning / +0%(-3%) nature Changes resistances penetration: +0%(-15%) acid Changes damage: +3% darkness Reduces incoming crit damage: 15.00% Maximum encumbrance: +0 (-21) Physical save: +0 (+0 eff.) (-6 (-4 eff.)) Silence immunity: +20% Life regen: +2.00 Healing mod.: +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Crystle's Astral Bindings (0 def, 0 armour) (On hands)] brawler's rough leather gloves (0 def, 1 armour)brawler's rough leather gloves (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Str / +2 Dex / +0(-3) Mag / +2 Cun Changes resistances: +0%(-8%) darkness / +0%(-8%) temporal Changes resistances penetration: +0%(-10%) darkness / +0%(-10%) temporal Changes damage: +0%(-8%) darkness / +0%(-8%) temporal Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+3 eff.) N.Energy each turn: +0.00 (-0.20) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Spellpower: +0 (+0 eff.) (-2 (-1 eff.)) Spell crit. chance: +0% (-3%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Branurab the linen wizard hat (16 def, 2 armour) (On head)] Earthmaster the rough leather cap (0 def, 1 armour)Earthmaster the rough leather cap (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Armour: +1 (-1) Defense: +0 (+0 eff.) (-16 (-8 eff.)) Fatigue: +1% Effects on melee hit: * 10% chance to slow global speed by 39% Damage when hit (Melee): 2 mind Changes stats: +0(-1) Str / +0(-1) Dex / +2 Wil Changes resistances: +5% lightning / +6% temporal / +0%(-16%) fire / +0%(-6%) acid Changes damage: +0%(-11%) fire / +3% nature / +12% darkness Maximum stamina: +0.00 (-30.00) A cap made of leather. |
[vs. Branurab the linen wizard hat (16 def, 2 armour) (On head)] Ravenimmortal (0 def, 1 armour)Ravenimmortal (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Armour: +1 (-1) Defense: +0 (+0 eff.) (-16 (-8 eff.)) Fatigue: +1% Changes stats: +0(-1) Str / +0(-1) Dex / +3 Wil / +1 Cun / +3 Con Changes resistances: +0%(-6%) acid / +0%(-16%) fire Changes damage: +6% darkness / +0%(-11%) fire Mental save: +6 (+5 eff.) Maximum stamina: +0.00 (-30.00) Mindpower: +10 (+5 eff.) A cap made of leather. |
[vs. Branurab the linen wizard hat (16 def, 2 armour) (On head)] rough leather cap 'Beterin' (0 def, 1 armour)rough leather cap 'Beterin' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Armour: +1 (-1) Defense: +0 (+0 eff.) (-16 (-8 eff.)) Fatigue: +1% Changes stats: +0(-1) Str / +0(-1) Dex / +3 Con Changes resistances: +0%(-6%) acid / +3% temporal / +9% darkness / +0%(-16%) fire Changes damage: +0%(-11%) fire Reduces incoming crit damage: 5.00% Mental save: +6 (+5 eff.) Knockback immunity: +10% Maximum stamina: +0.00 (-30.00) A cap made of leather. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. Glorevea [power 115] (15 cooldown) (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Physical crit. chance: +0.0% (-1.0%) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Damage when hit (Melee): 10 draining blight Changes resistances: +0%(-3%) lightning Changes damage: +5% blight Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-60.00) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Glorevea [power 115] (15 cooldown) (Tool)] iron torque of psionic shield [power 25] (25 cooldown)iron torque of psionic shield [power 25] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-1.0%) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Changes resistances: +0%(-3%) lightning Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-60.00) It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Glorevea [power 115] (15 cooldown) (Tool)] overpowered iron torque of gale force [power 140] (22 cooldown)overpowered iron torque of gale force [power 140] (22 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-1.0%) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Changes resistances: +0%(-3%) lightning Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-60.00) It can be used to project a gust of wind in a cone knocking enemies back 7 spaces and dealing 140 physical damage Activation puts all charms on cooldown for 22 turns. Torques are made by powerful psionics to store psionic powers. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Karaa the Doomelf Alchemist level 6
77th Pyre 122nd year of Ascendancy at 12:44 see stats
By Karaa the Doomelf Alchemist level 10
2nd Mirth 122nd year of Ascendancy at 10:22 see stats
By Karaa the Doomelf Alchemist level 10
3rd Mirth 122nd year of Ascendancy at 22:16 see stats
Log
The shield around golem (servant of Karaa) crumbles.
Golem (servant of Karaa) casts Rune: Shielding.
A shield forms around golem (servant of Karaa).
Rested for 16 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
The shield around golem (servant of Karaa) crumbles.
Karaa picks up (j.): hateful iron greatmaul of phasing (114% power, 8 apr).
Karaa picks up (k.): iron waraxe 'Brodymarach' (104% power, 2 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).
You extract agate from hateful iron greatmaul of phasing (114% power, 8 apr)
You extract ametrine from iron waraxe 'Brodymarach' (104% power, 2 apr)
You gain 6.40 gold from the transmogrification of Rainoozer.
You extract zircon from pair of iron boots 'Satyrjustice' (0 def, 3 armour)
You gain 6.50 gold from the transmogrification of Xanemina the Arctouch (1 def, 0 armour).
You gain 1.82 gold from the transmogrification of thick linen cloak of Iron Throne (1 def, 6 armour).
You gain 1.21 gold from the transmogrification of mindwoven woollen robe of corrosion (+16%) (0 def, 0 armour).
You gain 0.61 gold from the transmogrification of spellwoven linen robe (0 def, 0 armour).
You gain 1.34 gold from the transmogrification of horrifying vined mindstar (85% power, 18 apr, nature damage).
You gain 2.45 gold from the transmogrification of mossy mindstar of disruption (75% power, 12 apr, nature damage).
You gain 3.31 gold from the transmogrification of hungering mossy mindstar of life (72% power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of elm magestaff (100% power, 2 apr, arcane element).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)