





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.0Official Expansion!ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.7.0Donators/Buyers bonus! Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Hyperdimension Neptunia Character Icons 1.5.5Adds some very clean chibi custom tiles from the Hyperdimension Neptunia series of video games. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Credits to Yurax-Mae for sending these my way, as they are freebies for personal and non-commercial use Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. 1.6.6 Summmoner Fix 1.6.6 Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 18 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 36 (base 34) |
| Dexterity | 16 (base 12) |
| Constitution | 13 (base 12) |
| Magic | 36 (base 30) |
| Willpower | 11 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | 58/342 |
| Hate | 100/100 |
| Vim | 88/168 |
| Healing Factor | 0.87833630113153 |
| Regeneration | 42.054742098178 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +32.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 15 |
| See Invisible | 36 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 44 |
| Crit Chance | 5% |
| APR | 4 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 44 |
| Crit Chance | 7% |
| APR | 3 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 5% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -49% |
| Lightning | -49% |
| Acid | -49% |
| All | -60% |
Offense: Damage Penetration
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 22.413408721348 (65.897138898113%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 7 |
| Physical Save | 23 |
| Spell Save | 32 |
| Mental Save | 13 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 29%(100%) |
| All | + 16%(100%) |
| Darkness | + 32%(100%) |
| Light | + 25%(100%) |
| Temporal | + 19%(100%) |
| Fire | -16%(100%) |
| Lightning | + 47%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Poison Resistance | 10% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 234 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Worm that Walks Link |
| detrimental effect | Huge cut that bleeds, doing 27.04 physical damage per turn. Bleeding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 51.52 nature damage per turn. Poison |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 2. Bloodlust |
| beneficial effect | The target has appeared out of nowhere! It's defense is boosted by 9. Blindside Bonus |
| beneficial effect | A flow of life spins around the target, regenerating 46.88 life per turn. Regeneration |
| beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Emamira the yew totem of healing [power 230] (15 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: ----- def ----- Armour +6 Heal.mod +15% Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | savage's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +1 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Spell.save +11 (+6 eff.) ---------- misc Max.stam +13.00 Rings make your fingers look great! |
| On fingers | copper ring 'Gloryda'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid Res.pen +15% mind On Hit (Melee): * 10% chance to slow global speed by 34% ----- def ----- Resists +22% acid +3% temporal Spell.save +9 (+5 eff.) Rings make your fingers look great! |
| On fingers | wizard's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Spell.save +4 (+2 eff.) Rings make your fingers look great! |
| Around waist | Glimmerswift1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck ----- def ----- Resists +9% darkness +6% fire Stealth +6 Heal.mod +20% Poison- +10% ---------- misc T.Disarm +5 Light +2 Infravis +4 A belt that goes around your waist. |
| Main armor | steel mail armour 'Faladur' (2 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +7% Resists +15% lightning +11% light +10% darkness Phys.save +5 (+3 eff.) A suit of armour made of mail. |
| In off hand | Ce'Nitha (14-20 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 blight +12 cold On Hit.r1 +5 fire On Hit: 20% Epidemic 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 23 While equipped: Stats +1 Mag +1 Wil dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Disease- +10% Sharp, long, and deadly. |
| In main hand | Zubynne (26-37 power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Arcane Power 26.5 - 37.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +18 light +13 cold Against +26% Undead While equipped: Stats +2 Str ----- def ----- Resists +3% blight ---------- misc Light +1 Infravis +1 See.Invis +6 Blunt and deadly. |
Inventory
healing infusion of the duelist (heal 72; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 72 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the sneak (damage 27; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 26.96 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 44; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 43.68 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acidic steel longsword of massacre (24-33 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Master Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 127 damage over 5 turns and reducing armor and accuracy by 16 Sharp, long, and deadly. |
Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Grinerekor (18-25 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master/Psionic Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 darkness Against +7% Living While equipped: Stats +1 Cun dps ---------- Acc +6 (+2 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +6 (+3 eff.) Resists +3% temporal Disarm- +26% ---------- misc Infravis +3 One-handed war axes. |
Robe of the Worm (Improved) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Tempestthorn the iron pickaxe (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Apr +2 Melee Ret 6 lightning 2 fire ----- def ----- Resists +3% lightning +5% fire +6% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Elyvena [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Mag dps ---------- S.pwr/crit +2 Res.pen +15% physical ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Sting an enemy dealing 46 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
Burning from Ademira the dreaming dire wolf hits Evoker Writhing for 28 fire damage.
Deadly Poison from Ademira the dreaming dire wolf hits Evoker Writhing for 23 nature damage.
Carrion worm mass hits War hound for 0 physical damage.
Bleeding from Velethra the dozing treant hits Worm that walks (servant of Evoker Writhing) for 15 physical damage.
Poison from Velethra the dozing treant hits Worm that walks (servant of Evoker Writhing) for 32 nature damage.
Ademira the dreaming dire wolf performs a melee critical strike against Worm that walks (servant of Evoker Writhing)!
Worm that walks (servant of Evoker Writhing) resists the vile poison!
Ademira the dreaming dire wolf performs a melee critical strike against Evoker Writhing!
Melee retaliation hits Ademira the dreaming dire wolf for 0 lightning, 3 lightning (3 total damage).
Ademira the dreaming dire wolf hits Worm that walks (servant of Evoker Writhing) for 13 mind damage.
Ademira the dreaming dire wolf hits Evoker Writhing for 24 physical, 34 physical, 5 darkness, 4 nature (67 total damage).
Character control switched to worm that walks (servant of Evoker Writhing).
Melee retaliation hits War hound for 3 lightning damage.
War hound hits Evoker Writhing for 44 physical damage.
War hound killed Evoker Writhing!
Epidemic from Worm that walks (servant of Evoker Writhing) hits Velethra the dozing treant for 0 blight damage.
Ademira the dreaming dire wolf aims less carefully.
Ademira the dreaming dire wolf slows down.
Blight Poison from Carrion worm mass hits Ademira the dreaming dire wolf for 11 blight damage.
Weakness Disease from Worm that walks (servant of Evoker Writhing) hits Ritch flamespitter for 11 blight damage.
Salebrenne the dreaming giant venus flytrap uses Spit Poison.
Salebrenne the dreaming giant venus flytrap hits worm that walks (servant of Evoker Writhing) for 14 nature damage.
Ritch flamespitter spits flames!
Ritch flamespitter hits worm that walks (servant of Evoker Writhing) for 69 fire damage.
Giant spider uses Web.
Carrion worm mass is pinned to the ground.
Deadly Poison from Ademira the dreaming dire wolf hits Bloated horror for 10 nature damage.
Blight Poison from Carrion worm mass hits War hound for 9 blight damage.
Velethra the dozing treant summons a Ritch Flamespitter!








































