











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 42 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinorewe the elven tempest at level 16 on the 59th Dusk 122nd year of Ascendancy at 22:56 0 / 8Killed by Layeda the thief at level 20 on the 36th Haze 122nd year of Ascendancy at 11:58 Killed by Assassin Lord at level 20 on the 37th Haze 122nd year of Ascendancy at 04:25 Killed by Lisumirin the orc archer at level 22 on the 48th Haze 122nd year of Ascendancy at 19:17 Killed by Zoreiss_Entropy's Inner Demon at level 30 on the 1st Allure 123rd year of Ascendancy at 02:13 Killed by Emoth the cutpurse at level 33 on the 79th Regrowth 123rd year of Ascendancy at 01:36 Killed by Grand Corruptor at level 35 on the 28th Pyre 123rd year of Ascendancy at 10:34 Killed by Emota the elven warrior at level 42 on the 78th Pyre 123rd year of Ascendancy at 02:50 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 70 (base 48) |
| Magic | 105 (base 60) |
| Willpower | 53 (base 10) |
| Cunning | 77 (base 60) |
Resources
| Life | -230/763 |
| Mana | 441/441 |
| Insanity | 6/100 |
| Healing Factor | 1.377279256512 |
| Regeneration | 5.853436840176 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | +4.6396807064454% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 20 |
| See Invisible | 33 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 22 |
| Crit Chance | 42% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 22 |
| Crit Chance | 47% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 76 |
| Crit Chance | 70% |
| Speed | 0.95566040841178 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +44% |
| Mind | +15% |
| All | +12% |
| Lightning | +15% |
| Light | +26% |
| Temporal | +55% |
| Physical | +16% |
| Fire | +33% |
| Darkness | +94% |
Offense: Damage Penetration
| Darkness | +54% |
| Light | +10% |
| Temporal | +47% |
| Lightning | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 47.223949835402 (69.687909656376%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 51 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 51%( 70%) |
| Arcane | + 54%( 70%) |
| Cold | + 54%( 70%) |
| All | + 43%( 70%) |
| Lightning | + 55%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 51%( 70%) |
| Mind | + 48%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 50%( 70%) |
Defense: Immunities
| Stun Resistance | 53% |
| Confusion Resistance | 100% |
| Silence Resistance | 74% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 257 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 941% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 138 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Demented / Madness | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Rift | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Chronophage | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Jinxed Touch |
| talent | Atrophy |
| talent | Revelation |
| talent | Power Overwhelming |
| talent | Void Stars |
| talent | Twofold Curse |
| talent | Chaos Orbs |
| talent | Premonition |
| detrimental effect | The target is wasting away from entropic forces, taking 33.41 damage per turn. Entropic Wasting |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Ethereal Form bonuses reduced by 25% Ethereal Form |
| beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
| beneficial effect | The target ignores pain, reducing all damage taken by 18%. Pain Suppression |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Increases spell critical chance by 2%. At 5 stacks, next Nether spell is empowered. 1 Halo of Ruin |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| beneficial effect | Increases spellcast speed by 5%. 2 Temporal Feast |
| beneficial effect | The target has 12 increased saves and defense, and 8% increased critical chance. 4 Jinx |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by faerlhing. Escort: lone alchemist (level 2 of Old Forest) | failed |
You failed to protect the lone alchemist from death by elder vampire. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 846. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed red crystal shard. * You've found the needed pouch of luminous horror dust. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed wretchling eyeball. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: dps ---------- Res.pen +12% darkness +13% temporal ----- def ----- Armour +4 Fatigue +3% Resists +17% darkness +12% temporal Silence- +24% Confus- +22% Stun/Frz- +23% Def/telep +15 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Stormmortal' =main=1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +3 Str +1 Dex +4 Mag +2 Wil dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% blight +8% fire +14% darkness Blind- +40% Confus- +25% ---------- misc Light +10 Infravis +5 See.Stealth +20 See.Invis +23 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 42 blight damage or heals 56 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | cashmere wizard hat 'Silyldamira' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane While equipped: Stats +2 Con +3 Mag dps ---------- Dmg.mod +16% darkness +8% temporal ----- def ----- Defense +2 (+0 eff.) Resists +19% darkness +5% arcane +6% nature Die.at -40.00 life HP.reg +4.00 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 6.5 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| On hands | Chargetrencher the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +8 Mag +3 Wil +4 Cun dps ---------- Spell.pwr +6 (+1 eff.) ----- def ----- Armour +2 Resists +12% lightning +5% arcane +9% mind Unarmed combat: Power 18.5 - 20.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +10 Crit +3.0% Atk.spd 100% On Hit: 10% Manathrust 3 On Hit: 15% Perfect Strike 3 Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Blindkin the yew wand of lightning storm [power 290] (30/15 cooldown) =main=2.0 T3 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +9% darkness +3% light +18% fire +6% nature +9% cold Spell.save +6 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Create a radius 3 storm for 5 turns. Each turn, creatures within take 66 lightning damage and will be dazed for 1 turn (333 total damage) Puts all charms on 15 cooldown Gain 21% evasion for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +9 Mag +9 Wil +3 Cun dps ---------- Spell.pwr +15 (+4 eff.) S.pwr/crit +4 ----- def ----- Mind.save +8 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +1.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Hurumathel the Branddream0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% temporal ----- def ----- Resists +24% fire Mind.save +8 (+3 eff.) Confus- +32% Rings make your fingers look great! |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 3/60 The evilness of undeath radiates from this amulet. |
| In main hand | dragonbone starstaff 'Hodin' (30-36 power, 6 apr, darkness element) =1h=5.0 T5 staff 1H weapon [Random Unique] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +35% Crit.mult +43.00% Spell.pwr +22 (+5 eff.) Dmg.mod +30% darkness ----- def ----- Resists +9% acid +9% fire +3% temporal ---------- misc Talents +1 Command Staff This staff offers 30% bonus to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 362, based on Magic) for 10 turns. Uses 20 power out of 1/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | thought-forged voratun dagger of enduring (40-51 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature/Psionic Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +18 Wil +2 Cun +10 Con ----- def ----- Max.HP +57.00 Sharp, short and deadly. |
| Cloak | shadow cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +13% darkness Res.pen +8% darkness ----- def ----- Defense +2 (+0 eff.) Resists +13% darkness Phys.save +8 (+4 eff.) Mind.save +10 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +12% all ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% fire +10% cold +10% arcane +13% all Spell.save +20 (+6 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Inventory
heroism infusion of the sneak (die at -584; dur 8; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -584 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1169 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (362.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (96% of a turn) Is a spell Description: Inflicts 559.34 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 21 Travel.spd instantaneous Usage Speed Spell (96% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 416; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 416 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Nimbustickler the copper amulet =Con=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Armour +4 Resists +7% physical Amulets make your neck look great! |
Coalsweeper =str=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +2 Dex dps ---------- Crit.mult +5.00% ----- def ----- Defense +30 (+7 eff.) Resists +12% darkness +9% cold Spell.save +6 (+2 eff.) Amulets make your neck look great! |
Isarin the Noonsweeper =Fres=0.1 T3 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +19% cold +28% fire ---------- misc Light +2 Amulets make your neck look great! |
gold amulet 'Searquell' =stun -=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Dex dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +10 Defense +25 (+6 eff.) Resists +20% lightning +9% fire Stun/Frz- +36% ---------- misc Infravis +3 See.Invis +18 Amulets make your neck look great! |
Bystir =con=0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Crit.dmg- 5.00% Phys.save +6 (+3 eff.) Die.at -40.00 life Disease- +20% Rings make your fingers look great! |
Eluna the Icerigor =Lres=0.1 T1 ring jewelry [Rare] Nature While equipped: ----- def ----- Resists +30% lightning +3% light +6% blight Rings make your fingers look great! |
Emybreba =Fres=0.1 T1 ring jewelry [Rare] Nature While equipped: ----- def ----- Resists +22% fire +1% physical Die.at -40.00 life Rings make your fingers look great! |
Elerin the steel ring =str con=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Str +6 Con ----- def ----- Armour +8 Defense +15 (+3 eff.) Rings make your fingers look great! |
Ring of Growth =str=0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
steel ring 'Dagavon' =conf -=0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Con +2 Wil dps ---------- Spell.pwr +15 (+4 eff.) ----- def ----- Mind.save +9 (+3 eff.) Confus- +32% ---------- misc Mana/turn +0.12 Max.vim +50.00 Rings make your fingers look great! |
steel ring 'Glareshear' =Fres=0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Resists +6% acid +21% fire +9% cold ---------- misc Light +3 Rings make your fingers look great! |
savage's stralite ring of warding =con Fire res=0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Con ----- def ----- Resists +13% acid +22% fire +13% cold +21% lightning Spell.save +14 (+4 eff.) Rings make your fingers look great! |
void walker's elven-wood magestaff of wizardry (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Wil +3 Mag dps ---------- Spell.crit +4% Spell.pwr +18 (+4 eff.) ----- def ----- Resists +9% darkness +9% temporal Def/telep +8 Res/telep +9% Dur/telep +21% ---------- misc Max.mana +64.00 Talents +1 Command Staff This staff offers 25% bonus to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
enhanced steel dagger of crippling (11-14 power, 6 apr) =stats=1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego++] Nature/Master Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +6 Con Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr) =dex=1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
voratun dagger of ruin (38-50 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 38.5 - 50.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Crit.mult +20.00% Sharp, short and deadly. |
elven-wood longbow 'Moldmaim'4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Hit: 10% Shoot 1 While equipped: ----- def ----- Resists +15% blight +9% lightning Poison- +20% Longbows are used to shoot arrows at your foes. |
Black Mesh (8 def, 2 armour, 120 block)7.0 T3 shield armor Reqs Shield usage training Str 20 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
dreamer's cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +14 (+3 eff.) Dmg.mod +11% all ----- def ----- Resists +13% mind +12% darkness +11% all Phys.save +10 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +25 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shiverreign the silk robe (12 def, 12 armour) =Light res=2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +15 Mag dps ---------- Res.pen +15% temporal ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +45% light +20% darkness +13% all Max.HP +102.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun dps ---------- Spell.crit +7% Crit.mult +17.00% Spell.pwr +22 (+5 eff.) ----- def ----- Resists +15% all ---------- misc Mana/turn +0.12 Max.mana +80.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bloomwaker the rough leather belt =de=1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Str +4 Dex +2 Wil dps ---------- Dmg.mod +6% darkness ----- def ----- Mind.save +7 (+3 eff.) Die.at -80.00 life Max.HP +47.00 A belt that goes around your waist. |
Airstrider =undead=1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +1 Cun ----- def ----- Armour +8 Defense +6 (+1 eff.) Resists +7% blight Phys.save +15 (+7 eff.) Mind.save +12 (+4 eff.) Max.HP +85.00 ---------- misc Max.mana +36.00 Anom.red +15 Max.vim +28.00 Max.P.En +21.00 Max.N.En +29.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
drakeskin leather belt 'Aronne' =main=1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil +2 Mag dps ---------- Crit.mult +15.00% ----- def ----- Armour +11 Defense +25 (+6 eff.) Resists +4% physical Phys.save +23 (+10 eff.) Mind.save +15 (+5 eff.) Max.HP +144.00 A belt that goes around your waist. |
battlemaster's cashmere cloak of Eldoral (2 def, 0 armour) =dex=2.0 T3 cloak armor [Ego+] Master While equipped: Stats +4 Str +6 Dex +3 Cun +3 Con ----- def ----- Defense +2 (+0 eff.) Spell.save +3 (+1 eff.) ---------- misc Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yarabers the pair of drakeskin leather boots (0 def, 5 armour) =dex str=2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +7 Dex +4 Mag +3 Wil +4 Cun +15 Lck dps ---------- Spell.crit +5% ----- def ----- Armour +5 Blink to a nearby random location (rad 12) Puts all charms on 25 cooldown A pair of boots made of leather. |
Baruvon (0 def, 2 armour) =str dex con=1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +3 Dex +4 Wil +3 Cun +7 Con ----- def ----- Armour +2 Resists +10% darkness +9% acid Phys.save +6 (+3 eff.) Mind.save +7 (+3 eff.) Disarm- +65% ---------- misc Infravis +2 Masteries +0.20 Technique/Grappling Unarmed combat: Power 15.0 - 16.5 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +13 Apr +3 Crit +10.0% Atk.spd 100% On Hit: 10% Disarm 3 On Hit: 10% Perfect Control 3 On Crit: 10% Dominate 3 Track: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's hardened leather gloves of archery (0 def, 2 armour) =dex=1.0 T2 hands armor [Ego++] Master While equipped: Stats +3 Str +7 Dex +5 Cun ----- def ----- Armour +2 Phys.save +8 (+4 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 16.0 - 17.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +13 Apr +10 Crit +9.0% Atk.spd 100% On Hit: 10% Set Up 3 On Hit: 15% Perfect Strike 3 Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Scorchquencher the iron gauntlets (0 def, 1 armour) =Fres=1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +3% light Unarmed combat: Power 11.0 - 15.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +6 Apr +3 Crit +7.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap 'Uruhor' (0 def, 1 armour) =str con=2.0 T1 head armor [Rare] Master While equipped: Stats +9 Str +4 Cun +6 Con ----- def ----- Armour +1 Fatigue +1% Resists +7% cold +7% fire Crit.dmg- 15.00% A cap made of leather. |
Rhegas (0 def, 3 armour) =conf -=2.0 T3 head armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +10% cold +8% fire Die.at -40.00 life Heal.mod +20% Poison- +20% Confus- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Spell.crit +1% Dmg.mod +2% all Item imbue powers: Spell.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Spell.crit +2% Dmg.mod +4% all Item imbue powers: Spell.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Spell.crit +3% Dmg.mod +6% all Item imbue powers: Spell.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
866 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Falyhor'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Dex ----- def ----- Resists +6% physical Mind.save +6 (+2 eff.) Die.at -80.00 life ---------- misc Light +3 See.Stealth +9 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Floeborn' =dex=1.0 T3 lite [Rare] Arcane While equipped: Stats +6 Dex +2 Mag +2 Con ----- def ----- Resists +7% fire Crit.dmg- 15.00% ---------- misc Light +4 See.Invis +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Shadowjeer' =str=1.0 T3 lite [Rare] Arcane While equipped: Stats +5 Cun +13 Str dps ---------- Res.pen +25% darkness ----- def ----- Resists +8% fire ---------- misc Light +4 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
iron pickaxe 'Torogozor' (dig speed 30 turns) =de=3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +4 Dex ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing dwarven-steel torque of clear mind [power 2] (30/25 cooldown)2.0 T3 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Res.pen: + 18% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Tuligarig the yew wand of conjuration [power 260] (30/15 cooldown) =st=2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Cun +8 Str ----- def ----- Resists +6% mind Crit.dmg- 15.00% ---------- misc Light +2 Fire a magical bolt dealing 346 fire damage Puts all charms on 15 cooldown Res.pen: + 22% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Zoreiss_Entropy the Cornac Cultist of Entropy level 40
43rd Pyre 123rd year of Ascendancy at 05:34 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Zoreiss_Entropy the Cornac Cultist of Entropy level 40
41st Pyre 123rd year of Ascendancy at 11:33 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Zoreiss_Entropy the Cornac Cultist of Entropy level 30
2nd Wintertide 123rd year of Ascendancy at 16:39 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Zoreiss_Entropy the Cornac Cultist of Entropy level 41
59th Pyre 123rd year of Ascendancy at 17:53 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Zoreiss_Entropy the Cornac Cultist of Entropy level 31
19th Regrowth 123rd year of Ascendancy at 06:43 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Zoreiss_Entropy the Cornac Cultist of Entropy level 33
79th Regrowth 123rd year of Ascendancy at 08:37 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Zoreiss_Entropy the Cornac Cultist of Entropy level 24
50th Haze 122nd year of Ascendancy at 10:42 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zoreiss_Entropy the Cornac Cultist of Entropy level 35
18th Pyre 123rd year of Ascendancy at 19:41 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zoreiss_Entropy the Cornac Cultist of Entropy level 33
51st Regrowth 123rd year of Ascendancy at 15:13 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Zoreiss_Entropy the Cornac Cultist of Entropy level 10
4th Mirth 122nd year of Ascendancy at 23:54 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Zoreiss_Entropy the Cornac Cultist of Entropy level 20
2nd Haze 122nd year of Ascendancy at 15:50 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Zoreiss_Entropy the Cornac Cultist of Entropy level 30
1st Wintertide 123rd year of Ascendancy at 11:37 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Zoreiss_Entropy the Cornac Cultist of Entropy level 40
40th Pyre 123rd year of Ascendancy at 17:59 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Zoreiss_Entropy the Cornac Cultist of Entropy level 21
37th Haze 122nd year of Ascendancy at 09:58 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Zoreiss_Entropy the Cornac Cultist of Entropy level 35
28th Pyre 123rd year of Ascendancy at 11:40 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Zoreiss_Entropy the Cornac Cultist of Entropy level 20
36th Haze 122nd year of Ascendancy at 10:44 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Zoreiss_Entropy the Cornac Cultist of Entropy level 9
3rd Mirth 122nd year of Ascendancy at 17:21 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zoreiss_Entropy the Cornac Cultist of Entropy level 32
34th Regrowth 123rd year of Ascendancy at 19:58 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Zoreiss_Entropy the Cornac Cultist of Entropy level 20
29th Haze 122nd year of Ascendancy at 06:33 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Zoreiss_Entropy the Cornac Cultist of Entropy level 27
68th Haze 122nd year of Ascendancy at 01:08 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Zoreiss_Entropy the Cornac Cultist of Entropy level 17
77th Dusk 122nd year of Ascendancy at 09:31 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Zoreiss_Entropy the Cornac Cultist of Entropy level 39
40th Pyre 123rd year of Ascendancy at 17:59 see stats
Log
Zoreiss_Entropy invokes the memory of Neira!
A shield forms around Zoreiss_Entropy.
Nihil from Zoreiss_Entropy hits Emota the elven warrior for 84 temporal damage.
Elder vampire is on fire!
Elder vampire's is surrounded with an all-consuming flame!
Elder vampire resists the punch!
Elven guard uses Shield Pummel.
Elven guard performs a melee critical strike against Elder vampire!
Elder vampire is crippled.
Elder vampire is stunned!
Elven guard hits Elder vampire for 90 physical, 65 physical (155 total damage).
Something hits Elder vampire for 433 physical, 13 temporal, (63 ignored), 0 acid, 13 fire, 78 fire (538 total damage).
Something hits Zoreiss_Entropy for (34 absorbed), 0 acid (0 total damage).
Emota the elven warrior casts Stone Wall.
Onilug activates his stralite ring!
Elder vampire is cut deeply.
Emota the elven warrior hits Elder vampire for 175 physical damage.
Onilug hits Elder vampire for (8 ignored), 0 physical, 6 physical (6 total damage).
Zoreiss_Entropy loses 16 health to the entropy.
Zoreiss_Entropy stops burning.
The protective shield of Zoreiss_Entropy disappears.
Talent Unravel Existence is ready to use.
Burning from Glothra the elven corruptor hits Elder vampire for 30 fire damage.
Burning from Glothra the elven corruptor killed Elder vampire!
Zoreiss_Entropy VOMITS on the ground!
Emota the elven warrior uses Death Dance.
Emota the elven warrior performs a melee critical strike against Zoreiss_Entropy!
Your shield crumbles under the damage!
The shield around Zoreiss_Entropy crumbles.





























































































































