











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 50 / 2285% |
| Size | medium |
| Lifes / Deaths | Killed by Saloyana the shadowblade at level 19 on the 45th Dusk 122nd year of Ascendancy at 14:17 0 / 9Killed by aether beam at level 21 on the 34th Haze 122nd year of Ascendancy at 23:31 Killed by Celia at level 30 on the 14th Regrowth 123rd year of Ascendancy at 23:36 Killed by Aerymira the greater teluvorta at level 31 on the 29th Regrowth 123rd year of Ascendancy at 10:45 Killed by Xydarin the elven tempest at level 41 on the 58th Pyre 123rd year of Ascendancy at 14:23 Killed by Isylratta the orc necromancer at level 49 on the 6th Haze 123rd year of Ascendancy at 19:54 Killed by armoured skeleton warrior at level 49 on the 6th Haze 123rd year of Ascendancy at 19:54 Killed by Layylle the storm drake hatchling at level 50 on the 1st Mirth 124th year of Ascendancy at 03:37 Killed by Layylle the storm drake hatchling at level 50 on the 1st Mirth 124th year of Ascendancy at 03:59 |
Primary Stats
| Strength | 40 (base 34) |
| Dexterity | 29 (base 15) |
| Constitution | 65 (base 61) |
| Magic | 173 (base 66) |
| Willpower | 59 (base 8) |
| Cunning | 103 (base 63) |
Resources
| Life | -208/956 |
| Mana | 739/739 |
| Insanity | 88/100 |
| Positive | 197/197 |
| Healing Factor | 1.5341355335884 |
| Regeneration | 17.25902475287 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32% |
| Spell | -1.1768364061027E-12% |
| Global | +62.659072034778% |
Vision
| Sight | 10 |
| Lite | 11 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 45 |
| Crit Chance | 58% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 107 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +39% |
| Arcane | +11% |
| Cold | +8% |
| All | +2% |
| Lightning | +5% |
| Light | +28% |
| Temporal | +17% |
| Darkness | +61% |
| Fire | +14% |
| Nature | +5% |
Offense: Damage Penetration
| Blight | +43% |
| Cold | +33% |
| Fire | +33% |
| All | +28% |
Defense: Base
| Armour (hardiness) | 86.70719825389 (69.687909656376%) |
| Defense | 76 |
| Ranged Defense | 76 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 48 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 42%( 70%) |
| Physical | + 44%( 70%) |
| Cold | + 62%( 70%) |
| All | + 31%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 61%( 70%) |
| Mind | + 47%( 70%) |
| Darkness | + 64%( 70%) |
| Fire | + 66%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Disarm Resistance | 41% |
| Silence Resistance | 44% |
| Confusion Resistance | 99% |
| Stun Resistance | 100% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 965 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 292 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 421 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1030% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Demented / Madness | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Rift | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Chronophage | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Demented / Void | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Revelation |
| talent | Twofold Curse |
| detrimental effect | Ethereal Form bonuses reduced by 5% Ethereal Form |
| beneficial effect | The target's spellpower has been increased by 30. Spellsurge |
| detrimental effect | The target is grappled, unable to move, and limited in its offensive capabilities. GrappledSilenced Pinned Physical power reduced by 50 Slowed by 59% Damage per turn 266 |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Huge cut that bleeds, doing 85.15 physical damage per turn. Bleeding |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Increases spell critical chance by 6%. At 5 stacks, next Nether spell is empowered. 3 Halo of Ruin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Shardskin. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by orc master assassin. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3730. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Mucusvengeance the pair of drakeskin leather boots (0 def, 5 armour) =Perf=2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +8% Spell.pwr +38 (+7 eff.) ----- def ----- Armour +5 Resists +9% nature Silence- +44% Confus- +50% Stun/Frz- +45% A pair of boots made of leather. |
| Light source | Turilathahek1.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Res.pen +8% all ----- def ----- Defense +5 (+1 eff.) Resists +6% lightning +1% physical +22% darkness Crit.dmg- 10.00% Affinity +5% light Max.HP +60.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +9 Sun Flare: Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 344.36 light damage. At talent level 3 you gain 59% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Duvaromikor (7 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Spell.crit +4% Spell.pwr +30 (+5 eff.) ----- def ----- Armour +12 Defense +7 (+1 eff.) Fatigue +5% Resists +11% acid +12% fire +12% lightning +13% cold +17% mind +6% all Phys.save +15 (+5 eff.) Mind.save +26 (+8 eff.) Confus- +39% Def/telep +10 Res/telep +10% Dur/telep +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | spellstreaming drakeskin leather gloves of war-making (0 def, 3 armour) =GG=1.0 T4 hands armor [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +26% Crit.mult +9.00% Spell.pwr +11 (+2 eff.) ----- def ----- Armour +3 Unarmed combat: Power 32.5 - 35.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +18.0% Atk.spd 100% On Hit: 10% Elemental Bolt 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 271.50 temporal and 373.60 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | conjurer's voratun ring of warding =Main=0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +5 Wil +6 Mag dps ---------- Spell.pwr +11 (+2 eff.) ----- def ----- Resists +22% acid +30% fire +17% cold +20% lightning Rings make your fingers look great! |
| On fingers | voratun bloodstone ring =main stun=0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +8 Dex ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 5/60 The evilness of undeath radiates from this amulet. |
| In main hand | Abyssreign (30-36 power, 6 apr, darkness element) =Perf=5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +16 Mag +17 Wil +17 Cun dps ---------- Spell.crit +22% Spell.pwr +24 (+4 eff.) S.pwr/crit +10 Dmg.mod +30% darkness ---------- misc Talents +1 Command Staff This staff offers 30% bonus to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Blastroar the drakeskin leather belt =main=1.0 T5 belt armor [Random Unique] Arcane/Nature While equipped: Stats +17 Wil +18 Mag dps ---------- Spell.crit +10% ----- def ----- Resists +23% lightning +18% temporal +6% mind Phys.save +9 (+3 eff.) Disarm- +21% A belt that goes around your waist. |
| In off hand | voratun shield 'Giratha' (0 def, 19 armour, 223 block) =Perf=7.0 T5 shield armor Reqs Shield usage training Str 48 [Random Unique] Arcane/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +9 Mag +3 Wil +9 Cun +4 Con dps ---------- Dmg.mod +17% darkness ----- def ----- Armour +19 Fatigue +8% Resists +18% acid +18% physical +17% light +6% cold +16% darkness +9% lightning Proj.slow +24% Disarm- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | elven-silk cloak 'Tidewitch' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% temporal ----- def ----- Defense +3 (+0 eff.) Fatigue -9% Resists +9% acid +15% temporal +9% lightning +16% blight +9% cold +20% nature +8% fire Max.HP +101.00 HP.reg +11.00 Heal.mod +18% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Worm Nest (0 def, 0 armour) =Main=2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 4.5 Pwr.cost 15 out of 20/20. Range 9 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of Dissipation ( ) =main=0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+2 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 666.72 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
starlit stralite amulet of dexterity (+6) =dex=0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Dex ----- def ----- Resists +17% light +14% darkness Blind- +24% Amulets make your neck look great! |
stralite amulet 'Scaldire'0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Cun +5 Con ----- def ----- Resists +13% lightning +9% fire Phys.save +14 (+5 eff.) Max.HP +70.00 HP.reg +8.00 Blind- +30% Stun/Frz- +36% ---------- misc Infravis +7 Sight +2 See.Invis +13 Amulets make your neck look great! |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc See.Invis +20 No force can hope to silence the wearer of this amulet. |
voratun amulet 'Lavablast'0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +5 Cun +3 Mag ----- def ----- Crit.dmg- 15.80% ---------- misc Infravis +2 Masteries +0.36 Demented/Madness Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring 'Ivymira' =dex=0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +6 Dex dps ---------- Crit.mult +20.00% ----- def ----- Defense +20 (+4 eff.) Mind.save +6 (+2 eff.) Confus- +23% Rings make your fingers look great! |
Thunderbreeze =dex Fres Acid res=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +6 Dex ----- def ----- Resists +15% acid +15% fire +9% lightning Rings make your fingers look great! |
Xaneriletira the Floerock =str con=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +4 Cun +6 Con ----- def ----- Resists +12% cold Mind.save +6 (+2 eff.) Rings make your fingers look great! |
Alador the Blackblight =str dex fres=0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +9 Str +9 Dex ----- def ----- Resists +6% darkness +30% fire ---------- misc Infravis +3 See.Invis +9 Rings make your fingers look great! |
pixie's gold ring of warding =Lres=0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +10 (+2 eff.) ----- def ----- Resists +15% acid +16% fire +13% cold +19% lightning Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Umbraglean =acid dark lightning res=0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +36% acid +20% darkness +21% lightning Rings make your fingers look great! |
stralite quartz ring =stun good=0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Str +6 Mag +7 Wil +7 Cun ----- def ----- Armour +16 Resists +15% light +9% acid Spell.save +12 (+4 eff.) Stun/Frz- +30% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: ----- def ----- Defense +17 (+4 eff.) Stun/Frz- +60% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
dragonbone starstaff 'Cleansearc' (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +18 Mag +16 Wil +18 Cun dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +24 (+4 eff.) S.pwr/crit +10 Dmg.mod +30% temporal ---------- misc See.Invis +18 Talents +1 Command Staff This staff offers 30% bonus to temporal damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Heatvenom the voratun battleaxe (59-88 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Rare] Master Power 59.0 - 88.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +10 Dex +4 Cun +3 Wil ----- def ----- Resists +21% fire +15% light +12% nature Stun/Frz- +27% Massive two-handed battleaxes. |
Polunor the Hazepain (44-62 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Rare] Arcane Power 44.0 - 61.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Against +30% Undead While equipped: Stats +15 Cun dps ---------- Res.pen +33% temporal ----- def ----- Resists +12% light +40% cold Blunt and deadly. |
enhanced iron dagger of rage (10-14 power, 5 apr) =str dex con=1.0 T1 dagger 1H weapon [Ego++] Nature/Master Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +6 Str +4 Dex +4 Mag +4 Wil +4 Cun +3 Con Sharp, short and deadly. |
Life Drinker (42-55 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 55% Mag, 35% Str Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+2 eff.) Dmg.mod +15% darkness ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 3.5 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 25.30 acid and 34.47 blight damage. If not cleared after five turns it will inflict 195.73 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Furnacetyphoon the voratun shield (0 def, 10 armour, 203.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Random Unique] Nature/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Wil ----- def ----- Armour +10 Fatigue +8% Resists +13% lightning +3% light +11% fire +17% nature +21% acid +20% physical +20% blight +16% cold +6% mind Proj.slow +29% Max.HP +120.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Mayaranne the Magmaqueen (0 def, 0 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Resists +12% acid +15% all Mind.save +54 (+15 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Plaguebloom (0 def, 0 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: ----- def ----- Resists +21% acid +9% darkness +15% mind +18% nature +15% all Crit.dmg- 19.90% Spell.save +18 (+6 eff.) Teleport- +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
voratun plate armour 'Vilespitter' (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +24% nature +30% lightning Max.HP +80.00 HP.reg +11.00 Heal.mod +20% A suit of armour made of metal plates. |
Velussra =silence -=1.0 T3 belt armor [Rare] Psionic While equipped: Stats +5 Wil +3 Con ----- def ----- Resists +12% mind +15% darkness Phys.save +11 (+4 eff.) Die.at -40.00 life Silence- +20% ---------- misc Light +2 A belt that goes around your waist. |
Girdle of Preservation =res=1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Xeresewyn the drakeskin leather belt =str dex=1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +14 Dex +4 Wil +16 Cun +18 Lck dps ---------- Crit.mult +15.00% ----- def ----- Armour +4 Phys.save +20 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save +17 (+6 eff.) ---------- misc T.Disarm +27 Infravis +10 A belt that goes around your waist. |
Hettyrorig (10 def, 0 armour) =dex=2.0 T3 cloak armor [Rare] Master While equipped: Stats +15 Dex dps ---------- Crit.mult +20.00% ----- def ----- Defense +10 (+2 eff.) Phys.save +11 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's cashmere cloak of sorcery (2 def, 0 armour) =str=2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Str +4 Mag +4 Wil +1 Con dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+0 eff.) Phys.save +8 (+3 eff.) Max.HP +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 3.5 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 187.96 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
restorative elven-silk cloak of sorcery (3 def, 0 armour) =crit=2.0 T5 cloak armor [Ego++] Arcane/Nature While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.crit +6% ----- def ----- Defense +3 (+0 eff.) Resists +15% nature +15% blight HP.reg +3.00 Heal.mod +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glacierslicer the pair of hardened leather boots (0 def, 3 armour) =dex=2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Dex +5 Wil +7 Cun ----- def ----- Armour +3 Resists +15% cold Disengage: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
brawler's dwarven-steel gauntlets of the iron hand (0 def, 2 armour) =str=1.5 T2 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +6 Str +2 Dex +3 Wil +3 Cun +2 Con ----- def ----- Armour +2 Fatigue +3% Phys.save +9 (+3 eff.) Disarm- +30% ---------- misc Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +5 Apr +9 Crit +14.0% Atk.spd 83% On Hit: 10% Disarm 3 On Hit: 10% Set Up 3 Metal gloves protecting the hands up to the middle of the lower arm. |
storm voratun gauntlets of archery (0 def, 3 armour) =dex=1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +5 Cun +7 Dex ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning Unarmed combat: Power 29.0 - 40.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +8 Apr +20 Crit +10.0% Atk.spd 83% On Hit: 10% Lightning Breath 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Voidrigor the elven-silk wizard hat (3 def, 0 armour) =uable=2.0 T5 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +5% Crit.mult +20.40% S.pwr/crit +10 Dmg.mod +18% darkness ----- def ----- Defense +3 (+0 eff.) Resists +27% darkness Spell.save +18 (+6 eff.) A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Rimekarma' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Spell.crit +8% Spell.pwr +20 (+4 eff.) S.pwr/crit +4 Dmg.mod +17% temporal ----- def ----- Defense +3 (+0 eff.) Resists +17% temporal +12% cold Shield.pwr +13% HP.reg +5.10 A pointy cloth hat, very wizardly... |
warlord's hardened leather cap of the bounder (0 def, 3 armour) =str dex=2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +10 Str +6 Dex +4 Wil ----- def ----- Armour +3 Fatigue +3% Resists +8% physical Phys.save +5 (+2 eff.) Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 156.4 Physical damage. If the attack hits, the target is confused (34% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Wil +10 Mag dps ---------- Spell.pwr +15 (+3 eff.) ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% lightning +25% cold This jeweled crown shimmers with colors. |
Pusspitter (7 def, 14 armour) =GG=2.0 T5 head armor [Random Unique] Master While equipped: Stats +7 Wil +2 Cun +1 Con ----- def ----- Armour +14 Defense +7 (+1 eff.) Fatigue +5% Resists +15% fire +10% blight +13% cold +6% nature +6% all Phys.save +13 (+4 eff.) Mind.save +15 (+5 eff.) ---------- misc Light +3 A cap made of leather. |
drakeskin leather cap 'Olelin' (40 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +10 Dex +10 Wil +6 Con ----- def ----- Armour +5 Defense +40 (+8 eff.) Fatigue +5% Resists +27% blight +12% temporal +12% mind Spell.save +12 (+4 eff.) Mind.save +15 (+5 eff.) A cap made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Spell.crit +1% Dmg.mod +2% all Item imbue powers: Spell.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Spell.crit +2% Dmg.mod +4% all Item imbue powers: Spell.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Spell.crit +3% Dmg.mod +6% all Item imbue powers: Spell.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Item imbue powers: Res.pen +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Spell.crit +4% Dmg.mod +8% all Item imbue powers: Spell.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 fire opal0.0 T5 red gem [Normal] While equipped: Spell.crit +5% Dmg.mod +10% all Item imbue powers: Spell.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
2 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Item imbue powers: One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
2156 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
78 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
ethereal alchemist's lamp of corpselight =undead=0.0 T3 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) ----- def ----- Resists +8% blight +8% darkness ---------- misc Light +6 Infravis +3 See.Invis +5 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 38 blight damage or heals 49 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Cyrissra the dwarven lantern1.0 T5 lite [Rare] Psionic While equipped: Stats +7 Cun ----- def ----- Resists +9% darkness +15% cold Crit.dmg- 17.56% Mind.save +15 (+5 eff.) Die.at -93.64 life Disarm- +23% Stun/Frz- +23% ---------- misc Light +5 See.Stealth +25 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Radhygund the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Nature While equipped: Stats +3 Dex +1 Con dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +4 Resists +14% light +8% darkness Affinity +5% darkness +5% light Phys.save +12 (+4 eff.) Die.at -40.00 life Max.HP +64.00 ---------- misc Light +8 Infravis +5 Sun Flare: Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 344.36 light damage. At talent level 3 you gain 59% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mummified Egg-sac of Ungolë =main=2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 21/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh =Heal=5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Pick of Dwarven Emperors (dig speed 12 turns) =str=3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 5.5 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 91.90 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Unlightvault the dwarven-steel torque of mindblast [power 275] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +12% darkness +9% nature +12% cold +12% mind +5% arcane Max.HP +80.00 Poison- +20% Knockbk- +20% Blast the opponent's mind dealing 238 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Increase 3 buffs' duration by 2. Torques are made by powerful psionics to store psionic powers. |
Isyselle the Burnshine [power 325] (15 cooldown) =res=2.0 T4 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +20% blight +9% fire +12% darkness +5% physical Blast the opponent's mind dealing 282 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Reduce 3 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
Boltbone the dragonbone totem of healing [power 560] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +5 Str +6 Mag +3 Wil +6 Cun dps ---------- Spell.crit +7% Phasing +30% ----- def ----- Crit.dmg- 15.80% ---------- misc Infravis +3 Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown Res.pen: + 30% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Giloromikan the Prismvile [power 470] (15 cooldown) =res=2.0 T5 totem charm [Rare] Nature While equipped: ----- def ----- Resists +21% lightning +35% cold +6% arcane +23% light Sting an enemy dealing 419 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Increase 3 buffs' duration by 2. Natural totems are made by powerful wilders to store nature power. |
Betulemina the dragonbone wand of lightning storm [power 494] (15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: ----- def ----- Resists +6% fire +6% nature +6% darkness Crit.dmg- 15.00% Mind.save +6 (+2 eff.) Heal.mod +15% Disease- +10% Create a radius 3 storm for 5 turns. Each turn, creatures within take 88 lightning damage and will be dazed for 1 turn (440 total damage) Puts all charms on 15 cooldown Increase 2 buffs' duration by 3. Fatigue - 52% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mardeyasus [power 560] (15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +6 Str +6 Con ----- def ----- Resists +15% lightning +9% cold +9% light Mind.save +18 (+6 eff.) HP.reg +4.21 Heal.mod +21% ---------- misc Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 99 lightning damage and will be dazed for 1 turn (499 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Zoreiss_Entropy the Cornac Cultist of Entropy level 41
41st Pyre 123rd year of Ascendancy at 02:29 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Zoreiss_Entropy the Cornac Cultist of Entropy level 32
35th Regrowth 123rd year of Ascendancy at 08:56 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Zoreiss_Entropy the Cornac Cultist of Entropy level 41
39th Pyre 123rd year of Ascendancy at 03:51 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Zoreiss_Entropy the Cornac Cultist of Entropy level 48
13rd Dusk 123rd year of Ascendancy at 00:19 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Zoreiss_Entropy the Cornac Cultist of Entropy level 50
48th Regrowth 124th year of Ascendancy at 21:47 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Zoreiss_Entropy the Cornac Cultist of Entropy level 46
8th Dusk 123rd year of Ascendancy at 15:16 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Zoreiss_Entropy the Cornac Cultist of Entropy level 25
47th Haze 122nd year of Ascendancy at 12:46 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Zoreiss_Entropy the Cornac Cultist of Entropy level 35
50th Regrowth 123rd year of Ascendancy at 20:16 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Zoreiss_Entropy the Cornac Cultist of Entropy level 19
33rd Dusk 122nd year of Ascendancy at 00:23 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Zoreiss_Entropy the Cornac Cultist of Entropy level 44
2nd Dusk 123rd year of Ascendancy at 12:41 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Zoreiss_Entropy the Cornac Cultist of Entropy level 42
9th Mirth 123rd year of Ascendancy at 07:56 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Zoreiss_Entropy the Cornac Cultist of Entropy level 36
13rd Pyre 123rd year of Ascendancy at 02:18 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Zoreiss_Entropy the Cornac Cultist of Entropy level 23
43rd Haze 122nd year of Ascendancy at 20:23 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Zoreiss_Entropy the Cornac Cultist of Entropy level 22
36th Haze 122nd year of Ascendancy at 12:39 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zoreiss_Entropy the Cornac Cultist of Entropy level 33
42nd Regrowth 123rd year of Ascendancy at 13:00 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Zoreiss_Entropy the Cornac Cultist of Entropy level 30
14th Regrowth 123rd year of Ascendancy at 21:38 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Zoreiss_Entropy the Cornac Cultist of Entropy level 50
77th Pyre 124th year of Ascendancy at 17:12 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zoreiss_Entropy the Cornac Cultist of Entropy level 31
24th Regrowth 123rd year of Ascendancy at 15:13 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Zoreiss_Entropy the Cornac Cultist of Entropy level 10
3rd Mirth 122nd year of Ascendancy at 20:03 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Zoreiss_Entropy the Cornac Cultist of Entropy level 20
77th Dusk 122nd year of Ascendancy at 21:08 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Zoreiss_Entropy the Cornac Cultist of Entropy level 30
3rd Allure 123rd year of Ascendancy at 09:06 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Zoreiss_Entropy the Cornac Cultist of Entropy level 40
36th Pyre 123rd year of Ascendancy at 07:41 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Zoreiss_Entropy the Cornac Cultist of Entropy level 50
9th Haze 123rd year of Ascendancy at 04:18 see stats
Myths of an age past (Insane (Adventure) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Zoreiss_Entropy the Cornac Cultist of Entropy level 50
39th Pyre 124th year of Ascendancy at 04:42 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Zoreiss_Entropy the Cornac Cultist of Entropy level 50
75th Pyre 124th year of Ascendancy at 12:42 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Zoreiss_Entropy the Cornac Cultist of Entropy level 19
45th Dusk 122nd year of Ascendancy at 22:56 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Zoreiss_Entropy the Cornac Cultist of Entropy level 50
3rd Pyre 124th year of Ascendancy at 17:56 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Zoreiss_Entropy the Cornac Cultist of Entropy level 42
61st Pyre 123rd year of Ascendancy at 07:37 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Zoreiss_Entropy the Cornac Cultist of Entropy level 50
36th Pyre 124th year of Ascendancy at 16:26 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Zoreiss_Entropy the Cornac Cultist of Entropy level 42
8th Mirth 123rd year of Ascendancy at 09:27 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Zoreiss_Entropy the Cornac Cultist of Entropy level 45
2nd Dusk 123rd year of Ascendancy at 15:32 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Zoreiss_Entropy the Cornac Cultist of Entropy level 41
49th Pyre 123rd year of Ascendancy at 21:14 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Zoreiss_Entropy the Cornac Cultist of Entropy level 31
29th Regrowth 123rd year of Ascendancy at 04:10 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Zoreiss_Entropy the Cornac Cultist of Entropy level 9
2nd Mirth 122nd year of Ascendancy at 14:10 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Zoreiss_Entropy the Cornac Cultist of Entropy level 32
35th Regrowth 123rd year of Ascendancy at 08:56 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Zoreiss_Entropy the Cornac Cultist of Entropy level 35
9th Pyre 123rd year of Ascendancy at 22:11 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zoreiss_Entropy the Cornac Cultist of Entropy level 28
3rd Decay 122nd year of Ascendancy at 14:33 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Zoreiss_Entropy the Cornac Cultist of Entropy level 26
55th Haze 122nd year of Ascendancy at 08:25 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Zoreiss_Entropy the Cornac Cultist of Entropy level 35
76th Regrowth 123rd year of Ascendancy at 13:38 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Zoreiss_Entropy the Cornac Cultist of Entropy level 50
43rd Haze 123rd year of Ascendancy at 01:06 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Zoreiss_Entropy the Cornac Cultist of Entropy level 28
3rd Decay 122nd year of Ascendancy at 07:59 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Zoreiss_Entropy the Cornac Cultist of Entropy level 25
45th Haze 122nd year of Ascendancy at 10:52 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Zoreiss_Entropy the Cornac Cultist of Entropy level 18
17th Dusk 122nd year of Ascendancy at 08:50 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Zoreiss_Entropy the Cornac Cultist of Entropy level 50
1st Mirth 124th year of Ascendancy at 03:37 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Zoreiss_Entropy the Cornac Cultist of Entropy level 40
38th Pyre 123rd year of Ascendancy at 02:55 see stats
Log
Zoreiss_Entropy reflects damage back to Layylle the storm drake hatchling!
Bleeding from Layylle the storm drake hatchling hits Zoreiss_Entropy for (22 flat reduction), (62 absorbed), 0 physical (0 total damage).
Zoreiss_Entropy hits Layylle the storm drake hatchling for 62 reflected damage.
Dark Whispers from Zoreiss_Entropy hits Layylle the storm drake hatchling for (33 flat reduction), 138 darkness, (33 flat reduction), 351 temporal (489 total damage).
Layylle the storm drake hatchling uses Take Down.
Your shield crumbles under the damage!
The shield around Zoreiss_Entropy crumbles.
Zoreiss_Entropy is grappled!
Layylle the storm drake hatchling is engaged in a grapple!
Zoreiss_Entropy reflects damage back to Layylle the storm drake hatchling!
Layylle the storm drake hatchling hits Zoreiss_Entropy for (22 flat reduction), (450 absorbed), 162 physical, (22 flat reduction), 11 physical (173 total damage).
Melee retaliation hits Layylle the storm drake hatchling for (1 flat reduction), 0 lightning, (12 flat reduction), 0 temporal, (10 flat reduction), 0 darkness, (2 flat reduction), 0 nature (0 total damage).
Zoreiss_Entropy hits Layylle the storm drake hatchling for 450 reflected damage.
Grappling hits Zoreiss_Entropy for (22 flat reduction), 16 physical (16 total damage).
Zoreiss_Entropy's nether breach hits Layylle the storm drake hatchling for (33 flat reduction), 90 darkness (90 total damage).
Zoreiss_Entropy is silenced and cannot use Spatial Distortion.
Grappling hits Zoreiss_Entropy for (22 flat reduction), 62 physical, (22 flat reduction), 143 physical (205 total damage).
Grappled from Layylle the storm drake hatchling hits Zoreiss_Entropy for (22 flat reduction), 278 physical (278 total damage).
Bleeding from Layylle the storm drake hatchling hits Zoreiss_Entropy for (22 flat reduction), 77 physical (77 total damage).
Dark Whispers from Zoreiss_Entropy hits Storm drake for 123 darkness damage.
Dark Whispers from Zoreiss_Entropy hits Layylle the storm drake hatchling for (33 flat reduction), 204 darkness, (33 flat reduction), 412 temporal (617 total damage).
Grappling hits Zoreiss_Entropy for (7 flat reduction), 0 physical, (18 flat reduction), 0 physical (0 total damage).
Zoreiss_Entropy's Reality Fracture hits Layylle the storm drake hatchling for (33 flat reduction), 15 temporal, (33 flat reduction), 37 darkness (52 total damage).
Layylle the storm drake hatchling uses Twist the Knife.
Layylle the storm drake hatchling performs a melee critical strike against Giant spider!
Layylle the storm drake hatchling hits Giant spider for 1802 physical damage.
Grappling hits Zoreiss_Entropy for (22 flat reduction), 47 physical (47 total damage).
Zoreiss_Entropy's nether breach hits Layylle the storm drake hatchling for (33 flat reduction), 165 darkness (165 total damage).
Something shoves Storm drake hatchling aside.




























































































































































