










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 47 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by Bethamira the snow giant at level 29 on the 10th Decay 122nd year of Ascendancy at 08:38 / 2Killed by orc pyromancer at level 47 on the 78th Pyre 123rd year of Ascendancy at 16:54 |
Primary Stats
| Strength | 75 (base 55) |
| Dexterity | 93 (base 60) |
| Constitution | 54 (base 18) |
| Magic | 14 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 87 (base 60) |
Resources
| Life | -120/1341 |
| Mana | 291/411 |
| Stamina | 121/286 |
| Healing Factor | 1.2997803169826 |
| Regeneration | 8.1236269811412 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 20 |
| Infravision | 5 |
| See Stealth | 51.450402445479 |
| See Invisible | 71.45040244548 |
Offense: Barehand
| Damage | 137 |
| Accuracy | 59 |
| Crit Chance | 42% |
| APR | 46 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +11% |
| Arcane | +9% |
| Cold | +17% |
| All | 0% |
| Lightning | +12% |
| Physical | +15% |
| Fire | +20% |
| Darkness | +17% |
Offense: Damage Penetration
| Physical | +5% |
| Lightning | +25% |
| Light | +25% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 35 (51.69962066283%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 22 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 45%( 70%) |
| Arcane | + 42%( 70%) |
| Cold | + 48%( 70%) |
| All | + 31%( 70%) |
| Physical | + 44%( 70%) |
| Lightning | + 65%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 43%( 70%) |
| Mind | + 33%( 70%) |
| Darkness | + 59%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Silence Resistance | 76% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
| Knockback Resistance | 20% |
| Stun Resistance | 100% |
| Poison Resistance | 22% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 713 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 931% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 659 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 51 up to 5 times. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by 3-headed hydra. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the temporal explorer from death by Belada the skeleton warrior. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the worried loremaster from death by Betina the master vampire. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1475. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed naga tongue. * You've found the needed vial of elder vampire blood. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed green worm. * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed chunk of ghoul flesh. * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed xorn fragment. * You've found the needed length of troll intestine. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Daykiss' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +5 Resists +9% light +3% mind Phys.save +15 (+5 eff.) Spell.save +14 (+7 eff.) Mind.save +14 (+5 eff.) Silence- +76% Confus- +89% Stun/Frz- +91% ---------- misc Light +3 A pair of boots made of leather. |
| Quiver | Star Shot (20/20, 139% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 139% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Fire Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
| On hands | Toryzilayon the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +10 Cun dps ---------- Phys.crit +3.0% Melee+ 12 blight Acc +8 (+2 eff.) Apr +11 ----- def ----- Armour +3 Resists +7% blight +8% light +7% darkness ---------- misc Stam/turn +1.00 Infravis +2 Unarmed combat: Power 133% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +13 Crit +5.0% Atk.spd 125% On Crit.r2 +11 blight +28 light +40 darkness On Hit: 20% Soul Rot 5 On Hit: 15% Perfect Strike 5 Starfall: Puts all charms on 12 cooldown Level 1.0 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 42.15 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Baloromikath (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Dex +4 Cun dps ---------- Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +5% arcane +6% temporal Crit.dmg- 15.00% Mind.save +12 (+4 eff.) Die.at -40.00 life Max.HP +100.00 Knockbk- +20% A cap made of leather. |
| Tool | Xanusevena [power 115] (1/15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Crit.mult +5.00% Res.pen +5% physical Apr +2 ----- def ----- Resists +2% physical Die.at -60.00 life Setup a psionic shield, reducing all damage taken by 115 for 5 turns Puts all charms on 15 cooldown Increase 3 buffs' duration by 2. Reduce 2 talent CDs by 2. Dmg.mod: + 24% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bleakrend =stun=0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Armour +16 Resists +5% arcane Phys.save +18 (+6 eff.) HP.reg +6.00 Stun/Frz- +58% Rings make your fingers look great! |
| On fingers | stralite jade ring =main res 2=0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +20 (+5 eff.) Acc +14 (+4 eff.) Apr +14 ----- def ----- Armour +4 Defense +28 (+7 eff.) Resists +13% blight +34% darkness +12% nature +4% all Poison- +22% Disease- +18% ---------- misc Max.stam +30.00 Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 36 power out of 34/60 The evilness of undeath radiates from this amulet. |
| Main armor | elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +15% physical ----- def ----- Resists +16% acid +17% physical +15% fire +16% cold +15% all ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | dwarven lantern 'Infernomaim'1.0 T5 lite [Random Unique] Master While equipped: Stats +2 Str +1 Dex +1 Wil +1 Con dps ---------- Melee Ret 8 fire ----- def ----- Blind- +50% Confus- +20% ---------- misc Light +18 See.Stealth +9 See.Invis +19 Track: Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Isletta the Sparktreason (2 def, 0 armour) =res=2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +3 Cun ----- def ----- Defense +2 (+0 eff.) Resists +27% lightning +15% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Mardydorain the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +26 (+7 eff.) ----- def ----- Armour +4 Resists +22% lightning +11% temporal +8% cold +8% fire +5% arcane +9% acid ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
Inventory
healing infusion of the duelist (heal 226; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 226 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the duelist (die at -832; dur 8; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -832 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1663 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (218.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 218.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 116; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 115.50 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 76; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 178; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 178 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 568; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 568 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 374; dur 6; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 374 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 62; blocks 5; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 62 up to 5 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 46; blocks 6; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 46 up to 6 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 63; blocks 4; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 63 up to 4 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Huroddamas0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +2 Cun +4 Wil ----- def ----- Resists +1% physical Crit.dmg- 10.00% Mind.save +7 (+3 eff.) Max.HP +80.00 Confus- +15% Pinning- +20% Amulets make your neck look great! |
Nerurin the Startrencher =5 con=0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +7 Str +4 Con Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
grounding steel amulet of willpower (+3) =stun=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets make your neck look great! |
restful steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 Heal.mod +11% Cut- +40% Heal: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 163 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stabilizing steel amulet of willpower (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +11% temporal Pinning- +25% Knockbk- +20% Amulets make your neck look great! |
starlit steel amulet of constitution (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +10% light +12% darkness Blind- +22% Amulets make your neck look great! |
wanderer's steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex +4 Cun +8 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Charrune0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +7 Dex +3 Con dps ---------- Crit.mult +15.00% Melee Ret 6 fire 10 cold Amulets make your neck look great! |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Melee+ 5% confusion Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+12 eff.) Confus- -100% A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Far-Hand =teleport=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 22 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (119). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
enraging gold amulet of soulsearing0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical Amulets make your neck look great! |
gold amulet0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! |
gold amulet 'Falytosus' =lres=0.1 T3 amulet jewelry [Rare] Arcane While equipped: ----- def ----- Resists +21% lightning +6% temporal +6% darkness +6% blight +6% nature +9% acid Crit.dmg- 15.00% Spell.save +18 (+9 eff.) Amulets make your neck look great! |
mindweaver's gold amulet of strength (+5)0.1 T3 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Str +3 Wil ----- def ----- Mind.save +8 (+3 eff.) Confus- +13% Amulets make your neck look great! |
Halolasus the Gloworacle0.1 T4 amulet jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +3.0% Crit.mult +15.00% Acc +25 (+6 eff.) Apr +6 Melee Ret 10 light ----- def ----- Resists +9% light Die.at -80.00 life Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Icerace the stralite amulet =main=0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Con dps ---------- Phys.crit +3.0% Crit.mult +15.00% Dmg.mod +6% physical Apr +2 ----- def ----- Phys.save +25 (+8 eff.) Spell.save +16 (+8 eff.) Mind.save +21 (+7 eff.) Die.at -20.00 life Amulets make your neck look great! |
Woejustice the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +26% fire +18% darkness +26% cold Amulets make your neck look great! |
warrior's stralite amulet of constitution (+5)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +9% physical ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
Ulfezilarain0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Lck +6 Con dps ---------- Acc +14 (+4 eff.) ----- def ----- Defense +13 (+3 eff.) Fatigue -9% Resists +9% blight +6% temporal Unseen.red 18% HP.reg +4.00 Amulets make your neck look great! |
voratun amulet 'Sparkmoon' =wow?=0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +33.00% Acc +8 (+2 eff.) Apr +17 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +10 (+2 eff.) Resists +12% temporal Res.Cap +7% all Phys.save +16 (+5 eff.) Amulets make your neck look great! |
Glimmermaim0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% physical On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Resists +3% light +10% physical Rings make your fingers look great! |
copper ring 'Swamphunt'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Con dps ---------- Acc +5 (+1 eff.) Melee Ret 4 physical ----- def ----- Resists +28% nature Die.at -40.00 life Rings make your fingers look great! |
copper ring 'Treeterror'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.crit +2.0% ----- def ----- Defense +15 (+4 eff.) Phys.save +3 (+1 eff.) HP.reg +2.00 Stun/Frz- +21% ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +21 Rings make your fingers look great! |
Plagueserpent =light res=0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 48% * 10% chance to reduce armor by 21% ----- def ----- Resists +24% light Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Confus- +22% Rings make your fingers look great! |
sneakthief's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +4 Dex +6 Cun dps ---------- Acc +7 (+2 eff.) Rings make your fingers look great! |
steel ring 'Rhabers' =dark res=0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun ----- def ----- Resists +28% darkness +5% arcane Rings make your fingers look great! |
warrior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +22.00 Disarm- +21% Pinning- +21% Knockbk- +26% Rings make your fingers look great! |
Elenuran =nature res=0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +25 (+6 eff.) ----- def ----- Armour +4 Resists +32% nature +6% acid Rings make your fingers look great! |
conjurer's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Wil Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Dex +6 Wil +12 Cun dps ---------- Acc +8 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Fatigue -6% Resists +9% blight +6% cold Silence- +10% Stun/Frz- +30% ---------- misc Max.enc +30 Rings make your fingers look great! |
gold ring 'Velyssra'0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +9 (+3 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 11 * 20% chance to reduce armor by 21% ----- def ----- Resists +13% arcane +3% acid HP.reg +4.00 Stun/Frz- +31% Rings make your fingers look great! |
wizard's gold ring of warding =res=0.1 T3 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +16% acid +13% fire +13% lightning +15% cold Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Falyrath the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Crit.mult +10.00% ----- def ----- Resists +3% fire +36% nature +3% temporal Spell.save +3 (+1 eff.) Mind.save +12 (+4 eff.) Max.HP +48.00 HP.reg +12.00 Heal.mod +15% Confus- +32% Rings make your fingers look great! |
psionicist's stralite ring0.1 T4 ring jewelry [Ego] Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+4 eff.) Rings make your fingers look great! |
stralite Windborne Azurite ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +8 Dex +14 Cun dps ---------- Mov.spd +15% Melee+ 22 physical Ranged+ 24 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 22 On Hit (Ranged): * 16% chance to reduce all saves and defense by 22 ----- def ----- Ignore.dmg +8% Affinity +20% lightning Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
stralite ring 'Chargeseam'0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +9 Wil dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Resists +6% lightning Mind.save +12 (+4 eff.) Blind- +32% ---------- misc Infravis +4 See.Stealth +14 See.Invis +17 Rings make your fingers look great! |
Gedig the Glowscar =main res=0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +8 Cun +3 Con dps ---------- Acc +12 (+3 eff.) Apr +5 ----- def ----- Resists +14% blight +10% nature +36% acid Poison- +26% Disease- +27% ---------- misc Stam/turn +3.00 Light +3 Rings make your fingers look great! |
psychokinetic pouch of stralite shots of vileness (18/18, 154% power, 5 apr)3.0 T4 shot ammo [Ego+] Arcane/Psionic Power 155% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 18 Ranged+ +13 blight +14 physical On Hit: * 7% chance to reduce strength, dexterity, and constitution by 11 * 20% chance to knock the target back 3 spaces and deal 132 physical damage Shots are used with slings to pummel your foes to death. |
Blastbloom the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: ----- def ----- Resists +18% lightning +16% darkness +31% mind +11% all Phys.save +16 (+5 eff.) Spell.save +16 (+8 eff.) Mind.save +27 (+9 eff.) ---------- misc Light +3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Layeda (25 def, 5 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +2 Con dps ---------- Crit.mult +15.00% Res.pen +25% physical ----- def ----- Armour +5 Defense +25 (+6 eff.) Resists +10% darkness +10% light +11% all Die.at -60.00 life Max.HP +50.00 ---------- misc Max.stam +30.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) =natur res=2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Evermoss Robe (12 def, 0 armour) =nature res=2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Melee Ret 35 nature slow ----- def ----- Defense +12 (+3 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: dps ---------- Mov.spd +32% ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 9 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
silk robe 'Ulolin' (0 def, 0 armour) =light=2.0 T4 cloth armor [Rare] Arcane While equipped: Stats +11 Dex +3 Cun ----- def ----- Resists +39% light +13% all ---------- misc See.Invis +24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Betaravena' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +20% all Phasing +30% ----- def ----- Resists +10% lightning +11% darkness +10% cold +11% blight +11% fire +11% light +15% all Phys.save +16 (+5 eff.) Spell.save +34 (+17 eff.) Mind.save +18 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +16% physical ----- def ----- Resists +16% acid +20% physical +15% fire +13% cold +15% all Spell.save +16 (+8 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
noble's rough leather belt of unlife =undead=1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +15% Summoned ----- def ----- Resists +6% blight D.Red.from +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Scaldking1.0 T3 belt armor [Rare] Master While equipped: ----- def ----- Defense +17 (+4 eff.) Resists +18% darkness +6% cold Mind.save +12 (+4 eff.) Stealth +11 Max.HP +100.00 Heal.mod +20% Stun/Frz- +20% A belt that goes around your waist. |
nightruned hardened leather belt of magery1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +6 Wil ----- def ----- Resists +9% light +8% darkness A belt that goes around your waist. |
Manisandur1.0 T5 belt armor [Random Unique] Arcane/Nature/Psionic While equipped: ----- def ----- Resists +6% blight +12% fire +9% temporal Phys.save +14 (+4 eff.) Mind.save +9 (+3 eff.) Max.HP +164.00 ---------- misc Max.stam +46.00 A belt that goes around your waist. |
Thundertouch the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 11 ----- def ----- Defense +2 (+0 eff.) Resists +20% blight +15% cold +21% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Lisann' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +6 Cun +9 Wil dps ---------- Crit.mult +19.00% Acc +12 (+3 eff.) Apr +13 ----- def ----- Defense +3 (+1 eff.) Resists +9% acid +6% fire +20% darkness +6% temporal Stealth +26 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
blood-soaked pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 T3 feet armor [Ego++] Master While equipped: Stats +4 Dex +4 Cun dps ---------- Phys.crit +5.0% Phys.pwr +5 (+2 eff.) Apr +6 ----- def ----- Armour +3 Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
grounding pair of hardened leather boots of force (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Nature/Master/Psionic While equipped: dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +3 Resists +8% lightning +8% temporal A pair of boots made of leather. |
Ce'Naranne (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +1 Wil +5 Cun +4 Con dps ---------- Phys.crit +6.0% Phys.pwr +5 (+2 eff.) Apr +9 ----- def ----- Armour +5 Fatigue -8% Phys.save +29 (+9 eff.) Mind.save +18 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +41 A pair of boots made of leather. |
Nimbusbraze the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Resists +9% lightning +12% fire +6% mind +12% cold A pair of boots made of leather. |
Scaldcutter (0 def, 21 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Apr +4 ----- def ----- Armour +21 Resists +24% temporal +17% darkness +2% physical Def/telep +24 Res/telep +20% Dur/telep +24% ---------- misc Infravis +2 A pair of boots made of leather. |
Blizzardreign (0 def, 5 armour) =gg=3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +10 (+3 eff.) Apr +20 ----- def ----- Armour +5 Fatigue +4% Resists +12% fire +7% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Karach the pair of voratun boots (41 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +11 Dex +6 Wil +5 Cun dps ---------- Phys.crit +1.0% Acc +15 (+4 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +41 (+10 eff.) Fatigue +4% Phys.save +12 (+4 eff.) Spell.save +15 (+7 eff.) Mind.save +12 (+4 eff.) ---------- misc Stam/turn +1.00 Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Manysagrim' (0 def, 8 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Dex +3 Cun +3 Con ----- def ----- Armour +8 Fatigue +4% Resists +9% fire +14% cold Mind.save +6 (+2 eff.) HP.reg +6.00 Heal.mod +16% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 117% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 125% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 15 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 250.21 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
drakeskin leather gloves 'Xanylaith' (0 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 7 darkness On Hit (Melee): * 20% chance to reduce armor by 21% ----- def ----- Armour +3 Resists +15% darkness Unarmed combat: Power 134% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% On Hit: 20% Moonlight Ray 5 On Hit: * 13% chance to reduce damage dealt by 18% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Corruptionbrawn the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Con +2 Wil dps ---------- Phys.crit +7.0% Crit.mult +15.00% ----- def ----- Armour +3 Fatigue +3% ---------- misc Stam/turn +3.00 A cap made of leather. |
Searblur (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +15% fire +24% nature +20% light Silence- +20% Confus- +20% A pointy cloth hat, very wizardly... |
Tundragrit the hardened leather cap (30 def, 11 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +9 Cun +4 Wil ----- def ----- Armour +11 Defense +30 (+7 eff.) Fatigue +3% Resists +5% arcane +11% fire +9% light +11% cold A cap made of leather. |
Velitira (0 def, 7 armour) =res=2.0 T3 head armor [Rare] Master While equipped: Stats +8 Dex +6 Wil +5 Con ----- def ----- Armour +7 Fatigue +3% Resists +18% blight +2% physical +17% darkness +12% temporal Teleport- +20% ---------- misc Infravis +6 A cap made of leather. |
Voidquarry of the Blightspawn (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: dps ---------- Melee Ret 4 blight On Melee Ret: * 48% chance to reduce strength, dexterity, and constitution by 11 * 33% chance to reduce damage dealt by 18% ----- def ----- Defense +3 (+1 eff.) Resists +24% light A pointy cloth hat, very wizardly... |
Glorebreda (0 def, 3 armour) =5 con=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +2 Cun +5 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gina the Purepride (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Wil dps ---------- Acc +30 (+8 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +11% lightning +11% temporal +4% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical ----- def ----- Armour +9 Defense +5 (+1 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 27 out of 45/45. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 150.68 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
929 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial =light res=1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Betissra the Fogward =undead=1.0 T3 lite [Random Unique] Arcane/Psionic While equipped: dps ---------- Melee Ret 16 fire ----- def ----- Resists +7% blight +5% fire +17% darkness +5% arcane Mind.save +8 (+3 eff.) ---------- misc Light +4 Infravis +4 See.Stealth +8 See.Invis +14 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 1.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 26 blight damage or heals 36 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Brodonariyon1.0 T3 lite [Random Unique] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Defense +12 (+3 eff.) Resists +11% blight Phys.save +13 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +15 (+5 eff.) Max.HP +56.00 HP.reg +4.00 Disease- +10% Teleport- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Spectral Cage =cold res=0.0 T3 lite [Unique] Arcane While equipped: ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 170 cold damage (based on your Magic). Uses 12 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
alchemist's lamp 'Sparkhash' =fres=1.0 T3 lite [Random Unique] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Defense +8 (+2 eff.) Resists +7% blight +18% fire Phys.save +21 (+7 eff.) Spell.save +13 (+6 eff.) Mind.save +12 (+4 eff.) HP.reg +1.00 Heal.mod +14% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 48 power out of 19/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 18 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
evasive iron torque of mindblast [power 115] (1/9 cooldown)2.0 T1 torque charm [Ego+] Psionic Blast the opponent's mind dealing 115 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown Gain 14% evasion for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Chamufast' [power 165] (1/9 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Str +4 Con dps ---------- Phys.pwr +15 (+4 eff.) Acc +10 (+3 eff.) Blast the opponent's mind dealing 165 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown Fatigue - 23% for 2 turns. Increase 2 buffs' duration by 1. Gain 16% evasion for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Sootpyre the voratun torque of mindblast [power 335] (1/9 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Str ---------- misc Light +1 Infravis +2 Blast the opponent's mind dealing 335 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown Gain 33% evasion for 2 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged yew totem of stinging [power 332] (1/12 cooldown)2.0 T3 totem charm [Ego+] Nature Sting an enemy dealing 332 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of healing 'Nolazor' [power 278] (1/9 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +5 Str +2 Wil +4 Cun ----- def ----- Crit.dmg- 10.00% ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging 'Lightningrazor' [power 320] (1/9 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Resists +12% temporal +5% physical Disarm- +20% Confus- +20% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Sting an enemy dealing 320 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown Reduce 3 talent CDs by 2. Natural totems are made by powerful wilders to store nature power. |
Emolaith the Sulfurstar [power 548] (1/9 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 48% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% nature +6% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Heal yourself and all friendly characters within 10 spaces for 548 Puts all charms on 9 cooldown Reduce 2 talent CDs by 2. Increase 2 buffs' duration by 3. Natural totems are made by powerful wilders to store nature power. |
Mayera the ash wand of lightning storm [power 170] (1/9 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +2 Con ----- def ----- Resists +6% blight Poison- +10% ---------- misc Light +1 Create a radius 3 storm for 5 turns. Each turn, creatures within take 38 lightning damage and will be dazed for 1 turn (190 total damage) Puts all charms on 9 cooldown Reduce 2 talent CDs by 2. Heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Scumusher the elven-wood wand of shielding [power 308] (1/12 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Phasing +10% Melee Ret 6 blight ----- def ----- Resists +3% nature ---------- misc Wards +4 acid +4 temporal +4 arcane +2 cold Talents +1 Ward Create a shield absorbing up to 308 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown Fatigue - 38% for 2 turns. Dmg.mod: + 24% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Zoreiss_Monk the Cornac Brawler level 43
48th Pyre 123rd year of Ascendancy at 17:37 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Zoreiss_Monk the Cornac Brawler level 42
46th Pyre 123rd year of Ascendancy at 19:44 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Zoreiss_Monk the Cornac Brawler level 47
64th Pyre 123rd year of Ascendancy at 07:20 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Zoreiss_Monk the Cornac Brawler level 45
59th Pyre 123rd year of Ascendancy at 18:17 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Zoreiss_Monk the Cornac Brawler level 17
45th Dusk 122nd year of Ascendancy at 09:18 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Zoreiss_Monk the Cornac Brawler level 44
54th Pyre 123rd year of Ascendancy at 21:00 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Zoreiss_Monk the Cornac Brawler level 35
8th Pyre 123rd year of Ascendancy at 11:54 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Zoreiss_Monk the Cornac Brawler level 24
7th Haze 122nd year of Ascendancy at 07:47 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zoreiss_Monk the Cornac Brawler level 30
1st Allure 123rd year of Ascendancy at 08:05 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Zoreiss_Monk the Cornac Brawler level 31
33rd Regrowth 123rd year of Ascendancy at 04:55 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zoreiss_Monk the Cornac Brawler level 31
13rd Regrowth 123rd year of Ascendancy at 12:21 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Zoreiss_Monk the Cornac Brawler level 10
5th Flare 122nd year of Ascendancy at 01:08 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Zoreiss_Monk the Cornac Brawler level 20
65th Dusk 122nd year of Ascendancy at 22:34 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Zoreiss_Monk the Cornac Brawler level 30
1st Wintertide 123rd year of Ascendancy at 06:53 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Zoreiss_Monk the Cornac Brawler level 40
41st Pyre 123rd year of Ascendancy at 08:23 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Zoreiss_Monk the Cornac Brawler level 24
8th Haze 122nd year of Ascendancy at 17:35 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Zoreiss_Monk the Cornac Brawler level 38
31st Pyre 123rd year of Ascendancy at 12:19 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Zoreiss_Monk the Cornac Brawler level 36
20th Pyre 123rd year of Ascendancy at 23:35 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Zoreiss_Monk the Cornac Brawler level 27
26th Haze 122nd year of Ascendancy at 15:54 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Zoreiss_Monk the Cornac Brawler level 45
56th Pyre 123rd year of Ascendancy at 01:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Zoreiss_Monk the Cornac Brawler level 7
78th Pyre 122nd year of Ascendancy at 16:16 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zoreiss_Monk the Cornac Brawler level 28
59th Haze 122nd year of Ascendancy at 17:59 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Zoreiss_Monk the Cornac Brawler level 17
21st Dusk 122nd year of Ascendancy at 17:58 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Zoreiss_Monk the Cornac Brawler level 29
78th Haze 122nd year of Ascendancy at 00:06 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Zoreiss_Monk the Cornac Brawler level 28
59th Haze 122nd year of Ascendancy at 05:11 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Zoreiss_Monk the Cornac Brawler level 24
8th Haze 122nd year of Ascendancy at 00:53 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zoreiss_Monk the Cornac Brawler level 18
56th Dusk 122nd year of Ascendancy at 21:01 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Zoreiss_Monk the Cornac Brawler level 29
10th Decay 122nd year of Ascendancy at 08:38 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Zoreiss_Monk the Cornac Brawler level 41
45th Pyre 123rd year of Ascendancy at 13:18 see stats
Log
Xerikira the orc master assassin hits Zoreiss_Monk for (42 flat reduction), 102 mind (102 total damage).
Xerikira the orc master assassin's Venomous Strike hits Zoreiss_Monk for (42 flat reduction), (109 reacted , -5 stam), 285 nature, (42 flat reduction), 171 nature, (16 flat reduction), 0 lightning, (15 flat reduction), 0 lightning (456 total damage).
Orc high pyromancer is no longer out of phase.
Orc pyromancer calms down.
Warmaster Gnarg calms down.
Orc pyromancer calms down.
Ritch flamespitter is not stunned anymore.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Zoreiss_Monk for (42 flat reduction), 118 fire (118 total damage).
Burning Shock from Orc pyromancer hits Orc summoner for 46 fire damage.
Burning Shock from Orc pyromancer hits Orc pyromancer for 37 fire damage.
Burning Shock from Orc pyromancer hits Orc high pyromancer for 27 fire damage.
Burning Shock from Orc pyromancer hits Orc assassin for 42 fire damage.
Touch of Death from Zoreiss_Monk hits Warmaster Gnarg for 23 physical damage.
Grappling hits Warmaster Gnarg for 10 physical damage.
Grappled from Zoreiss_Monk hits Warmaster Gnarg for 27 physical damage.
Xerikira the orc master assassin activates Stealth.
Belorin the orc cryomancer shoves Orc soldier aside.
Lava floor hits Xerikira the orc master assassin for 21 fire damage.
Orc pyromancer casts Flame.
Orc pyromancer roars triumphantly.
Orc pyromancer hits Zoreiss_Monk for (42 flat reduction), 80 fire (80 total damage).
Orc high pyromancer's cleansing fire area effect hits Orc assassin for 100 fire damage.
Orc high pyromancer's cleansing fire area effect hits Orc assassin for 66 fire damage.
Faerlhing's arcane area effect hits Orc high pyromancer for 267 arcane damage.
Faerlhing's arcane area effect hits Orc assassin for 310 arcane damage.
Faerlhing's arcane area effect hits Warmaster Gnarg for 160 arcane damage.
Grappling hits Warmaster Gnarg for 6 physical damage.
Zoreiss_Monk the level 47 cornac brawler was roasted to death by an orc pyromancer on level 2 of Vor Armoury.










































































































































