









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Drem |
| Class | Arcane Blade |
| Level / Exp | 32 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by Emelegada the greater faeros at level 23 on the 7th Dearth 122nd year of Ascendancy at 07:58 5 / 2Killed by Mayuwe the elven mage at level 32 on the 43rd Steel 123rd year of Ascendancy at 22:36 |
Primary Stats
| Strength | 32 (base 13) |
| Dexterity | 33 (base 15) |
| Constitution | 24 (base 10) |
| Magic | 99 (base 60) |
| Willpower | 13 (base 10) |
| Cunning | 81 (base 60) |
Resources
| Life | -134/933 |
| Mana | 76/111 |
| Stamina | 150/180 |
| Healing Factor | 1.2472674059366 |
| Regeneration | 6.5481538811672 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 41.237882550305 |
| See Invisible | 41.237882550305 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 49 |
| Crit Chance | 49% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 8 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +70% |
| Light | +22% |
| Darkness | +54% |
| Nature | +14% |
| Physical | +29% |
| Fire | +17% |
| All | +8% |
Offense: Damage Penetration
| Darkness | +35% |
| Temporal | +36% |
| Lightning | +40% |
| Fire | +45% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 48 (47.65183292883%) |
| Defense | 63 |
| Ranged Defense | 67 |
| Fatigue | 6 |
| Physical Save | 30 |
| Spell Save | 32 |
| Mental Save | 30 |
Defense: Resistances
| Blight | + 31%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 28%( 70%) |
| All | + 21%( 70%) |
| Lightning | + 49%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 43%( 70%) |
| Physical | + 31%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 20% |
| Pinning Resistance | 19% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 911 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 166 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1501% for 10 turns (2143 total) and instantly restoring 75 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 895% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Aegis | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Thunderstorm |
| talent | Arcane Combat |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Shielding |
| talent | Arcane Shield |
| talent | Arcane Feed |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | Ethereal Form bonuses reduced by 5% Ethereal Form |
| beneficial effect | Increases defense by 10. Mobile Defense |
| beneficial effect | The mana surge engulfs the target, regenerating 13.38 mana per turn. Surging mana |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 23. Intimidated |
| detrimental effect | Huge cut that bleeds, doing 32.41 physical damage per turn. Bleeding |
| detrimental effect | Damage from necrotic minions increased by 45%. Black Ice |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| beneficial effect | The target is surrounded by a space distortion that randomly sends (55% chance) incoming damage to another target (Isunne the elven cultist). Absorbs 287/448 damage before it crumbles. Displacement Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Adita the red crystal. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 217. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed pouch of luminous horror dust. * You've found the needed red crystal shard. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bloated horror heart. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed vial of elder vampire blood. * You've found the needed ritch stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Searransom (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% nature +9% fire Res.pen +16% temporal +15% darkness +25% fire ----- def ----- Armour +4 Fatigue +3% Resists +9% fire +22% temporal +12% nature +22% darkness Def/telep +15 Res/telep +13% Dur/telep +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Boltraze' =Lpend =2.0 T1 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Crit.mult +12.00% Dmg.mod +21% lightning +3% darkness Res.pen +10% lightning ----- def ----- Resists +6% darkness +3% lightning ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Salorena (0 def, 14 armour) =blight con=1.0 T2 hands armor [Rare] Arcane While equipped: Stats +10 Con dps ---------- Crit.mult +20.00% ----- def ----- Armour +14 Hardiness +7% Resists +12% blight +8% physical +6% temporal Unarmed combat: Power 113% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 5% Stone Touch 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | overpowered yew wand of lightning storm [power 458] (17/19 cooldown)2.0 T3 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 155 lightning damage and will be dazed for 1 turn (777 total damage) Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold quartz ring =main stun=0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +55.00 HP.reg +5.00 Heal.mod +13% Stun/Frz- +30% Rings make your fingers look great! |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | Gylaith (120% power, 4 apr, lightning element)5.0 T3 staff 1H weapon [Random Unique] Nature/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +20% lightning ----- def ----- Defense +8 (+2 eff.) Spell.save +6 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff This staff offers 20% bonus to lightning damage. (included above) Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 110.09 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Radhyntir the Nightblow1.0 T3 belt armor [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Dmg.mod +18% darkness +21% physical ----- def ----- Resists +11% darkness +4% physical +10% light +9% cold A belt that goes around your waist. |
| In off hand | Relgytohor the dwarven-steel shield (0 def, 18 armour, 84.5 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Str ----- def ----- Armour +18 Fatigue +8% Resists +20% lightning +12% fire +12% light +12% darkness Max.HP +60.00 Handheld deflection devices. |
| Cloak | cashmere cloak 'Shimmertouch' (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning +12% darkness Res.pen +10% lightning ----- def ----- Defense +12 (+3 eff.) Resists +12% lightning +5% arcane +12% darkness Phys.save +9 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stargazer's silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +5% Spell.pwr +21 (+5 eff.) Dmg.mod +14% light +13% darkness +8% all ----- def ----- Resists +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 205; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 205 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (202.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 218.16 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) =bpss=0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 23 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets make your neck look great! |
wanderer's copper amulet =dex con=0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
Torobar the steel amulet =str dex=0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +6 Dex +6 Wil dps ---------- Dmg.mod +21% physical Res.pen +20% arcane +25% acid Phasing +20% Amulets make your neck look great! |
wanderer's gold amulet of constitution (+6) =con dex=0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex +5 Cun +7 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +3.00 Amulets make your neck look great! |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
titan's copper ring =con=0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Voidmarrow the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Con dps ---------- Res.pen +10% darkness ----- def ----- HP.reg +2.00 Stun/Frz- +24% Rings make your fingers look great! |
sneakthief's steel ring of misery =dex=0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +5 Dex Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Sparkslicer the gold ring =res=0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning +27% temporal Res.pen +10% fire ----- def ----- Resists +9% lightning +9% fire +21% temporal Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
gladiator's stralite ring of corrosion (+28%) =str con=0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Str +8 Con dps ---------- Dmg.mod +14% acid ----- def ----- Resists +28% acid Rings make your fingers look great! |
Chardream the iron dagger (98% power, 14 apr) =fres=1.0 T1 dagger 1H weapon [Rare] Arcane Power 99% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +4.0% Atk.spd 100% Phasing +11% While equipped: dps ---------- Res.pen +25% fire ----- def ----- Die.at -40.00 life Poison- +20% Disease- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
Chargehash the steel dagger (102% power, 6 apr) =Lpen=1.0 T2 dagger 1H weapon [Rare] Arcane Power 102% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind Res.pen +20% lightning +20% arcane ----- def ----- Resists +5% arcane Sharp, short and deadly. |
balanced steel dagger of dampening (103% power, 6 apr) =res=1.0 T2 dagger 1H weapon [Ego] Disrupt/Master Power 104% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: ----- def ----- Defense +7 (+2 eff.) Resists +9% acid +9% cold +9% fire +8% lightning +3% all Spell.save +8 (+4 eff.) Disarm- +23% Sharp, short and deadly. |
steel dagger 'Gloryvena' (102% power, 6 apr) =str dex con=1.0 T2 dagger 1H weapon [Rare] Nature Power 102% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str +7 Dex +4 Mag +4 Wil +5 Cun +7 Con ----- def ----- Resists +15% lightning Spell.save +6 (+3 eff.) Sharp, short and deadly. |
steel dagger 'Stormpiercer' (102% power, 6 apr) =Ldamage=1.0 T2 dagger 1H weapon [Rare] Master Power 102% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- S.pwr/crit +4 Dmg.mod +15% lightning +6% arcane +6% blight ----- def ----- Defense +8 (+2 eff.) Disarm- +28% ---------- misc Mana/turn +0.28 Mana/s.crit +2.00 Sharp, short and deadly. |
Fulydas the Thunderwrack (0 def, 6 armour, 84 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +12% mind Res.pen +25% lightning +15% acid ----- def ----- Armour +6 Fatigue +8% Resists +21% fire Handheld deflection devices. |
Beliseda (0 def, 0 armour) =stun blight res=2.0 T2 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +16% blight ----- def ----- Resists +16% blight +9% lightning +5% arcane +9% all Poison- +20% Stun/Frz- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tyrath the Blazeream (0 def, 0 armour) =Lres=2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +17% lightning Res.pen +10% mind ----- def ----- Resists +31% lightning +9% temporal +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gilirig the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +13% nature ----- def ----- Resists +19% nature +12% mind +11% all Crit.dmg- 15.00% Max.HP +80.00 Confus- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of life (0 def, 0 armour) =sleep=2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +10% blight +14% mind +13% darkness +13% all Phys.save +18 (+9 eff.) Spell.save +13 (+7 eff.) Mind.save +24 (+11 eff.) Max.HP +54.00 HP.reg +2.90 Heal.mod +14% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of Linaniil (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Spell.crit +9% Spell.pwr +19 (+5 eff.) ----- def ----- Resists +13% all Mind.save +17 (+8 eff.) ---------- misc Mana/turn +0.15 Max.mana +76.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of corrosion (+10%) (0 def, 0 armour) =str=2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +15% lightning +13% physical +12% acid +6% cold ----- def ----- Resists +10% lightning +11% cold +18% acid +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
monstrous rough leather belt =str con=1.0 T1 belt armor [Ego+] Nature While equipped: Stats +4 Str +4 Con ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
rough leather belt of unlife =Unlife=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Chargrit =dex=1.0 T3 belt armor [Rare] Master While equipped: Stats +7 Dex +2 Con dps ---------- Dmg.mod +6% fire ----- def ----- Defense +14 (+4 eff.) Crit.dmg- 15.00% ---------- misc See.Invis +9 A belt that goes around your waist. |
linen cloak 'Hettudratar' (1 def, 0 armour) =str con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Str +1 Dex +1 Mag +2 Wil +2 Cun +5 Con ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lightninggash (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- Res.pen +15% lightning ----- def ----- Defense +2 (+1 eff.) Resists +12% blight +6% fire +9% darkness +12% cold Phys.save +10 (+5 eff.) Max.HP +69.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Uluthad the cashmere cloak (2 def, 0 armour) =crit x mult=2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +8 Wil +3 Cun dps ---------- Spell.crit +5% Crit.mult +10.00% Dmg.mod +15% blight Res.pen +10% blight ----- def ----- Defense +2 (+1 eff.) Spell.save +9 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Thunderpython' (2 def, 0 armour) =dex=2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Str +8 Dex +3 Con ----- def ----- Defense +2 (+1 eff.) Resists +6% lightning ---------- misc Infravis +3 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanyrenor (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +1 Resists +6% blight +3% lightning Die.at -40.00 life Rush: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
undeterred pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +1 Silence- +23% Confus- +23% Stun/Frz- +23% A pair of boots made of leather. |
Dawnzeal (15 def, 3 armour) =str con=2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +5 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +3 Defense +15 (+4 eff.) Resists +9% nature +6% temporal Die.at -20.00 life Heal.mod +10% Cut- +20% ---------- misc Light +1 Size +1 A pair of boots made of leather. |
stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour) =dex=2.0 T3 feet armor [Ego] Master While equipped: Stats +6 Lck +5 Dex ----- def ----- Armour +3 A pair of boots made of leather. |
Xiyathra (0 def, 4 armour) =stun etc=3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +5 Wil +7 Cun dps ---------- Res.pen +10% mind ----- def ----- Armour +4 Fatigue +3% Phys.save +10 (+5 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Silence- +20% Confus- +28% Stun/Frz- +37% Disengage: Puts all charms on 13 cooldown Level 1.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 89% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves of war-making (0 def, 2 armour) =crit=1.0 T2 hands armor [Ego+] Master While equipped: dps ---------- Spell.crit +8% Crit.mult +8.00% ----- def ----- Armour +2 Unarmed combat: Power 125% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +9.0% Atk.spd 100% On Crit: 20% Cripple 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Frostspar (0 def, 2 armour) =str=1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +2 Mag dps ---------- Dmg.mod +9% cold ----- def ----- Armour +2 Fatigue +3% Resists +2% physical Phys.save +12 (+6 eff.) ---------- misc Infravis +3 See.Invis +6 Unarmed combat: Power 132% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) =dex=1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +4 Dex ----- def ----- Armour +2 Fatigue +3% Spell.save +17 (+8 eff.) Unarmed combat: Power 122% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +14.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming voratun gauntlets of spellstriking (0 def, 3 armour) =crit=1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +7% Spell.pwr +21 (+5 eff.) Dmg.mod +6% arcane ----- def ----- Armour +3 Fatigue +5% Resists +4% arcane ---------- misc Mana/turn +0.29 Unarmed combat: Power 136% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Elemental Bolt 5 On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Rhedrastir the rough leather cap (0 def, 1 armour) =dex=2.0 T1 head armor [Rare] Master While equipped: Stats +7 Dex +1 Con ----- def ----- Armour +1 Fatigue +1% Resists +1% physical A cap made of leather. |
Zikalthorain the Frigidoozer (0 def, 4 armour) =str=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +2 Wil dps ---------- Crit.mult +10.00% Res.pen +20% blight +25% cold +10% arcane ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 105.2 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed dwarven-steel helm of the bounder (0 def, 4 armour) =str dex=3.0 T3 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +12 Str +5 Dex ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 105.2 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Spell.crit +1% Dmg.mod +2% all Item imbue powers: Spell.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Spell.crit +2% Dmg.mod +4% all Item imbue powers: Spell.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Spell.crit +3% Dmg.mod +6% all Item imbue powers: Spell.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
907 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Cracklespawner the brass lantern =dex=2.0 T1 lite [Rare] Nature While equipped: Stats +6 Dex ----- def ----- Resists +3% lightning +9% temporal +5% arcane Max.HP +44.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Kindleidol the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% cold Res.pen +5% mind ----- def ----- Defense +8 (+2 eff.) Resists +12% light Phys.save +13 (+6 eff.) Spell.save +14 (+7 eff.) Mind.save +13 (+6 eff.) ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Chyrach (dig speed 37 turns) =dex str=3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex +3 Mag +1 Con dps ---------- Res.pen +15% acid ----- def ----- Fatigue -5% Crit.dmg- 10.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Stormroar the dwarven-steel pickaxe (dig speed 31 turns) =str=3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +2 Wil +1 Con ----- def ----- Fatigue -6% Resists +12% lightning Crit.dmg- 10.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Relgygar the ash wand of shielding [power 194] (17/17 cooldown) =escort shield=2.0 T2 wand charm [Random Unique] Arcane While equipped: Create a shield absorbing up to 265 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Cleanse 2 disease/wound/poison. Reduce 1 talent CDs by 2. Gain 10% evasion for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing ash wand of lightning storm [power 182] (17/13 cooldown)2.0 T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 61 lightning damage and will be dazed for 1 turn (308 total damage) Puts all charms on 13 cooldown Heal for 36. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Zoreiss_AB the Drem Arcane Blade level 30
2nd Steel 123rd year of Ascendancy at 00:34 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Zoreiss_AB the Drem Arcane Blade level 21
21st Wealth 122nd year of Ascendancy at 13:45 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Zoreiss_AB the Drem Arcane Blade level 20
12nd Wealth 122nd year of Ascendancy at 06:59 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Zoreiss_AB the Drem Arcane Blade level 22
25th Wealth 122nd year of Ascendancy at 10:18 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zoreiss_AB the Drem Arcane Blade level 29
23rd Iron 123rd year of Ascendancy at 19:57 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Zoreiss_AB the Drem Arcane Blade level 27
24th Loss 122nd year of Ascendancy at 20:08 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zoreiss_AB the Drem Arcane Blade level 29
12nd Iron 123rd year of Ascendancy at 14:43 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Zoreiss_AB the Drem Arcane Blade level 10
25th Voratun 122nd year of Ascendancy at 02:43 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Zoreiss_AB the Drem Arcane Blade level 20
2nd Wealth 122nd year of Ascendancy at 21:22 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Zoreiss_AB the Drem Arcane Blade level 30
31st Iron 123rd year of Ascendancy at 14:31 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Zoreiss_AB the Drem Arcane Blade level 26
23rd Dearth 122nd year of Ascendancy at 14:59 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Zoreiss_AB the Drem Arcane Blade level 24
8th Dearth 122nd year of Ascendancy at 17:25 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Zoreiss_AB the Drem Arcane Blade level 28
25th Shortage 122nd year of Ascendancy at 06:47 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Zoreiss_AB the Drem Arcane Blade level 6
19th Voratun 122nd year of Ascendancy at 02:58 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Zoreiss_AB the Drem Arcane Blade level 30
9th Steel 123rd year of Ascendancy at 19:38 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zoreiss_AB the Drem Arcane Blade level 27
21st Loss 122nd year of Ascendancy at 16:48 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Zoreiss_AB the Drem Arcane Blade level 16
14th Profit 122nd year of Ascendancy at 19:54 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Zoreiss_AB the Drem Arcane Blade level 27
21st Loss 122nd year of Ascendancy at 10:11 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Zoreiss_AB the Drem Arcane Blade level 22
25th Wealth 122nd year of Ascendancy at 19:30 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Zoreiss_AB the Drem Arcane Blade level 15
9th Profit 122nd year of Ascendancy at 19:42 see stats
Log
Bleeding from Mayuwe the elven mage hits Zoreiss_AB for (21 teleported), 0 physical (0 total damage).
Raze hits Zoreiss_AB for (2 teleported), 0 darkness (0 total damage).
Raze hits Isunne the elven cultist for 6 darkness, 2 teleported (8 total damage).
Isunne the elven cultist is dazed!
Zoreiss_AB resists the freeze!
Isunne the elven cultist is not dazed anymore.
Zoreiss_AB teleports some damage to Isunne the elven cultist!
Isunne the elven cultist hits Isunne the elven cultist for 25 teleported damage.
Isunne the elven cultist hits Zoreiss_AB for (25 teleported), 0 cold (0 total damage).
Something hits Zoreiss_AB for 329 cold damage.
Raze hits Zoreiss_AB for 2 darkness damage.
Zoreiss_AB casts Rune: Manasurge.
Zoreiss_AB starts to surge mana.
Isunne the elven cultist casts Soul Rot.
Isunne the elven cultist's spell attains critical power!
Isunne the elven cultist is surging arcane power.
Mayuwe the elven mage's spell attains critical power!
Mayuwe the elven mage's spell attains critical power!
Zoreiss_AB teleports some damage to Mayuwe the elven mage!
Ice wall hits Isunne the elven cultist for 3 teleported damage.
Ice wall hits Zoreiss_AB for (3 teleported), 0 cold (0 total damage).
Raze hits Zoreiss_AB for 4 darkness, 2 darkness (6 total damage).
Raze hits Isunne the elven cultist for 6 darkness, 10 darkness (16 total damage).
Ice wall hits Isunne the elven cultist for 3 teleported damage.
Ice wall hits Zoreiss_AB for (3 teleported), 0 cold (0 total damage).
Mayuwe the elven mage uses Ice Claw.
Mayuwe the elven mage performs a melee critical strike against Zoreiss_AB!
Mayuwe the elven mage starts to bleed black blood.
The shattering blow creates a shockwave!




















































































































