











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 24 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Porosewen the luminous horror at level 24 on the 7th Pyre 123rd year of Ascendancy at 00:04 4 / 2Killed by Yvuth the fox at level 24 on the 7th Pyre 123rd year of Ascendancy at 04:25 |
| Antimagic | Follower |
Primary Stats
| Strength | 79 (base 54) |
| Dexterity | 32 (base 20) |
| Constitution | 36 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 59 (base 35) |
| Cunning | 37 (base 10) |
Resources
| Life | 738/738 |
| Stamina | 332/332 |
| Equilibrium | 0 |
| Healing Factor | 1.3479202340233 |
| Regeneration | 4.3807407605757 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 56 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +13% |
| Light | +6% |
| Physical | +15% |
| Lightning | +9% |
| Arcane | +15% |
| Cold | +8% |
| All | 0% |
Offense: Damage Penetration
| Light | +25% |
| Acid | +25% |
Defense: Base
| Armour (hardiness) | 71.292304923968 (87.807182003187%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 19 |
| Physical Save | 51 |
| Spell Save | 37 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Lightning | + 30%( 70%) |
| Cold | + 39%( 70%) |
| Mind | + 13%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 24%( 70%) |
| Fire | + 19%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Knockback Resistance | 40% |
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 421 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 209 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 198 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed ice ant stinger. * You've found the needed warg claw. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed pouch of faeros ash. * You've found the needed red crystal shard. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Yvomira' (0 def, 11 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +11 Fatigue -3% Resists +3% blight +5% arcane Phys.save +5 (+2 eff.) Heal.mod +15% ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright alchemist's lamp of the zealot1.0 T3 lite [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Cutherion the Lightningterror (0 def, 8 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 6 physical 6 cold Dmg.mod +9% lightning +5% cold +5% physical Res.pen +25% acid ----- def ----- Armour +8 Resists +6% cold HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eremekhad the Noonraider [power 170] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Acc +10 (+3 eff.) Melee Ret 4 light ----- def ----- Die.at -80.00 life ---------- misc Max.stam +30.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 196 physical damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Fogream the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +7 Cun +7 Con dps ---------- Crit.mult +15.00% Phys.pwr +9 (+2 eff.) Dmg.mod +13% acid Acc +9 (+3 eff.) Melee Ret 2 mind 4 darkness ----- def ----- Resists +26% acid Mind.save +9 (+3 eff.) Rings make your fingers look great! |
| On fingers | Borynarithel the Daysmasher0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil +1 Cun +3 Con dps ---------- Dmg.mod +6% light Melee Ret 4 fire ----- def ----- Crit.chn- 5.00% Phys.save +6 (+2 eff.) ---------- misc Light +1 See.Invis +12 Rings make your fingers look great! |
| Around neck | warmaker's copper amulet of strength (+8)0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +8 Str +5 Dex +5 Wil Amulets make your neck look great! |
| In main hand | dwarven-steel mace 'Dawnwend' (24-34 power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 24.5 - 34.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +7 nature +10 mind On Hit: * 23% chance to reduce all saves and defense by 25 On Crit: * Deals 66 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +3 Cun +3 Wil dps ---------- Res.pen +25% light Melee Ret 4 darkness Blunt and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | Zanastir (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Cun +4 Con ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold +5% arcane +3% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stralite mail armour 'Winterworth' (13 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +10 Cun +6 Wil dps ---------- Dmg.mod +15% arcane +3% cold Melee Ret 6 arcane ----- def ----- Armour +15 Defense +13 (+7 eff.) Fatigue +12% Resists +22% lightning +5% arcane Mind.save +39 (+12 eff.) A suit of armour made of mail. |
Inventory
insulating steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +14% fire +10% cold Amulets make your neck look great! |
Cyryvena the iron mace (12-16 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Nature Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit.r2 +12 lightning +9 cold While equipped: Stats +2 Wil +9 Con dps ---------- Mov.spd +22% Res.pen +7% lightning +7% cold +20% acid Melee Ret 6 acid Blunt and deadly. |
Shinehacker (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 20 arcane resource burn While equipped: Stats +2 Wil +4 Cun +2 Con dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +6% light Res.pen +6% physical ----- def ----- Resists +18% cold Spell.save +6 (+3 eff.) Disarm- +13% Sharp, short and deadly. |
Flamewinnow the vined mindstar (4-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Disrupt Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +20 mind On Hit.r1 +12 cold On Crit.r2 +20 fire On Hit: * 15 arcane resource burn While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +12% fire ----- def ----- Resists +5% arcane ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Purerip the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +12% fire Res.pen +25% nature +15% fire Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +18% acid A suit of armour made of mail. |
iron plate armour 'Cuthygarek' (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +2 Str +2 Wil +7 Cun +3 Con ----- def ----- Armour +7 Fatigue +22% Resists +16% lightning A suit of armour made of metal plates. |
Malahad1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Crit.mult +20.00% ----- def ----- Armour +2 Die.at -40.00 life HP.reg +0.80 Heal.mod +11% ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
Pustorrent1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +3 Con dps ---------- Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +18% mind On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Phys.save +7 (+2 eff.) ---------- misc Psi/ret +0.08 Size +1 A belt that goes around your waist. |
Voryvena the Blizzardtreason (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +3% mind +3% cold Res.pen +25% cold On Hit (Melee): * 10% chance to reduce all saves and defense by 25 * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +3 Fatigue +2% Rush: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather cap 'Poravea' (5 def, 5 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +5 Defense +5 (+3 eff.) Fatigue +1% Phys.save +6 (+2 eff.) A cap made of leather. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
127 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Ragalathaneg2.0 T1 lite [Rare] Disrupt While equipped: Stats +1 Str +6 Dex +1 Mag +3 Wil ----- def ----- Resists +3% all Spell.save +5 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
dwarven-steel pickaxe 'Abysswinter' (dig speed 14 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex +3 Cun dps ---------- Dmg.mod +6% fire Melee Ret 6 mind ----- def ----- Crit.chn- 15.00% Max.HP +28.00 ---------- misc Max.stam +23.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Ares the Cornac Bulwark level 20
52nd Regrowth 123rd year of Ascendancy at 15:01 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Ares the Cornac Bulwark level 8
4th Mirth 122nd year of Ascendancy at 10:32 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Ares the Cornac Bulwark level 23
5th Pyre 123rd year of Ascendancy at 11:31 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ares the Cornac Bulwark level 10
2nd Summertide 122nd year of Ascendancy at 02:17 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ares the Cornac Bulwark level 20
31st Regrowth 123rd year of Ascendancy at 23:51 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Ares the Cornac Bulwark level 21
59th Regrowth 123rd year of Ascendancy at 01:56 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Ares the Cornac Bulwark level 19
2nd Regrowth 123rd year of Ascendancy at 14:57 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ares the Cornac Bulwark level 8
10th Mirth 122nd year of Ascendancy at 01:24 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Ares the Cornac Bulwark level 12
15th Haze 122nd year of Ascendancy at 05:56 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Ares the Cornac Bulwark level 23
61st Regrowth 123rd year of Ascendancy at 02:04 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ares the Cornac Bulwark level 16
68th Haze 122nd year of Ascendancy at 13:33 see stats
Log
Yvuth the fox uses Mind Sear.
Yvuth the fox hits Ares for 287 mind damage.
Decrepitude Disease from Porosewen the luminous horror hits Ares for (17 antimagic), 0 fire (0 total damage).
Burning from Porosewen the luminous horror hits Ares for (54 antimagic), 16 fire (16 total damage).
Ares's is vulnerable to attacks and effects!
Ares's Inner Demon is afflicted by a decrepitude disease!
Ares's Inner Demon hits Ares for 19 physical, (2 antimagic), 0 nature, 4 mind, 4 physical, (2 antimagic), 0 cold (26 total damage).
Melee retaliation hits Ares's Inner Demon for (3 antimagic), 0 light, (4 antimagic), 0 darkness, (3 antimagic), 0 arcane, (2 antimagic), 0 fire, 1 mind (1 total damage).
Porosewen the luminous horror's light area effect hits Ares for (54 antimagic), 33 fire (33 total damage).
Ares uses Infusion: Regeneration.
Ares starts regenerating health quickly.
Thought-forged bowman shoots!
Porosewen the luminous horror casts Healing Light.
Porosewen the luminous horror receives 300 healing.
Ares is afflicted by a rotting disease!
Yvuth the fox converts some damage to Psi!
Rotting Disease from Ares hits Yvuth the fox for 4 to psi, 6 blight (10 total damage).
Melee retaliation hits Yvuth the fox for 1 to psi, 1 light, 2 to psi, 3 darkness, 2 to psi, 2 arcane, 1 to psi, 1 fire, 0 to psi, 0 mind (15 total damage).
Decrepitude Disease from Ares hits Yvuth the fox for 4 to psi, 6 blight (10 total damage).
Yvuth the fox's Beyond the Flesh hits Ares for 30 physical, (8 antimagic), 0 darkness, (10 antimagic), 0 nature, (12 antimagic), 0 acid, 30 physical (59 total damage).
Ares the level 24 cornac bulwark was minced to death by Yvuth the fox on level 3 of Old Forest.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Yvuth the fox's Beyond the Flesh killed Ares!
Saving game...
Talent Shield Pummel is ready to use.
Saving done.















































































