John Shield the level 11 Higher Archmage by Jehuti

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp11 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic47 (base 33)
Willpower36 (base 28)
Cunning13 (base 11)

Resources

Life182/182
Mana234/234
Healing Factor1.0097162075846
Regeneration4.2912938822346

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision2

Offense: Mainhand

Damage16
Accuracy5
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower41
Crit Chance8%
Speed1

Offense: Mind

Mindpower26
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+9%
Lightning+6%
Cold+16%
Arcane+27%
Fire+6%
All0%

Defense: Base

Armour (hardiness)7 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save28
Spell Save24
Mental Save23

Defense: Resistances

Lightning+ 13%( 70%)
Physical+ 10%( 70%)
Mind+ 10%( 70%)
Darkness+ 15%( 70%)
Arcane+ 26%( 70%)
Cold+ 31%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance20%
Silence Resistance40%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.30
3/5
2/5
3/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Aether1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
active
done
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By John Shield the Higher Archmage level 10
4th Mirth 122nd year of Ascendancy at 04:27
see stats
Orbituary (Insane (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By John Shield the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:44
see stats

Log

A shield forms around John Shield.
John Shield receives 206 healing.

John Shield refocuses the energies of his staff.

Resting starts...

The shield around John Shield crumbles.

Talent Command Staff is ready to use.
Talent Arcane Reconstruction is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.48 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 7.29 gold from the transmogrification of
Glorunn the rough leather cap (0 def, 9 armour).
You gain 1.50 gold from the transmogrification of
Cloud Caller (0 def, 0 armour).
You gain 3.58 gold from the transmogrification of
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of stability (3 def, 2 armour).
You gain 1.00 gold from the transmogrification of
shocking iron shield of fire resistance (+15%) (0 def, 2 armour, 19.5 block).
You gain 2.82 gold from the transmogrification of
steady elm longbow of acid.
You gain 4.36 gold from the transmogrification of
balanced iron longsword of vileness (10-15 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.