John Immortal the level 7 Whitehoof Adventurer by Jehuti

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassAdventurer
Level / Exp7 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 17)
Dexterity14 (base 12)
Constitution29 (base 20)
Magic24 (base 20)
Willpower9 (base 12)
Cunning13 (base 12)

Resources

Life195/207
Steam100/100
Stamina116/116
Vim124/124
Healing Factor1.1924687383468
Regeneration3.875523399627

Speed

Mental0%
Attack0%
Movement+4.4408920985006E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage29
Accuracy28
Crit Chance2%
APR0
Speed1.00

Offense: Offhand

Damage14
Accuracy28
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)11 (30%)
Defense22
Ranged Defense22
Fatigue11
Physical Save29
Spell Save11
Mental Save12

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 12%( 70%)
Fire+ 6%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Confusion Resistance23%
Instadeath Resistance100%
Pinning Resistance17%
Poison Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Runes
Runes
Implants

Class Talents

Corruption / Heart of Fire1.00
1/5
1/5
0/5
0/5
Steamtech / Battlefield management1.00
2/5
3/5
0/5
0/5
Corruption / Torture1.00
2/5
1/5
0/5
0/5
Steamtech / Butchery1.00
1/5
1/5
0/5
0/5

Generic Talents

Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.00
1/5
1/5
0/5
0/5
Technique / Conditioning1.00
1/5
1/5
0/5
0/5
Spell / Necrosis1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

That was close (Insane (Roguelike) difficulty) Killed your target while having only 1 life left.
By John Immortal the Whitehoof Adventurer level 1
10th Retaking 124th year of Ascendancy at 11:27
see stats

Log

John Immortal picks up (h.): gifted vined mindstar of life (4-4 power, 18 apr, mind damage).
John Immortal picks up (k.):
cleansing iron mail armour (2 def, 4 armour).
John Immortal picks up (f.):
iron greatsword of massacre (24-39 power, 1 apr).
John Immortal picks up (e.):
potent elm magestaff of fate (12-14 power, 2 apr, lightning element).
John Immortal picks up (p.):
Yeti-fur Cloak (9 def, 2 armour).
Lore found:
Rod of Recall (1/1)
You can read all your collected lore in the game menu, by pressing Escape.

John Immortal picks up (x.):
Rod of Recall (1/1).
Lore found:
Yeti-fur Cloak
You can read all your collected lore in the game menu, by pressing Escape.


John Immortal picks up (r.):
rough leather gloves of dexterity (+3) (0 def, 1 armour).

Resting starts...

Talent Burning Sacrifice is ready to use.
Talent Fiery Aegis is ready to use.
The shield around John Immortal crumbles.

John Immortal's is no longer blazing.

Talent Block is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


John Immortal wears (replacing
linen cloak (1 def, 0 armour)): Yeti-fur Cloak (9 def, 2 armour).

John Immortal wears (replacing
rough leather gloves (0 def, 1 armour)): rough leather gloves of dexterity (+3) (0 def, 1 armour).

John Immortal wears:
grounding rough leather belt.

John Immortal deactivates
Grinding Shield.
John Immortal activates
Grinding Shield.