









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 11 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Velussra the snow giant chieftain at level 11 on the 1st Decay 122nd year of Ascendancy at 02:12 / 1 |
Primary Stats
| Strength | 40 (base 36) |
| Dexterity | 16 (base 11) |
| Constitution | 35 (base 28) |
| Magic | 11 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | -14/397 |
| Stamina | 49/140 |
| Healing Factor | 1.4416660017318 |
| Regeneration | 5.2873777857531 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 32 |
| Crit Chance | 1% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +4% |
| Acid | +21% |
| Light | +11% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29.08934837382 (81.151787968034%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 11 |
| Physical Save | 27 |
| Spell Save | 8 |
| Mental Save | 8 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Light | + 28%( 70%) |
| Darkness | + 24%( 70%) |
| Nature | + 24%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 29%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 124 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 505% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Shub. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. scholar's pair of rough leather boots of speed (0 def, 1 armour) (On feet)]scholar's pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) (-) Mov.spd +25% (-) ----- def ----- Armour +1 (-) A pair of boots made of leather. |
| On hands | [vs. polar iron gauntlets of strength (+3) (0 def, 1 armour) (On hands)]polar iron gauntlets of strength (+3) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3(-) Str dps ---------- Phys.pwr +5 (+2 eff.) (-) Melee+ 6(-) cold Dmg.mod +4%(-) cold ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. elm totem of healing [power 110] (13/15 cooldown) (Tool)]elm totem of healing [power 110] (13/15 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)]Wheel of Fate 0.1 T1 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +11%(-) light +10%(-) acid Apr +1 (-) ----- def ----- Armour +4 (-) Fatigue -4% (-) Resists +20%(-) acid +1%(-) physical +22%(-) light ---------- misc Max.enc +22 (-) Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)]titan's copper ring of corrosion (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11%(+1%) acid +0%(-11%) light Apr +0 (-1) ----- def ----- Armour +0 (-4) Fatigue +0% (+4%) Resists +22%(+2%) acid +0%(-1%) physical +0%(-22%) light Phys.save +4 (+2 eff.) ---------- misc Max.enc +0 (-22) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. steel amulet of constitution (+2) (Around neck)]steel amulet of constitution (+2) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Con Amulets make your neck look great! |
| In main hand | [vs. steel greatmaul of massacre (148% power, 2 apr) (In main hand)]steel greatmaul of massacre (148% power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego] Master Power 148% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +1.0% (-) Atk.spd 100% (-) Massive two-handed mauls. |
| Main armor | [vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]Thalore-Wood Cuirass (4 def, 12 armour) 12.0 T2 massive armor Reqs Massive armour training Str 26 [Unique] Nature/Master While equipped: Stats +3(-) Dex +3(-) Wil +3(-) Con ----- def ----- Armour +12 (-) Defense +4 (+4 eff.) (-) Fatigue +14% (-) Resists +18%(-) cold +18%(-) darkness +18%(-) nature Heal.mod +25% (-) Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
| Cloak | [vs. enveloping linen cloak of Eldoral (7 def, 0 armour) (Cloak)]enveloping linen cloak of Eldoral (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1(-) Cun +1(-) Dex ----- def ----- Defense +7 (+7 eff.) (-) Phys.save +5 (+2 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
[vs. Infusion: Healing [healing infusion of the warrior (heal 116; cd 15)] (on body)]healing infusion (heal 48; cd 14) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 48 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the psychic (heal 124; 15 cd)] (on body)]regeneration infusion (heal 75; 12 cd) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 75 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the psychic (heal 124; 15 cd)] (on body)]regeneration infusion of the sneak (heal 118; 12 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. steel amulet of constitution (+2) (Around neck)]stabilizing steel amulet 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +0(-2) Con ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +22% Amulets make your neck look great! |
[vs. steel greatmaul of massacre (148% power, 2 apr) (In main hand)]ash magestaff (111% power, 3 apr, fire element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 111% (-37%) Range: 1.2x (-0.3x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (+1) Crit +3.0% (+2.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. steel greatmaul of massacre (148% power, 2 apr) (In main hand)]ash starstaff of might (111% power, 3 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 111% (-37%) Range: 1.2x (-0.3x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (+1) Crit +3.0% (+2.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +7% Spell.pwr +6 (+6 eff.) Dmg.mod +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. steel greatmaul of massacre (148% power, 2 apr) (In main hand)]acidic iron greatmaul (111% power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Arcane Power 111% (-37%) Range: 1.5x (+0.0x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-1) Crit +0.5% (-0.5%) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 Massive two-handed mauls. |
[vs. steel greatmaul of massacre (148% power, 2 apr) (In main hand)]balanced iron greatmaul of vileness (117% power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Arcane/Master Power 117% (-31%) Range: 1.5x (+0.0x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-1) Crit +0.5% (-0.5%) Atk.spd 100% (-) Melee+ +7 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 8 While equipped: dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +9 (+7 eff.) Disarm- +28% Massive two-handed mauls. |
[vs. steel greatmaul of massacre (148% power, 2 apr) (In main hand)]balanced iron greatsword of erosion (114% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Nature/Master Power 114% (-34%) Range: 1.6x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (+1.5%) Atk.spd 100% (-) Melee+ +7 nature While equipped: dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +7 (+6 eff.) Disarm- +28% Massive two-handed swords. |
[vs. steel greatmaul of massacre (148% power, 2 apr) (In main hand)]iron greatsword (113% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 113% (-35%) Range: 1.6x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (+1.5%) Atk.spd 100% (-) Massive two-handed swords. |
[vs. steel greatmaul of massacre (148% power, 2 apr) (In main hand)]truestriking steel greatsword of projection (126% power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego++] Master/Psionic Power 127% (-21%) Range: 1.6x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +3.0% (+2.0%) Atk.spd 100% (-) On Hit: + Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +9% physical Acc +7 (+4 eff.) Apr +9 Massive two-handed swords. |
[vs. steel greatmaul of massacre (148% power, 2 apr) (In main hand)]Phoenixquencher the steel waraxe (119% power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Master Power 120% (-28%) Range: 1.4x (-0.1x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 (+1) Crit +4.0% (+3.0%) Atk.spd 100% (-) While equipped: dps ---------- Res.pen +15% mind +5% cold Melee Ret 6 fire ----- def ----- Resists +3% mind +9% fire One-handed war axes. |
[vs. steel greatmaul of massacre (148% power, 2 apr) (In main hand)]horrifying mossy mindstar of life (75% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 75% (-73%) Range: 1.1x (-0.4x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+10) Crit +2.5% (+1.5%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) Melee+ 3 mind 4 darkness Dmg.mod +3% mind +3% darkness ----- def ----- Max.HP +10.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. steel greatmaul of massacre (148% power, 2 apr) (In main hand)]Eye of Winter (94% power, 18 apr, cold damage) 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Power 95% (-53%) Range: 1.1x (-0.4x) Uses 50% Wil, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+16) Crit +5.0% (+4.0%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+7 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]mindwoven woollen robe of fire (+18%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +0(-3) Dex +0(-3) Wil +0(-3) Con dps ---------- Mind.crit +2% Mind.pwr +3 (+3 eff.) Dmg.mod +12% fire ----- def ----- Armour +0 (-12) Defense +0 (+0 eff.) (-4 (-4 eff.)) Fatigue +0% (-14%) Resists +0%(-18%) darkness +18% fire +0%(-18%) cold +0%(-18%) nature +9% all Mind.save +18 (+15 eff.) Heal.mod +0% (-25%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Normal] While equipped: Stats +0(-3) Dex +0(-3) Wil +0(-3) Con ----- def ----- Armour +0 (-12) Defense +0 (+0 eff.) (-4 (-4 eff.)) Fatigue +0% (-14%) Resists +0%(-18%) nature +0%(-18%) cold +0%(-18%) darkness +9% all Heal.mod +0% (-25%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]woollen robe of life (0 def, 0 armour) 2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +0(-3) Dex +0(-3) Wil +0(-3) Con ----- def ----- Armour +0 (-12) Defense +0 (+0 eff.) (-4 (-4 eff.)) Fatigue +0% (-14%) Resists +0%(-18%) darkness +8% blight +0%(-18%) cold +0%(-18%) nature +9% all Max.HP +41.00 HP.reg +1.70 Heal.mod +10% (-15%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: Stats +0(-3) Dex +0(-3) Wil +0(-3) Con ----- def ----- Armour +4 (-8) Defense +2 (+2 eff.) (-2 (-2 eff.)) Fatigue +12% (-2%) Resists +0%(-18%) cold +0%(-18%) darkness +0%(-18%) nature Heal.mod +0% (-25%) A suit of armour made of mail. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]iron mail armour of fire resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: Stats +0(-3) Dex +0(-3) Wil +0(-3) Con ----- def ----- Armour +4 (-8) Defense +2 (+2 eff.) (-2 (-2 eff.)) Fatigue +12% (-2%) Resists +0%(-18%) nature +0%(-18%) cold +0%(-18%) darkness +16% fire Heal.mod +0% (-25%) A suit of armour made of mail. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]cleansing steel plate armour of cold resistance (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Disrupt/Master While equipped: Stats +0(-3) Dex +0(-3) Wil +0(-3) Con ----- def ----- Armour +9 (-3) Defense +0 (+0 eff.) (-4 (-4 eff.)) Fatigue +22% (+8%) Resists +12% blight +18%(-) cold +11%(-7%) nature +0%(-18%) darkness Heal.mod +0% (-25%) A suit of armour made of metal plates. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]cleansing steel plate armour of resilience (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Nature/Disrupt While equipped: Stats +0(-3) Dex +0(-3) Wil +0(-3) Con ----- def ----- Armour +9 (-3) Defense +0 (+0 eff.) (-4 (-4 eff.)) Fatigue +22% (+8%) Resists +11% blight +0%(-18%) cold +12%(-6%) nature +0%(-18%) darkness Max.HP +23.00 Heal.mod +0% (-25%) A suit of armour made of metal plates. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]prismatic steel plate armour of stability (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Arcane/Master While equipped: Stats +0(-3) Dex +0(-3) Wil +0(-3) Con ----- def ----- Armour +9 (-3) Defense +0 (+0 eff.) (-4 (-4 eff.)) Fatigue +22% (+8%) Resists +6% physical +11% light +0%(-18%) cold +0%(-18%) nature +11%(-7%) darkness Phys.save +10 (+5 eff.) Heal.mod +0% (-25%) A suit of armour made of metal plates. |
[vs. scholar's pair of rough leather boots of speed (0 def, 1 armour) (On feet)]traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-3 (-3 eff.)) Mov.spd +0% (-25%) ----- def ----- Armour +1 (-) Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +24 Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
[vs. polar iron gauntlets of strength (+3) (0 def, 1 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-3) Str +4 Wil +4 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +2 (+2 eff.) Melee+ 0(-6) cold Dmg.mod +5% nature +0%(-4%) cold ----- def ----- Armour +0 (-1) Fatigue +0% (-1%) Resists +10% nature +0%(-6%) cold Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
[vs. polar iron gauntlets of strength (+3) (0 def, 1 armour) (On hands)]umbral rough leather gloves of dexterity (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +0(-3) Str +2 Dex dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 6 darkness 0(-6) cold Dmg.mod +4% darkness +0%(-4%) cold Acc +10 (+5 eff.) ----- def ----- Armour +1 (-) Fatigue +0% (-1%) Resists +6% darkness +0%(-6%) cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. polar iron gauntlets of strength (+3) (0 def, 1 armour) (On hands)]hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Normal] While equipped: Stats +0(-3) Str dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-6) cold Dmg.mod +0%(-4%) cold ----- def ----- Armour +2 (+1) Fatigue +0% (-1%) Resists +0%(-6%) cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 (+2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. elm totem of healing [power 110] (13/15 cooldown) (Tool)]iron pickaxe of endurance (dig speed 37 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. elm totem of healing [power 110] (13/15 cooldown) (Tool)]woodsman's iron pickaxe (dig speed 37 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. elm totem of healing [power 110] (13/15 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Shub the Higher Berserker level 8
31st Haze 122nd year of Ascendancy at 12:07 see stats
Level 10 (Roguelike)
Got a character to level 10.By Shub the Higher Berserker level 10
50th Haze 122nd year of Ascendancy at 11:32 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Shub the Higher Berserker level 7
16th Haze 122nd year of Ascendancy at 15:53 see stats
Log
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Shub activates his elm totem of healing!
Shub receives 159 healing.
Flame turret uses Flamethrower.
Flame turret hits Shub for 48 fire damage.
Velussra the snow giant chieftain uses Steamgun Turret.
Acid Splash from Velussra the snow giant chieftain hits Shub for 2 acid damage.
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Shub hits Flame turret for 57 physical, 4 cold (61 total damage).
Flame turret uses Flamethrower.
Flame turret hits Shub for 48 fire damage.
Velussra the snow giant chieftain uses Block.
Talent Infusion: Regeneration is ready to use.
Talent Vitality is ready to use.
Steamgun turret's Steamgun Turret hits Shub for 32 physical damage.
Acid Splash from Velussra the snow giant chieftain hits Shub for 2 acid damage.
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Shub uses Infusion: Regeneration.
Shub starts regenerating health quickly.
Flame turret uses Flamethrower.
Flame turret hits Shub for 48 fire damage.
Velussra the snow giant chieftain uses Knockback.
Velussra the snow giant chieftain performs a melee critical strike against Shub!
Velussra the snow giant chieftain hits Shub for 69 physical damage.
Shub the level 11 higher berserker was crushed to death by Velussra the snow giant chieftain on level 2 of Daikara.
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Shub's rage subsides!












































































