











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 50 / 2179% |
| Size | big |
| Lifes / Deaths | Killed by Xeragakira the telugoroth at level 29 on the 56th Regrowth 123rd year of Ascendancy at 18:27 0 / 10Killed by Cyrenne the patchwork troll at level 38 on the 51st Pyre 123rd year of Ascendancy at 14:36 Killed by Cyrenne the patchwork troll at level 38 on the 51st Pyre 123rd year of Ascendancy at 15:54 Killed by Islodakira the orc archer at level 50 on the 53rd Pyre 124th year of Ascendancy at 22:41 Killed by Mayunn the Neverdead at level 50 on the 74th Pyre 124th year of Ascendancy at 03:19 Killed by Ivymira the naga myrmidon at level 50 on the 1st Mirth 124th year of Ascendancy at 22:19 Killed by Ivymira the naga myrmidon at level 50 on the 1st Mirth 124th year of Ascendancy at 23:35 Killed by Esaner the thalore at level 50 on the 2nd Mirth 124th year of Ascendancy at 05:13 Killed by Fallen Sun Paladin Aeryn at level 50 on the 4th Mirth 124th year of Ascendancy at 12:14 Killed by Argoniel at level 50 on the 4th Mirth 124th year of Ascendancy at 15:01 |
Primary Stats
| Strength | 141 (base 66) |
| Dexterity | 77 (base 65) |
| Constitution | 82 (base 65) |
| Magic | 35 (base 11) |
| Willpower | 28 (base 9) |
| Cunning | 46 (base 35) |
Resources
| Life | -349/1701 |
| Stamina | 60/434 |
| Healing Factor | 1.9194172276307 |
| Regeneration | 38.868198859522 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 32.365053558023 |
| See Invisible | 32.365053558023 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 243 |
| Accuracy | 90 |
| Crit Chance | 75% |
| APR | 49 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +37% |
| Blight | +24% |
| Physical | +41% |
| Cold | +24% |
| All | 0% |
| Lightning | +9% |
| Light | +21% |
| Temporal | +24% |
| Mind | +12% |
| Darkness | +25% |
| Fire | +22% |
| Nature | +12% |
Offense: Damage Penetration
| Acid | +45% |
| Blight | +45% |
| Arcane | +35% |
| All | +25% |
| Darkness | +40% |
| Temporal | +45% |
| Physical | +45% |
| Lightning | +40% |
| Nature | +45% |
Defense: Base
| Armour (hardiness) | 59 (89.687909656376%) |
| Defense | 98 |
| Ranged Defense | 98 |
| Fatigue | 0 |
| Physical Save | 82 |
| Spell Save | 35 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 56%( 75%) |
| Blight | + 45%( 75%) |
| Arcane | + 45%( 75%) |
| Cold | + 75%( 75%) |
| All | + 35%( 75%) |
| Physical | + 56%( 75%) |
| Lightning | + 62%( 75%) |
| Light | + 53%( 75%) |
| Temporal | + 45%( 75%) |
| Mind | + 41%( 75%) |
| Darkness | + 69%( 75%) |
| Fire | + 61%( 75%) |
| Nature | + 45%( 75%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 70% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Silence Resistance | 0% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 45% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 322 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1101% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost defiler from death by shadow. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Xerorin the patchwork troll. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Isiriba the skeleton mage. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Xauth the wretchling. Escort: temporal explorer (level 3 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Ce'Nyssra the skeleton warrior. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3685. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Morbusbait the pair of drakeskin leather boots (32 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% acid +9% nature Res.pen +20% acid +15% nature Apr +8 ----- def ----- Armour +5 Defense +32 (+5 eff.) Fatigue -10% Resists +3% physical Phys.save +15 (+3 eff.) ---------- misc Max.enc +42 Max.stam +31.61 A pair of boots made of leather. |
| Quiver | pouch of stralite shots 'Malihor' (21/21, 53-64 power, 5 apr)3.0 T4 shot ammo [Random Unique] Arcane/Master Power 53.0 - 63.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +14 Apr +5 Crit +5.5% Capacity 21 Ranged+ +20 acid On Hit.r1 +4 acid On Crit.r2 +20 acid On Hit: * 20% chance to reduce armor by 33% * 25% chance for lightning to strike from the target to a second target dealing 78 damage Shots are used with slings to pummel your foes to death. |
| Light source | Poxdare the dwarven lantern1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Mind.crit +12% Crit.mult +19.00% Phys.pwr +9 (+1 eff.) Mind.pwr +12 (+5 eff.) Dmg.mod +9% temporal +3% nature +3% mind Res.pen +5% nature +20% temporal Melee Ret 6 temporal ----- def ----- Resists +9% mind Phys.save +12 (+2 eff.) Mind.save +12 (+5 eff.) Heal.mod +30% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Voryma the Boltquick (30 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Con dps ---------- Dmg.mod +9% lightning +9% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +3 Defense +30 (+5 eff.) Fatigue +3% Resists +9% fire +10% cold ---------- misc Max.stam +20.00 A cap made of leather. |
| Tool | Nimbusglean [power 548] (5/9 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +2 Mag +5 Wil dps ---------- Crit.mult +20.88% Spell.pwr +25 (+9 eff.) Dmg.mod +15% temporal Res.pen +15% lightning +20% blight ---------- misc Mana/turn +0.20 Max.mana +60.00 Max.vim +30.00 Heal yourself and all friendly characters within 10 spaces for 548 Puts all charms on 9 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun pearl ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Armour +5 Resists +5% all Max.HP +66.00 HP.reg +20.00 Heal.mod +19% Rings make your fingers look great! |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around waist | Girdle of Preservation =Resists=1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+6 eff.) Mind.save +15 (+6 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Glona the Phlegmlady (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 61.0 - 97.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 mind On Hit.r1 +8 nature On Crit.r2 +12 nature On Hit: * 10% chance to slow global speed by 50% * 10% chance to reduce all saves and defense by 23 While equipped: Stats +3 Dex dps ---------- Phys.crit +21.0% Crit.mult +40.00% Phys.spd +10% Res.pen +20% physical Acc +50 (+10 eff.) Apr +30 Massive two-handed swords. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | elven-silk robe 'Yvoritta' (12 def, 12 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master While equipped: Stats +9 Mag +2 Wil dps ---------- Mind.crit +4% Dmg.mod +22% acid +23% physical +21% light +24% cold +22% fire ----- def ----- Armour +12 Defense +12 (+2 eff.) Resists +18% acid +20% physical +12% light +13% darkness +16% fire +18% cold +15% all Phys.save +21 (+4 eff.) Max.HP +52.00 ---------- misc Max.hate +6.00 Max.psi +20.00 Light +4 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Vorama (18 def, 11 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex +1 Mag +5 Con dps ---------- Spell.crit +4% Spell.pwr +10 (+4 eff.) S.pwr/crit +4 Dmg.mod +25% darkness Res.pen +15% darkness +10% arcane Acc +35 (+7 eff.) ----- def ----- Armour +11 Defense +18 (+3 eff.) Fatigue -10% Resists +25% darkness +29% cold Stealth +22 Max.HP +110.00 ---------- misc Max.stam +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Xerobreta'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +17 Lck dps ---------- Dmg.mod +24% blight Acc +14 (+3 eff.) Melee Ret 4 arcane 4 blight ----- def ----- Armour +7 Defense +27 (+5 eff.) Resists +5% arcane +26% lightning Res.Cap +5% all Phys.save +22 (+4 eff.) Unseen.red 17% Stun/Frz- +50% Amulets make your neck look great! |
Inventory
healing infusion (heal 97; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 97 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the duelist (heal 197; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 197 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the duelist (heal 220; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 220 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the duelist (heal 200; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 200 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 96; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 96 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the titan (heal 238; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 238 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the titan (heal 204; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 333; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 333 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 332; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 332 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 341; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 341 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 333; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 333 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 400%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the duelist (speed 683%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 683% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 713%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 713% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 886%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 886% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 896%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 896% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 823%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 823% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 573; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 573 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 387; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 387 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 173; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 173 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 793; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 793 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 555; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 555 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 352; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 179; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 179 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 34%; magical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 32%; mental; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 21%; physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 28%; magical, mental; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 22%; mental; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 25%; magical; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 34%; mental; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 33%; physical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 33%; physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 33%; magical, physical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 43%; physical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 44%; physical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 44% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 25%; mental, physical; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 275 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (262.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 324.88 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 329; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 329.35 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 509; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 508.54 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 251; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 250.98 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 445; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 445.41 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 97; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 63; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 439; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 439 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 296; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 296 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 296; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 296 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 525; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 525 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 680; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 680 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 772; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 772 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Gloramina the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +1 Cun +1 Con dps ---------- Apr +1 ----- def ----- Resists +6% temporal +16% cold +11% fire Amulets make your neck look great! |
Ulfaleg the Breezewaker0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Con dps ---------- Phys.crit +1.0% Res.pen +15% nature ----- def ----- Resists +3% nature +3% physical ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
Yvonor the Quenchwreath =+2 Mag=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +2 Mag +4 Wil dps ---------- Dmg.mod +9% acid Res.pen +10% cold ----- def ----- Resists +6% acid +10% light +11% darkness Blind- +22% Amulets make your neck look great! |
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +22% Amulets make your neck look great! |
copper amulet of manastreaming =+2 Mag=0.1 T1 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.10 Max.mana +24.00 Amulets make your neck look great! |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +21% Amulets make your neck look great! |
warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Black Core =-100 Die at=0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
warrior's steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Elenoderin0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +7 Dex +2 Mag +8 Wil +6 Con ----- def ----- Resists +8% physical Crit.dmg- 10.00% Phys.save +14 (+3 eff.) Max.HP +41.00 HP.reg +4.00 ---------- misc Stam/turn +0.50 See.Invis +12 Amulets make your neck look great! |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 220 strength, based on Magic) for 5 turns. Uses 15 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
The Far-Hand =+10 Con=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 22 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (145). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet 'Dimslicer'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Con +4 Mag dps ---------- Dmg.mod +12% darkness ----- def ----- Blind- +28% ---------- misc Light +3 Infravis +10 Sight +2 See.Invis +23 Amulets make your neck look great! |
Isoda the Galebreaker0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +5 Mag +3 Cun +4 Con ----- def ----- Resists +41% lightning +15% light Stun/Frz- +39% ---------- misc Infravis +3 Amulets make your neck look great! |
Smolderpanic0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +6 Dex +16 Wil dps ---------- Dmg.mod +9% nature Melee Ret 4 nature 2 fire On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Armour +6 Defense +8 (+1 eff.) Resists +21% fire Res.Cap +5% all Phys.save +21 (+4 eff.) Amulets make your neck look great! |
Branotar the Splendourspiker =Good=0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Lck dps ---------- Dmg.mod +9% light Acc +15 (+3 eff.) ----- def ----- Armour +7 Defense +28 (+5 eff.) Resists +9% acid +14% physical +3% light +3% blight +6% cold +5% arcane +9% temporal Res.Cap +5% all Phys.save +9 (+2 eff.) Unseen.red 15% ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+3 eff.) Mind.save +18 (+7 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.2 Pwr.cost 6 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 518.75 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Snowbreaker0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con +9 Wil dps ---------- Res.pen +10% arcane +5% cold Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +5% arcane +9% cold Phys.save +18 (+3 eff.) Max.HP +63.00 HP.reg +9.00 ---------- misc Masteries +0.40 Technique/Two-handed assault Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Adulaith the Ravenblood0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 19% * 20% chance to reduce armor by 33% ----- def ----- Resists +6% acid +22% nature +3% darkness Rings make your fingers look great! |
Gilandur the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +2 Mag dps ---------- Phys.crit +4.0% Dmg.mod +11% lightning Acc +5 (+1 eff.) ----- def ----- Resists +22% lightning ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Glacierrain the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% mind +5% cold On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- HP.reg +1.00 Stun/Frz- +21% Rings make your fingers look great! |
Poridavea the Sunminister0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Crit.mult +20.00% Res.pen +10% mind ----- def ----- Resists +6% blight +6% fire +6% nature Poison- +11% Disease- +13% ---------- misc Equi/ret +0.08 Infravis +3 Rings make your fingers look great! |
Vorothra the Radiancebreeze =+22 Stun res=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% light ----- def ----- Resists +9% light HP.reg +1.00 Stun/Frz- +22% Rings make your fingers look great! |
copper citrine ring0.1 T1 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +1 Wil +3 Mag dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) Dmg.mod +6% mind ----- def ----- Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Blind- +21% Confus- +22% ---------- misc Hate/m.crit +4.00 Light +4 Infravis +8 See.Stealth +6 See.Invis +8 Rings make your fingers look great! |
copper citrine ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 12 light Ranged+ 12 light Dmg.mod +10% light ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
copper citrine ring0.1 T1 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mind.crit +3% Dmg.mod +10% nature ----- def ----- Fatigue -5% Resists +20% nature +9% cold Max.HP +42.00 HP.reg +6.00 Heal.mod +11% ---------- misc Max.enc +24 Hate/m.crit +1.00 Light +4 Infravis +4 Rings make your fingers look great! |
copper citrine ring0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +11% Acc +6 (+1 eff.) ----- def ----- Defense +6 (+1 eff.) ---------- misc Light +4 Infravis +4 Blinding Speed: Puts all charms on 24 cooldown Level 5.2 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings make your fingers look great! |
copper citrine ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
copper ring 'Pitchvalor' =+20 Lightning res=0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning Res.pen +15% darkness +10% physical Melee Ret 4 darkness ----- def ----- Armour +2 Resists +20% lightning +3% physical Rings make your fingers look great! |
copper ring 'Vorarialaith'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +9 Wil dps ---------- Res.pen +15% physical ----- def ----- Armour +4 Mind.save +6 (+3 eff.) ---------- misc Stam/turn +3.00 Max.stam +20.00 See.Invis +9 Rings make your fingers look great! |
rogue's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+1 eff.) HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
wizard's copper ring of sensing =+3 Mag=0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Blind- +21% ---------- misc Infravis +3 See.Stealth +7 See.Invis +5 Rings make your fingers look great! |
Hellslady the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% acid +14% cold +3% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Resists +24% acid +28% cold +3% blight HP.reg +3.00 Stun/Frz- +24% Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+1 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Veliba the Crackleprophet0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +25% blight +10% lightning ----- def ----- Fatigue -6% Resists +3% blight +3% lightning ---------- misc Max.enc +24 Rings make your fingers look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
mule's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% Max.HP +23.00 Disarm- +21% Pinning- +25% Knockbk- +20% ---------- misc Max.enc +20 Rings make your fingers look great! |
savage's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +13 (+6 eff.) ---------- misc Max.stam +12.00 Rings make your fingers look great! |
steel ring of misery0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 6 physical Ranged+ 10 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 23 On Hit (Ranged): * 11% chance to reduce all saves and defense by 23 ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+1 eff.) Apr +8 ----- def ----- Defense +8 (+1 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Lustrestreak the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Mind.crit +4% Crit.mult +20.00% Dmg.mod +6% light Melee Ret 4 physical ----- def ----- Armour +8 Phys.save +6 (+1 eff.) Spell.save +16 (+7 eff.) ---------- misc Stam/turn +3.00 Max.stam +19.00 Light +2 Rings make your fingers look great! |
Turarion the Bleakmortal0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Crit.mult +10.00% Phys.pwr +9 (+1 eff.) Spell.pwr +31 (+11 eff.) Mind.pwr +10 (+5 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 19% ---------- misc Mana/s.crit +2.00 Max.vim +50.00 Rings make your fingers look great! |
gold emerald ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 17 physical Ranged+ 7 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 23 On Hit (Ranged): * 12% chance to reduce all saves and defense by 23 ----- def ----- Armour +3 Resists +3% all ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
gold emerald ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Armour +3 Resists +3% all Max.HP +56.00 HP.reg +14.00 Heal.mod +13% Rings make your fingers look great! |
gold emerald ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +10 (+2 eff.) Apr +10 ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +3% all Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +7 Wil dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +20 (+7 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +12% light +6% all Res.pen +5% nature Melee Ret 8 light ----- def ----- Silence- +32% Stun/Frz- +30% ---------- misc Mana/turn +0.19 Light +3 Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.pwr +8 (+3 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +4 Wil dps ---------- Crit.mult +10.00% Melee+ 17 physical Ranged+ 15 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 23 On Hit (Ranged): * 13% chance to reduce all saves and defense by 23 ----- def ----- Phys.save +14 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +11 (+5 eff.) Max.HP +63.00 HP.reg +13.00 Heal.mod +15% Stun/Frz- +30% ---------- misc Equi/ret +0.16 Psi/ret +0.04 Hate/m.crit +3.00 Max.hate +17.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
gold ring 'Cyralle'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex +7 Cun +2 Con dps ---------- Melee Ret 4 blight ----- def ----- Resists +9% blight +9% temporal Crit.dmg- 5.00% Mind.save +9 (+4 eff.) Confus- +29% Rings make your fingers look great! |
gold ring 'Emiwyn' =Good Res=0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +7 Dex +6 Cun dps ---------- Dmg.mod +6% physical Acc +7 (+1 eff.) ----- def ----- Armour +8 Resists +18% acid +2% physical +15% fire +16% cold +15% lightning Phys.save +6 (+1 eff.) Rings make your fingers look great! |
gold ring of life0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +40.00 HP.reg +7.00 Heal.mod +13% Rings make your fingers look great! |
savior's gold ring of misery0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 13 physical Ranged+ 19 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 23 On Hit (Ranged): * 13% chance to reduce all saves and defense by 23 ----- def ----- Phys.save +6 (+1 eff.) Spell.save +8 (+4 eff.) Mind.save +10 (+4 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
wizard's gold ring of aether (+11%)0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +11% arcane ----- def ----- Resists +11% arcane Spell.save +8 (+4 eff.) Rings make your fingers look great! |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+4 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ulidunadil0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Con dps ---------- Dmg.mod +16% nature +6% physical Res.pen +25% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +32% nature +9% mind ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
stralite jade ring0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +16 Cun +8 Dex dps ---------- Dmg.mod +15% mind Acc +11 (+2 eff.) ----- def ----- Armour +4 Defense +16 (+3 eff.) Resists +13% blight +10% nature +4% all Blind- +10% Poison- +42% Disease- +26% Knockbk- +10% Teleport- +10% Rings make your fingers look great! |
stralite jade ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +9 (+4 eff.) ----- def ----- Armour +4 Resists +4% all Rings make your fingers look great! |
stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
treant's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +11 (+2 eff.) Apr +11 ----- def ----- Defense +13 (+2 eff.) Resists +12% nature +9% blight Poison- +22% Disease- +16% Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Mistir0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +17 Mag +5 Con ----- def ----- Resists +1% physical +3% darkness +9% temporal Spell.save +63 (+22 eff.) Heal.mod +5% Silence- +20% ---------- misc Max.stam +31.00 Rings make your fingers look great! |
Siliyathra0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +8 Wil dps ---------- Spell.pwr +14 (+5 eff.) Mind.pwr +20 (+8 eff.) Dmg.mod +36% mind ----- def ----- Fatigue -9% Resists +18% mind ---------- misc Max.enc +33 Max.hate +4.00 Max.psi +10.00 Rings make your fingers look great! |
Xerinor0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +33% blight +20% fire ----- def ----- Defense +35 (+6 eff.) Resists +40% fire +9% mind +9% cold Phys.save +12 (+2 eff.) Heal.mod +27% Disease- +27% Pinning- +27% Knockbk- +27% ---------- misc Max.mana +80.00 Rings make your fingers look great! |
voratun pearl ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +8 Cun dps ---------- Melee+ 35 physical Ranged+ 20 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 23 On Hit (Ranged): * 17% chance to reduce all saves and defense by 23 ----- def ----- Armour +5 Resists +5% all ---------- misc Hate/m.crit +3.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
voratun pearl ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +13 (+6 eff.) ----- def ----- Armour +5 Resists +5% all Rings make your fingers look great! |
voratun pearl ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +13 (+3 eff.) ----- def ----- Armour +5 Resists +5% all Rings make your fingers look great! |
voratun ring 'Daimoruibers'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +12 Con dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +6% acid +9% blight Res.pen +25% blight Melee Ret 4 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Resists +11% nature +15% blight Spell.save +18 (+7 eff.) Poison- +24% Disease- +21% ---------- misc Max.stam +36.00 Rings make your fingers look great! |
voratun ring 'Tundrabreeze'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +19 Mag +15 Wil dps ---------- Spell.crit +7% Spell.pwr +30 (+10 eff.) S.pwr/crit +4 Dmg.mod +3% cold ----- def ----- HP.reg +8.00 Stun/Frz- +38% ---------- misc Max.mana +100.00 Rings make your fingers look great! |
Blazeclamor (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 lightning +21 cold +4 nature On Hit.r1 +20 fire On Hit: * 10% chance to slow global speed by 50% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Res.pen +5% lightning Melee Ret 6 lightning Massive two-handed battleaxes. |
voratun battleaxe 'Torchbane' (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +26 blight On Hit.r1 +16 light On Hit: * 40% chance to reduce strength, dexterity, and constitution by 23 * 25% chance for lightning to strike from the target to a second target dealing 78 damage While equipped: dps ---------- Res.pen +10% fire +10% light +13% all Acc +26 (+5 eff.) Apr +16 Melee Ret 6 fire ----- def ----- Resists +3% fire Massive two-handed battleaxes. |
Silurithra (54-80 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Master Power 53.5 - 80.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +12 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 78 damage While equipped: Stats +9 Dex +1 Mag dps ---------- Phys.crit +13.0% Crit.mult +28.00% Phys.spd +10% Dmg.mod +6% arcane +12% mind Res.pen +5% blight Acc +17 (+3 eff.) Apr +7 ---------- misc Vim/s.crit +2.00 Massive two-handed mauls. |
The Black Maul (70-105 power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Acc +20 (+4 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 3.0 Pwr.cost 15 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Spectral Blade (26-42 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Colaryem (48-77 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 50% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Genocide (42-67 power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
dwarven-steel greatsword 'Koruhor' (34-55 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Nature Power 34.5 - 55.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 nature While equipped: ----- def ----- Resists +3% blight +12% cold Crit.dmg- 5.00% Poison- +20% Disarm- +20% Stun/Frz- +10% Knockbk- +20% Massive two-handed swords. |
thought-forged dwarven-steel greatsword of persecution (37-59 power, 2 apr) =+10 Wil=3.0 T3 greatsword 2H weapon [Ego] Disrupt/Psionic Power 37.0 - 59.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 mind Against +7% Unnatural On Hit: * 26% chance to reduce all saves and defense by 23 While equipped: Stats +5 Cun +10 Wil Massive two-handed swords. |
Latafayn (68-109 power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 125% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 6 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Betholdara the Kilnsmasher (60-95 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Disrupt/Master/Psionic Power 59.5 - 95.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +26 mind Against +24% Unnatural On Hit: * 30% chance to reduce all saves and defense by 23 * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +5 Cun +3 Wil dps ---------- Dmg.mod +9% fire Res.pen +15% fire +16% all Acc +19 (+4 eff.) Apr +14 ----- def ----- Resists +6% acid +5% arcane +9% lightning Spell.save +3 (+1 eff.) Massive two-handed swords. |
Champion's Will (67-107 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 67.0 - 107.2 Physical Uses 20% Con, 115% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 54 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 18 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Corruptionstar (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 62.0 - 99.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +16 nature On Hit: 20% Curse of Impotence 5 On Hit: * 10% chance to slow global speed by 50% * 25% chance for lightning to strike from the target to a second target dealing 78 damage While equipped: Stats +6 Con dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +6% acid +6% nature Res.pen +19% physical ----- def ----- Resists +9% nature Disarm- +17% Massive two-handed swords. |
Dethblyd (70-112 power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 70.0 - 112.0 Physical Uses 10% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Getigar the voratun greatsword (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 63.0 - 100.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +23 mind On Crit.r2 +48 lightning +24 cold On Hit: * 31% chance to reduce all saves and defense by 23 While equipped: Stats +7 Cun +7 Wil dps ---------- Mov.spd +38% Res.pen +20% lightning +21% cold Acc +17 (+3 eff.) ----- def ----- Defense +27 (+5 eff.) Resists +12% nature Phys.save +6 (+1 eff.) HP.reg +2.00 Silence- +10% Disarm- +50% Massive two-handed swords. |
voratun greatsword 'Uruldil' (60-97 power, 32 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 60.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +32 Crit +5.0% Atk.spd 100% Phasing +28% On Hit.r1 +16 fire While equipped: Stats +1 Wil dps ---------- Crit.mult +20.00% Res.pen +17% physical Acc +16 (+3 eff.) Apr +21 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ---------- misc Equi/ret +0.04 Massive two-handed swords. |
Glulaith the iron mace (14-20 power, 2 apr) =+1 Mag=3.0 T1 mace 1H weapon [Rare] Arcane Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit.r1 +6 fire While equipped: Stats +1 Mag dps ---------- Crit.mult +5.00% Spell.pwr +5 (+2 eff.) Melee Ret 4 arcane 4 blight ---------- misc Max.vim +20.00 Blunt and deadly. |
arcing voratun mace (44-61 power, 6 apr)3.0 T5 mace 1H weapon [Ego] Arcane Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 78 damage Blunt and deadly. |
chilling iron waraxe of enduring (12-17 power, 2 apr) =+6 Con=3.0 T1 waraxe 1H weapon [Ego+] Arcane/Nature Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +9 cold While equipped: Stats +6 Con +5 Wil ----- def ----- Max.HP +16.00 One-handed war axes. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
chilling dwarven-steel dagger of the mystic (20-27 power, 7 apr) =+4 Mag=1.0 T3 dagger 1H weapon [Ego] Arcane Power 20.5 - 26.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +13 cold While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.pwr +7 (+3 eff.) Sharp, short and deadly. |
runic dragonbone longbow of true flight4.0 T5 longbow 2H weapon [Ego++] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 5 While equipped: Stats +11 Mag dps ---------- Phys.crit +18.0% Spell.pwr +23 (+8 eff.) Dmg.mod +23% arcane Acc +15 (+3 eff.) Longbows are used to shoot arrows at your foes. |
warded voratun shield of patience (0 def, 10 armour, 73-88 power, 206.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 73.0 - 87.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +206 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +17% temporal ---------- misc Wards +8 lightning +8 temporal +8 darkness +7 fire +8 nature +7 blight +8 cold +8 arcane +8 light Talents +1 Ward +1 Block Temporal Shield: (Instant) Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (282) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+2 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Hagonik (0 def, 0 armour) =+10 Phys res +Damage=2.0 T2 cloth armor [Random Unique] Arcane While equipped: dps ---------- Spell.pwr +11 (+4 eff.) Dmg.mod +10% acid +8% physical +12% light +5% fire +3% blight +7% cold +9% arcane +7% all Res.pen +5% arcane ----- def ----- Resists +10% acid +10% physical +18% light +11% fire +12% cold +5% arcane +9% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+2 eff.) Send out a range 5 beam of kinetic energy, dealing 44.74 to 55.93 physical damage (based on Willpower and Cunning) with knockback. Uses 6 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
woollen robe 'Veluwyn' (0 def, 0 armour) =+7 Con=2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +2 Dex +1 Cun +7 Con dps ---------- Dmg.mod +14% nature +12% fire ----- def ----- Resists +6% blight +18% fire +9% all Poison- +44% Disease- +48% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adinne (25 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +5 Cun dps ---------- Spell.crit +8% Spell.pwr +23 (+8 eff.) ----- def ----- Defense +25 (+4 eff.) Resists +6% light +11% all Crit.dmg- 15.00% Die.at -80.00 life Pinning- +20% ---------- misc Mana/turn +0.26 Max.mana +75.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Radianceking the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +13% lightning +19% fire +3% mind +14% acid ----- def ----- Resists +19% lightning +9% light +28% fire +21% acid +11% all ---------- misc Psi/ret +0.08 Max.hate +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Searbender (15 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +8 Str +3 Con dps ---------- Dmg.mod +12% fire ----- def ----- Defense +15 (+3 eff.) Resists +14% darkness +9% fire +12% mind +11% all Phys.save +15 (+3 eff.) Spell.save +12 (+5 eff.) Mind.save +28 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of light (+21%) (0 def, 0 armour) =+6 Mag=2.0 T3 cloth armor [Ego] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Dmg.mod +14% light ----- def ----- Resists +21% light +11% all ---------- misc Mana/turn +0.19 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Relgerig' (30 def, 10 armour)2.0 T4 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +26% physical ----- def ----- Armour +10 Defense +30 (+5 eff.) Resists +9% acid +26% physical +9% fire +12% temporal +13% all Spell.save +9 (+4 eff.) Mind.save +9 (+4 eff.) Max.HP +80.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duvyndil the Snowwend (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +11 Mag +12 Wil dps ---------- Spell.crit +5% Spell.pwr +23 (+8 eff.) S.pwr/crit +2 Dmg.mod +29% temporal +12% light +30% blight +18% cold +25% arcane Res.pen +10% temporal +10% light +26% cold Melee Ret 2 temporal ----- def ----- Resists +30% blight +15% all Silence- +34% ---------- misc Max.mana +94.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Poredanne (0 def, 4 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Dmg.mod +27% temporal +39% arcane +18% darkness ----- def ----- Armour +4 Resists +3% physical +27% darkness +15% all Die.at -60.00 life Silence- +10% ---------- misc Max.mana +154.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Betybeth' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +9 Str +7 Mag +6 Wil +2 Con dps ---------- Phys.crit +6.0% Phys.pwr +5 (+1 eff.) Dmg.mod +30% acid +25% physical +22% cold +16% lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +45% acid +18% darkness +15% lightning +14% cold +20% mind +15% all Phys.save +15 (+3 eff.) Spell.save +15 (+6 eff.) Mind.save +32 (+12 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Grinofast' (10 def, 4 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +13 Mag +14 Wil dps ---------- Spell.pwr +31 (+11 eff.) S.pwr/crit +7 Dmg.mod +6% mind +20% all ----- def ----- Armour +4 Defense +10 (+2 eff.) Resists +12% darkness +15% all Spell.save +3 (+1 eff.) Mind.save +6 (+3 eff.) HP.reg +2.00 Silence- +46% ---------- misc Mana/turn +0.39 Psi/turn +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Sparkbiter' (0 def, 0 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +8 Str +8 Mag dps ---------- Spell.pwr +17 (+6 eff.) Dmg.mod +18% lightning +20% all Res.pen +30% mind Melee Ret 14 lightning 14 fire ----- def ----- Resists +36% lightning +15% all ---------- misc Infravis +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+4 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+3 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 24, based on Cunning and Magic) for 10 turns. Uses 30 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Dusksteel the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Rare] Arcane While equipped: Stats +4 Str +4 Con dps ---------- Crit.mult +27.20% Mind.pwr +41 (+15 eff.) Dmg.mod +12% physical ----- def ----- Armour +8 Defense +20 (+3 eff.) Fatigue +8% Resists +19% light +47% darkness +15% mind Mind.save +12 (+5 eff.) ---------- misc Stam/turn +4.00 Psi/ret +0.16 A suit of armour made of leather. |
Sleetsorrow (53 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +2 Str +6 Dex dps ---------- Phys.crit +4.0% Mov.spd +20% ----- def ----- Armour +8 Defense +53 (+9 eff.) Fatigue +8% Resists +6% cold +26% fire Phys.save +9 (+2 eff.) Max.HP +47.00 HP.reg +11.00 Heal.mod +17% A suit of armour made of leather. |
Dusknaught (5 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Spell.crit +9% S.pwr/crit +6 Dmg.mod +18% blight Res.pen +30% arcane Melee Ret 10 arcane On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 23 * 27% chance to reduce damage dealt by 19% ----- def ----- Armour +16 Defense +5 (+1 eff.) Fatigue +12% Resists +15% acid +13% cold +18% light Spell.save +18 (+7 eff.) ---------- misc Max.mana +80.00 Breathe water A suit of armour made of mail. |
Mayubeth the Corpseroar (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Arcane While equipped: Stats +6 Wil +9 Con dps ---------- Crit.mult +27.20% Dmg.mod +18% temporal Res.pen +15% nature +20% fire On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +16 Fatigue +36% Resists +20% temporal -16% light +15% fire +21% nature +11% darkness Phys.save +9 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +25 (+9 eff.) A suit of armour made of metal plates. |
Xora the voratun plate armour (20 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Psionic While equipped: Stats +2 Con dps ---------- Melee+ 18 acid 18 fire Dmg.mod +3% temporal Acc +10 (+2 eff.) Melee Ret 13 acid 16 fire ----- def ----- Armour +16 Defense +20 (+3 eff.) Fatigue +22% Resists +30% acid +4% physical +19% light +6% temporal +30% fire +9% mind +16% darkness Mind.save +20 (+8 eff.) A suit of armour made of metal plates. |
nightruned rough leather belt of unlife =Water Breathing=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +6% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Goremira' =+Stats=1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Str +4 Dex +1 Wil +4 Cun +6 Lck ----- def ----- Crit.dmg- 5.00% Stealth +6 ---------- misc T.Disarm +7 Psi/ret +0.08 Light +2 Infravis +3 A belt that goes around your waist. |
Rope Belt of the Thaloren =+7 Cun +8 Wil=1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+6 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Armadunaldir the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +6% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Armour +10 Defense +11 (+2 eff.) Resists +9% acid +3% temporal +3% darkness Phys.save +19 (+4 eff.) Spell.save +11 (+5 eff.) Anom.red +15 Max.HP +95.00 ---------- misc Max.mana +45.00 Max.stam +49.00 Max.hate +13.00 Max.psi +32.00 Max.vim +26.00 Max.P.En +28.00 Max.N.En +29.00 See.Invis +12 Size +1 A belt that goes around your waist. |
Samithad the hardened leather belt =+14 Def=1.0 T3 belt armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +14 (+2 eff.) Resists +6% lightning +5% arcane +15% blight Spell.save +9 (+4 eff.) Stealth +8 A belt that goes around your waist. |
hardened leather belt 'Gleammaster' =+11 Crit=1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +11.0% Mind.crit +8% Dmg.mod +3% light Res.pen +25% light ----- def ----- Resists +3% mind +9% temporal Spell.save +3 (+1 eff.) Disarm- +20% A belt that goes around your waist. |
hardened leather belt 'Layunor' =+70 HP -40 Die at +20Stun=1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Resists +12% blight Anom.red +13 Die.at -40.00 life Max.HP +70.00 Silence- +20% Stun/Frz- +20% ---------- misc Max.mana +35.00 Max.stam +40.00 Max.hate +13.00 Max.psi +35.00 Max.vim +25.00 Max.P.En +22.00 Max.N.En +25.00 A belt that goes around your waist. |
hardened leather belt 'Mardochak' =Damage=1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +32 (+6 eff.) Dmg.mod +15% physical Acc +30 (+6 eff.) ----- def ----- Phys.save +18 (+3 eff.) Spell.save +10 (+5 eff.) Die.at -40.00 life ---------- misc Size +1 A belt that goes around your waist. |
noble's hardened leather belt =Anti Summon 25=1.0 T3 belt armor [Ego+] Master While equipped: Stats +6 Cun +4 Wil dps ---------- Against +19% Summoned ----- def ----- D.Red.from +25% Summoned A belt that goes around your waist. |
noble's hardened leather belt of valiance =+63 HP Anti Summon=1.0 T3 belt armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Against +15% Summoned ----- def ----- D.Red.from +21% Summoned Mind.save +7 (+3 eff.) Max.HP +63.00 A belt that goes around your waist. |
spiritwalker's hardened leather belt =+6 Mag=1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +6 Mag ---------- misc Mana/turn +0.11 Max.mana +28.00 A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+3 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 38 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
drakeskin leather belt of recklessness1.0 T5 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +13.00% Phys.pwr +6 (+1 eff.) A belt that goes around your waist. |
Xerayawe (1 def, 0 armour) =+2 Mag=2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +3 Con ----- def ----- Defense +1 (+0 eff.) Resists +4% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yvomina the Rimewreck (27 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +5% cold Apr +1 ----- def ----- Defense +27 (+5 eff.) Resists +5% arcane +3% cold Phys.save +15 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Glowwire' (1 def, 0 armour) =-50 Die at=2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% light ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning +9% light Phys.save +6 (+1 eff.) Mind.save +6 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aerywen the Plaguestrike (12 def, 0 armour) =+100 life=2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+0 eff.) Acc +23 (+5 eff.) ----- def ----- Defense +12 (+2 eff.) Fatigue -11% Resists +3% nature +3% physical Max.HP +100.00 Disease- +20% ---------- misc Max.stam +24.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethyyanne the Breezequick (32 def, 29 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Mind.crit +9% Melee Ret 6 darkness On Hit (Melee): * 23% chance to slow global speed by 50% ----- def ----- Armour +29 Defense +32 (+5 eff.) Resists +22% cold Disarm- +23% Pinning- +23% Stun/Frz- +23% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Khelylar the Hailspike (17 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +24% cold Acc +25 (+5 eff.) Apr +5 ----- def ----- Defense +17 (+3 eff.) Resists +8% acid +2% physical +8% fire +8% cold +7% lightning Phys.save +12 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Gloldawyn' (20 def, 6 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +16.00% S.pwr/crit +4 Acc +8 (+2 eff.) Apr +8 ----- def ----- Armour +6 Defense +20 (+3 eff.) Resists +18% light +18% fire Crit.dmg- 15.00% Phys.save +16 (+3 eff.) Spell.save +14 (+6 eff.) Mind.save +23 (+9 eff.) Stealth +19 HP.reg +2.00 ---------- misc Mana/turn +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Mayyyama' (13 def, 0 armour) =-80 Die at=2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +2 Con dps ---------- Mind.pwr +30 (+11 eff.) ----- def ----- Defense +13 (+2 eff.) Resists +5% physical Phys.save +11 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +12 (+5 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Silatta' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +4% ----- def ----- Defense +2 (+0 eff.) Spell.save +30 (+11 eff.) Mind.save +12 (+5 eff.) HP.reg +4.00 Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Beladravon (9 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +8 Wil +8 Cun dps ---------- Mind.pwr +30 (+11 eff.) Res.pen +10% mind Acc +10 (+2 eff.) Apr +7 ----- def ----- Defense +9 (+2 eff.) Resists +20% light +19% fire Mind.save +13 (+5 eff.) Stealth +8 ---------- misc Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Ashbreacher' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +4 Str +3 Cun +3 Con dps ---------- Phys.crit +4.0% Mind.crit +2% Crit.mult +22.00% Phys.pwr +4 (+0 eff.) Dmg.mod +24% fire Res.pen +10% cold Acc +14 (+3 eff.) Apr +15 ----- def ----- Defense +3 (+0 eff.) Fatigue -7% Stealth +13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Winterbreaker' (13 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Mag dps ---------- S.pwr/crit +6 Res.pen +5% blight +5% cold Phasing +30% ----- def ----- Defense +13 (+2 eff.) Resists +19% acid +25% fire +19% lightning +18% cold Phys.save +13 (+2 eff.) Spell.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chargerage the pair of hardened leather boots (0 def, 3 armour) =+4 Mag=2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str +4 Mag +4 Wil +8 Cun +2 Con dps ---------- Melee Ret 4 lightning ----- def ----- Armour +3 Rush: Puts all charms on 15 cooldown Level 1.3 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Islutta the pair of hardened leather boots (0 def, 3 armour) =-80 Die at=2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +8 (+3 eff.) Acc +15 (+3 eff.) ----- def ----- Armour +3 Resists +5% fire +8% cold Die.at -80.00 life Silence- +26% Confus- +20% Stun/Frz- +20% ---------- misc Stam/turn +2.00 Max.stam +20.00 A pair of boots made of leather. |
pair of hardened leather boots 'Zuberin' (20 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +10.00% Mov.spd +10% Res.pen +10% blight Acc +10 (+2 eff.) ----- def ----- Armour +3 Defense +20 (+3 eff.) Fatigue -11% Phys.save +8 (+1 eff.) Max.HP +33.00 HP.reg +4.00 Heal.mod +14% ---------- misc Max.enc +20 Stam/turn +0.40 A pair of boots made of leather. |
Xeroma the Brightwitch (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +4 Str +3 Mag +9 Cun +5 Con dps ---------- Phys.crit +4.0% Phys.pwr +4 (+0 eff.) Dmg.mod +6% light Res.pen +12% physical ----- def ----- Armour +5 Fatigue -7% Phys.save +37 (+7 eff.) Mind.save +25 (+9 eff.) ---------- misc Max.enc +36 A pair of boots made of leather. |
pair of drakeskin leather boots 'Lisanne' (11 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +7 Dex +2 Con +14 Lck dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +17 (+7 eff.) Melee Ret 4 blight ----- def ----- Armour +5 Defense +11 (+2 eff.) Resists +6% blight Stealth +13 ---------- misc Infravis +3 Evasion: (Instant) Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of drakeskin leather boots 'Woesever' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +10 Dex +8 Cun +3 Con +12 Lck dps ---------- Res.pen +5% temporal ----- def ----- Armour +5 Resists +6% darkness Phys.save +24 (+5 eff.) Mind.save +20 (+8 eff.) Stealth +12 Disease- +20% Stun/Frz- +20% Knockbk- +10% Disengage: Puts all charms on 9 cooldown Level 1.0 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Elassra the pair of iron boots (0 def, 3 armour) =+20 Stun, Disarm, Con Imm=3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Res.pen +10% temporal ----- def ----- Armour +3 Fatigue +2% Resists +1% physical +6% nature +6% temporal Max.HP +20.00 Silence- +23% Disarm- +20% Confus- +22% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Velikira (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Mag dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Apr +11 ----- def ----- Armour +5 Fatigue +4% Resists +27% fire +3% darkness +9% cold Spell.save +3 (+1 eff.) Blind- +20% ---------- misc Psi/ret +0.12 Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Prismhue (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Melee+ 9 acid Dmg.mod +5% acid Res.pen +15% mind ----- def ----- Armour +2 Resists +7% acid +12% mind Phys.save +30 (+6 eff.) Spell.save +10 (+5 eff.) Mind.save +11 (+5 eff.) Disarm- +54% ---------- misc Light +1 Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +13 physical On Crit.r2 +7 acid On Hit: 20% Juggernaut 2 On Hit: 10% Corrosive Breath 3 Juggernaut: (Instant) Puts all charms on 18 cooldown Level 3.9 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's drakeskin leather gloves of the juggernaut (0 def, 14 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +12 Con ----- def ----- Armour +14 Hardiness +9% Resists +12% physical Phys.save +22 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +10 (+4 eff.) Disarm- +33% Unarmed combat: Power 26.5 - 29.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +20 physical On Hit: 10% Juggernaut 1 On Hit: 5% Stone Touch 5 Juggernaut: (Instant) Puts all charms on 18 cooldown Level 5.2 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aerimirin the Strikespitter (0 def, 2 armour) =+3 Mag=1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +3 Wil dps ---------- Melee+ 5 acid 8 darkness 5 fire 3 lightning 4 cold Dmg.mod +7% darkness Res.pen +20% lightning +10% blight Melee Ret 6 blight ----- def ----- Armour +2 Fatigue +3% Resists +7% darkness HP.reg +4.00 ---------- misc Stam/turn +0.80 Max.stam +25.00 Unarmed combat: Power 19.5 - 27.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +6 ice +5 acid +7 fire +10 lightning On Hit: 20% Moonlight Ray 3 On Hit: 10% Nightmare 3 On Hit: * 8% chance to reduce damage dealt by 19% Metal gloves protecting the hands up to the middle of the lower arm. |
Dourwill the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +4 Str +2 Mag +1 Wil dps ---------- Dmg.mod +5% arcane +9% darkness Acc +13 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +13 (+2 eff.) Mind.save +13 (+5 eff.) Disarm- +47% Unarmed combat: Power 21.5 - 30.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +13 Apr +9 Crit +8.0% Atk.spd 83% Melee+ +6 arcane On Crit.r2 +8 arcane On Hit: 20% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets (0 def, 6 armour) =+56 HP=1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +6 Fatigue +3% Mind.save +7 (+3 eff.) Max.HP +56.00 Unarmed combat: Power 23.0 - 32.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +5 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Battle Shout 3 Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat 'Mayedhemira' (2 def, 0 armour) =+80 Life +4 Mag=2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Mag dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +9% blight +15% fire ----- def ----- Defense +2 (+0 eff.) Resists +22% fire Crit.dmg- 10.00% Max.HP +80.00 ---------- misc Vim/s.crit +2.00 A pointy cloth hat, very wizardly... |
rough leather cap 'Gyssra' (0 def, 5 armour) =+6 Dex=2.0 T1 head armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +3% physical ----- def ----- Armour +5 Fatigue +1% Resists +1% physical Die.at -20.00 life A cap made of leather. |
Bregevon the Umbrabutcher (15 def, 5 armour)2.0 T5 head armor [Random Unique] Nature While equipped: Stats +7 Str +6 Dex +8 Cun +8 Con dps ---------- Res.pen +10% darkness ----- def ----- Armour +5 Defense +15 (+3 eff.) Fatigue +5% Resists +4% physical +17% darkness +9% cold +3% fire +17% nature +19% light Spell.save +9 (+4 eff.) Max.HP +78.00 Heal.mod +20% Disarm- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
Charspar (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% fire Res.pen +34% fire Melee Ret 12 lightning 14 fire 14 nature ----- def ----- Armour +5 Fatigue +5% Resists +36% lightning +15% temporal +12% fire +7% arcane +27% nature A cap made of leather. |
Chyderig (15 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +7 Str +5 Dex +3 Mag +7 Wil dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +5 Defense +15 (+3 eff.) Fatigue +5% Resists +21% blight +15% physical +12% mind Phys.save +15 (+3 eff.) Mind.save +18 (+7 eff.) ---------- misc Infravis +3 A cap made of leather. |
Lisemivea the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +5 Str +5 Dex +5 Cun +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +12% arcane +6% blight Res.pen +29% blight Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +7% fire +6% arcane +13% cold A cap made of leather. |
Maniduregokath (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +18 Mag +6 Wil +5 Con dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +17% arcane +6% blight Res.pen +20% blight ----- def ----- Defense +3 (+0 eff.) Resists +6% mind Spell.save +17 (+7 eff.) ---------- misc Mana/turn +0.12 Arcane Eye: (Instant) Puts all charms on 6 cooldown Level 5.0 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Helm of the Dominated (0 def, 9 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+4 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
dwarven-steel helm 'Kilnglory' (5 def, 8 armour) =-80 Die at=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% fire ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +4% Resists +8% blight +12% darkness Mind.save +8 (+4 eff.) Die.at -80.00 life Poison- +20% Silence- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+1 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 27 out of 45/45. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 233.33 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Adogann the Icepower (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Dex +10 Cun +6 Wil dps ---------- Crit.mult +25.00% Mind.pwr +41 (+15 eff.) Dmg.mod +36% mind +15% cold Melee Ret 8 mind ----- def ----- Armour +5 Fatigue +5% Resists +7% arcane ---------- misc Hate/m.crit +6.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+2 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+5 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Porarin the Sparkpulverizer (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +9 Str +25 Dex +2 Mag +6 Wil +2 Con dps ---------- Res.pen +26% lightning ----- def ----- Armour +5 Fatigue +5% Resists +24% darkness Crit.dmg- 10.00% ---------- misc Infravis +8 Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 621.7 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
19 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
21 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+3 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
1321 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
63 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Ararig the Winterglory =+2 Mag=2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Mag +2 Wil +1 Cun dps ---------- Dmg.mod +9% cold ----- def ----- Resists +6% cold +3% fire Mind.save +5 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Khelerab2.0 T1 lite [Rare] Master While equipped: Stats +4 Dex dps ---------- Crit.mult +15.00% Phys.pwr +5 (+1 eff.) ----- def ----- Resists +1% physical Die.at -40.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(81 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 24 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Snowstreaker the alchemist's lamp-1.0 T3 lite [Random Unique] Arcane/Psionic While equipped: Stats +4 Con +11 Mag dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +17 (+6 eff.) Res.pen +10% cold Acc +15 (+3 eff.) ----- def ----- Mind.save +11 (+5 eff.) Die.at -60.00 life ---------- misc Light +8 See.Stealth +17 See.Invis +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 15 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 121.44 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 121.44 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Glowpride' (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% light +6% mind Res.pen +10% mind Melee Ret 2 acid ----- def ----- Armour +4 Defense +6 (+1 eff.) Resists +6% physical Mind.save +18 (+7 eff.) ---------- misc Max.hate +4.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Radhyharalach (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +11% fire +12% mind +6% physical ----- def ----- Armour +4 Defense +8 (+1 eff.) Fatigue -7% Resists +6% acid +9% physical Mind.save +15 (+6 eff.) ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Shiverstun' (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +15 Str +2 Dex dps ---------- Phys.crit +1.0% Dmg.mod +15% physical Apr +14 Melee Ret 4 cold ----- def ----- Fatigue -10% Phys.save +9 (+2 eff.) Max.HP +40.00 ---------- misc Max.stam +64.14 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 16 cooldown Level 3.9 Pwr.cost 16 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +0% all +15% temporal Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 12 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 18 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 380.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
iron torque of psionic shield [power 25] (5/15 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield 'Daironaridan' [power 43] (5/15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Mind.crit +2% ----- def ----- Resists +3% blight +5% arcane Max.HP +40.00 Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered dwarven-steel torque of mindblast [power 350] (5/12 cooldown) =Silence=2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 392 mind damage and silencing them for 4 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
Islolaith the Weepsear [power 320] (5/9 cooldown) =Sting=2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +9% nature Res.pen +5% mind ----- def ----- Resists +9% lightning +15% temporal +6% light +6% blight +12% cold Sting an enemy dealing 358 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to increase the duration of 3 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
evasive yew totem of healing [power 278] (5/9 cooldown) =Healing=2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 9 cooldown 100% to gain a 24% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Filthstrike the elven-wood totem of stinging [power 434] (5/9 cooldown) =Sting=2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature Melee Ret 10 nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +30% acid +20% blight Sting an enemy dealing 486 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Samabar the elven-wood totem of stinging [power 434] (5/9 cooldown) =Sting=2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +26% mind On Hit (Melee): * 21 arcane resource burn ----- def ----- Defense +25 (+4 eff.) Resists +6% nature +12% fire Spell.save +15 (+6 eff.) Blind- +20% Silence- +20% Knockbk- +20% Teleport- +20% Sting an enemy dealing 486 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of thorny skin 'Xabeth' [power 51] (5/12 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Mind.pwr +15 (+6 eff.) Melee Ret 4 mind ----- def ----- Resists +9% blight +3% fire +6% nature Harden the skin for 7 turns increasing armour by 51 and armour hardiness by 60% Puts all charms on 12 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to heal for 49. 100% to reduce fatigue by 43% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
piercing elven-wood totem of healing [power 350] (5/9 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 350 Puts all charms on 9 cooldown 100% to increase all damage penetration by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Dryhor [power 452] (5/9 cooldown) =Sting=2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +7 Cun +3 Str ---------- misc Vim/s.crit +1.00 Max.vim +20.00 Sting an enemy dealing 506 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to heal for 76. 100% to gain a 37% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
piercing dragonbone totem of healing [power 518] (5/9 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 518 Puts all charms on 9 cooldown 100% to increase all damage penetration by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Furius Amazonian the Cornac Berserker level 31
60th Regrowth 123rd year of Ascendancy at 13:49 see stats
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Furius Amazonian the Cornac Berserker level 37
48th Pyre 123rd year of Ascendancy at 14:04 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Furius Amazonian the Cornac Berserker level 50
58th Pyre 124th year of Ascendancy at 00:41 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Furius Amazonian the Cornac Berserker level 37
46th Pyre 123rd year of Ascendancy at 19:06 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Furius Amazonian the Cornac Berserker level 45
69th Haze 123rd year of Ascendancy at 14:24 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Furius Amazonian the Cornac Berserker level 50
59th Pyre 124th year of Ascendancy at 09:39 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Furius Amazonian the Cornac Berserker level 50
38th Regrowth 124th year of Ascendancy at 00:51 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Furius Amazonian the Cornac Berserker level 41
70th Pyre 123rd year of Ascendancy at 09:40 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Furius Amazonian the Cornac Berserker level 39
56th Pyre 123rd year of Ascendancy at 04:05 see stats
Clone War (Insane (Adventure) difficulty)
Destroyed your own Shade.By Furius Amazonian the Cornac Berserker level 50
51st Pyre 124th year of Ascendancy at 01:50 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Furius Amazonian the Cornac Berserker level 10
14th Haze 122nd year of Ascendancy at 07:01 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Furius Amazonian the Cornac Berserker level 39
56th Pyre 123rd year of Ascendancy at 14:53 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Furius Amazonian the Cornac Berserker level 39
56th Pyre 123rd year of Ascendancy at 06:59 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Furius Amazonian the Cornac Berserker level 50
53rd Pyre 124th year of Ascendancy at 09:29 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Furius Amazonian the Cornac Berserker level 24
13rd Regrowth 123rd year of Ascendancy at 08:53 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Furius Amazonian the Cornac Berserker level 32
28th Pyre 123rd year of Ascendancy at 02:09 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Furius Amazonian the Cornac Berserker level 20
9th Decay 122nd year of Ascendancy at 05:38 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Furius Amazonian the Cornac Berserker level 50
74th Pyre 124th year of Ascendancy at 13:32 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Furius Amazonian the Cornac Berserker level 27
49th Regrowth 123rd year of Ascendancy at 16:35 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Furius Amazonian the Cornac Berserker level 50
59th Pyre 124th year of Ascendancy at 15:19 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Furius Amazonian the Cornac Berserker level 10
4th Haze 122nd year of Ascendancy at 16:37 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Furius Amazonian the Cornac Berserker level 20
5th Decay 122nd year of Ascendancy at 03:13 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Furius Amazonian the Cornac Berserker level 30
56th Regrowth 123rd year of Ascendancy at 20:34 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Furius Amazonian the Cornac Berserker level 40
56th Pyre 123rd year of Ascendancy at 14:53 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Furius Amazonian the Cornac Berserker level 50
37th Regrowth 124th year of Ascendancy at 16:30 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Furius Amazonian the Cornac Berserker level 50
62nd Regrowth 124th year of Ascendancy at 20:34 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Furius Amazonian the Cornac Berserker level 50
71st Pyre 124th year of Ascendancy at 15:49 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Furius Amazonian the Cornac Berserker level 19
72nd Haze 122nd year of Ascendancy at 19:32 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Furius Amazonian the Cornac Berserker level 31
78th Regrowth 123rd year of Ascendancy at 10:54 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Furius Amazonian the Cornac Berserker level 18
65th Haze 122nd year of Ascendancy at 02:25 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Furius Amazonian the Cornac Berserker level 40
56th Pyre 123rd year of Ascendancy at 16:24 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Furius Amazonian the Cornac Berserker level 20
5th Decay 122nd year of Ascendancy at 03:43 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Furius Amazonian the Cornac Berserker level 7
79th Dusk 122nd year of Ascendancy at 21:32 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Furius Amazonian the Cornac Berserker level 50
71st Pyre 124th year of Ascendancy at 19:33 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Furius Amazonian the Cornac Berserker level 31
79th Regrowth 123rd year of Ascendancy at 03:26 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Furius Amazonian the Cornac Berserker level 42
48th Haze 123rd year of Ascendancy at 12:26 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Furius Amazonian the Cornac Berserker level 16
43rd Haze 122nd year of Ascendancy at 21:02 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Furius Amazonian the Cornac Berserker level 43
57th Haze 123rd year of Ascendancy at 02:44 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Furius Amazonian the Cornac Berserker level 27
49th Regrowth 123rd year of Ascendancy at 11:46 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Furius Amazonian the Cornac Berserker level 19
72nd Haze 122nd year of Ascendancy at 01:19 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Furius Amazonian the Cornac Berserker level 50
2nd Mirth 124th year of Ascendancy at 05:13 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Furius Amazonian the Cornac Berserker level 36
46th Pyre 123rd year of Ascendancy at 01:51 see stats
Log
Argoniel's spell attains critical power!
Argoniel receives 167 healing from Blood Splash.
Thunderstorm hits Furius Amazonian for (8 absorbed), 2 cold, 19 lightning (20 total damage).
Bone Spike hits Furius Amazonian for 3 physical damage.
Elandar casts Strike.
Elandar's spell attains critical power!
The diseases of Argoniel spread!
Furius Amazonian is afflicted by a weakness disease!
Argoniel's Soul Rot hits Furius Amazonian for 136 blight damage.
Furius Amazonian is no longer out of phase.
Furius Amazonian's skin returns to normal.
Talent Infusion: Movement is ready to use.
Weakness Disease from Argoniel hits Furius Amazonian for 17 blight damage.
Epidemic from Argoniel hits Furius Amazonian for 26 blight damage.
Elandar is less vulnerable.
Elandar's spell attains critical power!
Elandar casts Manathrust.
Elandar's spell attains critical power!
Argoniel casts Cyst Burst.
Argoniel's spell attains critical power!
Argoniel's spell attains critical power!
Blood Splash hits Argoniel for 251 healing, 251 healing (0 total damage) [502 healing].
Elandar hits Furius Amazonian for 137 cold, 324 arcane (462 total damage).
Thunderstorm hits Furius Amazonian for 7 cold, 15 lightning (22 total damage).
Argoniel hits Furius Amazonian for 85 blight damage.
Overkill hits Elandar for 5 blight damage.
Furius Amazonian the level 50 cornac berserker was tainted to death by a Argoniel on level 11 of High Peak.
Furius Amazonian no longer revels in blood quite so much.
Furius Amazonian's rage subsides!





























































































































































































