










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Bulwark |
Level / Exp | 35 / 1% |
Size | medium |
Lifes / Deaths | Killed by Isivea the eternal bone giant at level 19 on the 61st Haze 122nd year of Ascendancy at 06:25 3 / 4Killed by Isivea the eternal bone giant at level 19 on the 61st Haze 122nd year of Ascendancy at 07:48 Killed by Porann the multi-hued drake hatchling at level 19 on the 7th Decay 122nd year of Ascendancy at 23:56 Killed by elven mage at level 24 on the 47th Regrowth 123rd year of Ascendancy at 22:01 |
Antimagic | Follower |
Primary Stats
Strength | 67 (base 60) |
Dexterity | 27 (base 19) |
Constitution | 86 (base 58) |
Magic | 10 (base 10) |
Willpower | 65 (base 17) |
Cunning | 32 (base 13) |
Resources
Life | 1108/1327 |
Stamina | 216/290 |
Equilibrium | 30 |
Healing Factor | 1.7453125 |
Regeneration | 6.401015582397 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +87.719298245614% |
Vision
Sight | 8 |
Lite | 10 |
Infravision | 3 |
See Stealth | 11 |
See Invisible | 10 |
Offense: Mainhand
Damage | 90 |
Accuracy | 34 |
Crit Chance | 21% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 5 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Acid | +31% |
Light | +10% |
Temporal | +6% |
Nature | +10% |
Physical | +8% |
Mind | +13% |
All | 0% |
Offense: Damage Penetration
Cold | +20% |
Physical | +13% |
Defense: Base
Armour (hardiness) | 90.87704535565 (60%) |
Defense | 0 |
Ranged Defense | 14 |
Fatigue | 7 |
Physical Save | 68 |
Spell Save | 65 |
Mental Save | 60 |
Defense: Resistances
Acid | + 29%( 70%) |
Blight | + 68%( 70%) |
Physical | + 35%( 70%) |
Cold | + 37%( 70%) |
All | + 22%( 70%) |
Darkness | + 60%( 80%) |
Light | + 29%( 70%) |
Temporal | + 46%( 70%) |
Mind | + 33%( 70%) |
Fire | + 43%( 70%) |
Nature | + 68%( 70%) |
Defense: Immunities
Stun Resistance | 77% |
Confusion Resistance | 47% |
Poison Resistance | 18% |
Blind Resistance | 24% |
Disarm Resistance | 40% |
Teleport Resistance | 20% |
Pinning Resistance | 29% |
Instadeath Resistance | 100% |
Knockback Resistance | 79% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 19% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 540% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 183 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Daunting Presence |
talent | Shield Wall |
talent | Antimagic Shield |
detrimental effect | The target is on fire, taking 59.10 fire damage per turn. Burning |
detrimental effect | Reduces global action speed by 14%. Slow |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target is recovering 53 life each turn. Recovery |
detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
beneficial effect | You gain 28% resistance against fire. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved mental save by +4. | done |
You failed to protect the lone alchemist from death by Borfast the Broken. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by orc blood mage. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Heart of the Gloom. Escort: temporal explorer (level 2 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 187. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) Res.pen +13% physical On Melee Ret: * 34% chance to disease * 24% chance to inflict 15% damage reduction ----- def ----- Armour +10 Defense +6 (+0 eff.) Rng.Def +6 (+6 eff.) Fatigue +3% Resists +6% darkness +1% physical Mind.save +20 (+5 eff.) Pinning- +5% Teleport- +10% ---------- misc Infravis +1 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +7 (+2 eff.) Blind- +24% Confus- +15% ---------- misc Light +7 See.Stealth +11 See.Invis +10 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T4 head armor [Unique] Master While equipped: Stats +10 Wil +7 Con dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% light +15% darkness Res.Cap +10% darkness Unseen.red 25% ---------- misc Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
On hands | ![]() 1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+0 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Mindhook: Level 4.0 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Tool | ![]() 2.0 T3 torque charm [Random Unique] Psionic While equipped: Stats +1 Con ----- def ----- Armour +4 Resists +3% darkness +6% temporal Spell.save +20 (+5 eff.) ---------- misc Talents +2 Telekinetic Blast Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 69 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Cun +11 Wil dps ---------- Mind.pwr +9 (+3 eff.) On Melee Ret: * 21% chance to disease * 26% chance to inflict 15% damage reduction ----- def ----- Fatigue -6% Mind.save +18 (+5 eff.) Confus- +32% ---------- misc Max.enc +23 Rings can have magical properties. |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% acid +6% temporal On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% blight +6% temporal +9% nature +9% acid Poison- +18% Disease- +21% Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +2% physical +13% temporal Phys.save +20 (+5 eff.) Mind.save +20 (+5 eff.) Pinning- +24% Stun/Frz- +20% Knockbk- +22% Teleport- +10% ---------- misc Light +3 Infravis +2 Amulets can have magical properties. |
In main hand | ![]() 3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 141% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Around waist | ![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | ![]() 7.0 T3 shield armor [Random Unique] Nature/Master When used to Attack: Power 150% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +5.0% Block +270 On Hit.r1 +4 darkness On Hit: * 40% chance to blind While equipped: Stats +10 Con +5 Wil dps ---------- Dmg.mod +3% mind On Hit (Melee): * 30% chance to blind ----- def ----- Armour +20 Defense +8 (+0 eff.) Rng.Def +8 (+7 eff.) Fatigue +6% Resists +25% blight +14% physical +25% darkness +6% temporal Phys.save +19 (+5 eff.) ---------- misc Talents +3 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Cloak | ![]() 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+0 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 53 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | ![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+0 eff.) Resists +30% nature Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 204 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 151 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 586 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 10 turns. While Heroism is active, you will only die when reaching -181 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 10 turns. While Heroism is active, you will only die when reaching -332 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1271% for 10 turns and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 206.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 166 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 79.67 to 239.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex +9 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.80 ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex ----- def ----- Resists +26% mind Confus- +36% Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +5 Wil Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +7 Cun +3 Con ----- def ----- Phys.save +10 (+2 eff.) Max.HP +62.00 HP.reg +1.40 Amulets can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Con ----- def ----- Armour +4 Defense +9 (+0 eff.) Rng.Def +9 (+7 eff.) Crit.dmg- 10.00% Phys.save +25 (+6 eff.) Spell.save +6 (+2 eff.) Silence- +20% Disarm- +15% Pinning- +30% Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +20.00 Disarm- +20% Pinning- +24% Knockbk- +24% Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Resists +15% acid +12% fire +17% lightning +19% cold Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +16 (+7 eff.) Apr +9 ----- def ----- Defense +11 (+0 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +24% mind Acc +8 (+4 eff.) ----- def ----- HP.reg +4.70 Stun/Frz- +38% ---------- misc Stam/turn +0.80 Equi/ret +0.16 Max.psi +20.00 Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Dex dps ---------- Acc +10 (+5 eff.) ----- def ----- Blind- +24% ---------- misc Infravis +5 See.Stealth +12 See.Invis +21 Rings can have magical properties. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +4% Spell.pwr +18 (+7 eff.) Dmg.mod +25% cold ---------- misc Max.mana +42.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% physical Res.pen +12% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Normal] Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +18 (+7 eff.) Melee+ 4% confusion Dmg.mod +25% physical Phasing +23% ----- def ----- Armour +6 Defense +15 (+0 eff.) ---------- misc Wards +2 physical Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +26 (+9 eff.) Melee+ 6% confusion Dmg.mod +25% acid Phasing +10% ----- def ----- Defense +10 (+0 eff.) ---------- misc Talents +1 Command Staff Unleash an elemental blastwave, dealing 22.70 to 27.24 acid damage in a radius 5 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +17 (+6 eff.) Melee+ 7% confusion Dmg.mod +25% acid Phasing +30% ----- def ----- Defense +17 (+0 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 1H weapon Reqs Mag 35 [Ego+] Nature/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +6% Crit.mult +10.00% Phys.pwr +9 (+3 eff.) Spell.pwr +19 (+7 eff.) Dmg.mod +25% darkness Acc +10 (+5 eff.) On Hit (Melee): * 16% chance to blind ----- def ----- Defense +10 (+0 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 39.21 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 138% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +18 (+7 eff.) Dmg.mod +31% lightning ---------- misc Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 9) dealing 24.35 to 29.22 lightning damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 139% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Mag +2 Wil dps ---------- Spell.crit +4% Spell.pwr +24 (+8 eff.) Dmg.mod +32% darkness ---------- misc Max.mana +49.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +12 (+6 eff.) Dmg.mod +25% physical ----- def ----- Resists +9% darkness +9% temporal Anom.red +12 Def/telep +15 Res/telep +13% Dur/telep +22% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T1 battleaxe 2H weapon [Rare] Master Power 129% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% While equipped: ----- def ----- Armour +2 Defense +9 (+0 eff.) Rng.Def +9 (+7 eff.) Resists +3% physical +6% cold +6% light +18% fire Phys.save +20 (+5 eff.) Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master Power 172% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +17 blight On Hit.r1 +8 mind On Hit: 10% Epidemic 4 On Hit: * 14% chance to disease While equipped: Stats +3 Str dps ---------- Dmg.mod +3% mind +14% physical Acc +14 (+7 eff.) Melee Ret 8 mind ----- def ----- Resists +9% fire Heal/summ +40 Disease- +38% ---------- misc Stam/ret +3.00 Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Ego+] Nature/Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 21% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +13% acid ----- def ----- HP.reg +2.00 Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Ego] Disrupt/Psionic Power 159% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +13 darkness Against +14% Living While equipped: ----- def ----- Resists +14% acid +12% fire +16% lightning +16% cold Spell.save +19 (+5 eff.) Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Ego+] Arcane/Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +13 temporal While equipped: dps ---------- Res.pen +13% physical Acc +14 (+7 eff.) Apr +13 Melee Ret 16 temporal ----- def ----- Resists +16% temporal Massive two-handed battleaxes. |
![]() 5.0 T4 greatmaul 2H weapon [Random Unique] Master/Psionic Power 168% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: dps ---------- Phys.crit +14.0% Crit.mult +20.00% Res.pen +13% mind +13% darkness Acc +14 (+7 eff.) Apr +13 ----- def ----- Defense +16 (+0 eff.) Resists +3% physical Phys.save +9 (+2 eff.) Cut- +10% Disarm- +41% Stun/Frz- +15% Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon [Ego] Arcane/Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +19 acid On Crit: * splashes the target with acid Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon [Ego+] Nature Power 162% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Hit: * 34% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +9% acid ----- def ----- HP.reg +1.26 Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon [Ego+] Nature/Disrupt Power 168% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +13 temporal +17 nature On Hit: * 21 arcane resource burn On Crit: * burns latent spell energy Massive two-handed mauls. |
![]() 3.0 T2 longsword 1H weapon [Rare] Nature Power 114% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +26 insidious poison While equipped: dps ---------- On Hit (Melee): * Slows global speed by 15% * 10 arcane resource burn ----- def ----- Resists +12% temporal +6% fire +5% arcane +6% nature Spell.save +12 (+3 eff.) Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon [Ego] Nature Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +29 insidious poison +8 temporal +12 nature Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Ego+] Arcane Power 143% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +12 fire On Hit: * 14% chance to inflict 15% damage reduction * 20% chance to curse the target Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Ego++] Master Power 139% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 111% On Crit: * cripple the target While equipped: Stats +3 Dex dps ---------- Phys.crit +9.0% Acc +9 (+5 eff.) Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Rare] Master Power 142% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 40 arcane resource burn While equipped: dps ---------- Phys.crit +9.0% Crit.mult +16.00% Res.pen +10% fire Apr +10 ----- def ----- Resists +6% blight +6% nature +9% light Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Ego+] Arcane Power 142% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 10% chance to inflict 15% damage reduction * 20% chance to curse the target Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Ego++] Master/Psionic Power 142% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +8% physical Acc +10 (+5 eff.) Apr +9 Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Ego++] Master Power 141% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.crit +11.0% Crit.mult +14.00% Phys.pwr +8 (+2 eff.) Res.pen +10% physical Apr +9 ----- def ----- Disarm- +14% Sharp, long, and deadly. |
![]() 3.0 T3 mace 1H weapon [Rare] Nature Power 134% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% On Crit.r2 +14 fire While equipped: Stats +2 Cun +3 Wil dps ---------- Crit.mult +25.00% All.spd +4% Dmg.mod +9% mind Res.pen +10% fire ----- def ----- Mind.save +20 (+5 eff.) Heal/summ +30 Blunt and deadly. |
![]() 3.0 T4 mace 1H weapon [Rare] Disrupt Power 145% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 17 arcane resource burn While equipped: Stats +7 Dex +5 Wil ----- def ----- Crit.dmg- 15.00% ---------- misc Infravis +3 See.Invis +6 Telepathy Demon/Minor Demon/Major Blunt and deadly. |
![]() 3.0 T4 mace 1H weapon [Ego+] Nature/Master Power 144% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +9 nature +11 temporal While equipped: dps ---------- Res.pen +11% physical Acc +7 (+4 eff.) Apr +6 Blunt and deadly. |
![]() 3.0 T1 waraxe 1H weapon [Ego+] Master Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +7 (+4 eff.) Apr +6 One-handed war axes. |
![]() 3.0 T2 waraxe 1H weapon [Rare] Master Power 124% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% On Hit: * Slows global speed by 40% While equipped: Stats +2 Con dps ---------- Res.pen +20% acid Melee Ret 8 acid On Hit (Melee): * Slows global speed by 30% ---------- misc Light +3 One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Rare] Master Power 152% Range: 1.4x Uses 100% Str Dmg Mind Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +8 acid +12 mind On Hit.r1 +8 acid On Crit.r2 +8 acid On Hit: * 40% chance to cause random gloom While equipped: dps ---------- Res.pen +15% acid ----- def ----- Resists +12% acid One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Rare] Master Power 139% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +8 nature While equipped: Stats +5 Dex +4 Cun dps ---------- Dmg.mod +11% physical Res.pen +25% nature +13% physical Apr +9 On Hit (Melee): * Slows global speed by 30% ----- def ----- Crit.dmg- 15.00% ---------- misc Telepathy Dragon One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+5 eff.) ----- def ----- Defense +11 (+0 eff.) Disarm- +32% One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego+] Disrupt/Master Power 135% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Against +14% Unnatural While equipped: Stats +5 Wil dps ---------- Res.pen +7% physical Acc +6 (+3 eff.) Apr +9 One-handed war axes. |
![]() 1.0 T1 dagger 1H weapon [Ego+] Disrupt Power 100% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 nature On Hit: * 25% chance to remove a magical effect Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Rare] Master Power 100% Range: 1.3x Uses 45% Dex, 45% Str Dmg Light Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 light While equipped: dps ---------- Mind.crit +5% Dmg.mod +7% physical Res.pen +8% physical Apr +8 ----- def ----- Resists +12% acid +9% cold +12% light +12% lightning Stun/Frz- +30% Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Rare] Nature Power 117% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 temporal +12 nature On Hit: * Slows global speed by 40% * 40 arcane resource burn * 40% chance to inflict 15% damage reduction While equipped: ----- def ----- Resists +18% cold +9% fire +15% temporal Spell.save +6 (+2 eff.) Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon Reqs Mag 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+0 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() 1.0 T3 dagger 1H weapon [Normal] Power 117% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Nature Power 135% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +36 insidious poison +12 nature While equipped: Stats +2 Dex +7 Cun dps ---------- Res.pen +10% nature On Hit (Melee): * Slows global speed by 30% ---------- misc Infravis +3 See.Invis +12 Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane Power 132% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +10 acid +4 light Against +11% Undead On Crit: * splashes the target with acid Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane Power 137% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 light Against +11% Undead Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 137% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Dmg.mod +8% physical Acc +5 (+3 eff.) ---------- misc Stam/ret +1.00 Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature Power 132% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 19% chance to daze at end of turn While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Res.pen +7% lightning Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Arcane/Master Power 138% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 9% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: dps ---------- Res.pen +7% physical Acc +9 (+5 eff.) Apr +7 Sharp, short and deadly. |
![]() 3.0 T3 mindstar 1H weapon [Ego+] Nature This natural venom should be returned to the wyrm. Power 97% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +9% acid Res.pen +9% acid Melee Ret 10 acid ----- def ----- Resists +8% acid HP.reg +1.10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Rare] Nature Power 107% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +12 fire On Hit: * 20 arcane resource burn While equipped: dps ---------- Mind.crit +4% Mind.pwr +16 (+5 eff.) ----- def ----- Resists +15% darkness +3% light Spell.save +33 (+9 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego+] Nature This natural fire should be returned to the wyrm. Power 106% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+5 eff.) All.spd +1% Dmg.mod +5% fire Res.pen +8% fire Melee Ret 10 fire ----- def ----- Resists +11% fire Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic This honing mindstar will focus other psionic mindstars. Power 107% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +13% Unnatural On Hit: * disrupts spell-casting While equipped: Stats +2 Cun +1 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +6% physical Res.pen +5% physical ----- def ----- Resists +8% physical Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego+] Nature This natural fire should be returned to the wyrm. Power 105% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) All.spd +5% Dmg.mod +6% nature +11% fire Res.pen +12% fire Melee Ret 9 fire ----- def ----- Resists +2% blight +9% fire Disease- +12% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego+] Nature This natural venom should be returned to the wyrm. Power 106% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +6% acid Res.pen +17% acid Melee Ret 12 acid ----- def ----- Resists +12% acid HP.reg +0.90 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego+] Nature This natural mindstar summons a caller. Power 107% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+5 eff.) ----- def ----- Phys.save +8 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +1.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T4 longbow 2H weapon Reqs Dex 35 [Ego+] Nature/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +30 nature While equipped: Stats +3 Str dps ---------- Phys.pwr +14 (+4 eff.) Res.pen +14% nature ----- def ----- Resists +8% all Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon Reqs Dex 35 [Ego+] Master Acc+ +0.2% crit / acc Atk.spd 143% Range +9 Proj.spd +200% Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon Reqs Dex 35 [Ego+] Disrupt Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +15 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +14% nature Longbows are used to shoot arrows at your foes. |
![]() 3.0 T3 arrow ammo [Ego+] Arcane/Master Power 145% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +20 Apr +10 Crit +2.0% Capacity 21 Ranged+ +15 blight On Hit: 10% Epidemic 3 On Hit: * 14% chance to disease Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 shot ammo [Random Unique] Arcane Power 140% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 24 Rld cld 3 Ranged+ +11 blight +16 mind On Hit.r1 +12 mind On Crit.r2 +4 mind On Hit: 10% Epidemic 3 On Hit: * 13% chance to disease * Random elemental explosion Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 28 [Unique] Psionic Power 147% Range: 1.2x Uses 10% Wil, 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Ego+] Arcane/Psionic Power 153% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 23 Ranged+ +6 cold On Hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Ego++] Arcane/Psionic Power 156% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +14 Crit +5.5% Capacity 50 Rld cld 4 On Hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
![]() 7.0 T4 shield armor [Ego+] Arcane When used to Attack: Power 159% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +4.5% Block +140 On Crit.r2 +26 light +18 darkness While equipped: ----- def ----- Armour +2 Defense +10 (+0 eff.) Rng.Def +10 (+8 eff.) Fatigue +14% Resists +19% light +26% darkness ---------- misc Talents +4 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
![]() 7.0 T4 shield armor [Ego+] Nature When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +4.5% Block +140 Melee+ +10 cold On Hit: * deal bonus physical damage equal to your armor While equipped: dps ---------- Melee+ 7 cold Melee Ret 15 ice ----- def ----- Armour +11 Hardiness +7% Defense +10 (+0 eff.) Rng.Def +10 (+8 eff.) Fatigue +14% Resists +14% physical ---------- misc Talents +4 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor [Ego++] Nature/Disrupt When used to Attack: Power 166% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +4.5% Block +144 On Hit: * deal bonus physical damage equal to your armor While equipped: Stats +3 Con dps ---------- On Melee Ret: * 27% chance to reduce effective powers by 20% * 20 arcane resource burn ----- def ----- Armour +11 Hardiness +9% Defense +10 (+0 eff.) Rng.Def +10 (+8 eff.) Fatigue +14% Resists +10% acid +14% physical +10% nature ---------- misc Talents +4 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor [Rare] Nature When used to Attack: Power 154% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +4.5% Block +140 On Hit: * 22% chance to corrode armour by 30% While equipped: Stats +1 Str +2 Wil +1 Cun dps ---------- Melee+ 9 acid Melee Ret 22 acid ----- def ----- Armour +2 Defense +10 (+0 eff.) Rng.Def +10 (+8 eff.) Fatigue +14% Resists +6% darkness +18% lightning ---------- misc Telepathy All Talents +4 Block Handheld deflection devices. |
![]() 2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +15% mind +12% fire Res.pen +10% mind ----- def ----- Resists +15% mind +12% fire Mind.save +20 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) S.pwr/crit +4 ----- def ----- Defense +2 (+0 eff.) Spell.save +19 (+5 eff.) Silence- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Spell.crit +8% Crit.mult +10.00% Spell.pwr +19 (+7 eff.) ----- def ----- Defense +2 (+0 eff.) ---------- misc Mana/turn +0.16 Hate/m.crit +3.00 Psi/m.crit +2.00 Max.mana +53.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.pwr +14 (+6 eff.) Dmg.mod +9% physical +12% temporal +7% all Res.pen +9% temporal +10% physical ----- def ----- Defense +3 (+0 eff.) Anom.red +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +14 (+6 eff.) Dmg.mod +12% all ----- def ----- Defense +3 (+0 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +5 Str +5 Mag +6 Wil dps ---------- Dmg.mod +6% lightning +9% physical +14% cold ----- def ----- Defense +3 (+0 eff.) Resists +9% lightning +9% cold +11% blight Max.HP +72.00 HP.reg +3.80 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T2 light armor [Unique] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +6 Defense +4 (+0 eff.) Rng.Def +8 (+7 eff.) Fatigue +10% Max.HP +45.00 HP.reg +0.70 Knockbk- +10% ---------- misc Max.enc +20 Stam/turn +0.70 Max.stam +43.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() 9.0 T4 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +7 Defense +4 (+0 eff.) Fatigue +8% Resists +21% acid +14% nature +14% blight A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego++] Nature/Master While equipped: Stats +3 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +7 Defense +9 (+0 eff.) Rng.Def +4 (+4 eff.) Fatigue +8% Max.HP +76.00 HP.reg +1.50 Heal.mod +14% A suit of armour made of leather. |
![]() 9.0 T4 light armor [Normal] While equipped: ----- def ----- Armour +7 Defense +4 (+0 eff.) Fatigue +8% A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% A suit of armour made of leather. |
![]() 14.0 T3 heavy armor [Rare] Master While equipped: Stats +6 Cun dps ---------- Melee Ret 16 physical On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +10% Resists +6% cold +9% nature +6% light A suit of armour made of mail. |
![]() 14.0 T3 heavy armor [Rare] Nature While equipped: Stats +2 Str +2 Dex dps ---------- Res.pen +15% physical Apr +6 ----- def ----- Armour +14 Defense +12 (+0 eff.) Rng.Def +9 (+7 eff.) Fatigue +16% Phys.save +12 (+3 eff.) Max.HP +61.00 HP.reg +2.10 Heal.mod +19% ---------- misc Max.stam +10.00 A suit of armour made of mail. |
![]() 14.0 T3 heavy armor [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +16% Resists +15% cold Max.HP +40.00 A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Ego++] Psionic While equipped: Stats +8 Cun +5 Wil ----- def ----- Armour +13 Defense +13 (+0 eff.) Fatigue +16% Mind.save +30 (+8 eff.) A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Ego+] Arcane/Nature While equipped: Stats +4 Wil dps ---------- Melee Ret 8 light ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +16% Resists +17% blight +20% temporal +16% darkness ---------- misc Light +1 A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Ego+] Nature/Master While equipped: dps ---------- Melee Ret 13 physical ----- def ----- Armour +11 Defense +4 (+0 eff.) Fatigue +16% Resists +10% acid +13% cold ---------- misc Breathe water A suit of armour made of mail. |
![]() 17.0 T1 massive armor [Ego+] Disrupt/Master While equipped: ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +15% Resists +10% nature +11% blight Phys.save +6 (+1 eff.) A suit of armour made of metal plates. |
![]() 17.0 T2 massive armor [Rare] Nature While equipped: ----- def ----- Armour +13 Defense +4 (+0 eff.) Fatigue +22% Resists +6% fire +4% physical +6% nature +12% cold Phys.save +30 (+7 eff.) Max.HP +33.00 Disease- +15% Stun/Frz- +25% A suit of armour made of metal plates. |
![]() 17.0 T4 massive armor [Ego] Master While equipped: dps ---------- Melee Ret 13 physical ----- def ----- Armour +13 Defense +7 (+0 eff.) Fatigue +26% Resists +19% fire A suit of armour made of metal plates. |
![]() 17.0 T4 massive armor [Ego+] Nature While equipped: ----- def ----- Armour +16 Defense +7 (+0 eff.) Fatigue +26% Resists +12% acid +9% cold ---------- misc Breathe water A suit of armour made of metal plates. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +7 Cun +1 Dex dps ---------- Crit.mult +5.00% Mind.pwr +2 (+1 eff.) Dmg.mod +6% mind ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Defense +2 (+0 eff.) Spell.save +17 (+5 eff.) Mind.save +6 (+2 eff.) ---------- misc Max.mana +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +24 (+10 eff.) ----- def ----- Armour +8 Defense +2 (+0 eff.) Fatigue -6% Resists +16% cold Max.HP +57.00 ---------- misc Max.stam +25.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Apr +6 ----- def ----- Armour +3 Fatigue +3% A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Ego+] Master While equipped: ----- def ----- Armour +3 Defense +13 (+0 eff.) Fatigue -3% Phys.save +8 (+2 eff.) ---------- misc Max.enc +22 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 17 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() 3.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Mind.pwr +2 (+1 eff.) Apr +5 Melee Ret 12 light On Melee Ret: * 25% chance to disease * 33% chance to inflict 15% damage reduction ----- def ----- Armour +4 Fatigue +3% HP.reg +3.50 Heal.mod +14% ---------- misc Stam/turn +0.70 Equi/ret +0.08 Hate/m.crit +2.00 Max.stam +13.00 Max.psi +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +4 Fatigue +3% Resists +7% fire +8% cold Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 194.22 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() 1.0 T3 hands armor [Ego+] Master While equipped: Stats +4 Cun +2 Dex dps ---------- Acc +7 (+4 eff.) Apr +7 ----- def ----- Armour +2 Steady Shot: Puts all charms on 20 cooldown Level 3.3 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 165% damage with a 27% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Ego+] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 10 mind 18 darkness On Hit (Melee): * 15% chance to cause random gloom ----- def ----- Armour +2 Mind.save -14 (-4 eff.) Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +11% Mind.crit +9% Crit.mult +9.00% Melee+ 8 light Dmg.mod +5% light ----- def ----- Armour +2 Resists +5% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T1 hands armor [Rare] Master While equipped: Stats +3 Str +4 Wil +7 Cun dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +3% acid ----- def ----- Armour +1 Resists +3% light Crit.dmg- 10.00% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.hate +6.00 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T3 hands armor [Rare] Nature While equipped: Stats +7 Dex +3 Mag +5 Wil +7 Cun +4 Con dps ---------- Melee+ 11 cold Dmg.mod +8% cold ----- def ----- Armour +2 Resists +8% cold Crit.dmg- 15.00% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T3 hands armor [Ego++] Master/Psionic While equipped: Stats +2 Str +3 Dex +3 Cun dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 18 mind 16 darkness On Hit (Melee): * 15% chance to cause random gloom ----- def ----- Armour +2 Phys.save +9 (+2 eff.) Mind.save -13 (-4 eff.) ---------- misc Cooldown Double Strike -1 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T3 hands armor [Ego] Arcane/Nature While equipped: Stats +4 Mag dps ---------- Melee+ 5 acid Dmg.mod +6% acid +4% arcane ----- def ----- Armour +2 Resists +7% acid Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Normal] While equipped: ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Rare] Disrupt While equipped: Stats +3 Str +2 Cun +1 Con ----- def ----- Defense +2 (+0 eff.) Resists +10% blight +8% nature +18% light ---------- misc Infravis +1 See.Invis +15 Telepathy Demon/Minor Demon/Major A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Ego+] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +8% acid +8% fire +8% lightning +7% cold A cap made of leather. |
![]() 2.0 T3 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Fatigue +3% Resists +8% fire +8% cold Phys.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.6 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() 2.0 T3 head armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +7% fire +10% cold A cap made of leather. |
![]() 4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Armour +0 Defense +13 (+0 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 16.65 fire and 17.99 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() 3.0 T3 head armor [Random Unique] Master While equipped: Stats +3 Str +3 Dex +4 Cun +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Apr +6 ----- def ----- Armour +4 Fatigue +4% Resists +3% temporal +8% fire +3% nature +10% cold Spell.save +18 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Cun dps ---------- Crit.mult +5.00% Melee Ret 7 physical On Melee Ret: * 31% chance to disease * 29% chance to inflict 15% damage reduction ----- def ----- Armour +4 Fatigue +4% Resists +8% acid +9% light +8% cold +8% fire +8% lightning ---------- misc Max.hate +2.00 Breathe water Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 283.7 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+0 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 140.31 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+0 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+0 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (122 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +5 Str +3 Wil +3 Con dps ---------- Dmg.mod +9% mind +8% fire ----- def ----- Fatigue -10% Resists +12% blight Mind.save +10 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +1 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Ego] Master While equipped: Stats +5 Str ----- def ----- Fatigue -6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 60% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 320.00 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Str +3 Dex +4 Mag +3 Con ----- def ----- Fatigue -10% ---------- misc Light +3 See.Invis +15 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 53 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% fire Res.pen +15% fire On Hit (Melee): * 30% chance to blind ----- def ----- Resists +6% light +6% fire ---------- misc Talents +5 Telekinetic Blast Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 115 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 totem charm [Ego] Nature Remove up to 3 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 9 equilibrium. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Ego] Nature Heal a target within range 8 (based on Willpower) for 160 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 wand charm [Ego+] Arcane Fire a bolt of a random element with (base) damage 288 to 577 Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +2 Strike Cooldown Strike -1 Disarm traps (76 bonus disarm power, based on Magic) along a range 2 line Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Bodukond the Thalore Bulwark level 30
73rd Pyre 123rd year of Ascendancy at 10:32 see stats
By Bodukond the Thalore Bulwark level 26
35th Pyre 123rd year of Ascendancy at 01:11 see stats
By Bodukond the Thalore Bulwark level 29
70th Pyre 123rd year of Ascendancy at 20:30 see stats
By Bodukond the Thalore Bulwark level 12
8th Dusk 122nd year of Ascendancy at 00:43 see stats
By Bodukond the Thalore Bulwark level 21
22nd Regrowth 123rd year of Ascendancy at 23:07 see stats
By Bodukond the Thalore Bulwark level 17
15th Haze 122nd year of Ascendancy at 07:24 see stats
By Bodukond the Thalore Bulwark level 16
39th Dusk 122nd year of Ascendancy at 12:19 see stats
By Bodukond the Thalore Bulwark level 23
41st Regrowth 123rd year of Ascendancy at 23:38 see stats
By Bodukond the Thalore Bulwark level 15
34th Dusk 122nd year of Ascendancy at 07:14 see stats
By Bodukond the Thalore Bulwark level 10
9th Mirth 122nd year of Ascendancy at 14:13 see stats
By Bodukond the Thalore Bulwark level 20
9th Decay 122nd year of Ascendancy at 02:24 see stats
By Bodukond the Thalore Bulwark level 30
70th Pyre 123rd year of Ascendancy at 20:30 see stats
By Bodukond the Thalore Bulwark level 17
61st Dusk 122nd year of Ascendancy at 20:15 see stats
By Bodukond the Thalore Bulwark level 30
77th Pyre 123rd year of Ascendancy at 03:58 see stats
By Bodukond the Thalore Bulwark level 35
75th Haze 123rd year of Ascendancy at 15:10 see stats
By Bodukond the Thalore Bulwark level 10
10th Mirth 122nd year of Ascendancy at 11:33 see stats
By Bodukond the Thalore Bulwark level 15
34th Dusk 122nd year of Ascendancy at 05:26 see stats
By Bodukond the Thalore Bulwark level 26
34th Pyre 123rd year of Ascendancy at 21:11 see stats
By Bodukond the Thalore Bulwark level 10
2nd Summertide 122nd year of Ascendancy at 09:51 see stats
By Bodukond the Thalore Bulwark level 26
34th Pyre 123rd year of Ascendancy at 05:08 see stats
By Bodukond the Thalore Bulwark level 25
50th Regrowth 123rd year of Ascendancy at 00:43 see stats
By Bodukond the Thalore Bulwark level 17
44th Haze 122nd year of Ascendancy at 14:28 see stats
By Bodukond the Thalore Bulwark level 29
70th Pyre 123rd year of Ascendancy at 06:06 see stats
Log
Talent Infusion: Movement is ready to use.
Bodukond HEALS from fire damage!
Burning from Ce'Nitira the crimson ooze hits Bodukond for (39 antimagic), 0 fire, 16 healing (0 total damage) [16 healing].
Bodukond hits Ce'Nitira the crimson ooze for 0 arcane damage.
Bodukond hits Bodukond for 8 healing, 92 healing (0 total damage) [100 healing].
Emalratira the slimy ooze uses Emergency Steam Purge.
Aranor the poison ooze is not intimidated!
Ce'Nitira the crimson ooze is not intimidated!
Lisaravena the slimy ooze is not intimidated!
Lisodhenn the crimson ooze is not intimidated!
Bodukond is invigorated by the attack!
Ce'Nitira the crimson ooze resists the blinding light!
Lisaravena the slimy ooze resists the blinding light!
Isyssra the crimson ooze resists the blinding light!
Emalratira the slimy ooze hits Lisaravena the slimy ooze for 201 fire damage.
Emalratira the slimy ooze hits Yellow jelly for 272 fire damage.
Emalratira the slimy ooze hits Bodukond for (50 antimagic), 105 fire (105 total damage).
Emalratira the slimy ooze hits Isyssra the crimson ooze for 56 fire damage.
Emalratira the slimy ooze hits Ce'Nitira the crimson ooze for (74 to psi shield), 157 fire (157 total damage).
Bodukond hits Emalratira the slimy ooze for 0 arcane damage.
Goda the crimson ooze activates a prepared device.
Yvebrerin the poison ooze strafes with his steamguns!
Bodukond speeds up.
Bodukond stops burning.
Bodukond is no longer attuned.
Bodukond deactivates Daunting Presence.
Bodukond deactivates Antimagic Shield.
Bodukond has finished recovering.
Bodukond deactivates Shield Wall.