














Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Alchemist |
Level / Exp | 50 / 71007% |
Size | big |
Lifes / Deaths | Killed by ogre mauler at level 25 on the 22nd Voratun 122nd year of Ascendancy at 17:41 / 52Killed by armoured skeleton warrior at level 37 on the 23rd Voratun 122nd year of Ascendancy at 14:00 Killed by armoured skeleton warrior at level 37 on the 23rd Voratun 122nd year of Ascendancy at 14:09 Killed by elven warrior at level 37 on the 23rd Voratun 122nd year of Ascendancy at 14:22 Killed by Elolrawyn the elven guard at level 37 on the 23rd Voratun 122nd year of Ascendancy at 14:31 Killed by elven blood mage at level 38 on the 24th Voratun 122nd year of Ascendancy at 02:12 Killed by elven blood mage at level 38 on the 24th Voratun 122nd year of Ascendancy at 02:24 Killed by elven cultist at level 39 on the 24th Voratun 122nd year of Ascendancy at 04:50 Killed by elven guard at level 39 on the 24th Voratun 122nd year of Ascendancy at 05:13 Killed by golem (servant of Boryvor) at level 39 on the 24th Voratun 122nd year of Ascendancy at 23:08 Killed by Cyrebeth the elven tempest at level 39 on the 25th Voratun 122nd year of Ascendancy at 01:49 Killed by Cyrebeth the elven tempest at level 39 on the 25th Voratun 122nd year of Ascendancy at 02:06 Killed by elven mage at level 39 on the 25th Voratun 122nd year of Ascendancy at 02:21 Killed by golem (servant of Boryvor) at level 40 on the 25th Voratun 122nd year of Ascendancy at 22:31 Killed by war hound at level 50 on the 8th Profit 122nd year of Ascendancy at 08:01 Killed by naga myrmidon at level 50 on the 25th Profit 122nd year of Ascendancy at 22:32 Killed by temporal hound at level 50 on the 23rd Wealth 122nd year of Ascendancy at 18:30 Killed by Yvetta the nethergate's temporal clone at level 50 on the 23rd Wealth 122nd year of Ascendancy at 18:52 Killed by Yvetta the nethergate at level 50 on the 23rd Wealth 122nd year of Ascendancy at 19:03 Killed by Yvetta the nethergate at level 50 on the 23rd Wealth 122nd year of Ascendancy at 19:14 Killed by Yvetta the nethergate at level 50 on the 23rd Wealth 122nd year of Ascendancy at 19:33 Killed by golem (servant of Boryvor) at level 50 on the 29th Dearth 122nd year of Ascendancy at 07:26 Killed by minotaur at level 50 on the 31st Dearth 122nd year of Ascendancy at 21:37 Killed by golem (servant of Boryvor) at level 50 on the 31st Dearth 122nd year of Ascendancy at 22:14 Killed by Emelovena the orc grand summoner at level 50 on the 31st Dearth 122nd year of Ascendancy at 22:41 Killed by Vorudhenn the orc cryomancer at level 50 on the 8th Loss 122nd year of Ascendancy at 18:39 Killed by ghast at level 50 on the 10th Loss 122nd year of Ascendancy at 17:20 Killed by ghast at level 50 on the 10th Loss 122nd year of Ascendancy at 17:32 Killed by Cyrorin the radiant horror at level 50 on the 12nd Loss 122nd year of Ascendancy at 03:13 Killed by Cyrorin the radiant horror at level 50 on the 12nd Loss 122nd year of Ascendancy at 03:26 Killed by shadow at level 50 on the 29th Loss 122nd year of Ascendancy at 22:54 Killed by shadow at level 50 on the 29th Loss 122nd year of Ascendancy at 23:04 Killed by Voretha the xorn at level 50 on the 29th Loss 122nd year of Ascendancy at 23:18 Killed by shadow at level 50 on the 29th Loss 122nd year of Ascendancy at 23:33 Killed by shadow at level 50 on the 29th Loss 122nd year of Ascendancy at 23:44 Killed by Voretha the xorn at level 50 on the 30th Loss 122nd year of Ascendancy at 00:30 Killed by Voretha the xorn at level 50 on the 30th Loss 122nd year of Ascendancy at 01:18 Killed by Aeryna the orc pyromancer at level 50 on the 21st Shortage 122nd year of Ascendancy at 11:57 Killed by Aeryna the orc pyromancer at level 50 on the 21st Shortage 122nd year of Ascendancy at 12:31 Killed by Aeryna the orc pyromancer at level 50 on the 21st Shortage 122nd year of Ascendancy at 12:52 Killed by Atiss the human at level 50 on the 5th Iron 123rd year of Ascendancy at 09:55 Killed by Zubylelle the large brown snake at level 50 on the 17th Steel 123rd year of Ascendancy at 12:58 Killed by Zubylelle the large brown snake at level 50 on the 17th Steel 123rd year of Ascendancy at 13:15 Killed by Zubylelle the large brown snake at level 50 on the 17th Steel 123rd year of Ascendancy at 13:39 Killed by Boryvor's Inner Demon at level 50 on the 43rd Steel 123rd year of Ascendancy at 04:36 Killed by Emalbu the halfling at level 50 on the 43rd Steel 123rd year of Ascendancy at 04:48 Killed by Emelerath the naga myrmidon at level 50 on the 13rd Gold 123rd year of Ascendancy at 19:39 Killed by luminous horror at level 50 on the 18th Gold 123rd year of Ascendancy at 15:41 Killed by radiant horror at level 50 on the 18th Gold 123rd year of Ascendancy at 15:50 Killed by luminous horror at level 50 on the 18th Gold 123rd year of Ascendancy at 16:05 Killed by Poruta the orc grand summoner at level 50 on the 19th Gold 123rd year of Ascendancy at 08:28 Killed by Isuldarana the grave wight at level 50 on the 20th Gold 123rd year of Ascendancy at 00:02 |
Primary Stats
Strength | 50 (base 39) |
Dexterity | 40 (base 14) |
Constitution | 55 (base 39) |
Magic | 112 (base 60) |
Willpower | 80 (base 60) |
Cunning | 54 (base 17) |
Resources
Life | 1915/1915 |
Mana | 519/519 |
Psi | 123/125 |
Hate | 64/100 |
Healing Factor | 1.7049358927269 |
Regeneration | 47.471671415594 |
Speed
Mental | +25% |
Attack | +15% |
Movement | 0% |
Spell | +15% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 3 |
See Stealth | 17 |
See Invisible | 20 |
Offense: Mainhand
Damage | 326 |
Accuracy | 31 |
Crit Chance | 53% |
APR | 10 |
Speed | 0.80 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 58% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 42% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
Physical | +30% |
Fire | +30% |
All | 0% |
Offense: Damage Penetration
Blight | +25% |
Acid | +15% |
Light | +15% |
Defense: Base
Armour (hardiness) | 56 (30%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 8 |
Physical Save | 70 |
Spell Save | 62 |
Mental Save | 47 |
Defense: Resistances
Acid | + 55%( 70%) |
Blight | + 21%( 70%) |
Arcane | + 18%( 70%) |
All | + 13%( 70%) |
Lightning | + 21%( 70%) |
Light | + 21%( 70%) |
Temporal | + 16%( 70%) |
Fire | + 70%( 70%) |
Physical | + 35%( 70%) |
Defense: Immunities
Stun Resistance | 21% |
Confusion Resistance | 48% |
Silence Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 41% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 750 damage for 9 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 736 life over 7 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 616 life over 7 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 920 damage for 7 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2409% for 15 turns (289 total) and instantly restoring 120 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Explosive admixtures | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Poison alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Slaughter | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Staff combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Mana alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame Infusion |
talent | Thermal Aura |
talent | Thermal Shield |
talent | Cleave |
talent | Mutation |
talent | Body of Fire |
talent | Defensive Posture |
talent | Ice Core |
talent | Kinetic Shield |
talent | Charged Aura |
talent | Beyond the Flesh |
beneficial effect | The target's spellpower has been increased by 14. Spellsurge |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 861. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, you included. The Brotherhood of AlchemistsYou need to collect some ingredients to make the elixir of focus, which can be used to grant you two additional class talent points. This is what you need: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bear paw. * You've found the needed black mamba head. You need to collect some ingredients to make the elixir of avoidance, which can be used to permanently increase your defense and ranged defense by six. This is what you need: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed length of troll intestine. * You've found the needed giant spider spinneret. You need to collect some ingredients to make the elixir of explosive force, which can be used to permanently increase your chance to critically strike with spells by 4%. This is what you need: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed chunk of ghoul flesh. * You've found the needed vial of squid ink. You have succeded in creating an elixir of foundations. You have succeded in creating an elixir of the fox. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 Base power: 53.5 - 85.6 Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 19% chance to reduce strength, dexterity, and constitution by 32 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +16 blight When wielded/worn: Disease immunity: +32% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 2 nature Changes resistances: +9% lightning / +3% temporal / +9% light / +3% blight / +21% fire / +5% arcane Physical save: +14 (+4 eff.) Blindness immunity: +41% Confusion immunity: +25% Light radius: +13 See stealth: +17 See invisible: +20 Healing mod.: +24% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +12 Defense: +6 (+2 eff.) Fatigue: +5% Changes stats: +15 Lck Changes resistances: +5% all Physical save: +10 (+3 eff.) Spell crit. chance: +5% Mental crit. chance: +4% A cap made of leather. |
On feet | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Silence immunity: +40% Confusion immunity: +23% Stun/Freeze immunity: +21% Spellpower: +12 (+3 eff.) Mindpower: +9 (+2 eff.) A pair of boots made of leather. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 10 acid Changes stats: +4 Cun / +13 Dex Changes resistances: +12% acid Changes resistances penetration: +15% acid Infravision radius: +3 It can be used to create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce fatigue by 51% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +12.00 Maximum life: +48.00 Mindpower: +11 (+3 eff.) Healing mod.: +16% Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +7 Str / +2 Wil / +7 Con Changes resistances: +9% acid Changes resistances penetration: +25% blight / +15% light Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +20 (+5 eff.) Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +4 Mag Changes damage: +10% physical Mana each turn: +0.29 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +54.00 Combat speed: +10% Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stats: 190% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+4 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+3 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of Physical damage, doing 100% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. This item has been sent to the Item's Vault. |
On hands | ![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +15.0% Armour: +3 Critical mult.: +10.00% Life regen: +8.00 Stamina each turn: +1.90 Maximum stamina: +40.00 Spell crit. chance: +17% Mental crit. chance: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | ![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +8 Mag Physical save: +10 (+3 eff.) Mana each turn: +0.31 Maximum mana: +44.00 Mindpower: +6 (+1 eff.) A belt that goes around your waist. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +2 (+0 eff.) Defense: +3 (+1 eff.) Fatigue: -5% Changes stats: +2 Mag / +4 Wil Spell save: +11 (+3 eff.) Maximum mana: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +26 (+9 eff.) Fatigue: +8% Damage (Melee): 21 acid / 21 fire Damage when hit (Melee): 16 acid / 13 fire Changes stats: +12 Dex / +9 Cun / +6 Con Changes resistances: +27% acid / +28% fire / +6% blight Physical save: +12 (+3 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Mag Changes damage: +7% temporal / +7% light / +12% blight / +10% fire / +6% physical / +8% darkness Critical mult.: +19.00% Spellpower: +16 (+4 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +12 Changes stats: +6 Str Spellpower: +5 (+1 eff.) Mindpower: +5 (+1 eff.) Rings make your fingers look great! |
![]() arcing voratun battleaxe of projection (58-87 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stats: 112% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 116 damage Massive two-handed battleaxes. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stats: 112% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
![]() Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+8 eff.) Maximum psi: +20.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
![]() Requires: - Willpower 30 - Magic 30 - Cunning 30 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 70% Wil, 80% Mag, 30% Cun Damage type: Demonfire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +5 Mag Changes damage: +30% darkness / +30% fire Vim when firing critical spell: +5.00 Psi when firing a critical mind attack: +5.00 Spell crit. chance: +20% Mental crit. chance: +20% Talent on hit(spell): Nightmare (10% chance level 5). Talent on hit(mindpower): Darkfire (10% chance level 5). It can be used to activate talent Spit Blight (costing 24 power out of 30/30) : Effective talent level: 5.0 Power cost: 24 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit blight at your target doing 443.32 blight damage. The damage will increase with your Magic. Once a normal Mindstar, this stone was corrupted by an intersecting Fearscape plane. Nightmares are reflected on its surface and it is wrapped by vines that resemble hellish flames. There is much power in this fell crystal, but it is hard to unleash. |
![]() Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stats: 94% Wil, 50% Mag, 24% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes stats: +1 Mag / +2 Wil Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes resistances: +15% all Changes resistances penetration: +8% temporal / +10% physical Changes damage: +18% temporal / +27% physical Mana each turn: +0.33 Maximum mana: +81.00 Spellpower: +27 (+7 eff.) Spell crit. chance: +11% Reduces paradox anomalies(equivalent to willpower): +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() tormentor's elven-silk robe of corrosion (+24%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +9 Cun Changes resistances: +24% acid / +15% all Changes damage: +16% acid Critical mult.: +16.00% Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() heroic voratun gauntlets of the nighthunter (0 def, 8 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +11 (+6 eff.) Armour: +8 Fatigue: +5% Changes stats: +4 Cun Changes resistances: +9% darkness Mental save: +11 (+3 eff.) Maximum life: +78.00 Infravision radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() defender's voratun helm (6 def, 12 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +6 (+2 eff.) Fatigue: +5% Changes resistances: +3% all Physical save: +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() prismatic drakeskin leather armour of Toknor (20 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +8 Defense: +20 (+7 eff.) Fatigue: +8% Changes resistances: +15% light / +16% darkness Critical mult.: +20.00% A suit of armour made of leather. |
![]() Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +12 (+4 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour: +12 Effects on melee hit: * 20% chance to reduce all saves and defense by 36 Changes stats: +7 Wil Critical mult.: +10.00% Blindness immunity: +20% Silence immunity: +20% Disarm immunity: +20% Maximum life: +64.00 Mindpower: +10 (+2 eff.) Light radius: +5 Healing mod.: +20% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() high-capacity pouch of voratun shots of accuracy (51/51, 56-67 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.5 - 66.6 Uses stats: 40% Wil, 50% Mag, 92% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +19 Armour Penetration: +6 Crit. chance: +7.0% Capacity: 51 When wielded/worn: Ammo reloads per turn: +3 Shots are used with slings to pummel your foes to death. |
![]() Runoroddaldil [power 560] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +3 Str / +5 Dex / +4 Wil Changes resistances: +12% blight / +18% fire / +9% cold It can be used to heal yourself and all friendly characters within 10 spaces for 560 Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 524 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce fatigue by 40% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Boryvor the Dwarf Alchemist level 50
27th Loss 122nd year of Ascendancy at 00:09 see stats
By Boryvor the Dwarf Alchemist level 50
26th Profit 122nd year of Ascendancy at 20:03 see stats
By Boryvor the Dwarf Alchemist level 50
27th Profit 122nd year of Ascendancy at 22:31 see stats
By Boryvor the Dwarf Alchemist level 50
8th Profit 122nd year of Ascendancy at 20:45 see stats
By Boryvor the Dwarf Alchemist level 10
17th Voratun 122nd year of Ascendancy at 02:21 see stats
By Boryvor the Dwarf Alchemist level 20
18th Voratun 122nd year of Ascendancy at 10:49 see stats
By Boryvor the Dwarf Alchemist level 30
22nd Voratun 122nd year of Ascendancy at 20:35 see stats
By Boryvor the Dwarf Alchemist level 40
25th Voratun 122nd year of Ascendancy at 02:30 see stats
By Boryvor the Dwarf Alchemist level 50
7th Profit 122nd year of Ascendancy at 10:37 see stats
By Boryvor the Dwarf Alchemist level 50
17th Gold 123rd year of Ascendancy at 03:00 see stats
By Boryvor the Dwarf Alchemist level 47
3rd Profit 122nd year of Ascendancy at 17:09 see stats
By Boryvor the Dwarf Alchemist level 40
25th Voratun 122nd year of Ascendancy at 23:52 see stats
By Boryvor the Dwarf Alchemist level 50
37th Profit 122nd year of Ascendancy at 02:53 see stats
By Boryvor the Dwarf Alchemist level 40
25th Voratun 122nd year of Ascendancy at 07:03 see stats
By Boryvor the Dwarf Alchemist level 25
18th Voratun 122nd year of Ascendancy at 19:02 see stats
By Boryvor the Dwarf Alchemist level 50
29th Loss 122nd year of Ascendancy at 22:54 see stats
By Boryvor the Dwarf Alchemist level 50
21st Wealth 122nd year of Ascendancy at 03:22 see stats
By Boryvor the Dwarf Alchemist level 50
19th Profit 122nd year of Ascendancy at 12:12 see stats
By Boryvor the Dwarf Alchemist level 50
37th Profit 122nd year of Ascendancy at 04:31 see stats
Log
Rested for 0 turns (stop reason: hostile spotted to the northwest (skeleton archer)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (skeleton archer)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (skeleton archer)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (skeleton archer)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (skeleton archer)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (skeleton archer)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (skeleton archer)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (skeleton archer)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (skeleton archer)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (skeleton archer)).
Boryvor uses Reckless Charge.
Boryvor performs a melee critical strike against Skeleton archer!
Boryvor knocks back Skeleton archer!
Boryvor performs a melee critical strike against Skeleton archer!
Boryvor hits Skeleton archer for 349 physical, 21 acid, 24 fire, 17 fire, 15 lightning, 350 physical, 21 acid, 24 fire, 17 fire, 15 lightning (851 total damage).
Boryvor killed Skeleton archer!
You pickup 0.70 gold pieces.
The Searing Horror adds a reflective shield to its allies!
The raging fire around Boryvor calms down and disappears.