













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Dwarf |
Class | Archer |
Level / Exp | 42 / 80% |
Size | medium |
Lifes / Deaths | Killed by Emelirin the giant red ant at level 29 on the 18th Voratun 122nd year of Ascendancy at 19:05 / 83Killed by ritch flamespitter at level 29 on the 19th Voratun 122nd year of Ascendancy at 09:21 Killed by ritch flamespitter at level 29 on the 19th Voratun 122nd year of Ascendancy at 10:39 Killed by Olakmar the onilug at level 29 on the 19th Voratun 122nd year of Ascendancy at 11:16 Killed by Islydhessra the green worm mass at level 29 on the 30th Voratun 122nd year of Ascendancy at 04:29 Killed by Porawe the dreaming giant venus flytrap at level 29 on the 2nd Acquisition 122nd year of Ascendancy at 10:48 Killed by Dobdri the halfling at level 29 on the 21st Profit 122nd year of Ascendancy at 10:29 Killed by Dobdri the halfling at level 29 on the 21st Profit 122nd year of Ascendancy at 10:39 Killed by Dobdri the halfling at level 29 on the 21st Profit 122nd year of Ascendancy at 10:46 Killed by Dobdri the halfling at level 29 on the 21st Profit 122nd year of Ascendancy at 10:54 Killed by Onrre the halfling at level 29 on the 21st Profit 122nd year of Ascendancy at 11:01 Killed by Dobdri the halfling at level 29 on the 21st Profit 122nd year of Ascendancy at 11:10 Killed by Onrre the halfling at level 29 on the 21st Profit 122nd year of Ascendancy at 11:17 Killed by Dobdri the halfling at level 29 on the 21st Profit 122nd year of Ascendancy at 11:25 Killed by Dobdri the halfling at level 29 on the 21st Profit 122nd year of Ascendancy at 11:33 Killed by Onrre the halfling at level 29 on the 21st Profit 122nd year of Ascendancy at 11:43 Killed by Onrre the halfling at level 29 on the 21st Profit 122nd year of Ascendancy at 11:52 Killed by Dobdri the halfling at level 29 on the 21st Profit 122nd year of Ascendancy at 12:04 Killed by Dobdri the halfling at level 29 on the 21st Profit 122nd year of Ascendancy at 12:27 Killed by Onrre the halfling at level 29 on the 21st Profit 122nd year of Ascendancy at 12:33 Killed by Felapal the halfling at level 31 on the 21st Profit 122nd year of Ascendancy at 12:53 Killed by Felapal the halfling at level 31 on the 21st Profit 122nd year of Ascendancy at 13:14 Killed by Felapal the halfling at level 31 on the 21st Profit 122nd year of Ascendancy at 13:23 Killed by Onrre the halfling at level 31 on the 21st Profit 122nd year of Ascendancy at 13:37 Killed by Onrre the halfling at level 31 on the 21st Profit 122nd year of Ascendancy at 13:51 Killed by Felapal the halfling at level 31 on the 21st Profit 122nd year of Ascendancy at 14:02 Killed by Felapal the halfling at level 33 on the 21st Profit 122nd year of Ascendancy at 14:15 Killed by Felapal the halfling at level 33 on the 21st Profit 122nd year of Ascendancy at 14:29 Killed by Zubara the corrupted acidic digestor at level 36 on the 22nd Profit 122nd year of Ascendancy at 16:04 Killed by Zubara the corrupted acidic digestor at level 36 on the 22nd Profit 122nd year of Ascendancy at 16:22 Killed by Zubara the corrupted acidic digestor at level 36 on the 22nd Profit 122nd year of Ascendancy at 16:45 Killed by Zubara the corrupted acidic digestor at level 36 on the 22nd Profit 122nd year of Ascendancy at 16:56 Killed by Zubara the corrupted acidic digestor at level 36 on the 22nd Profit 122nd year of Ascendancy at 17:04 Killed by Zubara the corrupted acidic digestor at level 36 on the 22nd Profit 122nd year of Ascendancy at 17:27 Killed by Zubara the corrupted acidic digestor at level 36 on the 22nd Profit 122nd year of Ascendancy at 17:50 Killed by Zubara the corrupted acidic digestor at level 36 on the 22nd Profit 122nd year of Ascendancy at 18:10 Killed by disarming trap at level 38 on the 22nd Profit 122nd year of Ascendancy at 20:10 Killed by war hound at level 38 on the 22nd Profit 122nd year of Ascendancy at 20:20 Killed by stone golem at level 38 on the 22nd Profit 122nd year of Ascendancy at 20:29 Killed by minotaur at level 38 on the 22nd Profit 122nd year of Ascendancy at 20:39 Killed by minotaur at level 38 on the 22nd Profit 122nd year of Ascendancy at 20:58 Killed by black jelly at level 38 on the 22nd Profit 122nd year of Ascendancy at 21:06 Killed by black jelly at level 38 on the 22nd Profit 122nd year of Ascendancy at 21:16 Killed by Adaba the corrupted dendritic hemospinner at level 38 on the 22nd Profit 122nd year of Ascendancy at 21:31 Killed by war hound at level 38 on the 22nd Profit 122nd year of Ascendancy at 21:46 Killed by black jelly at level 38 on the 22nd Profit 122nd year of Ascendancy at 21:56 Killed by black jelly at level 38 on the 22nd Profit 122nd year of Ascendancy at 22:06 Killed by stone golem at level 38 on the 22nd Profit 122nd year of Ascendancy at 22:14 Killed by Adaba the corrupted dendritic hemospinner at level 38 on the 22nd Profit 122nd year of Ascendancy at 22:29 Killed by Xorelaith the corrupted protoplasmic controller at level 38 on the 22nd Profit 122nd year of Ascendancy at 22:46 Killed by Adaba the corrupted dendritic hemospinner at level 38 on the 22nd Profit 122nd year of Ascendancy at 23:05 Killed by minotaur at level 38 on the 22nd Profit 122nd year of Ascendancy at 23:13 Killed by black jelly at level 38 on the 22nd Profit 122nd year of Ascendancy at 23:25 Killed by black jelly at level 38 on the 22nd Profit 122nd year of Ascendancy at 23:38 Killed by Adaba the corrupted dendritic hemospinner at level 38 on the 22nd Profit 122nd year of Ascendancy at 23:56 Killed by Adaba the corrupted dendritic hemospinner at level 38 on the 23rd Profit 122nd year of Ascendancy at 00:14 Killed by Adaba the corrupted dendritic hemospinner at level 38 on the 23rd Profit 122nd year of Ascendancy at 00:27 Killed by minotaur at level 39 on the 23rd Profit 122nd year of Ascendancy at 00:40 Killed by minotaur at level 39 on the 23rd Profit 122nd year of Ascendancy at 00:50 Killed by Adaba the corrupted dendritic hemospinner at level 39 on the 23rd Profit 122nd year of Ascendancy at 01:02 Killed by Adaba the corrupted dendritic hemospinner at level 39 on the 23rd Profit 122nd year of Ascendancy at 01:20 Killed by Adaba the corrupted dendritic hemospinner at level 39 on the 23rd Profit 122nd year of Ascendancy at 01:48 Killed by Adaba the corrupted dendritic hemospinner at level 39 on the 23rd Profit 122nd year of Ascendancy at 02:18 Killed by Adaba the corrupted dendritic hemospinner at level 39 on the 23rd Profit 122nd year of Ascendancy at 02:45 Killed by Adaba the corrupted dendritic hemospinner at level 39 on the 23rd Profit 122nd year of Ascendancy at 02:54 Killed by Adaba the corrupted dendritic hemospinner at level 39 on the 23rd Profit 122nd year of Ascendancy at 03:30 Killed by Adaba the corrupted dendritic hemospinner at level 39 on the 23rd Profit 122nd year of Ascendancy at 04:01 Killed by Adaba the corrupted dendritic hemospinner at level 39 on the 23rd Profit 122nd year of Ascendancy at 04:29 Killed by Adaba the corrupted dendritic hemospinner at level 39 on the 23rd Profit 122nd year of Ascendancy at 05:06 Killed by Adaba the corrupted dendritic hemospinner at level 39 on the 23rd Profit 122nd year of Ascendancy at 05:36 Killed by Ivissra the corrupted protoplasmic controller at level 40 on the 23rd Profit 122nd year of Ascendancy at 06:34 Killed by Adaba the corrupted dendritic hemospinner at level 40 on the 23rd Profit 122nd year of Ascendancy at 07:02 Killed by Ivissra the corrupted protoplasmic controller at level 40 on the 23rd Profit 122nd year of Ascendancy at 07:17 Killed by Ivissra the corrupted protoplasmic controller at level 40 on the 23rd Profit 122nd year of Ascendancy at 07:39 Killed by Adaba the corrupted dendritic hemospinner at level 40 on the 23rd Profit 122nd year of Ascendancy at 08:07 Killed by Ivissra the corrupted protoplasmic controller at level 40 on the 23rd Profit 122nd year of Ascendancy at 08:20 Killed by Ivissra the corrupted protoplasmic controller at level 40 on the 23rd Profit 122nd year of Ascendancy at 08:33 Killed by Adaba the corrupted dendritic hemospinner at level 40 on the 23rd Profit 122nd year of Ascendancy at 09:05 Killed by Ivissra the corrupted protoplasmic controller at level 40 on the 23rd Profit 122nd year of Ascendancy at 09:18 Killed by Adaba the corrupted dendritic hemospinner at level 40 on the 23rd Profit 122nd year of Ascendancy at 09:46 Killed by Adaba the corrupted dendritic hemospinner at level 41 on the 23rd Profit 122nd year of Ascendancy at 10:15 Killed by Adaba the corrupted dendritic hemospinner at level 41 on the 23rd Profit 122nd year of Ascendancy at 11:13 Killed by Hulamun at level 42 on the 23rd Profit 122nd year of Ascendancy at 11:19 |
Primary Stats
Strength | 50 (base 36) |
Dexterity | 60 (base 60) |
Constitution | 22 (base 14) |
Magic | 9 (base 10) |
Willpower | 41 (base 33) |
Cunning | 48 (base 39) |
Resources
Life | 1135/1165 |
Stamina | 310/310 |
Psi | 131/131 |
Healing Factor | 1.5724166372473 |
Regeneration | 25.725762484957 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 9 |
See Stealth | 62.224966696915 |
See Invisible | 71.224966696915 |
Offense: Mainhand
Damage | 130 |
Accuracy | 62 |
Crit Chance | 39% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 9 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Cold | +12% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Nature | +11% |
Acid | +16% |
Defense: Base
Armour (hardiness) | 28 (69.687909656376%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 43 |
Mental Save | 40 |
Defense: Resistances
Lightning | + 17%( 70%) |
Cold | + 30%( 70%) |
Temporal | + 5%( 70%) |
Blight | + 3%( 70%) |
Physical | + 2%( 70%) |
Fire | + 16%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Bleed Resistance | 10% |
Confusion Resistance | 20% |
Instadeath Resistance | 100% |
Silence Resistance | 10% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 230 damage for 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 259 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Archery prowess | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by ritch flamespitter. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Equipment
Psionic focus | ![]() Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Quiver | ![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 70.0 - 84.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +23.0% Capacity: 19 On weapon crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Shots are used with slings to pummel your foes to death. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +2 Changes stats: +2 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes damage: +9% mind Reduces incoming crit damage: 5.00% Physical save: +6 (+3 eff.) Mental save: +9 (+3 eff.) Psi when hit: +0.04 Maximum hate: +4.00 Mental crit. chance: +2% Light radius: +3 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Armour: +5 Defense: +5 (+2 eff.) Fatigue: +1% Changes resistances: +5% lightning / +5% temporal Only die when reaching: -40.00 life A cap made of leather. |
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Stamina each turn: +0.40 Maximum stamina: +10.00 Infravision radius: +1 A pair of boots made of leather. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 14 turns. When used: * Heal for 33. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +2 Wil / +4 Con Changes resistances: +6% lightning / +24% cold Changes damage: +12% cold Mental save: +7 (+2 eff.) Cut immunity: +10% Life regen: +4.00 Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 22 Changes stats: +1 Mag / +9 Cun / +1 Con See invisible: +9 Rings make your fingers look great! |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Physical save: +10 (+5 eff.) Spell save: +11 (+4 eff.) Mental save: +11 (+3 eff.) Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (radius 2) on crit: +20 acid / +26 nature When wielded/worn: Armour penetration: +10 Changes resistances penetration: +16% acid / +11% nature Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +3% cold / +3% blight / +1% physical Disease immunity: +10% Confusion immunity: +20% Life regen: +1.20 Healing mod.: +11% A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Damage (Melee): 11 cold Damage when hit (Melee): 6 ice On shield block: * Cause enemies within radius 6 to bleed for 207 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Changes resistances: +3% cold / +1% physical Silence immunity: +10% Stun/Freeze immunity: +10% Maximum life: +30.00 Healing mod.: +15% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Changes resistances: +16% fire Life regen: +4.40 Maximum life: +30.00 Healing mod.: +11% A suit of armour made of leather. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
![]() elemental voratun battleaxe of rage (56-83 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 lightning damage (1/turn) When wielded/worn: Accuracy: +26 (+7 eff.) Changes stats: +10 Str Changes resistances penetration: +38% lightning Changes damage: +21% lightning / +14% physical Massive two-handed battleaxes. |
![]() voratun dagger of vileness (39-51 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +13 blight Sharp, short and deadly. |
![]() Samagorim the Glowmonster (49-78 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% Damage (radius 1) on hit: +20 arcane When wielded/worn: Physical crit. chance: +19.0% Physical power: +17 (+6 eff.) Changes stats: +8 Wil Mental save: +12 (+4 eff.) Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +4.00 Mental crit. chance: +4% Light radius: +3 Massive two-handed swords. |
![]() cruel dragonbone magestaff of warding (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Maximum wards: +2 lightning Changes damage: +30% lightning Talents granted: +4 Ward +1 Command Staff Critical mult.: +15.00% Spellpower: +15 (+13 eff.) Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
![]() enlightening voratun mail armour of the deep (5 def, 12 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +12 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +5 Cun / +6 Wil Changes resistances: +5% acid / +12% cold Allows you to breathe in: water Mental save: +10 (+3 eff.) A suit of armour made of mail. |
![]() Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +4 Fatigue: +8% Changes stats: +1 Str / +2 Dex Changes resistances: +11% blight / +10% nature / +12% mind Talent granted: +1 Block Handheld deflection devices. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 140 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Hulamun the Dwarf Archer level 10
16th Voratun 122nd year of Ascendancy at 15:40 see stats
By Hulamun the Dwarf Archer level 20
18th Voratun 122nd year of Ascendancy at 03:53 see stats
By Hulamun the Dwarf Archer level 30
21st Profit 122nd year of Ascendancy at 12:38 see stats
By Hulamun the Dwarf Archer level 40
23rd Profit 122nd year of Ascendancy at 06:27 see stats
By Hulamun the Dwarf Archer level 29
31st Voratun 122nd year of Ascendancy at 04:25 see stats
By Hulamun the Dwarf Archer level 29
18th Voratun 122nd year of Ascendancy at 10:55 see stats
By Hulamun the Dwarf Archer level 29
7th Profit 122nd year of Ascendancy at 15:53 see stats
By Hulamun the Dwarf Archer level 42
23rd Profit 122nd year of Ascendancy at 11:19 see stats
Log
Adaba the corrupted dendritic hemospinner receives 23 healing from Deadly Poison from Adaba the corrupted dendritic hemospinner.
Hulamun's Beyond the Flesh hits Adaba the corrupted dendritic hemospinner for (32 parried), 3 physical, 15 light, 21 darkness, 4 cold, 7 physical, 7 fire (58 total damage).
Adaba the corrupted dendritic hemospinner activates Stealth.
Adaba the corrupted dendritic hemospinner's Eyal's Wrath hits Hulamun for 107 nature damage.
Hulamun uses Block.
Deadly Poison from Adaba the corrupted dendritic hemospinner hits Hulamun for 39 nature damage.
Adaba the corrupted dendritic hemospinner receives 23 healing from Deadly Poison from Adaba the corrupted dendritic hemospinner.
Hulamun's Beyond the Flesh hits Adaba the corrupted dendritic hemospinner for (32 parried), 10 physical, 18 light, 24 darkness, 5 cold, 9 physical, 9 fire (75 total damage).
Adaba the corrupted dendritic hemospinner performs a melee critical strike against Hulamun!
Shards of metal explode from Hulamun's shield!
Poison bursts out of Hulamun's corpse!
Adaba the corrupted dendritic hemospinner is encased in ice!
Hulamun hits Adaba the corrupted dendritic hemospinner for 17 physical damage.
Melee retaliation hits Adaba the corrupted dendritic hemospinner for 3 cold, (1 to ice), 2 cold (4 total damage).
Adaba the corrupted dendritic hemospinner hits Hulamun for (116 blocked), 0 physical, 21 acid, 37 nature (58 total damage).
Hulamun the level 41 dwarf archer was naturalised to death by Adaba the corrupted dendritic hemospinner on level 1 of The Godfeaster.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Adaba the corrupted dendritic hemospinner killed Hulamun!
Saving game...
Talent Vital Shot is ready to use.
Talent Infusion: Wild is ready to use.
Talent Scatter Shot is ready to use.
Talent Fragmentation Shot is ready to use.
Hulamun activates Beyond the Flesh.
Saving done.
Welcome to level 42 [Hulamun].
Hulamun has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s), 1 category point(s), 1 prodigies point(s) to spend. Press p to use them.
Personal New Achievement: Utterly Destroyed (Exploration mode)!