











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 50 / 20306% |
| Size | medium |
| Lifes / Deaths | Killed by Betekira the copperhead snake at level 9 on the 19th Voratun 122nd year of Ascendancy at 19:32 / 102Killed by Xerulelramira the brecklorn at level 11 on the 20th Voratun 122nd year of Ascendancy at 19:13 Killed by The Mouth at level 12 on the 21st Voratun 122nd year of Ascendancy at 22:58 Killed by The Mouth at level 12 on the 21st Voratun 122nd year of Ascendancy at 23:38 Killed by The Mouth at level 12 on the 22nd Voratun 122nd year of Ascendancy at 00:13 Killed by The Mouth at level 12 on the 22nd Voratun 122nd year of Ascendancy at 00:56 Killed by Layakira the copperhead snake at level 15 on the 4th Profit 122nd year of Ascendancy at 14:20 Killed by Isyda the large white snake at level 16 on the 5th Profit 122nd year of Ascendancy at 04:39 Killed by Nereba the copperhead snake at level 19 on the 9th Profit 122nd year of Ascendancy at 06:53 Killed by Dyreai the human at level 22 on the 13rd Profit 122nd year of Ascendancy at 20:30 Killed by Drelol the halfling at level 22 on the 13rd Profit 122nd year of Ascendancy at 21:09 Killed by Dyreai the human at level 22 on the 13rd Profit 122nd year of Ascendancy at 21:45 Killed by Azxeaf the dwarf at level 24 on the 29th Profit 122nd year of Ascendancy at 07:55 Killed by Azxeaf the dwarf at level 24 on the 29th Profit 122nd year of Ascendancy at 08:33 Killed by Azxeaf the dwarf at level 24 on the 29th Profit 122nd year of Ascendancy at 09:13 Killed by Iusur the halfling at level 24 on the 29th Profit 122nd year of Ascendancy at 12:53 Killed by Iusur the halfling at level 24 on the 29th Profit 122nd year of Ascendancy at 13:38 Killed by flame turret at level 25 on the 25th Wealth 122nd year of Ascendancy at 02:51 Killed by Caeko the krog at level 25 on the 25th Wealth 122nd year of Ascendancy at 04:15 Killed by Caeko the krog at level 25 on the 25th Wealth 122nd year of Ascendancy at 04:51 Killed by Laueli the halfling at level 25 on the 25th Wealth 122nd year of Ascendancy at 05:29 Killed by war hound at level 25 on the 13rd Dearth 122nd year of Ascendancy at 12:41 Killed by Josri the dwarf at level 25 on the 13rd Dearth 122nd year of Ascendancy at 13:10 Killed by Josri the dwarf at level 26 on the 13rd Dearth 122nd year of Ascendancy at 13:51 Killed by Taotbo the krog at level 26 on the 14th Dearth 122nd year of Ascendancy at 01:04 Killed by Taotbo the krog at level 26 on the 14th Dearth 122nd year of Ascendancy at 01:33 Killed by Taotbo the krog at level 26 on the 14th Dearth 122nd year of Ascendancy at 02:09 Killed by Beladann the shadowblade at level 26 on the 14th Dearth 122nd year of Ascendancy at 15:03 Killed by Belukira the shadowblade at level 27 on the 14th Dearth 122nd year of Ascendancy at 19:31 Killed by Betolaith the thief at level 28 on the 15th Dearth 122nd year of Ascendancy at 09:24 Killed by Aditira the brecklorn at level 28 on the 15th Dearth 122nd year of Ascendancy at 16:47 Killed by Aditira the brecklorn at level 28 on the 15th Dearth 122nd year of Ascendancy at 17:12 Killed by Aerinor the temporal stalker at level 29 on the 16th Dearth 122nd year of Ascendancy at 15:37 Killed by Vorolenne the dremling at level 29 on the 16th Dearth 122nd year of Ascendancy at 19:25 Killed by Xaniba the grizzly bear at level 34 on the 30th Dearth 122nd year of Ascendancy at 00:19 Killed by Elera the brown bear at level 34 on the 30th Dearth 122nd year of Ascendancy at 03:27 Killed by Beteba the black bear at level 34 on the 30th Dearth 122nd year of Ascendancy at 07:17 Killed by war hound at level 34 on the 30th Dearth 122nd year of Ascendancy at 23:04 Killed by Glorabreda the brown bear at level 35 on the 31st Dearth 122nd year of Ascendancy at 06:03 Killed by Siliwen the war bear at level 35 on the 31st Dearth 122nd year of Ascendancy at 09:04 Killed by Glorotha the brown bear at level 35 on the 31st Dearth 122nd year of Ascendancy at 10:00 Killed by Xera the rogue at level 37 on the 38th Dearth 122nd year of Ascendancy at 00:00 Killed by Aribretira the cold drake hatchling at level 37 on the 38th Dearth 122nd year of Ascendancy at 00:57 Killed by rimebark at level 37 on the 38th Dearth 122nd year of Ascendancy at 01:35 Killed by Aribretira the cold drake hatchling at level 37 on the 38th Dearth 122nd year of Ascendancy at 02:36 Killed by Poritta the temporal stalker at level 38 on the 38th Dearth 122nd year of Ascendancy at 05:56 Killed by Eilinaldatira the umber hulk at level 39 on the 38th Dearth 122nd year of Ascendancy at 16:30 Killed by Ureslak the Prismatic at level 39 on the 38th Dearth 122nd year of Ascendancy at 17:09 Killed by Emygara the fox at level 40 on the 38th Dearth 122nd year of Ascendancy at 19:50 Killed by Beluyanor the skeleton warrior at level 41 on the 39th Dearth 122nd year of Ascendancy at 04:04 Killed by Beluyanor the skeleton warrior at level 41 on the 39th Dearth 122nd year of Ascendancy at 04:50 Killed by Beluyanor the skeleton warrior at level 41 on the 39th Dearth 122nd year of Ascendancy at 05:39 Killed by Eloldaba the orc summoner at level 41 on the 2nd Loss 122nd year of Ascendancy at 22:54 Killed by Glutta the blinkwyrm at level 42 on the 3rd Loss 122nd year of Ascendancy at 11:00 Killed by Miansum the giant at level 45 on the 8th Loss 122nd year of Ascendancy at 18:09 Killed by Caruri the shalore at level 45 on the 9th Loss 122nd year of Ascendancy at 05:02 Killed by Ivilrata the fire wyrm at level 47 on the 28th Loss 122nd year of Ascendancy at 10:55 Killed by Velurana the dredgling at level 48 on the 28th Loss 122nd year of Ascendancy at 14:30 Killed by Velurana the dredgling at level 48 on the 28th Loss 122nd year of Ascendancy at 15:18 Killed by Velurana the dredgling at level 48 on the 28th Loss 122nd year of Ascendancy at 16:26 Killed by Salusekira the bloated horror at level 49 on the 28th Loss 122nd year of Ascendancy at 20:26 Killed by Salusekira the bloated horror at level 49 on the 28th Loss 122nd year of Ascendancy at 21:11 Killed by Lisovea the orc blood mage at level 50 on the 29th Loss 122nd year of Ascendancy at 01:33 Killed by Lisovea the orc blood mage at level 50 on the 29th Loss 122nd year of Ascendancy at 02:01 Killed by Silulraba the blood lich at level 50 on the 29th Loss 122nd year of Ascendancy at 02:36 Killed by Silulraba the blood lich at level 50 on the 29th Loss 122nd year of Ascendancy at 03:25 Killed by Silulraba the blood lich at level 50 on the 29th Loss 122nd year of Ascendancy at 03:59 Killed by Silulraba the blood lich at level 50 on the 29th Loss 122nd year of Ascendancy at 04:30 Killed by Silulraba the blood lich at level 50 on the 29th Loss 122nd year of Ascendancy at 05:11 Killed by Silulraba the blood lich at level 50 on the 29th Loss 122nd year of Ascendancy at 05:51 Killed by Silulraba the blood lich at level 50 on the 29th Loss 122nd year of Ascendancy at 13:40 Killed by Silulraba the blood lich at level 50 on the 29th Loss 122nd year of Ascendancy at 14:20 Killed by Silulraba the blood lich at level 50 on the 29th Loss 122nd year of Ascendancy at 15:01 Killed by Silulraba the blood lich at level 50 on the 29th Loss 122nd year of Ascendancy at 15:34 Killed by orc necromancer at level 50 on the 30th Loss 122nd year of Ascendancy at 16:57 Killed by minotaur at level 50 on the 30th Loss 122nd year of Ascendancy at 17:44 Killed by Veren's Inner Demon at level 50 on the 30th Loss 122nd year of Ascendancy at 19:19 Killed by Hemmari the fire imp at level 50 on the 30th Loss 122nd year of Ascendancy at 21:50 Killed by Girevea the thief at level 50 on the 30th Loss 122nd year of Ascendancy at 22:44 Killed by Porysewe the spitting spider at level 50 on the 3rd Shortage 122nd year of Ascendancy at 07:46 Killed by Emuminor the orc high cryomancer at level 50 on the 22nd Shortage 122nd year of Ascendancy at 04:59 Killed by Yvath the vampire at level 50 on the 22nd Shortage 122nd year of Ascendancy at 23:44 Killed by Gann the giant blue ant at level 50 on the 26th Shortage 122nd year of Ascendancy at 14:01 Killed by snow giant boulder thrower at level 50 on the 26th Shortage 122nd year of Ascendancy at 14:22 Killed by Ce'Nywen the skeleton warrior at level 50 on the 26th Shortage 122nd year of Ascendancy at 14:56 Killed by worm that walks (servant of Veren) at level 50 on the 26th Shortage 122nd year of Ascendancy at 15:33 Killed by Salolaith the orc summoner at level 50 on the 26th Shortage 122nd year of Ascendancy at 20:45 Killed by Salolaith the orc summoner at level 50 on the 26th Shortage 122nd year of Ascendancy at 21:21 Killed by Salolaith the orc summoner at level 50 on the 26th Shortage 122nd year of Ascendancy at 22:08 Killed by Vorywyn the gigantic corrosive tunneler at level 50 on the 27th Shortage 122nd year of Ascendancy at 06:25 Killed by skeleton magus at level 50 on the 27th Shortage 122nd year of Ascendancy at 08:01 Killed by Adetha the orc berserker at level 50 on the 28th Shortage 122nd year of Ascendancy at 00:47 Killed by Gluth the skeleton master archer at level 50 on the 28th Shortage 122nd year of Ascendancy at 07:45 Killed by Aretha the greater multi-hued wyrm at level 50 on the 28th Shortage 122nd year of Ascendancy at 08:42 Killed by Veren's Inner Demon at level 50 on the 28th Iron 123rd year of Ascendancy at 15:31 Killed by Lisikira the rogue at level 50 on the 12nd Steel 123rd year of Ascendancy at 20:28 Killed by Khulmanar, General of Urh'Rok at level 50 on the 18th Steel 123rd year of Ascendancy at 19:50 Killed by Layugawe the skeleton archer at level 50 on the 38th Steel 123rd year of Ascendancy at 10:55 Killed by Zubynn the temporal stalker at level 50 on the 44th Stralite 123rd year of Ascendancy at 04:28 Killed by Gleth the skeleton assassin at level 50 on the 29th Voratun 123rd year of Ascendancy at 20:42 Killed by poison gas trap at level 50 on the 30th Voratun 123rd year of Ascendancy at 02:39 Killed by Mayetha the gigantic corrosive tunneler at level 50 on the 1st Acquisition 123rd year of Ascendancy at 08:13 |
Primary Stats
| Strength | 97 (base 37) |
| Dexterity | 77 (base 37) |
| Constitution | 62 (base 37) |
| Magic | 105 (base 50) |
| Willpower | 131 (base 40) |
| Cunning | 159 (base 50) |
Resources
| Insanity | 0/100 |
| Mana | 442/442 |
| Equilibrium | 0 |
| Vim | 341/341 |
| Life | 1448/1448 |
| Psi | 131/131 |
| Stamina | 344/344 |
| Hate | 36/108 |
| Healing Factor | 1.5398029716163 |
| Regeneration | 24.12493539233 |
Speed
| Mental | +42.232699143923% |
| Attack | +12.028637809585% |
| Movement | +67.14089514844% |
| Spell | +20.20406133435% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| See Stealth | 54 |
| See Invisible | 91.589187214251 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 299 |
| Accuracy | 87 |
| Crit Chance | 95% |
| APR | 89 |
| Speed | 0.70 |
Offense: Offhand
| Damage | 234 |
| Accuracy | 87 |
| Crit Chance | 92% |
| APR | 93 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 102 |
| Crit Chance | 65% |
| Speed | 0.8319186464245 |
Offense: Mind
| Mindpower | 99 |
| Crit Chance | 63% |
| Speed | 0.89262890235236 |
Offense: Damage Bonus
| Acid | +30% |
| Blight | +52% |
| Physical | +77% |
| Cold | +30% |
| All | +10% |
| Darkness | +30% |
| Temporal | +16% |
| Lightning | +49% |
| Mind | +19% |
| Fire | +50% |
| Nature | +61% |
Offense: Damage Penetration
| Acid | +30% |
| Blight | +40% |
| Physical | +138% |
| Cold | +30% |
| All | 0% |
| Darkness | +30% |
| Lightning | +45% |
| Mind | +30% |
| Fire | +61% |
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 30 (73.607947236566%) |
| Defense | 80 |
| Ranged Defense | 89 |
| Fatigue | 0 |
| Physical Save | 56 |
| Spell Save | 63 |
| Mental Save | 73 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 31%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 70%( 70%) |
| All | + 27%( 70%) |
| Physical | + 33%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 62%( 70%) |
| Temporal | + 46%( 70%) |
| Mind | + 47%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 50% |
| Pinning Resistance | 100% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 751 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 224 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 939 damage for 7 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 854 damage for 7 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 821 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Dual weapons | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Stone | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Shadow Feed |
| talent | Thermal Aura |
| talent | Charged Aura |
| talent | Cleave |
| talent | Thunderstorm |
| talent | Fiery Hands |
| talent | Crystalline Focus |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Arcane Combat |
| talent | Shadow Combat |
| talent | Beyond the Flesh |
| beneficial effect | Parrying melee and ranged attacks: Has a 75% chance to deflect up to 48 damage from the next 3.4 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4922. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Champion's Will (67-107 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 Base power: 67.0 - 107.2 Uses stats: 109% Wil, 50% Mag, 20% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 112 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
| On hands | Sewerrazor (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 9 acid / 7 fire / 10 cold / 10 lightning Changes stats: +5 Mag / +5 Wil Changes resistances penetration: +30% mind / +31% fire Changes damage: +27% nature Mental save: +21 (+5 eff.) Mindpower: +37 (+6 eff.) Mental crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Shimmervortex the dwarven lanternCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Defense: +15 (+3 eff.) Damage when hit (Melee): 8 temporal Changes stats: +2 Str Changes resistances penetration: +15% lightning Changes damage: +6% temporal Physical save: +26 (+7 eff.) Spell save: +20 (+5 eff.) Mental save: +27 (+6 eff.) Blindness immunity: +47% Confusion immunity: +30% Light radius: +11 See stealth: +42 See invisible: +50 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 6.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 46 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Poxwyrd the drakeskin leather cap (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 25% chance to slow global speed by 79% Changes resistances: +5% physical / +18% light / +14% fire / +18% mind / +36% cold Reduces incoming crit damage: 18.49% Mental save: +15 (+3 eff.) Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% A cap made of leather. |
| On feet | Zerekan the pair of drakeskin leather boots (21 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +21 (+4 eff.) Effects on melee hit: * 25% chance to reduce all saves and defense by 49 Damage when hit (Melee): 10 blight / 2 physical Changes stats: +13 Dex Changes resistances: +11% lightning / +14% temporal / +9% mind Changes resistances penetration: +10% blight / +15% physical Life regen: +10.00 Maximum stamina: +10.00 Healing mod.: +20% A pair of boots made of leather. |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.6 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | gold ring 'Getandil'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+1 eff.) Armour: +4 Effects on melee hit: * 13% chance to reduce all saves and defense by 49 Damage (Melee): 15 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 49 Damage (Ranged): 16 physical Changes stats: +4 Cun Changes resistances: +3% blight Reduces incoming crit damage: 15.00% Stun/Freeze immunity: +31% Life regen: +2.00 Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 Spellpower: +10 (+2 eff.) Mindpower: +9 (+1 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| Around neck | EmumaPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Defense: +15 (+3 eff.) Changes stats: +5 Mag Changes resistances: +29% darkness / +12% temporal / +6% arcane / +30% light Changes damage: +10% physical Physical save: +12 (+4 eff.) Blindness immunity: +48% Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Only die when reaching: -60.00 life Maximum mana: +53.00 Combat speed: +10% Amulets make your neck look great! |
| In main hand | Butcher (48-67 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
| Around waist | ravager's drakeskin leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Changes resistances penetration: +13% physical Changes damage: +25% physical Critical mult.: +11.00% A belt that goes around your waist. |
| In off hand | Razorblade, the Cursed Waraxe (38-53 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stats: 100% Wil, 50% Mag Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
| Cloak | Ichorfury (3 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +3 (+1 eff.) Effects on melee hit: * 25% chance to slow global speed by 79% Damage when hit (Melee): 8 nature Changes stats: +2 Dex Changes resistances: +26% cold Changes damage: +9% mind Critical mult.: +24.66% Reduces incoming crit damage: 15.00% Mindpower: +37 (+6 eff.) See invisible: +30 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight / +10% all Spellpower: +15 (+3 eff.) Spell crit. chance: +13% Mental crit. chance: +5% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.9 Power cost: 15 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 32%. You can also activate this talent to instantly destroy more worms, letting you jump in range 8 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
The Black Maul (70-105 power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 118% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+4 eff.) Physical power: +12 (+2 eff.) Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 277% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
voratun greatmaul 'Lustrefurnace' (69-104 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.0 - 103.5 Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +26 nature / +8 arcane Damage (radius 1) on hit: +16 arcane Damage (radius 2) on crit: +8 arcane When wielded/worn: Accuracy: +66 (+13 eff.) Armour penetration: +16 Changes stats: +10 Dex Changes resistances: +6% arcane Changes resistances penetration: +21% all Changes damage: +12% lightning / +15% light Combat speed: +10% Massive two-handed mauls. |
Thermal Focus (14-15 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+3 eff.) Psi each turn: +1.00 Mindpower: +16 (+3 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
Hydra's Bite (56-62 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stats: 94% Wil, 24% Cun, 50% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 14% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.5 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 234.76 fire damage and 204.02 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
69 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 762.90 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 239/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+5 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Ulogatir the Fogpiety [power 173] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +3% lightning / +3% light / +6% darkness Reduces incoming crit damage: 15.00% Cut immunity: +10% Stun/Freeze immunity: +25% Teleport immunity: +10% It can be used to setup a psionic shield, reducing all damage taken by 173 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Veren the Dwarf Adventurer level 46
15th Loss 122nd year of Ascendancy at 22:33 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Veren the Dwarf Adventurer level 50
27th Profit 123rd year of Ascendancy at 00:41 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Veren the Dwarf Adventurer level 45
13rd Loss 122nd year of Ascendancy at 19:52 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Veren the Dwarf Adventurer level 36
31st Dearth 122nd year of Ascendancy at 23:10 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Veren the Dwarf Adventurer level 14
27th Voratun 122nd year of Ascendancy at 22:07 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Veren the Dwarf Adventurer level 50
23rd Profit 123rd year of Ascendancy at 10:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Veren the Dwarf Adventurer level 29
16th Dearth 122nd year of Ascendancy at 17:33 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Veren the Dwarf Adventurer level 50
30th Loss 122nd year of Ascendancy at 16:39 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Veren the Dwarf Adventurer level 46
15th Loss 122nd year of Ascendancy at 18:05 see stats
Huge Appetite (Exploration mode)
Ate 20 bosses.By Veren the Dwarf Adventurer level 50
3rd Shortage 122nd year of Ascendancy at 15:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Veren the Dwarf Adventurer level 10
19th Voratun 122nd year of Ascendancy at 23:27 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Veren the Dwarf Adventurer level 20
10th Profit 122nd year of Ascendancy at 08:53 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Veren the Dwarf Adventurer level 30
16th Dearth 122nd year of Ascendancy at 19:52 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Veren the Dwarf Adventurer level 40
38th Dearth 122nd year of Ascendancy at 17:47 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Veren the Dwarf Adventurer level 50
29th Loss 122nd year of Ascendancy at 00:37 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Veren the Dwarf Adventurer level 50
1st Stralite 123rd year of Ascendancy at 23:13 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Veren the Dwarf Adventurer level 45
12nd Loss 122nd year of Ascendancy at 11:37 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Veren the Dwarf Adventurer level 34
30th Dearth 122nd year of Ascendancy at 17:09 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Veren the Dwarf Adventurer level 9
19th Voratun 122nd year of Ascendancy at 12:19 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Veren the Dwarf Adventurer level 46
15th Loss 122nd year of Ascendancy at 22:33 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Veren the Dwarf Adventurer level 9
19th Voratun 122nd year of Ascendancy at 19:30 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Veren the Dwarf Adventurer level 46
15th Loss 122nd year of Ascendancy at 22:33 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Veren the Dwarf Adventurer level 50
42nd Stralite 123rd year of Ascendancy at 10:51 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Veren the Dwarf Adventurer level 14
2nd Profit 122nd year of Ascendancy at 18:47 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Veren the Dwarf Adventurer level 50
30th Loss 122nd year of Ascendancy at 15:33 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Veren the Dwarf Adventurer level 22
12nd Profit 122nd year of Ascendancy at 00:17 see stats
Well trained (Exploration mode)
Deal one million damage to training dummies in a single training session.By Veren the Dwarf Adventurer level 50
7th Iron 123rd year of Ascendancy at 20:28 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Veren the Dwarf Adventurer level 50
26th Profit 123rd year of Ascendancy at 08:27 see stats
Log
You gain 10.52 gold from the transmogrification of blazebringer's steel steamgun of piercing.
You gain 10.69 gold from the transmogrification of infernal elven-wood vilestaff of warding (25-30 power, 5 apr, blight element).
You gain 9.06 gold from the transmogrification of greater elven-wood magestaff of might (25-30 power, 5 apr, fire element).
You gain 25.00 gold from the transmogrification of Beladrakath the Heattitan (30-36 power, 6 apr, darkness element).
You gain 25.00 gold from the transmogrification of Hellbliss.
You gain 25.00 gold from the transmogrification of Abysssaw (46-64 power, 6 apr).
You extract ruby from warbringer's stralite longsword of massacre (47-66 power, 5 apr)
You gain 16.00 gold from the transmogrification of ruby.
You gain 25.00 gold from the transmogrification of Xyma (34-48 power, 5 apr).
You extract moonstone from truestriking voratun greatsword of shearing (62-100 power, 4 apr)
You gain 20.00 gold from the transmogrification of moonstone.
You extract fire opal from flaming voratun greatsword of vileness (58-94 power, 4 apr)
You gain 20.00 gold from the transmogrification of fire opal.
You extract pearl from elemental voratun greatsword of rage (62-100 power, 4 apr)
You gain 20.00 gold from the transmogrification of pearl.
You extract fire opal from arcing voratun greatsword (64-102 power, 4 apr)
You gain 20.00 gold from the transmogrification of fire opal.
You gain 25.00 gold from the transmogrification of voratun dagger 'Loamnigh' (38-50 power, 9 apr).
You extract turquoise from chilling stralite dagger of massacre (40-51 power, 9 apr)
You gain 16.00 gold from the transmogrification of turquoise.
You extract amber from balanced stralite dagger of crippling (28-37 power, 9 apr)
You gain 16.00 gold from the transmogrification of amber.
You extract aquamarine from balanced steel dagger of massacre (18-24 power, 6 apr)
You gain 8.00 gold from the transmogrification of aquamarine.
You extract diamond from flaming voratun battleaxe of massacre (76-114 power, 4 apr)
You gain 20.00 gold from the transmogrification of diamond.
You gain 1.80 gold from the transmogrification of biting gale rune (damage 208; dur 4; cd 15).
There is a Way to a strange portal here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
The furious lightning storm around Veren calms down and disappears.


















































































































































