












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Halfling |
Class | Archer |
Level / Exp | 50 / 6873% |
Size | medium |
Lifes / Deaths | Killed by Neruwen the dremling at level 21 on the 1st Mirth 122nd year of Ascendancy at 06:28 / 62Killed by Neruwen the dremling at level 21 on the 1st Mirth 122nd year of Ascendancy at 06:52 Killed by Neruwen the dremling at level 22 on the 1st Mirth 122nd year of Ascendancy at 07:17 Killed by Neruwen the dremling at level 22 on the 1st Mirth 122nd year of Ascendancy at 07:50 Killed by Neruwen the dremling at level 22 on the 1st Mirth 122nd year of Ascendancy at 08:15 Killed by Neruwen the dremling at level 22 on the 1st Mirth 122nd year of Ascendancy at 08:39 Killed by Neruwen the dremling at level 22 on the 1st Mirth 122nd year of Ascendancy at 08:53 Killed by Belolessra the fire drake at level 24 on the 1st Mirth 122nd year of Ascendancy at 10:18 Killed by Belolessra the fire drake at level 24 on the 1st Mirth 122nd year of Ascendancy at 10:41 Killed by Belolessra the fire drake at level 24 on the 1st Mirth 122nd year of Ascendancy at 10:57 Killed by Belolessra the fire drake at level 24 on the 1st Mirth 122nd year of Ascendancy at 12:00 Killed by Belolessra the fire drake at level 24 on the 1st Mirth 122nd year of Ascendancy at 12:15 Killed by The Possessed at level 24 on the 5th Mirth 122nd year of Ascendancy at 20:46 Killed by The Possessed at level 24 on the 5th Mirth 122nd year of Ascendancy at 21:09 Killed by The Possessed at level 24 on the 5th Mirth 122nd year of Ascendancy at 21:18 Killed by The Possessed at level 24 on the 5th Mirth 122nd year of Ascendancy at 21:25 Killed by greater gwelgoroth at level 40 on the 6th Mirth 122nd year of Ascendancy at 23:13 Killed by Xanuriarin the rogue at level 40 on the 8th Mirth 122nd year of Ascendancy at 22:13 Killed by Velalraba the brecklorn at level 40 on the 10th Mirth 122nd year of Ascendancy at 02:11 Killed by Lisowyn the dremling at level 40 on the 1st Summertide 122nd year of Ascendancy at 07:19 Killed by Salamissra the black mamba at level 40 on the 1st Summertide 122nd year of Ascendancy at 21:47 Killed by Salamissra the black mamba at level 40 on the 1st Summertide 122nd year of Ascendancy at 23:05 Killed by Salamissra the black mamba at level 40 on the 1st Summertide 122nd year of Ascendancy at 23:53 Killed by Salamissra the black mamba at level 40 on the 2nd Summertide 122nd year of Ascendancy at 01:03 Killed by Salamissra the black mamba at level 40 on the 2nd Summertide 122nd year of Ascendancy at 01:44 Killed by Salamissra the black mamba at level 40 on the 2nd Summertide 122nd year of Ascendancy at 02:09 Killed by Salamissra the black mamba at level 40 on the 2nd Summertide 122nd year of Ascendancy at 02:39 Killed by Salamissra the black mamba at level 40 on the 2nd Summertide 122nd year of Ascendancy at 02:52 Killed by Salamissra the black mamba at level 40 on the 2nd Summertide 122nd year of Ascendancy at 03:13 Killed by Salamissra the black mamba at level 40 on the 2nd Summertide 122nd year of Ascendancy at 03:35 Killed by elven cultist at level 41 on the 3rd Flare 122nd year of Ascendancy at 13:14 Killed by Adyth the elven guard at level 43 on the 3rd Flare 122nd year of Ascendancy at 13:30 Killed by Adyth the elven guard at level 44 on the 3rd Flare 122nd year of Ascendancy at 13:41 Killed by elven cultist at level 45 on the 3rd Flare 122nd year of Ascendancy at 13:56 Killed by Adyth the elven guard at level 45 on the 3rd Flare 122nd year of Ascendancy at 14:07 Killed by elven cultist at level 46 on the 3rd Flare 122nd year of Ascendancy at 14:35 Killed by Ce'Noselle the elven corruptor at level 46 on the 3rd Flare 122nd year of Ascendancy at 14:45 Killed by Ce'Noselle the elven corruptor at level 46 on the 3rd Flare 122nd year of Ascendancy at 14:57 Killed by elven cultist at level 46 on the 3rd Flare 122nd year of Ascendancy at 15:12 Killed by Polisema the mean looking elven guard at level 47 on the 3rd Flare 122nd year of Ascendancy at 18:33 Killed by Polisema the mean looking elven guard at level 47 on the 3rd Flare 122nd year of Ascendancy at 18:50 Killed by Polisema the mean looking elven guard at level 47 on the 3rd Flare 122nd year of Ascendancy at 19:14 Killed by corrupted ogre rune-spinner at level 49 on the 3rd Flare 122nd year of Ascendancy at 22:20 Killed by corrupted ogre rune-spinner at level 49 on the 3rd Flare 122nd year of Ascendancy at 22:36 Killed by corrupted ogre rune-spinner at level 49 on the 3rd Flare 122nd year of Ascendancy at 22:55 Killed by corrupted ogre rune-spinner at level 49 on the 3rd Flare 122nd year of Ascendancy at 23:07 Killed by corrupted ogre rune-spinner at level 49 on the 3rd Flare 122nd year of Ascendancy at 23:27 Killed by armoured skeleton warrior at level 49 on the 3rd Flare 122nd year of Ascendancy at 23:42 Killed by Urran the thalore at level 49 on the 7th Flare 122nd year of Ascendancy at 21:11 Killed by Urran the thalore at level 49 on the 7th Flare 122nd year of Ascendancy at 21:27 Killed by treant at level 49 on the 7th Flare 122nd year of Ascendancy at 21:41 Killed by treant at level 49 on the 7th Flare 122nd year of Ascendancy at 21:49 Killed by Urran the thalore at level 49 on the 7th Flare 122nd year of Ascendancy at 22:02 Killed by Urran the thalore at level 49 on the 7th Flare 122nd year of Ascendancy at 22:24 Killed by Roaslne the dwarf at level 50 on the 8th Flare 122nd year of Ascendancy at 01:46 Killed by Roaslne the dwarf at level 50 on the 8th Flare 122nd year of Ascendancy at 01:59 Killed by Roaslne the dwarf at level 50 on the 8th Flare 122nd year of Ascendancy at 02:10 Killed by Roaslne the dwarf at level 50 on the 8th Flare 122nd year of Ascendancy at 02:24 Killed by Roaslne the dwarf at level 50 on the 8th Flare 122nd year of Ascendancy at 02:54 Killed by ritch flamespitter at level 50 on the 15th Dusk 122nd year of Ascendancy at 22:01 Killed by ritch flamespitter at level 50 on the 15th Dusk 122nd year of Ascendancy at 22:43 Killed by Layitta the corrupted protosentient globula at level 50 on the 16th Dusk 122nd year of Ascendancy at 00:34 |
Primary Stats
Strength | 45 (base 23) |
Dexterity | 119 (base 60) |
Constitution | 52 (base 31) |
Magic | 27 (base 10) |
Willpower | 79 (base 45) |
Cunning | 81 (base 60) |
Resources
Life | 1430/1430 |
Stamina | 394/394 |
Psi | 149/149 |
Healing Factor | 1.709329218765 |
Regeneration | 31.463117584869 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +94.461526567089% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 10 |
See Stealth | 116.37780683923 |
See Invisible | 125.37780683923 |
Offense: Mainhand
Damage | 147 |
Accuracy | 75 |
Crit Chance | 50% |
APR | 45 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 40 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Cold | +18% |
Physical | +8% |
Light | +15% |
All | 0% |
Offense: Damage Penetration
Blight | +10% |
Physical | +37% |
Cold | +15% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 37 (76.987013568881%) |
Defense | 76 |
Ranged Defense | 79 |
Fatigue | 0 |
Physical Save | 43 |
Spell Save | 60 |
Mental Save | 49 |
Defense: Resistances
Lightning | + 33%( 70%) |
Acid | + 26%( 70%) |
Light | + 31%( 70%) |
Temporal | + 25%( 70%) |
Cold | + 49%( 70%) |
Physical | + 19%( 70%) |
Fire | + 39%( 70%) |
All | + 18%( 70%) |
Defense: Immunities
Confusion Resistance | 29% |
Instadeath Resistance | 100% |
Blind Resistance | 84% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 524 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 481 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Psionic / Kinetic mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.00 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 3/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Marksmanship | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Pace Yourself |
talent | Beyond the Flesh |
talent | Thermal Aura |
talent | Volatile Poison |
talent | Apply Poison |
talent | Leeching Poison |
talent | Kinetic Aura |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Emaraba the large white snake. Escort: injured seer (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the temporal explorer from death by rogue. Escort: temporal explorer (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 75. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
Psionic focus | ![]() Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 60% Wil Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+9 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Quiver | ![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 73.5 - 88.2 Uses stat: 92% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +27.0% Capacity: 23 On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Shots are used with slings to pummel your foes to death. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +18 (+4 eff.) Armour: +3 Changes stats: +10 Str / +11 Dex / +4 Cun Changes resistances: +12% cold Changes resistances penetration: +15% cold Changes damage: +18% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Changes resistances penetration: +10% blight / +10% nature Critical mult.: +10.00% Physical save: +29 (+9 eff.) Spell save: +18 (+4 eff.) Mental save: +17 (+6 eff.) Blindness immunity: +50% Confusion immunity: +29% Vim when firing critical spell: +2.00 Spellpower: +25 (+8 eff.) Light radius: +11 See stealth: +23 See invisible: +19 Healing mod.: +22% It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 3.5 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str / +2 Wil Critical mult.: +5.00% Maximum hate: +2.00 Mental crit. chance: +1% A cap made of leather. |
On feet | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +8 Wil / +4 Cun / +4 Con Changes resistances penetration: +7% physical Physical save: +6 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +8 (+3 eff.) Mindpower: +6 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +4 Str / +4 Dex / +6 Wil / +5 Con Changes resistances: +9% acid Light radius: +3 See invisible: +12 It can be used to setup a psionic shield, reducing all damage taken by 153 for 5 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 2 lightning Changes stats: +5 Mag / +15 Wil / +7 Cun Blindness immunity: +34% Spellpower: +9 (+3 eff.) Mindpower: +20 (+6 eff.) Infravision radius: +5 See stealth: +12 See invisible: +13 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 32 light Damage (Ranged): 27 light Changes stats: +8 Mag Changes damage: +15% light Rings make your fingers look great! |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Talent mastery: +0.10 Cunning / Trapping Life regen: +1.00 Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes damage: +8% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +2 Physical power: +5 (+2 eff.) Armour: +2 Defense: +5 (+1 eff.) Effects when hit in melee: * 26% chance to reduce strength, dexterity, and constitution by 21 * 28% chance to reduce damage dealt by 27% Changes stats: +1 Dex / +3 Wil Changes resistances: +9% lightning / +8% temporal / +1% physical Critical mult.: +15.00% Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Maximum life: +60.00 Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +20 Defense: +5 (+1 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +10% Changes resistances: +25% fire / +25% cold Talents granted: +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. This item has been sent to the Item's Vault. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 8 mind Changes stats: +5 Str / +6 Dex / +4 Mag / +3 Cun / +6 Con Changes resistances: +9% lightning / +15% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Life regen: +11.70 Maximum life: +63.00 Healing mod.: +20% A suit of armour made of leather. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 21.20 cold and 19.40 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 35 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 30% Wil, 42% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 20 Damage (Ranged): +10 arcane silence Fight magic with magic! |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Tanerirun the Halfling Archer level 50
8th Dusk 122nd year of Ascendancy at 00:53 see stats
By Tanerirun the Halfling Archer level 50
16th Dusk 122nd year of Ascendancy at 00:13 see stats
By Tanerirun the Halfling Archer level 50
8th Dusk 122nd year of Ascendancy at 00:23 see stats
By Tanerirun the Halfling Archer level 10
74th Pyre 122nd year of Ascendancy at 23:54 see stats
By Tanerirun the Halfling Archer level 20
1st Mirth 122nd year of Ascendancy at 04:34 see stats
By Tanerirun the Halfling Archer level 30
5th Mirth 122nd year of Ascendancy at 22:15 see stats
By Tanerirun the Halfling Archer level 40
5th Mirth 122nd year of Ascendancy at 22:15 see stats
By Tanerirun the Halfling Archer level 50
7th Flare 122nd year of Ascendancy at 22:32 see stats
By Tanerirun the Halfling Archer level 49
7th Flare 122nd year of Ascendancy at 21:16 see stats
By Tanerirun the Halfling Archer level 40
9th Mirth 122nd year of Ascendancy at 18:44 see stats
By Tanerirun the Halfling Archer level 50
8th Dusk 122nd year of Ascendancy at 00:53 see stats
By Tanerirun the Halfling Archer level 50
8th Dusk 122nd year of Ascendancy at 00:53 see stats
By Tanerirun the Halfling Archer level 17
79th Pyre 122nd year of Ascendancy at 14:51 see stats
By Tanerirun the Halfling Archer level 50
2nd Dusk 122nd year of Ascendancy at 03:11 see stats
By Tanerirun the Halfling Archer level 50
3rd Dusk 122nd year of Ascendancy at 02:17 see stats
Log
Today is the 24th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Today is the 25th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
Today is the 26th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.
Today is the 27th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
Today is the 28th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
There is a portal back here (press '' or right click to use).
Saving game...
Saving done.
The mage spends a substantial amount of time teaching you all of the techniques of psionic.
Tanerirun deactivates Apply Poison.
Tanerirun activates Apply Poison.
Tanerirun deactivates Pace Yourself.
Tanerirun activates Pace Yourself.
Tanerirun deactivates Volatile Poison.
Tanerirun activates Volatile Poison.
Tanerirun deactivates Leeching Poison.
Tanerirun activates Leeching Poison.
Tanerirun deactivates Beyond the Flesh.
Tanerirun activates Beyond the Flesh.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thermal Aura
- Kinetic Aura
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Sold: dragonbone totem of healing [power 440] (9 cooldown) for 25.00 gold.