











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Shalore |
Class | Wyrmic |
Level / Exp | 50 / 150059% |
Size | medium |
Lifes / Deaths | Killed by Emelyldawe the mean looking elven guard at level 50 on the 79th Pyre 122nd year of Ascendancy at 05:25 / 54Killed by Emelyldawe the mean looking elven guard at level 50 on the 79th Pyre 122nd year of Ascendancy at 05:41 Killed by Emelyldawe the mean looking elven guard at level 50 on the 79th Pyre 122nd year of Ascendancy at 06:08 Killed by Emelyldawe the mean looking elven guard at level 50 on the 79th Pyre 122nd year of Ascendancy at 06:57 Killed by Emelyldawe the mean looking elven guard at level 50 on the 1st Mirth 122nd year of Ascendancy at 10:09 Killed by Emelyldawe the mean looking elven guard at level 50 on the 1st Mirth 122nd year of Ascendancy at 10:24 Killed by Emelyldawe the mean looking elven guard at level 50 on the 1st Mirth 122nd year of Ascendancy at 10:48 Killed by Emelyldawe the mean looking elven guard at level 50 on the 1st Mirth 122nd year of Ascendancy at 11:12 Killed by Alarod the dwarf at level 50 on the 4th Dusk 122nd year of Ascendancy at 14:26 Killed by Alarod the dwarf at level 50 on the 4th Dusk 122nd year of Ascendancy at 14:32 Killed by Doavo the human at level 50 on the 18th Dusk 122nd year of Ascendancy at 22:03 Killed by Bagmer the halfling at level 50 on the 18th Dusk 122nd year of Ascendancy at 22:12 Killed by Bagmer the halfling at level 50 on the 18th Dusk 122nd year of Ascendancy at 22:22 Killed by Bagmer the halfling at level 50 on the 18th Dusk 122nd year of Ascendancy at 22:31 Killed by Bagmer the halfling at level 50 on the 18th Dusk 122nd year of Ascendancy at 22:41 Killed by Bagmer the halfling at level 50 on the 18th Dusk 122nd year of Ascendancy at 23:03 Killed by Bagmer the halfling at level 50 on the 18th Dusk 122nd year of Ascendancy at 23:14 Killed by Bagmer the halfling at level 50 on the 18th Dusk 122nd year of Ascendancy at 23:26 Killed by Doavo the human at level 50 on the 18th Dusk 122nd year of Ascendancy at 23:42 Killed by Bagmer the halfling at level 50 on the 18th Dusk 122nd year of Ascendancy at 23:50 Killed by Doavo the human at level 50 on the 18th Dusk 122nd year of Ascendancy at 23:58 Killed by Doavo the human at level 50 on the 19th Dusk 122nd year of Ascendancy at 00:13 Killed by Doavo the human at level 50 on the 19th Dusk 122nd year of Ascendancy at 00:58 Killed by Doavo the human at level 50 on the 19th Dusk 122nd year of Ascendancy at 01:06 Killed by Doavo the human at level 50 on the 19th Dusk 122nd year of Ascendancy at 01:33 Killed by Doavo the human at level 50 on the 19th Dusk 122nd year of Ascendancy at 02:08 Killed by Guvena the shivgoroth at level 50 on the 74th Dusk 122nd year of Ascendancy at 09:38 Killed by Xerynor the ultimate shivgoroth at level 50 on the 75th Dusk 122nd year of Ascendancy at 11:14 Killed by Xerynor the ultimate shivgoroth at level 50 on the 75th Dusk 122nd year of Ascendancy at 11:40 Killed by Elyvena the greater shivgoroth at level 50 on the 75th Dusk 122nd year of Ascendancy at 20:21 Killed by Elyvena the greater shivgoroth at level 50 on the 75th Dusk 122nd year of Ascendancy at 20:49 Killed by Emelywe the shivgoroth at level 50 on the 77th Dusk 122nd year of Ascendancy at 05:11 Killed by Emelywe the shivgoroth at level 50 on the 77th Dusk 122nd year of Ascendancy at 05:19 Killed by Emelywe the shivgoroth at level 50 on the 77th Dusk 122nd year of Ascendancy at 05:29 Killed by Emelywe the shivgoroth at level 50 on the 77th Dusk 122nd year of Ascendancy at 05:43 Killed by Ivigaba the ultimate shivgoroth at level 50 on the 77th Dusk 122nd year of Ascendancy at 07:31 Killed by Glassra the greater shivgoroth at level 50 on the 77th Dusk 122nd year of Ascendancy at 07:43 Killed by Glassra the greater shivgoroth at level 50 on the 77th Dusk 122nd year of Ascendancy at 07:59 Killed by Ivigaba the ultimate shivgoroth at level 50 on the 77th Dusk 122nd year of Ascendancy at 08:13 Killed by Ivigaba the ultimate shivgoroth at level 50 on the 77th Dusk 122nd year of Ascendancy at 10:38 Killed by Layuyawe the shivgoroth at level 50 on the 77th Dusk 122nd year of Ascendancy at 13:52 Killed by Fenadd the thalore at level 50 on the 27th Haze 122nd year of Ascendancy at 19:21 Killed by Arshasil the krog at level 50 on the 27th Haze 122nd year of Ascendancy at 19:29 Killed by Arshasil the krog at level 50 on the 27th Haze 122nd year of Ascendancy at 19:39 Killed by Runlau the halfling at level 50 on the 27th Haze 122nd year of Ascendancy at 19:55 Killed by flame turret at level 50 on the 27th Haze 122nd year of Ascendancy at 20:12 Killed by Fenadd the thalore at level 50 on the 27th Haze 122nd year of Ascendancy at 20:26 Killed by treant at level 50 on the 28th Haze 122nd year of Ascendancy at 13:40 Killed by Obnr the halfling at level 50 on the 43rd Haze 122nd year of Ascendancy at 02:56 Killed by Thkon the thalore at level 50 on the 43rd Haze 122nd year of Ascendancy at 03:05 Killed by Bedic the dwarf at level 50 on the 43rd Haze 122nd year of Ascendancy at 06:09 Killed by ritch flamespitter at level 50 on the 43rd Haze 122nd year of Ascendancy at 06:18 Killed by Faeko the krog at level 50 on the 43rd Haze 122nd year of Ascendancy at 06:27 Killed by Bedic the dwarf at level 50 on the 43rd Haze 122nd year of Ascendancy at 06:55 |
Primary Stats
Strength | 87 (base 52) |
Dexterity | 27 (base 10) |
Constitution | 77 (base 50) |
Magic | 64 (base 48) |
Willpower | 83 (base 47) |
Cunning | 54 (base 22) |
Resources
Life | 1677/1677 |
Stamina | 404/404 |
Equilibrium | 0 |
Healing Factor | 1.5882419580056 |
Regeneration | 41.718331117501 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 1 |
See Stealth | 7 |
See Invisible | 31 |
Offense: Mainhand
Damage | 230 |
Accuracy | 57 |
Crit Chance | 50% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 72 |
Crit Chance | 46% |
Speed | 1 |
Offense: Damage Bonus
Cold | +9% |
Lightning | +18% |
Nature | +24% |
Darkness | +30% |
Blight | +15% |
Physical | +27% |
Mind | +24% |
All | 0% |
Offense: Damage Penetration
Darkness | +25% |
Physical | +25% |
Nature | +35% |
Defense: Base
Armour (hardiness) | 42.335093952971 (67.857809501309%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 29 |
Physical Save | 51 |
Spell Save | 43 |
Mental Save | 52 |
Defense: Resistances
Acid | + 39%( 70%) |
Blight | + 20%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 26%( 70%) |
All | + 13%( 70%) |
Darkness | + 18%( 70%) |
Physical | + 34%( 70%) |
Temporal | + 23%( 70%) |
Lightning | + 53%( 70%) |
Mind | + 18%( 70%) |
Fire | + 19%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Knockback Resistance | 100% |
Disarm Resistance | 46% |
Instadeath Resistance | 100% |
Confusion Resistance | 25% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 440 damage for 6 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 502 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 548 damage for 7 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 533 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Secrets of the Eternals |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Quiver | ![]() Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 25.0 - 30.0 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +10.5% Capacity: 15 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 217 physical damage On weapon crit: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Shots are used with slings to pummel your foes to death. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 68% Changes stats: +3 Mag / +2 Wil / +1 Cun Reduces incoming crit damage: 5.00% Mental save: +6 (+2 eff.) Light radius: +3 Infravision radius: +1 See stealth: +7 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +5 Str / +9 Dex / +5 Con Changes resistances: +13% lightning / +12% temporal / +3% blight / +6% mind / +5% arcane Reduces incoming crit damage: 15.15% Physical save: +9 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cap made of leather. |
Tool | ![]() Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 24 * 20% chance to reduce armor by 34% Changes stats: +12 Str / +8 Wil / +5 Con Changes damage: +15% blight Mental crit. chance: +7% See invisible: +18 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +6 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +8 Dex Changes damage: +3% darkness Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +6 (+2 eff.) Mindpower: +6 (+2 eff.) See invisible: +6 Damage Shield penetration: +10% Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Dex / +5 Mag / +1 Cun / +1 Con Changes resistances: +5% arcane Spell save: +9 (+3 eff.) Mental save: +5 (+2 eff.) Spellpower: +2 (+0 eff.) A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.2 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 68% Damage (Melee): +42 cold Damage (radius 1) on hit: +12 lightning Damage (radius 2) on crit: +20 nature When wielded/worn: Changes resistances: +27% lightning / +15% cold / +18% nature Changes resistances penetration: +10% nature Changes damage: +9% cold Massive two-handed battleaxes. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage when hit (Melee): 10 darkness / 10 mind Changes stats: +6 Con Changes resistances: +6% darkness / +6% blight Changes damage: +24% mind Critical mult.: +20.00% Physical save: +28 (+9 eff.) Spell save: +10 (+3 eff.) Mental save: +25 (+8 eff.) Disarm immunity: +46% Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +10 Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +4 Cun / +4 Dex Changes resistances penetration: +25% physical Changes damage: +18% lightning / +12% physical Life regen: +9.00 Maximum life: +66.00 Healing mod.: +18% A suit of armour made of mail. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Changes stats: +1 Mag / +2 Wil Reduces incoming crit damage: 5.00% Life regen: +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 68% * 20% chance to reduce damage dealt by 32% Changes stats: +6 Wil Changes resistances penetration: +25% darkness / +25% nature Changes damage: +24% nature / +27% darkness Mental save: +15 (+5 eff.) Confusion immunity: +25% Mindpower: +13 (+3 eff.) Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
![]() Requires: - Heavy armour training - Magic 16 Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Changes resistances: +10% fire / +10% cold Changes damage: +10% fire / +10% cold Spellpower on spell critical (stacks up to 3 times): +5 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Cold Flames (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Cold Flames slowly spread from 7 spots in a radius of 3 around the targeted location. The flames deal 38.34 cold damage, and have a chance of freezing. Damage improves with your Spellpower. On the left gauntlet is a large sapphire, on the right is a large ruby. Cunningly designed magic has allowed two opposing elements to work in unison. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 114% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Sidias the Shalore Wyrmic level 50
10th Flare 122nd year of Ascendancy at 20:12 see stats
By Sidias the Shalore Wyrmic level 10
74th Pyre 122nd year of Ascendancy at 11:04 see stats
By Sidias the Shalore Wyrmic level 20
74th Pyre 122nd year of Ascendancy at 11:04 see stats
By Sidias the Shalore Wyrmic level 30
74th Pyre 122nd year of Ascendancy at 11:04 see stats
By Sidias the Shalore Wyrmic level 40
74th Pyre 122nd year of Ascendancy at 11:04 see stats
By Sidias the Shalore Wyrmic level 50
74th Pyre 122nd year of Ascendancy at 11:04 see stats
By Sidias the Shalore Wyrmic level 50
78th Dusk 122nd year of Ascendancy at 05:04 see stats
By Sidias the Shalore Wyrmic level 50
8th Mirth 122nd year of Ascendancy at 16:23 see stats
By Sidias the Shalore Wyrmic level 50
31st Dusk 122nd year of Ascendancy at 00:00 see stats