MKMY the level 8 Cornac Shadowblade by Waropiness

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassShadowblade
Level / Exp8 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity32 (base 32)
Constitution15 (base 10)
Magic18 (base 18)
Willpower14 (base 10)
Cunning13 (base 13)

Resources

Life188/206
Stamina123/131
Healing Factor1.0405405405405
Regeneration0.26013513513512

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage26
Accuracy41
Crit Chance9%
APR5
Speed1.00

Offense: Offhand

Damage19
Accuracy41
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance7%
Speed1

Offense: Damage Bonus

Acid+10%
Mind+10%
Nature+10%

Defense: Base

Armour (hardiness)15 (67.587548638132%)
Defense29
Ranged Defense29
Fatigue0
Physical Save18
Spell Save20
Mental Save9

Defense: Resistances

Nature+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.20
3/5
3/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.10
0/5
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
1/5
1/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Spell / Temporal1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Dead secrets1.10
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
1/5
3/5
0/5
3/5

Effects

beneficial effect

Quests

active
active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

You have no more inscription slots.
You are now inscribed with Infusion: Healing.

You gain 7.48 gold from the transmogrification of
pouch of dwarven-steel shots 'Armagorn' (21/21, 38-45.6 power, 3 apr).
You gain 2.31 gold from the transmogrification of
iron shield of radiance (4 def, 2 armour, 19 block).
You gain 1.51 gold from the transmogrification of
spiked hardened leather armour (3 def, 6 armour).
You gain 0.94 gold from the transmogrification of
cashmere robe of fire (+18%) (2 def, 0 armour).
You gain 20.91 gold from the transmogrification of
Gadostir (11.5-16.1 power, 2 apr).
You gain 4.31 gold from the transmogrification of
shimmering yew starstaff of projection (20-24 power, 4 apr, light element).
You gain 4.17 gold from the transmogrification of
shimmering yew starstaff of might (20-24 power, 4 apr, darkness element).
You gain 18.91 gold from the transmogrification of
Woeshine the yew magestaff (20-24 power, 4 apr, lightning element).
You gain 1.73 gold from the transmogrification of
hardened leather sling of acid.
You gain 2.41 gold from the transmogrification of
dwarven-steel greatsword of erosion (36-57.6 power, 2 apr).
You gain 1.62 gold from the transmogrification of
chilling steel greatsword of massacre (34-54.4 power, 2 apr).
You gain 5.16 gold from the transmogrification of
balanced steel greatmaul of erosion (29-43.5 power, 2 apr).
You gain 1.80 gold from the transmogrification of
acid wave rune of the duelist (86 acid damage; disarm 5 turns with power 39).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.