









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Brawler |
| Level / Exp | 54 / 0% |
| Size | big |
| Lifes / Deaths | Killed by Polessra the blue jelly at level 22 on the 16th Dusk 122nd year of Ascendancy at 06:52 0 / 7Killed by Urkis, the High Tempest at level 27 on the 27th Dusk 122nd year of Ascendancy at 18:17 Killed by Astelnda at level 29 on the 31st Dusk 122nd year of Ascendancy at 14:32 Killed by The Master at level 29 on the 31st Dusk 122nd year of Ascendancy at 17:58 Killed by Godhethra the shivgoroth at level 30 on the 36th Dusk 122nd year of Ascendancy at 00:50 Killed by Vorille the nightmare horror at level 41 on the 67th Dusk 122nd year of Ascendancy at 10:52 Killed by Arch Zephyr at level 45 on the 79th Dusk 122nd year of Ascendancy at 19:19 |
Primary Stats
| Strength | 185 (base 64) |
| Dexterity | 118 (base 60) |
| Constitution | 128 (base 51) |
| Magic | 61 (base 12) |
| Willpower | 42 (base 10) |
| Cunning | 108 (base 60) |
Resources
| Life | 2010/2010 |
| Mana | 578/578 |
| Stamina | 289/289 |
| Healing Factor | 1.5939597315436 |
| Regeneration | 26.698825503355 |
Speed
| Mental | -9.9999999999999% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 8 |
| See Invisible | 9 |
Offense: Barehand
| Damage | 257 |
| Accuracy | 82 |
| Crit Chance | 80% |
| APR | 26 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Arcane | +9% |
| Cold | +56% |
| All | 0% |
| Lightning | +34% |
| Light | +10% |
| Temporal | +34% |
| Physical | +23% |
| Mind | +12% |
| Darkness | +13% |
Offense: Damage Penetration
| Darkness | +40% |
| Temporal | +15% |
| Physical | +13% |
| Arcane | +20% |
| Mind | +45% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (35.629139072848%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 51 |
| Mental Save | 37 |
Defense: Resistances
| Darkness | + 39%( 70%) |
| Acid | + 32%( 70%) |
| Lightning | + 43%( 70%) |
| Temporal | + 58%( 70%) |
| Cold | + 63%( 70%) |
| Arcane | + 32%( 70%) |
| Fire | + 32%( 70%) |
| All | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Pugilism | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 2.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Exploit Weakness |
| talent | Premonition |
| talent | Striking Stance |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
| beneficial effect | Countering melee attacks: Has a 57% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking |
Quests
You successfully escorted the injured seer to the recall portal on level 28 of Infinite Dungeon. Escort: injured seer (level 28 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Infinite Dungeon. Escort: injured seer (level 7 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 24 of Infinite Dungeon. Escort: lost defiler (level 24 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by giant red ant. Escort: lost sun paladin (level 26 of Infinite Dungeon) | failed |
You failed to protect the lost sun paladin from death by elven tempest. Escort: lost sun paladin (level 39 of Infinite Dungeon) | failed |
You successfully escorted the lost warrior to the recall portal on level 25 of Infinite Dungeon. Escort: lost warrior (level 25 of Infinite Dungeon)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 17 of Infinite Dungeon. Escort: temporal explorer (level 17 of Infinite Dungeon)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Infinite Dungeon. Escort: worried loremaster (level 5 of Infinite Dungeon)As a reward you improved Strength by +5. | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 10): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 19): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 26): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 227 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 29): Rush Hour (227)Turns left: 46 You completed the challenge and received: Random Artifact: Zegablek (1 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 31): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): ExterminatorYou completed the challenge and received: Random Artifact: Betyldata (3 def, 4 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 43): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 45): Near SightedYou completed the challenge and received: Random Artifact: Galintir (9 def, 8 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 47): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 48): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 49): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: Random Artifact: Plaguedeath (6-8.4 power, 2 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 51): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 404 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 52): Rush Hour (404)Turns left: 273 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 55): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 56): ExterminatorYou completed the challenge and received: Random Artifact: Darkoath | done |
Proceed directly to the next Infinite Dungeon level in less than 269 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 58): Rush Hour (269)Turns left: 193 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 60): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 61): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 64): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 275 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 65): Rush Hour (275)Turns left: 137 You completed the challenge and received: Random Artifact: Stormlash (17-18.7 power, 7 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 86 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 67): Rush Hour (86)Turns left: 29 You completed the challenge and received: Random Artifact: Merkul's Second Eye | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: Random Artifact: Bethuwen (19-28.5 power, 2 apr) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Neryna the Strikeclamor (14 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +15 Dex +4 Mag +4 Wil dps ---------- Phys.crit +5.0% Phys.pwr +6 (+1 eff.) Dmg.mod +3% lightning +6% acid Res.pen +15% temporal +13% physical Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Armour +5 Defense +14 (+3 eff.) Fatigue +4% Resists +6% acid +6% temporal Blink to a nearby random location (rad 15) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +3 Cun +9 Mag ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Dex, 40% Cun, 20% Mag 40% Str Acc+ +0.3% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 125% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 6.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 81.74 fire damage and 92.36 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
| On head | Falydusin (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +6 Str +14 Dex +2 Wil +3 Cun dps ---------- Mind.pwr +10 (+3 eff.) Apr +7 ----- def ----- Armour +5 Fatigue +5% Crit.dmg- 15.00% ---------- misc Psi/ret +0.08 Hate/m.crit +5.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 967.6 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| Tool | voratun pickaxe 'Aeruregochik' (dig speed 12 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +5 Str +12 Mag +4 Cun +3 Con dps ---------- Spell.crit +18% On Hit (Melee): * 22% chance to gain 10% of a turn (3/turn limit) ----- def ----- Max.HP +40.00 ---------- misc Max.mana +120.00 Max.stam +30.00 See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Nightmight'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +7 Cun +9 Dex dps ---------- Dmg.mod +27% temporal Res.pen +15% mind +20% darkness Acc +13 (+2 eff.) Melee Ret 6 mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Crit.dmg- 15.00% ---------- misc Infravis +3 Rings can have magical properties. |
| On fingers | gladiator's gold ring of misery0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Str +3 Cun +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 5 physical Ranged+ 12 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 32 On Hit (Ranged): * 13% chance to reduce all saves and defense by 32 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| Around neck | Darkoath0.1 T5 amulet jewelry [Rare] Arcane/Master While equipped: Stats +9 Dex +5 Mag +2 Wil +13 Cun +9 Con dps ---------- Spell.crit +5% Mind.crit +2% Crit.mult +10.00% Spell.pwr +6 (+2 eff.) Mind.pwr +10 (+3 eff.) Mov.spd +10% Dmg.mod +7% temporal +7% light +13% darkness +6% mind +7% physical Res.pen +20% darkness +5% mind Melee Ret 2 mind 2 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 26% ----- def ----- Fatigue -19% HP.reg +9.00 ---------- misc Stam/turn +1.50 Psi/ret +0.16 Amulets can have magical properties. |
| Main armor | Brightvalor (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature While equipped: Stats +13 Str +13 Mag +12 Wil dps ---------- Dmg.mod +31% lightning +46% cold +6% mind +26% physical Res.pen +25% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Resists +21% lightning +52% cold +6% fire +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Samefast1.0 T3 lite [Rare] Nature While equipped: Stats +5 Wil dps ---------- Res.pen +20% arcane ----- def ----- Resists +5% arcane Max.HP +42.00 ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Falintir the Radiancestrider (11 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +3% light Acc +5 (+1 eff.) Apr +4 ----- def ----- Defense +11 (+2 eff.) Resists +21% temporal +15% darkness +6% cold Phys.save +16 (+4 eff.) Def/telep +19 Res/telep +12% Dur/telep +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Fulovor the hardened leather belt1.0 T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +5 Dex +2 Wil +4 Cun +7 Lck dps ---------- Phys.pwr +6 (+1 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +9% arcane ----- def ----- Resists +15% temporal Phys.save +7 (+2 eff.) Spell.save +8 (+3 eff.) Stealth +7 ---------- misc T.Disarm +11 Mana/turn +0.08 Infravis +5 Size +1 A belt that goes around your waist. |
Inventory
2 Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Lisidhetta the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 * 20% chance to reduce armor by 33% ----- def ----- Fatigue -6% Resists +3% blight HP.reg +1.00 Heal.mod +12% Cut- +40% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 336 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Singeriver0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +30% lightning Res.pen +29% cold Melee Ret 12 lightning ----- def ----- Defense +8 (+2 eff.) Resists +35% fire Crit.dmg- 17.62% Rings can have magical properties. |
savage's steel ring of arcana (+0.22/turn)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Con ----- def ----- Spell.save +14 (+5 eff.) Silence- +27% ---------- misc Mana/turn +0.22 Max.stam +18.00 Rings can have magical properties. |
solipsist's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.pwr +14 (+4 eff.) ----- def ----- Max.HP +75.00 HP.reg +17.00 Heal.mod +20% Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Life Drinker (42-54.6 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 55% Mag, 35% Str Acc+ +0.3% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+4 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 10.76 acid and 10.15 blight damage. If not cleared after five turns it will inflict 57.61 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Plaguebright (39-50.7 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Nature Power 39.0 - 50.7 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +33 acid +37 nature On Hit: * 21% chance to slow global speed by 60% While equipped: Stats +4 Dex dps ---------- Dmg.mod +32% acid Res.pen +44% acid +12% nature Apr +12 ----- def ----- Resists +24% acid ---------- misc Light +3 Sharp, short and deadly. |
voratun dagger (36-46.8 power, 9 apr)1.0 T5 dagger 1H weapon [Normal] Power 36.0 - 46.8 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Sharp, short and deadly. |
Carrionkill (88.5-132.75 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 88.5 - 132.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +23 nature While equipped: Stats +3 Str +5 Mag +4 Wil ----- def ----- Armour +12 Defense +20 (+5 eff.) Resists +18% temporal +15% mind +12% darkness Silence- +23% Massive two-handed mauls. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane/Master Power 82.0 - 123.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
acidic iron greatsword of massacre (25.5-40.8 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 25.5 - 40.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 127 damage over 5 turns and reducing armor and accuracy by 16 Massive two-handed swords. |
balanced voratun greatsword of evisceration (62-99.2 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 62.0 - 99.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +17 (+3 eff.) Acc +19 (+3 eff.) ----- def ----- Defense +21 (+5 eff.) Disarm- +70% Massive two-handed swords. |
enhanced voratun greatsword (59.5-95.2 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 59.5 - 95.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +16 Str +14 Dex +16 Mag +17 Wil +17 Cun +16 Con Massive two-handed swords. |
Storm Fury4.0 T5 longbow 2H weapon Reqs Shoot [Unique] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+10 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+7 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 101 to 202 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Sword of Potential Futures (28-39.2 power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 20% Mag, 80% Str Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
bloodlich's yew starstaff of fate (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Mag +5 Cun +2 Con dps ---------- Spell.crit +9% Crit.mult +19.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% temporal ----- def ----- Phys.save +10 (+3 eff.) Spell.save +11 (+4 eff.) Mind.save +9 (+4 eff.) ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.vim +34.00 Max.N.En +31.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +26 (+9 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood vilestaff of fate (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +35.00% Spell.pwr +20 (+7 eff.) Melee+ 31 fire Dmg.mod +25% darkness ----- def ----- Phys.save +13 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+5 eff.) ---------- misc See.Invis +15 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+8 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
blazebringer's steel waraxe (11.5-16.1 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Nature Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +31 fire While equipped: dps ---------- All.spd +5% Res.pen +13% fire One-handed war axes. |
Drulach1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +9 Dex +6 Cun +4 Con dps ---------- Phys.crit +17.0% Mind.crit +15% Phys.pwr +25 (+5 eff.) Spell.pwr +6 (+2 eff.) ----- def ----- Armour +20 Defense +13 (+3 eff.) Phys.save +24 (+6 eff.) Mind.save +13 (+5 eff.) A belt that goes around your waist. |
hardened leather belt of burglary1.0 T3 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +6 Lck ----- def ----- Stealth +5 ---------- misc T.Disarm +9 Infravis +4 A belt that goes around your waist. |
noble's drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +8 Cun +5 Wil dps ---------- Against +38% Summoned ----- def ----- Resists +8% acid +10% fire +8% lightning +10% cold D.Red.from +33% Summoned A belt that goes around your waist. |
linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +1 Dex +2 Wil +1 Cun ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chalydil the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature While equipped: Stats +7 Str +6 Mag +7 Wil +6 Con dps ---------- Phys.crit +1.0% Phys.pwr +10 (+2 eff.) Dmg.mod +24% lightning +14% physical +40% nature +23% cold Res.pen +5% acid Apr +1 Melee Ret 6 physical ----- def ----- Resists +9% lightning +9% cold +28% nature +13% all Die.at -20.00 life Poison- +27% Disease- +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+8 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
mindwoven elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Spell.crit +15% Mind.crit +4% Spell.pwr +27 (+9 eff.) Mind.pwr +5 (+1 eff.) ----- def ----- Resists +15% all Mind.save +22 (+8 eff.) ---------- misc Mana/turn +0.28 Max.mana +74.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering woollen robe of darkness (+25%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +17% darkness +18% arcane ----- def ----- Resists +25% darkness +9% all ---------- misc Max.mana +50.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +13 (+5 eff.) S.pwr/crit +5 ----- def ----- Resists +13% all Silence- +36% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bethara (10 def, 12 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +1 Cun +2 Con dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +12 Defense +10 (+2 eff.) Fatigue +3% Resists +3% physical Phys.save +10 (+3 eff.) Mind.save +12 (+5 eff.) ---------- misc Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Apr +4 ----- def ----- Armour +1 A pair of boots made of leather. |
pair of hardened leather boots 'Darkripper' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +8 Wil +4 Con dps ---------- Spell.crit +3% Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+2 eff.) Res.pen +25% darkness +7% physical Melee Ret 2 darkness 4 cold ----- def ----- Armour +3 Resists +3% darkness ---------- misc Mana/turn +0.35 Max.mana +32.00 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
traveler's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -5% Phys.save +5 (+2 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. |
Eremelar (0 def, 2 armour)1.5 T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +3 Str dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 7 cold Dmg.mod +5% cold Res.pen +5% blight Acc +7 (+1 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% blight +6% cold +5% darkness +3% mind ---------- misc Infravis +2 Unarmed combat: Power 25.5 - 35.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +13.0% Atk.spd 100% Melee+ +10 darkness On Crit.r2 +7 ice On Hit: 10% Ice Breath 3 On Crit: 10% Dominate 3 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 6 acid Dmg.mod +3% acid ----- def ----- Armour +1 Fatigue +1% Resists +6% acid Unarmed combat: Power 14.0 - 19.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% On Crit.r2 +6 acid On Hit: 10% Corrosive Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 9.5 - 13.3 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 11.5 - 16.1 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Melee+ +4 arcane On Crit.r2 +6 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 7.5 - 8.3 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 5 temporal Ranged+ 5 temporal Dmg.mod +5% arcane +4% temporal ----- def ----- Armour +2 Fatigue +3% Resists +7% temporal Unarmed combat: Power 19.5 - 27.3 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +6 arcane On Crit.r2 +8 arcane On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
Bleakusher the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Random Unique] Disrupt/Master While equipped: Stats +3 Str +3 Dex dps ---------- Res.pen +15% darkness ----- def ----- Armour +4 Fatigue +4% Resists +8% blight +5% nature +3% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ce'Nymina the Tempestmaster (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +10 Str +3 Wil +3 Cun +4 Con dps ---------- Phys.pwr +4 (+1 eff.) Mind.pwr +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +6% lightning +6% blight +9% nature +5% arcane Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 967.6 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Crown of Eternal Night (0 def, 3 armour)2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm of dexterity (+2) (0 def, 4 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +4 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of the depths (0 def, 5 armour)3.0 T5 head armor [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +18% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic steel mail armour of thunder (2 def, 6 armour)14.0 T2 heavy armor [Ego+] Arcane While equipped: Stats +5 Str +5 Mag +6 Wil dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +6% Phys.pwr +15 (+3 eff.) Spell.pwr +16 (+6 eff.) Mind.pwr +14 (+4 eff.) ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +13% lightning +14% light +12% darkness A suit of armour made of mail. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 7 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 62.57 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
duelist's hardened leather armour of command (21 def, 15 armour)9.0 T3 light armor [Ego++] Master/Psionic While equipped: Stats +7 Cun +5 Dex ----- def ----- Armour +15 Defense +21 (+5 eff.) Fatigue +8% Mind.save +12 (+5 eff.) A suit of armour made of leather. |
hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Normal] While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% A suit of armour made of leather. |
marauder's cured leather armour (10 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: Stats +4 Str +4 Dex ----- def ----- Armour +4 Defense +10 (+2 eff.) Fatigue +7% Phys.save +6 (+2 eff.) A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
enlightening voratun plate armour of delving (0 def, 16 armour)17.0 T5 massive armor [Ego++] Master/Psionic While equipped: Stats +8 Str +7 Cun +8 Wil ----- def ----- Armour +16 Fatigue +22% Resists +18% darkness +13% physical Mind.save +25 (+9 eff.) ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
mummy wrappings of Angolwen (5 def, 2 armour)6.0 T4 mummy armor [Ego+] Arcane While equipped: Stats +5 Wil +12 Mag dps ---------- Spell.pwr +25 (+9 eff.) S.pwr/crit +6 Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Silence- +31% Decaying mummy wrappings. |
psychokinetic quiver of elm arrows of grasping (14/14, 12-16.8 power, 5 apr)3.0 T1 arrow ammo [Ego++] Nature/Psionic Power 12.0 - 16.8 Physical Uses 50% Str, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 14 Ranged+ +12 physical On Hit: * 20% chance to create vines that bind the target to the ground dealing 211 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 211 physical damage Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
210 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Elenynarirek (dig speed 4 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Str dps ---------- On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Armour +4 Defense +6 (+1 eff.) Resists +8% physical +24% darkness +17% fire +3% nature +3% cold While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of wreckage (dig speed 23 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +5 Str dps ---------- Apr +8 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.2 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 97.95 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 97.95 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +40.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+3 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
tundral pouch of steel shots of accuracy (16/16, 17.5-21 power, 2 apr)3.0 T2 shot ammo [Ego] Nature/Master Power 17.5 - 21.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +13 Apr +2 Crit +4.5% Capacity 16 Ranged+ +13 cold On Crit.r2 +8 cold Shots are used with slings to pummel your foes to death. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
11 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Astelnda the Halfling Brawler level 19
9th Dusk 122nd year of Ascendancy at 20:18 see stats
Bringer of Doom
Killed a Bringer of Doom.By Astelnda the Halfling Brawler level 12
1st Flare 122nd year of Ascendancy at 17:42 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Astelnda the Halfling Brawler level 35
49th Dusk 122nd year of Ascendancy at 08:14 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Astelnda the Halfling Brawler level 39
65th Dusk 122nd year of Ascendancy at 00:49 see stats
Exterminator
Killed 1000 creatures.By Astelnda the Halfling Brawler level 21
14th Dusk 122nd year of Ascendancy at 03:24 see stats
Fool of a Took!
Killed oneself as a halfling.By Astelnda the Halfling Brawler level 29
31st Dusk 122nd year of Ascendancy at 14:32 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Astelnda the Halfling Brawler level 11
3rd Summertide 122nd year of Ascendancy at 12:41 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Astelnda the Halfling Brawler level 19
11st Dusk 122nd year of Ascendancy at 09:55 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Astelnda the Halfling Brawler level 28
29th Dusk 122nd year of Ascendancy at 18:34 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Astelnda the Halfling Brawler level 35
49th Dusk 122nd year of Ascendancy at 06:35 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By Astelnda the Halfling Brawler level 40
66th Dusk 122nd year of Ascendancy at 18:16 see stats
Infinite x60
Got to level 60 of the infinite dungeon.By Astelnda the Halfling Brawler level 46
2nd Haze 122nd year of Ascendancy at 19:57 see stats
Level 10
Got a character to level 10.By Astelnda the Halfling Brawler level 10
9th Mirth 122nd year of Ascendancy at 10:08 see stats
Level 20
Got a character to level 20.By Astelnda the Halfling Brawler level 20
12nd Dusk 122nd year of Ascendancy at 02:04 see stats
Level 30
Got a character to level 30.By Astelnda the Halfling Brawler level 30
34th Dusk 122nd year of Ascendancy at 14:55 see stats
Level 40
Got a character to level 40.By Astelnda the Halfling Brawler level 40
65th Dusk 122nd year of Ascendancy at 07:23 see stats
Level 50
Got a character to level 50.By Astelnda the Halfling Brawler level 50
14th Haze 122nd year of Ascendancy at 07:59 see stats
Size is everything
Did over 1500 damage in one attack.By Astelnda the Halfling Brawler level 42
70th Dusk 122nd year of Ascendancy at 11:50 see stats
Size matters
Did over 600 damage in one attack.By Astelnda the Halfling Brawler level 30
35th Dusk 122nd year of Ascendancy at 12:26 see stats
The Rat Lich
Killed the terrible Rat Lich.By Astelnda the Halfling Brawler level 17
3rd Dusk 122nd year of Ascendancy at 16:37 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Astelnda the Halfling Brawler level 31
36th Dusk 122nd year of Ascendancy at 17:01 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Astelnda the Halfling Brawler level 29
32nd Dusk 122nd year of Ascendancy at 11:08 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Astelnda the Halfling Brawler level 17
4th Dusk 122nd year of Ascendancy at 04:51 see stats
Log
Astelnda picks up (d.): Singeriver.
Astelnda is less impervious to physical effects.
Talent Double Strike is ready to use.
Ritch larva misses Astelnda.
Astelnda performs a melee critical strike against Ritch larva!
You collect a new ingredient: ritch stinger (1).
Astelnda throws Ritch larva to the ground!
Astelnda hits Ritch larva for 765 physical damage.
Astelnda killed Ritch larva!
Astelnda's awareness returns to normal.
Astelnda deactivates Daunting Presence.
Astelnda activates Daunting Presence.
Astelnda deactivates Precise Strikes.
Astelnda activates Precise Strikes.
Astelnda deactivates Exploit Weakness.
Astelnda activates Exploit Weakness.
Astelnda deactivates Premonition.
Astelnda activates Premonition.
Astelnda deactivates Striking Stance.
Astelnda activates Striking Stance.
Astelnda deactivates Exploit Weakness.
Astelnda deactivates Premonition.
Astelnda deactivates Precise Strikes.
Astelnda deactivates Striking Stance.
Astelnda deactivates Daunting Presence.











































































































































