













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.6.6Donators/Buyers bonus! TLR's Stat Changes 1.6.7My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please! Leveling changes: + 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100. +1 to all saves per level up to level 50. Constitution changes: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Kruk Yeti |
| Class | Gunslinger |
| Level / Exp | 47 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by steam giant guard at level 1 on the 10th Retaking 124th year of Ascendancy at 13:03 / 47Killed by steam giant guard at level 1 on the 10th Retaking 124th year of Ascendancy at 13:15 Killed by steam giant guard at level 1 on the 10th Retaking 124th year of Ascendancy at 13:25 Killed by steam giant guard at level 1 on the 10th Retaking 124th year of Ascendancy at 13:53 Killed by steam giant guard at level 1 on the 10th Retaking 124th year of Ascendancy at 14:00 Killed by steam giant berserker at level 1 on the 10th Retaking 124th year of Ascendancy at 15:09 Killed by steam giant berserker at level 1 on the 10th Retaking 124th year of Ascendancy at 16:24 Killed by steam giant guard at level 3 on the 11st Retaking 124th year of Ascendancy at 16:20 Killed by High Guard Talosis at level 4 on the 12nd Retaking 124th year of Ascendancy at 23:48 Killed by Porynne the ritch centipede at level 20 on the 44th Pain 124th year of Ascendancy at 09:35 Killed by Layomiwyn the ritch centipede at level 22 on the 44th Pain 124th year of Ascendancy at 15:52 Killed by Layomiwyn the ritch centipede at level 22 on the 44th Pain 124th year of Ascendancy at 16:02 Killed by Nektosh the One-Horned at level 24 on the 14th Dearth 124th year of Ascendancy at 20:46 Killed by retaliator of Atmos at level 27 on the 48th Dearth 124th year of Ascendancy at 21:37 Killed by retaliator of Atmos at level 27 on the 48th Dearth 124th year of Ascendancy at 21:52 Killed by Lisinn the shalore liberator at level 34 on the 23rd Loss 124th year of Ascendancy at 05:40 Killed by sun-mage at level 34 on the 24th Loss 124th year of Ascendancy at 00:43 Killed by moon orb at level 34 on the 24th Loss 124th year of Ascendancy at 01:11 Killed by ritch flamespitter at level 35 on the 25th Loss 124th year of Ascendancy at 09:17 Killed by Betitha the sunwall vindicator at level 35 on the 25th Loss 124th year of Ascendancy at 10:53 Killed by steamgun turret at level 35 on the 25th Loss 124th year of Ascendancy at 11:37 Killed by Betitha the sunwall vindicator at level 35 on the 25th Loss 124th year of Ascendancy at 12:38 Killed by Betitha the sunwall vindicator at level 35 on the 25th Loss 124th year of Ascendancy at 13:38 Killed by Bethiwyn the shalore liberator at level 35 on the 25th Loss 124th year of Ascendancy at 13:48 Killed by steamgun turret at level 35 on the 25th Loss 124th year of Ascendancy at 14:47 Killed by sun orb at level 35 on the 25th Loss 124th year of Ascendancy at 23:28 Killed by Glorisevea the anorithil at level 35 on the 26th Loss 124th year of Ascendancy at 03:55 Killed by Yvatta the shalore liberator at level 36 on the 27th Loss 124th year of Ascendancy at 06:02 Killed by Cyruvena the halfling pyremaster at level 36 on the 27th Loss 124th year of Ascendancy at 07:44 Killed by Xenor the halfling pyremaster at level 36 on the 27th Loss 124th year of Ascendancy at 09:08 Killed by Glorodherin the halfling pyremaster at level 36 on the 27th Loss 124th year of Ascendancy at 09:24 Killed by Betessra the sunwall guard at level 36 on the 27th Loss 124th year of Ascendancy at 09:53 Killed by Adatha the sun paladin at level 37 on the 27th Loss 124th year of Ascendancy at 16:27 Killed by Lisinor the sunwall archer at level 37 on the 27th Loss 124th year of Ascendancy at 18:05 Killed by Gloralerin the sunwall archer at level 39 on the 30th Loss 124th year of Ascendancy at 23:04 Killed by Ematha the sun paladin at level 39 on the 31st Loss 124th year of Ascendancy at 00:23 Killed by Gariwen the shalore liberator at level 40 on the 33rd Loss 124th year of Ascendancy at 08:32 Killed by Xyrin the sunwall guard at level 40 on the 33rd Loss 124th year of Ascendancy at 10:00 Killed by Xyrin the sunwall guard at level 40 on the 33rd Loss 124th year of Ascendancy at 10:17 Killed by Xyrin the sunwall guard at level 40 on the 33rd Loss 124th year of Ascendancy at 11:37 Killed by High Sun Paladin Aeryn at level 41 on the 35th Loss 124th year of Ascendancy at 23:10 Killed by High Sun Paladin Aeryn at level 41 on the 36th Loss 124th year of Ascendancy at 01:55 Killed by High Sun Paladin Aeryn at level 41 on the 36th Loss 124th year of Ascendancy at 03:11 Killed by Belyta the crystalbark at level 42 on the 47th Loss 124th year of Ascendancy at 03:54 Killed by ritch flamespitter at level 42 on the 47th Loss 124th year of Ascendancy at 05:12 Killed by war hound at level 42 on the 47th Loss 124th year of Ascendancy at 08:01 Killed by Elowe the crystalbark at level 42 on the 48th Loss 124th year of Ascendancy at 04:16 |
Primary Stats
| Strength | 40 (base 35) |
| Dexterity | 75 (base 60) |
| Constitution | 64 (base 60) |
| Magic | 15 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 71 (base 60) |
Resources
| Life | 1359/1359 |
| Steam | 100/100 |
| Healing Factor | 1.565 |
| Regeneration | 18.70175 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -1.7763568394003E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 43 |
| Accuracy | 63 |
| Crit Chance | 23% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +9% |
| Physical | +10% |
| Cold | +20% |
| All | 0% |
Offense: Damage Penetration
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 53 |
| Mental Save | 47 |
Defense: Resistances
| Lightning | + 45%( 70%) |
| Nature | + 20%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 27%( 70%) |
| Cold | + 70%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 90% |
| Poison Resistance | 20% |
| Stun Resistance | 44% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.3 steam per turn. Can be activated for an instant burst of 52 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 150% efficiency and cooldown mod of 96%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 131% efficiency and cooldown mod of 99%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.5 steam per turn. Can be activated for an instant burst of 48 steam. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 4 darkness, 3 blight, 4 mind, 5 light |
Class Talents
| Steamtech / Gunner training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunslinging | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Race / Yeti | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Automated Cloak Tessellation |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On hands | Layora (0 def, 12 armour) 1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Spell.crit +3% Spell.pwr +30 (+11 eff.) Melee+ 13 physical Dmg.mod +9% temporal +10% physical ----- def ----- Armour +12 Spell.save +18 (+6 eff.) Disarm- +90% ---------- misc Max.mana +60.00 Talents +4 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | Mireworth the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Apr +2 On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Defense +25 (+8 eff.) Resists +27% lightning HP.reg +6.00 Stun/Frz- +44% Rings can have magical properties. |
| On fingers | Aereyarikira0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +12 Cun +5 Mag dps ---------- Spell.pwr +10 (+4 eff.) Melee+ 21 physical Ranged+ 22 physical Dmg.mod +14% cold On Hit (Melee): * 15% chance to reduce all saves and defense by 20 On Hit (Ranged): * 15% chance to reduce all saves and defense by 20 ----- def ----- Resists +12% lightning +28% cold Mind.save +6 (+2 eff.) Poison- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Cloak | Hazewaker the cashmere cloak (11 def, 6 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +15% cold Melee Ret 6 cold ----- def ----- Armour +6 Defense +11 (+3 eff.) Resists +13% blight +16% cold +12% nature Phys.save +7 (+3 eff.) HP.reg +3.00 Heal.mod +16% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Quiver | sentry's pouch of dwarven-steel shots of crippling (46/46, 39.5-47.4 power, 7 apr)3.0 T3 shot ammo [Ego++] Arcane/Master Power 39.5 - 47.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +7 Crit +12.0% Capacity 46 Rld cld 4 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Inventory
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
augmenting linen wizard hat of the Brotherhood (1 def, 0 armour)2.0 T1 head armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Con dps ---------- Dmg.mod +3% acid +3% lightning +3% fire +8% arcane +4% cold ----- def ----- Defense +1 (+0 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
40 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
14 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
261 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. This item has been sent to the Item's Vault. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun deflection field0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Defense +10 (+3 eff.) Proj.slow +25% Tinkers can be attached to normal items to improve them with steam power! |
voratun spike attachment0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 50 physical ----- def ----- Armour +20 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
stralite kinetic stabiliser0.0 T4 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +12 (+4 eff.) Pinning- +20% Knockbk- +20% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
crude focus lens0.0 T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 Tinkers can be attached to normal items to improve them with steam power! |
mastercraft poison groove0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! |
perfect poison groove0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! |
great frost salve [power 25] great frost salve [power 25]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 131% efficiency and 99% cooldown modifier. Remove 2 physical effects and grants a frost aura (25% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
great healing salve [power 353] great healing salve [power 353]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 131% efficiency and 99% cooldown modifier. Heal 353 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Isoriamira the Kruk Yeti Gunslinger level 6
30th Retaking 124th year of Ascendancy at 16:15 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Isoriamira the Kruk Yeti Gunslinger level 11
43rd Retaking 124th year of Ascendancy at 22:48 see stats
An Other Brick in the Wall (Exploration mode)
Defeated Aeryn in the Gates of Morning without destroying the Observatory nor using ritches help.By Isoriamira the Kruk Yeti Gunslinger level 41
36th Loss 124th year of Ascendancy at 04:13 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Isoriamira the Kruk Yeti Gunslinger level 29
52nd Dearth 124th year of Ascendancy at 03:45 see stats
For a Few Gold More (Exploration mode)
Completely deplete an AAA's stock.By Isoriamira the Kruk Yeti Gunslinger level 47
3rd Remembrance 125th year of Ascendancy at 13:59 see stats
I did not want that! (Exploration mode)
Tricked Nektosh into killing one of his own people.By Isoriamira the Kruk Yeti Gunslinger level 24
14th Dearth 124th year of Ascendancy at 20:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Isoriamira the Kruk Yeti Gunslinger level 10
36th Retaking 124th year of Ascendancy at 14:26 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Isoriamira the Kruk Yeti Gunslinger level 20
44th Pain 124th year of Ascendancy at 07:25 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Isoriamira the Kruk Yeti Gunslinger level 30
2nd Loss 124th year of Ascendancy at 08:47 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Isoriamira the Kruk Yeti Gunslinger level 40
32nd Loss 124th year of Ascendancy at 06:51 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Isoriamira the Kruk Yeti Gunslinger level 34
21st Loss 124th year of Ascendancy at 01:23 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Isoriamira the Kruk Yeti Gunslinger level 32
11st Loss 124th year of Ascendancy at 07:04 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Isoriamira the Kruk Yeti Gunslinger level 42
47th Loss 124th year of Ascendancy at 22:44 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Isoriamira the Kruk Yeti Gunslinger level 34
24th Loss 124th year of Ascendancy at 00:43 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Isoriamira the Kruk Yeti Gunslinger level 41
36th Loss 124th year of Ascendancy at 04:13 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Isoriamira the Kruk Yeti Gunslinger level 19
44th Pain 124th year of Ascendancy at 05:17 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Isoriamira the Kruk Yeti Gunslinger level 38
30th Loss 124th year of Ascendancy at 20:39 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Isoriamira the Kruk Yeti Gunslinger level 14
37th Pain 124th year of Ascendancy at 15:08 see stats
True Savior (Exploration mode)
Freed all the Orc Prides without killing a single mind-controlled orc.By Isoriamira the Kruk Yeti Gunslinger level 32
11st Loss 124th year of Ascendancy at 07:04 see stats
Log
You collect a new ingredient: lump of iron (1).
You gain 0.77 gold from the melting of reinforced iron shield of fire resistance (+16%) (0 def, 4 armour, 54.5 block).
You collect a new ingredient: lump of iron (1).
You gain 0.72 gold from the melting of reinforced iron shield of fire resistance (+16%) (0 def, 3 armour, 42 block).
You collect a new ingredient: lump of iron (1).
You gain 0.20 gold from the melting of warded iron shield (0 def, 2 armour, 23.5 block).
You collect a new ingredient: lump of steel (1).
You gain 2.03 gold from the melting of reinforced steel shield of resistance (0 def, 7 armour, 84.5 block).
You gain 8.16 gold from the melting of enlightening rough leather armour of the hero (3 def, 2 armour).
You gain 3.42 gold from the melting of troll-hide rough leather armour of resilience (3 def, 2 armour).
You gain 4.25 gold from the melting of troll-hide cured leather armour of stability (6 def, 4 armour).
You gain 10.00 gold from the melting of Medical Urgency Vest (6 def, 7 armour).
You gain 17.50 gold from the melting of The Untouchable (14 def, 12 armour).
You gain 4.74 gold from the melting of hardened leather gloves of the iron hand (0 def, 2 armour).
You gain 5.96 gold from the melting of augmenting linen wizard hat of knowledge (1 def, 0 armour).
You gain 1.66 gold from the melting of insulating rough leather cap of absorption (0 def, 1 armour).
You collect a new ingredient: lump of iron (1).
You gain 4.56 gold from the melting of catburglar's iron helm of trickery (0 def, 3 armour).
You gain 4.00 gold from the melting of agate.
You gain 4.00 gold from the melting of spinel.
You gain 8.00 gold from the melting of 2 ametrine.
You gain 4.00 gold from the melting of citrine.
You gain 12.00 gold from the melting of 3 zircon.
You gain 464.00 gold from the melting of 58 aquamarine.
You gain 344.00 gold from the melting of 43 opal.
You gain 392.00 gold from the melting of 49 topaz.
Bought: augmenting linen wizard hat of the Brotherhood (1 def, 0 armour) for 259.65 gold.
New Achievement: For a Few Gold More (Exploration mode)!
Isoriamira tessellates her cloak!
Isoriamira deactivates Agile Gunner.

















































































