




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.6.6Donators/Buyers bonus! NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: TLR's Stat Changes 1.6.7My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please! Leveling changes: + 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100. +1 to all saves per level up to level 50. Constitution changes: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Shadowblade |
| Level / Exp | 27 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 3 on the 77th Pyre 122nd year of Ascendancy at 07:00 / 45Killed by Bill the Stone Troll at level 11 on the 32nd Haze 122nd year of Ascendancy at 08:52 Killed by Bill the Stone Troll at level 11 on the 32nd Haze 122nd year of Ascendancy at 09:08 Killed by naga myrmidon at level 17 on the 5th Decay 122nd year of Ascendancy at 03:57 Killed by naga myrmidon at level 17 on the 5th Decay 122nd year of Ascendancy at 04:24 Killed by Walrog at level 17 on the 5th Decay 122nd year of Ascendancy at 05:09 Killed by worm that walks at level 17 on the 6th Decay 122nd year of Ascendancy at 07:01 Killed by worm that walks at level 17 on the 6th Decay 122nd year of Ascendancy at 08:28 Killed by carrion worm mass at level 17 on the 6th Decay 122nd year of Ascendancy at 08:50 Killed by netherworm mass at level 17 on the 6th Decay 122nd year of Ascendancy at 13:05 Killed by netherworm mass at level 17 on the 6th Decay 122nd year of Ascendancy at 13:13 Killed by netherworm mass at level 17 on the 6th Decay 122nd year of Ascendancy at 13:34 Killed by netherworm mass at level 17 on the 6th Decay 122nd year of Ascendancy at 13:42 Killed by netherworm mass at level 17 on the 6th Decay 122nd year of Ascendancy at 13:58 Killed by netherworm mass at level 17 on the 6th Decay 122nd year of Ascendancy at 14:07 Killed by Weirdling Beast at level 17 on the 6th Decay 122nd year of Ascendancy at 14:18 Killed by Weirdling Beast at level 17 on the 6th Decay 122nd year of Ascendancy at 14:30 Killed by Weirdling Beast at level 17 on the 6th Decay 122nd year of Ascendancy at 14:37 Killed by Weirdling Beast at level 17 on the 6th Decay 122nd year of Ascendancy at 14:52 Killed by netherworm mass at level 17 on the 6th Decay 122nd year of Ascendancy at 15:02 Killed by netherworm mass at level 17 on the 6th Decay 122nd year of Ascendancy at 15:18 Killed by netherworm mass at level 17 on the 6th Decay 122nd year of Ascendancy at 15:29 Killed by netherworm mass at level 17 on the 6th Decay 122nd year of Ascendancy at 15:46 Killed by Weirdling Beast at level 17 on the 6th Decay 122nd year of Ascendancy at 15:53 Killed by netherworm mass at level 17 on the 6th Decay 122nd year of Ascendancy at 16:04 Killed by Weirdling Beast at level 17 on the 6th Decay 122nd year of Ascendancy at 16:13 Killed by netherworm mass at level 17 on the 6th Decay 122nd year of Ascendancy at 16:26 Killed by netherworm mass at level 17 on the 6th Decay 122nd year of Ascendancy at 16:42 Killed by Weirdling Beast at level 17 on the 6th Decay 122nd year of Ascendancy at 17:04 Killed by Weirdling Beast at level 17 on the 6th Decay 122nd year of Ascendancy at 17:38 Killed by Weirdling Beast at level 17 on the 6th Decay 122nd year of Ascendancy at 18:13 Killed by Weirdling Beast at level 17 on the 6th Decay 122nd year of Ascendancy at 20:32 Killed by Cyremira the enthralled slave at level 19 on the 9th Allure 123rd year of Ascendancy at 16:55 Killed by Cyremira the enthralled slave at level 19 on the 9th Allure 123rd year of Ascendancy at 17:06 Killed by Bethewe the slaver at level 19 on the 9th Allure 123rd year of Ascendancy at 17:21 Killed by Cyremira the enthralled slave at level 19 on the 9th Allure 123rd year of Ascendancy at 17:35 Killed by enthralled slave at level 19 on the 9th Allure 123rd year of Ascendancy at 18:06 Killed by elven blood mage at level 27 on the 50th Regrowth 123rd year of Ascendancy at 12:59 Killed by Eilinoth the vampire at level 27 on the 58th Regrowth 123rd year of Ascendancy at 23:54 Killed by Celia at level 27 on the 59th Regrowth 123rd year of Ascendancy at 03:24 Killed by Celia at level 27 on the 59th Regrowth 123rd year of Ascendancy at 03:44 Killed by will o' the wisp at level 27 on the 59th Regrowth 123rd year of Ascendancy at 04:12 Killed by armoured skeleton warrior at level 27 on the 59th Regrowth 123rd year of Ascendancy at 04:21 Killed by Celia at level 27 on the 59th Regrowth 123rd year of Ascendancy at 04:44 Killed by Celia at level 27 on the 59th Regrowth 123rd year of Ascendancy at 05:43 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 67 (base 58) |
| Constitution | 14 (base 10) |
| Magic | 42 (base 22) |
| Willpower | 11 (base 10) |
| Cunning | 70 (base 58) |
Resources
| Life | 542/542 |
| Mana | 191/191 |
| Stamina | 134/134 |
| Healing Factor | 1.13 |
| Regeneration | 16.32515220947 |
Speed
| Mental | +27.317758205251% |
| Attack | 0% |
| Movement | +23% |
| Spell | +15.461993865316% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -999 |
| Infravision | 9 |
| See Stealth | 74.558895358024 |
| See Invisible | 80.558895358025 |
| Stealth | 70.815490027875 |
Offense: Barehand
| Damage | 5 |
| Accuracy | 63 |
| Crit Chance | 30% |
| APR | 19 |
| Speed | 0.79 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 21% |
| Speed | 0.86608585779878 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +12% |
| Light | +6% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 36 |
| Mental Save | 43 |
Defense: Resistances
| Cold | + 11%( 70%) |
| Mind | + 17%( 70%) |
| Light | + 8%( 70%) |
| All | + 5%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 0% |
| Bleed Resistance | 50% |
| Confusion Resistance | 35% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 288 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (131 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 251 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 592% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Duelist | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Stealth |
| talent | Shadow Combat |
| talent | Shadow Feed |
| talent | Blade Flurry |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 11.0 and stamina regeneration by 3.1. Soothing Darkness |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 98. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed xorn fragment. * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bear paw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On fingers | steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +10 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | wizard's gold ring of speed0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Mov.spd +13% Acc +7 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Spell.save +8 (+4 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
| Around neck | steel amulet 'Starwish'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +6% light +12% temporal ----- def ----- Fatigue -4% Resists +12% mind +3% light HP.reg +3.00 Heal.mod +10% Cut- +50% Confus- +25% ---------- misc Stam/turn +0.50 Light +1 Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 182 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| Around waist | hardened leather belt 'Winterpride'1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +4 Dex +8 Cun +7 Lck dps ---------- On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +6% cold Stealth +7 ---------- misc T.Disarm +10 Infravis +4 See.Invis +6 A belt that goes around your waist. |
Inventory
Umbral Razor (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 45% Cun, 45% Dex, 10% Mag Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a bolt of darkness, doing 103.05 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. This item has been sent to the Item's Vault. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal Disarm- +0% ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. This item has been sent to the Item's Vault. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 264/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Adonar the Higher Shadowblade level 27
54th Regrowth 123rd year of Ascendancy at 11:12 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Adonar the Higher Shadowblade level 25
46th Regrowth 123rd year of Ascendancy at 21:25 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Adonar the Higher Shadowblade level 10
14th Haze 122nd year of Ascendancy at 20:03 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Adonar the Higher Shadowblade level 21
27th Regrowth 123rd year of Ascendancy at 16:09 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Adonar the Higher Shadowblade level 19
10th Allure 123rd year of Ascendancy at 00:36 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Adonar the Higher Shadowblade level 18
7th Decay 122nd year of Ascendancy at 00:31 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Adonar the Higher Shadowblade level 10
10th Haze 122nd year of Ascendancy at 16:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Adonar the Higher Shadowblade level 20
25th Regrowth 123rd year of Ascendancy at 11:30 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Adonar the Higher Shadowblade level 14
64th Haze 122nd year of Ascendancy at 12:12 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Adonar the Higher Shadowblade level 20
26th Regrowth 123rd year of Ascendancy at 09:29 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Adonar the Higher Shadowblade level 26
50th Regrowth 123rd year of Ascendancy at 08:58 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Adonar the Higher Shadowblade level 12
33rd Haze 122nd year of Ascendancy at 00:26 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Adonar the Higher Shadowblade level 27
54th Regrowth 123rd year of Ascendancy at 11:12 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Adonar the Higher Shadowblade level 26
50th Regrowth 123rd year of Ascendancy at 06:57 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Adonar the Higher Shadowblade level 19
10th Allure 123rd year of Ascendancy at 10:47 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Adonar the Higher Shadowblade level 19
9th Allure 123rd year of Ascendancy at 18:47 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Adonar the Higher Shadowblade level 18
2nd Allure 123rd year of Ascendancy at 08:46 see stats
Log
You transfer Genocide (42-67.2 power, 4 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Persistent Will to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Light of Revelation to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Robe of Force (12 def, 8 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Prox's Lucky Halfling Foot to the online item's vault.
Saving done.
Saving game...
Saving done.
Saving game...
You transfer Crystle's Astral Bindings (0 def, 0 armour) from the online item's vault.
Saving done.
Saving game...
You transfer Umbral Razor (25-32.5 power, 10 apr) from the online item's vault.
Saving done.
Adonar deactivates Shadow Feed.
Adonar deactivates Stealth.
Adonar deactivates Blade Flurry.
Adonar deactivates Shadow Combat.


































































